I rolled a 10 on a d20
I roll 12, ill play first
Okay I just have to shuffle
Play mountain
Play {stromkirk noble}
Pass
20/5
Play forest
Play {Elixir of Immortality}
Pass
20/6
Draw, play mountain
Play {ash zealot}
Swing 3
Pass turn
20/4
Draw
Play plains
Pass
17/6
Draw, play mountain
Play {burning tree emissary}
Play {rakdos cackler}
Play {pillar of flame} at you
Swing 2 with noble and 2 with zealot
Pass
20/1
Draw
Play forest
Pass
13/6
Draw, play mountain
Swing 3 with noble, 2 with zealot, 2 with emissary, and 2 with cackler
Pass
20/1
Draw
Play plains
Pass turn
3/6
Draw
Play {hellrider}
Swing 4 with noble, 2 with zealot, 2 with emissary, 2 with cackler and 3 with hellrider and you take 5 from hellriders ability, for a total of 18 damage
Response?
Would {Fog} work against {Hellrider}'s ability, if yes than I play {Fog}, if no then you win
No, {fog} is for combat damage. {hellriders} ability is not considered combat damgage, to prevent his damage you would need something that prevents all damage, such as {safe passage}
Okay you win, I knew I was going to lose this deck still needs some revisions and its unstable as is
Alright, game 2 after you revise? Or now? I could use a different deck that's not so aggro
Sure, I don't have my revisions yet
I'm ready now
Alright, you can play first
Play {Selesnya Guildgate}
Pass turn
20/6
Draw, play {blood crypt} tapped
Pass 20/7
Draw
Play {Selesnya Guildgate} tapped
Pass
20/6
Draw, play swamp
Play {gloom surgeon}
Pass
20/6
Draw
play forest
Pass turn
20/6
Draw, play swamp
Swing 2 with surgeon
Pass
20/6
Draw
Play forest
Play {Phantom General}
All mana tapped
Pass
18/5
Draw, play swamp
Play {crypt ghast}
Pass
20/5
Draw
Play forest
Play {Captain's Call}
1forest is untapped
Pass turn
18/4
Draw, play swamp
Play {victim of night} on phantom general
Play {griselbrand}
Pass
20/3
Draw
Play {Raise the Alarm}
Play {Crusader of Odric} 6/6
Pass turn
18/3
Draw
Play {mutilate} I control 5 swamps
Everything but {griselbrand} dies
Swing 7 with {griselbrand}
Pass
27/3
Draw
Play forest
Play {Garruk, Primal Hunter}
Use +1 3/3 beast he's at 4
Pass
11/2
Draw
Play {rakdos return} with X of 3
You Discard 3 and take 3
Swing 7 at garruk with {griselbrand}
Pass
34/3
Draw
Play {Elixir of Immortality}
Pay 2 tap and sac it
I gain 5 life and shuffle my graveyard into my library
Swing with 3/3 beast
Pass turn
13/0
Draw, play mountain
Play {gloom surgeon}
Swing 7 with {griselbrand}
Pass
38/2
Draw
Play {Crusader of Odric} 2/2
Swing for 3 with beast
Pass turn
6/0
Draw, play mountain
Swing 7 with {griselbrand}
Pass
42/2
You won, this is a G/W token deck any ideas for it from what you've seen
Your deck is very slow, {wayfaring temple}, {centaurs herald}, {arbor elf}, {avacyn's pilgrim}, {oblivion ring}, {rancor}, {vitu-ghazu guildmage}, and {grove of the guardian}
Okay thanks ill add those to my revisions list
Alrighty, ill let you know if I think of anything else
Man if I only had 100 posts than I'd give you karma
Haha well darn, that would be appreciated:/
Well when I get there ill get you back