Make the cards people!
Will not tell you the card cap
Nature: Eco-Bound
Progress: Scroll
Have fun guys! :P
Heres one i thought up earlier today. Don't have a name for it though
{U}{U}{3}
When you play a creature, you may pay {U}{U}{X} instead of paying its mana cost. If you do, it comes into play as a copy of target creature with converted mana cost of X.
2/2
Here's another I thought up today. A suggestion for a ledgendary
{R}{G}{G}{W}{2}
Natures champion
Ledgendary creature-elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on CARDNAME. If you do, it deals damage to each creature target player controls equal to the number of +1/+1 counters on CARDNAME
When CARDNAME dies, put a 1/1 green tree folk token on the field for each +1/+1 counter on CARDNAME
2/2
I think that nature creature is a little too op. lol! Maybe
??
{R}{G}{W}{4}
Vigilance, Trample
Eco-Bound- whenever this creature attacks each creature gets +X/+0 and trample, where X is the overall creature types you control.
4/5
Or just triple green
With it being ledgendary, you can only have 1 out at a time. An besides, {lightning bolt} {searing spear} {pillar flame}
It only looks OP
Note, it's a 2/2 to begin with
Yeah it looks op, because it is.
You can very easily put +1/+1 counters on it through other outlets.
Its broken man.
Knight of the Treefolk
{G}{2}
Creature- Tree Knight
First Strike
3/2
Quote from: FlickerYourOwnIdentity on March 31, 2013, 07:53:19 PM
Yeah it looks op, because it is.
You can very easily put +1/+1 counters on it through other outlets.
Its broken man.
But how about my legendary creature?
Quote from: FlickerYourOwnIdentity on March 31, 2013, 07:53:19 PM
Yeah it looks op, because it is.
You can very easily put +1/+1 counters on it through other outlets.
Its broken man.
note, the "if you do" it only recognizes the +1/+1 counters you put on it with its effect for the damage
And note its casting cost as well. You need 3 colors, and double green
Regrowth
{G}{1}
Return 2 lands from the graveyard to the battlefield.
Flames from Shadows
{R}{B}{1}
Flames of Shadows deals 4 Damge to target creature and each creature type with the same as that one.
Nice job with the legendary man.
{G}{1}
Natures herald
Creature-elf
When CARDNAME comes into play, you may look at the top 4 cards of your library. You may reveal 1 and add it to your hand. Put the rest at the bottom of our library
Ecobound-if you control 3 or more creature types. This creature gains the creature type shaman
1/1
Tezzerix, Fist of the Townsfolk
{W}{G}{4}
First Strike, Vigilance, Trample
Whenever Tezzerix deals combat damage to a player, put X 1/1 human creature tokens onto the battlefield, where X is the amount of damage Tezzerix dealt.
5/4
Quote from: FlickerYourOwnIdentity on March 31, 2013, 08:00:17 PM
Nice job with the legendary man.
Thanks :) lol.
I have a progress leader in mind.
{R}{1}
Wild goblin
Ecobound-if you control 3 or more creature types, when this creature attacks. Deal 1 damage to target creature
2/1
-------------------------------------------
{G}{R}{2}
Angry tree folk
When CARDNAME comes into play, CARDNAME fights another target creature
Ecobound-if you control 3 or more creature types. Whenever a creature you control dies, angry tree folk returns to its owners hand.
3/3
Quote from: All-Mana Mania on March 31, 2013, 08:05:12 PM
Tezzerix, Fist of the Townsfolk
{W}{G}{4}
First Strike, Vigilance, Trample
Whenever Tezzerix deals combat damage to a player, put X 1/1 human creature tokens onto the battlefield, where X is the amount of damage Tezzerix dealt.
5/4
this looks broken too. And so does your ledgendary. At least play test the cards.
