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Magic (The Gathering) => Discussion => Topic started by: prayos on April 01, 2013, 05:19:27 PM

Title: Syncopate vs Dissipate
Post by: prayos on April 01, 2013, 05:19:27 PM
Age old argument, I know. But honestly, I'm trying to get a feel for people's insights into this. I like Syncopate because it allows me to early on prevent silliness like {Vampire Nighthawk}s or {Oblivion Ring}s.
Title: Re: Syncopate vs Dissipate
Post by: The1337Magician on April 01, 2013, 05:20:53 PM
 {Syncopate}
{Dissipate}
Title: Re: Syncopate vs Dissipate
Post by: prayos on April 01, 2013, 05:26:12 PM
My bad.  Thanks for the card linkage.
Title: Re: Syncopate vs Dissipate
Post by: Imdowd80 on April 01, 2013, 05:57:23 PM
Syncopate. You can cast it turn 2 if need be
Title: Re: Syncopate vs Dissipate
Post by: Dudecore on April 01, 2013, 07:44:40 PM
{Syncopate} isn't good. If you're losing to early {Vampire Nighthawk} then you've gotta adjust something. Great counters are extinct.
Title: Re: Syncopate vs Dissipate
Post by: loop-s-pool on April 02, 2013, 11:39:01 AM
Quote from: Dudecore on April 01, 2013, 07:44:40 PM
{Syncopate} isn't good. If you're losing to early {Vampire Nighthawk} then you've gotta adjust something. Great counters are extinct.
And rightfully so, they make mtg less interactive and more about who reserves their spells till they're out of range.
Title: Re: Syncopate vs Dissipate
Post by: rarehuntertay on April 02, 2013, 11:42:12 AM
I wish they would reprint  {Power Sink}... If they did, I may play blue again...
Title: Re: Syncopate vs Dissipate
Post by: Silent1236 on April 02, 2013, 11:49:06 AM
I personally would choose {Dissipate} over {Syncopate}.  Hard counters are better most of the time.
Title: Re: Syncopate vs Dissipate
Post by: Falcon182 on April 02, 2013, 11:52:33 AM
Quote from: rarehuntertay on April 02, 2013, 11:42:12 AM
I wish they would reprint  {Power Sink}... If they did, I may play blue again...

{Syncopate} is a functional reprint of  {Power Sink} except it exiles the spell.
Title: Re: Syncopate vs Dissipate
Post by: Wackaman9001 on April 02, 2013, 12:12:30 PM
If they can't pay syncopate they can still do stuff on the turn, not so with power sink
Title: Re: Syncopate vs Dissipate
Post by: Falcon182 on April 02, 2013, 01:28:21 PM
Quote from: Wackaman9001 on April 02, 2013, 12:12:30 PM
If they can't pay syncopate they can still do stuff on the turn, not so with power sink

Ah, I gotcha.
Title: Re: Syncopate vs Dissipate
Post by: Dudecore on April 02, 2013, 01:33:37 PM
Quote from: loop-s-pool on April 02, 2013, 11:39:01 AM
Quote from: Dudecore on April 01, 2013, 07:44:40 PM
{Syncopate} isn't good. If you're losing to early {Vampire Nighthawk} then you've gotta adjust something. Great counters are extinct.
And rightfully so, they make mtg less interactive and more about who reserves their spells till they're out of range.

I respectfully disagree. Dropping creatures every turn and swinging is not strategy either. A nice balance of each would be nice. Aggro decks have it too easy currently.
Title: Re: Syncopate vs Dissipate
Post by: Harmon74 on April 02, 2013, 01:38:29 PM
I personally love {Syncopate}.  I played it in odysee, and I play it now.  It goes very good in my bant deck.  I'm usually ahead on mana anyways because of {Farseek}.  {Dissipate} is good also, but it can be harder to cast {1}{U}{U}, and harder to hide that you actually have a counter in hand.  On a side note.....I love, love, LOVE  {Dispel}ing eto  {Sphinx's Revelation}! :)
Title: Re: Syncopate vs Dissipate
Post by: Greg54js on April 03, 2013, 05:17:26 PM
So I'm just gonna throw a suggestion, someone who loves counters throw together a mono blue counter deck for standard just to see how well it'd look in standard right now
Title: Re: Syncopate vs Dissipate
Post by: Dudecore on April 03, 2013, 08:37:55 PM
Quote from: Greg54js on April 03, 2013, 05:17:26 PM
So I'm just gonna throw a suggestion, someone who loves counters throw together a mono blue counter deck for standard just to see how well it'd look in standard right now

{Counterspell}. Fairly costed at {U}{U}, you can only have 4. Stops everything.