Wolf Blitz 75 cards, 15 sideboard 4 {Rootbound Crag} 1 {Kessig Wolf Run} 4 {Stomping Ground} 4 {Sacred Foundry} 4 {Cavern of Souls} 4 {Temple Garden} 1 {Forest} 22 lands 4 {Avacyn's Pilgrim} 2 {Mentor of the Meek} 4 {Huntmaster of the Fells} 4 {Kruin Outlaw} 3 {Frontline Medic} 2 {Instigator Gang} 2 {Champion of the Parish} 4 {Mayor of Avabruck} 4 {Reckless Waif} 29 creatures 4 {Moonmist} 2 {Full Moon's Rise} 3 {Boros Charm} 9 other spells Sideboard 2 {Thalia, Guardian of Thraben} 2 {Champion of the Parish} 4 {Lightning Mauler} 1 {Boros Charm} 2 {Rest in Peace} 4 {Burning-Tree Emissary} 15 sideboard cards Notes: |
Quote from: brybry723 on April 06, 2013, 03:15:49 PM
I actually just want to know how you feel {Huntmaster of the Fells} is in the deck. A buddy of mine played this almost exact deck a few weeks ago and after some playtesting we decided that as odd as it sounds he rarely if ever cast that card, so we ended up cutting it and haven't looked back since
Quote from: Kaleo42 on April 07, 2013, 01:41:38 PMYou may be one of the most magic-intelligent people that I have ever seen..haha
That's called Naya blitz. BTE has weak synergy if any after turn 2 with the rest of the werewolf stuff like {moonmist}, {full moon's rise}, and all the werewolf specific abilities. That is also why I only main two {champion of the Parish}. Blitz is an established deck that people think about while building, if I come running out of the gates with blitz it's a 50/50 shot of do they main answers for blitz or not which makes for a 50/50 shot of winning. I instead approach with werewolves for a few reasons. One no one builds against werewolves (jund couldn't side in their needed removal cause it was {victim of night}), werewolves are great midrange and have a good matchup against most decks game one (especially with access to {boros charm}), and finally it gives me time to see enough of their deck to be sure if Blitz, wolves, or a hybrid is my best bet for the next game.
Quote from: Boyesrobert on April 07, 2013, 02:22:24 PMQuote from: Kaleo42 on April 07, 2013, 01:41:38 PMYou may be one of the most magic-intelligent people that I have ever seen..haha
That's called Naya blitz. BTE has weak synergy if any after turn 2 with the rest of the werewolf stuff like {moonmist}, {full moon's rise}, and all the werewolf specific abilities. That is also why I only main two {champion of the Parish}. Blitz is an established deck that people think about while building, if I come running out of the gates with blitz it's a 50/50 shot of do they main answers for blitz or not which makes for a 50/50 shot of winning. I instead approach with werewolves for a few reasons. One no one builds against werewolves (jund couldn't side in their needed removal cause it was {victim of night}), werewolves are great midrange and have a good matchup against most decks game one (especially with access to {boros charm}), and finally it gives me time to see enough of their deck to be sure if Blitz, wolves, or a hybrid is my best bet for the next game.
Quote from: Kaleo42 on March 28, 2013, 05:49:00 PM
Video deck techs found here:
30min: http://www.youtube.com/watch?v=6-9e_cVfuOM
10min: http://www.youtube.com/watch?v=AJ9NKSBYhOA&feature=youtu.be