And the reason your ledgendary looks broken is because domain would e broken if there were more than 5 basic lands
Laxiz, Future Seer
{U}{G}{W}{2}
Legendary Creature-Spirit
Hexproof, Flying, First Strike
Whenever Laxiz attacks put X 1/1 human token creatures onto the battlefield tapped and attacking, where X is Laxiz's power.
4/6
As you can see, i love spirits lol and geist of saint traft
I'm just ping to chill. The play testing will how what's what
Quote from: All-Mana Mania on March 31, 2013, 08:05:12 PM
Tezzerix, Fist of the Townsfolk
{W}{G}{4}
First Strike, Vigilance, Trample
Whenever Tezzerix deals combat damage to a player, put X 1/1 human creature tokens onto the battlefield, where X is the amount of damage Tezzerix dealt.
5/4
This card is confusing me.
Quote from: Birdbrain on March 31, 2013, 08:07:15 PM
Quote from: All-Mana Mania on March 31, 2013, 08:05:12 PM
Tezzerix, Fist of the Townsfolk
{W}{G}{4}
First Strike, Vigilance, Trample
Whenever Tezzerix deals combat damage to a player, put X 1/1 human creature tokens onto the battlefield, where X is the amount of damage Tezzerix dealt.
5/4
this looks broken too. And so does your ledgendary. At least play test the cards.
And the reason your ledgendary looks broken is because domain would e broken if there were more than 5 basic lands
Actually I have. I made a few cards and it runs great! I just made tezzerix. Lol but my legendary creature was good in my play test. Also I can get someone to make a progress deck and a eco bound deck with proxies. Lol :)
Quote from: FlickerYourOwnIdentity on March 31, 2013, 08:12:54 PM
Quote from: All-Mana Mania on March 31, 2013, 08:05:12 PM
Tezzerix, Fist of the Townsfolk
{W}{G}{4}
First Strike, Vigilance, Trample
Whenever Tezzerix deals combat damage to a player, put X 1/1 human creature tokens onto the battlefield, where X is the amount of damage Tezzerix dealt.
5/4
This card is confusing me.
I know, just made it randomly :P
Ok guys that first legend you made all mana, make it just that creature gain +X/+0
That better?
Quote from: Birdbrain on March 31, 2013, 08:02:31 PM
{G}{1}
Natures herald
Creature-elf
When CARDNAME comes into play, you may look at the top 4 cards of your library. You may reveal 1 and add it to your hand. Put the rest at the bottom of our library
Ecobound-if you control 3 or more creature types. This creature gains the creature type shaman
1/1
broken version of {augur of bolas}?
Quote from: MisterJH on March 31, 2013, 08:18:37 PM
Quote from: Birdbrain on March 31, 2013, 08:02:31 PM
{G}{1}
Natures herald
Creature-elf
When CARDNAME comes into play, you may look at the top 4 cards of your library. You may reveal 1 and add it to your hand. Put the rest at the bottom of our library
Ecobound-if you control 3 or more creature types. This creature gains the creature type shaman
1/1
broken version of {augur of bolas}?
how? The Ecobound doesn't do much except add a creature type, an that's after the creature types would matter, so it doesn't enhance Ecobound, also {commune with nature}
Edit: and it has less toughness than augur of bolas
Edit: also, its a support card for Ecobound
Quote from: FlickerYourOwnIdentity on March 31, 2013, 08:18:16 PM
Ok guys that first legend you made all mana, make it just that creature gain +X/+0
That better?
Yea totally. Also, what proxies should I get?? Like the 2 leaders, and what else??
In all retrospect I'm just going to put the card effects, names on pieces of paper and play with those.
Quote from: Birdbrain on March 31, 2013, 08:06:27 PM
{R}{1}
Wild goblin
Ecobound-if you control 3 or more creature types, when this creature attacks. Deal 1 damage to target creature
2/1
-------------------------------------------
{G}{R}{2}
Angry tree folk
When CARDNAME comes into play, CARDNAME fights another target creature
Ecobound-if you control 3 or more creature types. Whenever a creature you control flies, angry tree folk returns to its owners hand.
