Can a player use a loyalty ability as soon as they put it out, or does the planeswalker have summoning sickness?
Also, can a player use more than one loyalty ability in one turn? Does this action cause the planeswalker to tap?
Quote from: Avodroc13 on April 02, 2013, 10:32:33 PM
Can a player use a loyalty ability as soon as they put it out, or does the planeswalker have summoning sickness?
Also, can a player use more than one loyalty ability in one turn? Does this action cause the planeswalker to tap?
In order of question yes no no
RESOLVED
Thanks bro
I think they do have summoning sickness if you make them a creature.
Example {Gideon Jura} his 0
If you use it the turn you summon him he cannot attack
Also if he attacks he will tap.
Hmmm, decisions decisions
Quote from: Rass on April 02, 2013, 10:53:37 PM
I think they do have summoning sickness if you make them a creature.
Example {Gideon Jura} his 0
If you use it the turn you summon him he cannot attack
Also if he attacks he will tap.
Lets put it this way. Summoning sickness applies when the following conditions are met.
1. The permanent is now a creature
2. You have not continuously controlled the creature as any kind of permanent since the beginning of your turn.
Furthermore ignore sickness if the creature has haste.
Thx bro
A player may cast a Plainswalker ability ONCE per turn if they have priority and the stack is empty.
Using these does not cause a Plainswalker. I'd post the ruling but idk how to do that on a phone.
Quote from: Quisequise on April 03, 2013, 01:59:29 PM
A player may cast a Plainswalker ability ONCE per turn if they have priority and the stack is empty.
Using these does not cause a Plainswalker. I'd post the ruling but idk how to do that on a phone.
I got your back:
306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if none of that permanent's loyalty abilities have been activated that turn. See rule 606, "Loyalty Abilities."
Keep in mind that once your planeswalker resolves, you gain priority. This means that if your planeswalker resolves, you can use a loyalty ability before the opponent can cast a spell to damage/destroy it.
I also use an app called Orcish Librarian.
It's a detailed guide to the cards/seasons used throughout MtG.
I was reading random rulings about an ability called "Planeswalk" and some of the give "emblems" what are these? I do not own a rule book that explains these.
Quote from: Avodroc13 on April 04, 2013, 09:07:36 PM
I also use an app called Orcish Librarian.
It's a detailed guide to the cards/seasons used throughout MtG.
I was reading random rulings about an ability called "Planeswalk" and some of the give "emblems" what are these? I do not own a rule book that explains these.
An emblem is not a permanent. It goes into the command zone like planes chase or scheme cards. It cannot be destroyed. It normally effects only one player. Some examples are:
{Domri Rade} & {Sorin, Lord of Innestrad}
Good description, The1337Magician! Here's the official rulings, to back up your points:
113.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.
113.2. An effect that creates an emblem is written "[Player] gets an emblem with [ability]." This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
113.3. An emblem has no characteristics other than the abilities defined by the effect that created it. In particular, an emblem has no name, no types, no mana cost, no color, and no expansion symbol.
113.4. Abilities of emblems function in the command zone.
113.5. An emblem is neither a card nor a permanent. Emblem isn't a card type.