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Magic (The Gathering) => Combo Corner => Topic started by: Birdbrain on April 03, 2013, 12:01:45 PM

Title: Goblins
Post by: Birdbrain on April 03, 2013, 12:01:45 PM
{krenko mob boss} + {intruder alarm}

You get to tap krenko twice each turn
Title: Re: Goblins
Post by: FlickerYourOwnIdentity on April 03, 2013, 12:05:01 PM
Correction you may tap krenko FOREVER......
Title: Re: Goblins
Post by: Wackaman9001 on April 03, 2013, 12:07:09 PM
Not twice, infinite
Title: Re: Goblins
Post by: Birdbrain on April 03, 2013, 12:08:56 PM
I didn't say you couldnt tap him infinitely. Just that you could tap him twice

Edit: throw in {fervor}

Edit: better yet. {war storm surge}
Title: Re: Goblins
Post by: Redrighthand on April 03, 2013, 12:44:09 PM
Quote from: Birdbrain on April 03, 2013, 12:08:56 PM
I didn't say you couldnt tap him infinitely. Just that you could tap him twice

Edit: throw in {fervor}

Edit: better yet. {war storm surge}

Throw in a  {Goblin Chieftain} instead of {fervor} for boosty goodness.
Title: Re: Goblins
Post by: Birdbrain on April 03, 2013, 01:06:06 PM
Quote from: Redrighthand on April 03, 2013, 12:44:09 PM
Quote from: Birdbrain on April 03, 2013, 12:08:56 PM
I didn't say you couldnt tap him infinitely. Just that you could tap him twice

Edit: throw in {fervor}

Edit: better yet. {war storm surge}

Throw in a  {Goblin Chieftain} instead of {fervor} for boosty goodness.
cool. Though between the two, I would rather pick {fervor}
Title: Re: Goblins
Post by: Bozo_Law on April 03, 2013, 01:39:10 PM
You can tap him infinitely because the new goblin will untap krenko then you can make more by retapping him which untaps him which lets you make more which untaps him and makes more ;)
Title: Re: Goblins
Post by: GoJuDragon on April 04, 2013, 08:37:42 AM
Quote from: Birdbrain on April 03, 2013, 01:06:06 PM
Quote from: Redrighthand on April 03, 2013, 12:44:09 PM
Quote from: Birdbrain on April 03, 2013, 12:08:56 PM
I didn't say you couldnt tap him infinitely. Just that you could tap him twice

Edit: throw in {fervor}

Edit: better yet. {war storm surge}

Throw in a  {Goblin Chieftain} instead of {fervor} for boosty goodness.
cool. Though between the two, I would rather pick {fervor}

Why would u pick fervor? Wouldnt you want a fervor like effect that also gives a boost?
Title: Re: Goblins
Post by: Birdbrain on April 04, 2013, 08:51:32 AM
Well. The boost makes it more powerful, but sense you can make an infinite number of tokens, it seems pointless. Were as if they can all attack the turn they come into play. That seems a much more valuable choice than just giving them all a measly +1/+1
Title: Re: Goblins
Post by: Keyeto on April 04, 2013, 08:58:22 AM
Quote from: Birdbrain on April 04, 2013, 08:51:32 AM
Well. The boost makes it more powerful, but sense you can make an infinite number of tokens, it seems pointless. Were as if they can all attack the turn they come into play. That seems a much more valuable choice than just giving them all a measly +1/+1
The chieftain gives them haste as well as the +1/+1 though. Pretty good in my opinion!
Title: Re: Goblins
Post by: Birdbrain on April 04, 2013, 09:05:15 AM
Quote from: Keyeto on April 04, 2013, 08:58:22 AM
Quote from: Birdbrain on April 04, 2013, 08:51:32 AM
Well. The boost makes it more powerful, but sense you can make an infinite number of tokens, it seems pointless. Were as if they can all attack the turn they come into play. That seems a much more valuable choice than just giving them all a measly +1/+1
The chieftain gives them haste as well as the +1/+1 though. Pretty good in my opinion!
oh. I thought it just gave them the +1\+1. Ok, it is better than fervor
Title: Re: Goblins
Post by: Rass on April 04, 2013, 09:48:06 AM
Lol add  {Skirsdag High Priest}
Title: Re: Goblins
Post by: MarduArrow on April 04, 2013, 11:30:36 AM
Quote from: Rass on April 04, 2013, 09:48:06 AM
Lol add  {Skirsdag High Priest}

You need to kill something first
Title: Re: Goblins
Post by: Birdbrain on April 04, 2013, 11:52:47 AM
Quote from: S717 on April 04, 2013, 11:30:36 AM
Quote from: Rass on April 04, 2013, 09:48:06 AM
Lol add  {Skirsdag High Priest}

You need to kill something first
i think there are goblins that sac goblins maybe
Title: Re: Goblins
Post by: MarduArrow on April 04, 2013, 05:15:06 PM
Quote from: Birdbrain on April 04, 2013, 11:52:47 AM
Quote from: S717 on April 04, 2013, 11:30:36 AM
Quote from: Rass on April 04, 2013, 09:48:06 AM
Lol add  {Skirsdag High Priest}

You need to kill something first
i think there are goblins that sac goblins maybe

I like  {Goblin Grenade}
Title: Re: Goblins
Post by: wvEricP on April 05, 2013, 06:36:52 AM
If running legacy add  {Goblin War Strike}if running modern add  {Voracious Dragon} + {Battle Hymn}

Goblin war strike hits for the amount of goblins in play

Voracious dragon devours them and deals doue damage.

;) I win every time with those combos
Title: Re: Goblins
Post by: Birdbrain on April 05, 2013, 06:47:16 AM
I don't run goblins. I came up with this combo for my friend because I beat him like 75% of the time. And you can't learn much from a victory unless you were In a pinch