I'm kind of new to this so can someone teach me the basics
Yeah lll help ya through it
First you roll to see who goes first. Then you play and just post what happens each turn.
Example:
Draw, play forest
Play {arbor elf}
20 life/5 cards in hand
1 tapped land, 0 untapped lands
Pass turn
Ah okay thank you, I understand now. Would you like to play?
Sure, I roll 7 on a d20
Alright let's see how the goes:
16 on d20
Alright go ahead
I'll go first
Shuffling
drawing 7
I'll keep
Play plains
20/6
Pass
Draw, play forest
Play {avacyn's pilgrim}
Pass turn
20/6
Draw
Play swamp, cast {Vizkopa Guildmage}
20/5 2 lands, 0 untapped
Pass
Draw, play forest
Play {somberwald sage}
Pass turn
20/5
Draw, play plains
Activate guildmage's second ability (gains lifelink)
20/5
Attack for 2/2 lifelink
Taken
Draw, play {avacyn's pilgrim}
Play {vorapede}
Pass turn
18/4
Draw Play swamp
Play {Vizkopa Guildmage}
22/4 swamp and plains untapped/ 4
End turn
Draw
Play {armada wurm} and get a 5/5 token with it
Swing 5 with {vorapede}
Pass turn
18/4
Quote from: Boyesrobert on April 01, 2013, 09:28:24 PM
Draw
Play {armada wurm} and get a 5/5 token with it
Swing 5 with {vorapede}
Pass turn
18/4
Block vorapede with 2 {Vizkopa Guildmage}
Tap swamp, {Tragic Slip}
Take 1 damage at 21, turn still?
Nope, your turn
Draw card,
Play {Restoration Angel} (I'm in a bind...)
21/3 0 lands untapped
End turn
Draw, play forest
Tap 3 forests, somberwald sage for 3 and 2 arbor elves for 8 total mana
Play {craterhoof behemoth}
Swing 11 with armada wurm, 11 with the token, 11 with craterhoof behemoth for a total of 33 trample
Response?
... .poo....
Good game, fast green deck
Haha game 2?
You choose
I'll go.
Draw, mulligan, to 6
Play {Godless Shrine} tapped,
20/5 0 lands untapped
Turn
Draw, play forest
Play {avacyn's pilgrim}
Pass turn
20/6
Draw,
Play {Isolated Chapel}
20/5 2 lands untapped
Turn
Draw, play forest
Play {somberwald sage}
Pass turn
20/5
Draw, play swamp
I choose you! {Geralf's Messenger}
You lose two life, enters tapped
20/4 0 lands untapped
Turn
Draw, play forest
Play {arbor elf}
Play {armada wurm} get a 5/5
Pass turn
18/3
Play plains,
Play {Oblivion Ring} targeting {Armada Wurm}
20/3 1 land untapped
Turn
Draw
Play {farseek}
Play {angelic skirmisher}
Declare lifelink
Swing 5 with the token
Pass turn
18/2
Quote from: Boyesrobert on April 01, 2013, 10:05:42 PM
Draw
Play {farseek}
Play {angelic skirmisher}
Declare lifelink
Swing 5 with the token
Pass turn
18/2
Block with {Geralf's Messenger}
Undying activates, enters tapped, lose two
I'm at 18
Okay I'm at 21
Concede, sorry but my elders beacon
Haha okay, play later?
Hmm I can copy this lol
Copy what?
I don't know I was being a smart alic
But I would copy your wurm
Each time I copy it I get two creatures yes thank you. Lol
Haha yeah ya creature thief :P
Stealing your creatures has gotton me more wins then my creatures do. Really I found out {thragtusk} isn't a win condition. Lol
Yeah but he definetly helps. It helps that all my creatures are massive and prime targets for stealing haha
Oh very much so you can ramp to the bigger creatures and I can steal them by turn 4