{krenko mob boss} + {intruder alarm}
You get to tap krenko twice each turn
Correction you may tap krenko FOREVER......
Not twice, infinite
I didn't say you couldnt tap him infinitely. Just that you could tap him twice
Edit: throw in {fervor}
Edit: better yet. {war storm surge}
Quote from: Birdbrain on April 03, 2013, 12:08:56 PM
I didn't say you couldnt tap him infinitely. Just that you could tap him twice
Edit: throw in {fervor}
Edit: better yet. {war storm surge}
Throw in a {Goblin Chieftain} instead of {fervor} for boosty goodness.
Quote from: Redrighthand on April 03, 2013, 12:44:09 PM
Quote from: Birdbrain on April 03, 2013, 12:08:56 PM
I didn't say you couldnt tap him infinitely. Just that you could tap him twice
Edit: throw in {fervor}
Edit: better yet. {war storm surge}
Throw in a {Goblin Chieftain} instead of {fervor} for boosty goodness.
cool. Though between the two, I would rather pick {fervor}
You can tap him infinitely because the new goblin will untap krenko then you can make more by retapping him which untaps him which lets you make more which untaps him and makes more ;)
Quote from: Birdbrain on April 03, 2013, 01:06:06 PM
Quote from: Redrighthand on April 03, 2013, 12:44:09 PM
Quote from: Birdbrain on April 03, 2013, 12:08:56 PM
I didn't say you couldnt tap him infinitely. Just that you could tap him twice
Edit: throw in {fervor}
Edit: better yet. {war storm surge}
Throw in a {Goblin Chieftain} instead of {fervor} for boosty goodness.
cool. Though between the two, I would rather pick {fervor}
Why would u pick fervor? Wouldnt you want a fervor like effect that also gives a boost?
Well. The boost makes it more powerful, but sense you can make an infinite number of tokens, it seems pointless. Were as if they can all attack the turn they come into play. That seems a much more valuable choice than just giving them all a measly +1/+1
Quote from: Birdbrain on April 04, 2013, 08:51:32 AM
Well. The boost makes it more powerful, but sense you can make an infinite number of tokens, it seems pointless. Were as if they can all attack the turn they come into play. That seems a much more valuable choice than just giving them all a measly +1/+1
The chieftain gives them haste as well as the +1/+1 though. Pretty good in my opinion!
Quote from: Keyeto on April 04, 2013, 08:58:22 AM
Quote from: Birdbrain on April 04, 2013, 08:51:32 AM
Well. The boost makes it more powerful, but sense you can make an infinite number of tokens, it seems pointless. Were as if they can all attack the turn they come into play. That seems a much more valuable choice than just giving them all a measly +1/+1
The chieftain gives them haste as well as the +1/+1 though. Pretty good in my opinion!
oh. I thought it just gave them the +1\+1. Ok, it is better than fervor
Lol add {Skirsdag High Priest}
Quote from: Rass on April 04, 2013, 09:48:06 AM
Lol add {Skirsdag High Priest}
You need to kill something first
Quote from: S717 on April 04, 2013, 11:30:36 AM
Quote from: Rass on April 04, 2013, 09:48:06 AM
Lol add {Skirsdag High Priest}
You need to kill something first
i think there are goblins that sac goblins maybe
If running legacy add {Goblin War Strike}if running modern add {Voracious Dragon} + {Battle Hymn}
Goblin war strike hits for the amount of goblins in play
Voracious dragon devours them and deals doue damage.
;) I win every time with those combos
I don't run goblins. I came up with this combo for my friend because I beat him like 75% of the time. And you can't learn much from a victory unless you were In a pinch