3/3
Angry Treefolk:
What does it's ecobound do?
That should be dies, not flies. I put it bouncing to its owners hand as a death trigger as an attempt to balance it
So excited...
Here's a common card with scroll
Bleak Teachings {1}{B}
Scroll 1 {2}{B}
Target player discards two cards
*Dies
Don't you love auto correct! XD
{W}{G}{1}
Diverse blood
Target creature gets a +1/+1 counter for each of its creature types
A more balanced version of the card
And by the way. This would give {augur of bolas} 2 +1/+1 counters more often than herald of nature
Quote from: ntheawsome on March 31, 2013, 08:36:45 PM
So excited...
Here's a common card with scroll
Bleak Teachings {1}{B}
Scroll 1 {2}{B}
Target player discards two cards
I see this as an uncommon for some reason...
Quote from: FlickerYourOwnIdentity on March 31, 2013, 08:44:11 PM
Quote from: ntheawsome on March 31, 2013, 08:36:45 PM
So excited...
Here's a common card with scroll
Bleak Teachings {1}{B}
Scroll 1 {2}{B}
Target player discards two cards
I see this as an uncommon for some reason...
how about the initial 2 cost discard two? Plus going off on the next turn. {mind rot}. I'd say this is a rare. Cool card though. Good job :)
??? {U}{U}{B}{X}
Sorcery Mythic Rare
Add X scroll counters to target spell exiled with scroll.
How should it be rare? When you first cast it, the discard doesn't happen, as it is exiled on the stack
{R}{W}{1}
(Not sure of the name yet)
{T}: deal 1 damage to target creature or player
Ecobound-if you control 3 or more creatures. When a creature comes into play under your control, untap CARDNAME
1/1
And to everyone, I promise I will chill out some with Ecobound. I just realy don't want it to be broken. I kind of freaked out, but I'm over that now. Ill let play testing decide the fate of it...sorry
Quote from: ntheawsome on March 31, 2013, 08:52:24 PM
How should it be rare? When you first cast it, the discard doesn't happen, as it is exiled on the stack
i understood scroll to be an optinol added cost that you don't have to pay
Otherwise. It would just be like paying {B}{B}{3}
Wait isn't scroll, "the spell casts, it's initial ability activates. Then it exiles with scroll."
Quote from: FlickerYourOwnIdentity on March 31, 2013, 08:55:43 PM
Wait isn't scroll, "the spell casts, it's initial ability activates. Then it exiles with scroll."
i think we're both right. But they added a cost for scroll to go off. Which makes it like a kicker that would exile it after resolving?
No, the reminder text for scroll is
When you cast CARDNAME, exile it with X scroll counters, and any time you could cast CARDNAME, you can pay the scroll cost and remove a scroll counter from it to cast a copy of CARDNAME without this ability
So it goes
Turn 2
Swamp
"The discard scroll card" for {B}{1}
Turn 3
Swamp
"previous mentioned card with scroll" for {B}{2}
_____________________________________
Said card with scroll is now exiled with no counters, without the ability to gain anymore.
So the original copy never resolves (leaves the stack)
Then why did you give scroll a cost to go off?
|
|
\/
Quote from: ntheawsome on March 31, 2013, 08:36:45 PM
So excited...
Here's a common card with scroll
Bleak Teachings {1}{B}
Scroll 1 {2}{B}
Target player discards two cards
Wait...what?
|
|
\/
Quote from: ntheawsome on March 31, 2013, 09:03:51 PM
So the original copy never resolves (leaves the stack)
Ok.
WHAT????
Im lost on the scroll mech...
We might have to cut it if we can't get an explanation on it.
Ask the creator of it. Who wa it again? Keyeto or Kealo?
Player casts card with scroll
Scroll card is exiled before its printed text happens
Player can now pay scroll cost and remove a counter from the exiled card to cast a copy that allows printed text to take effect.
(This was my mech)
Quote from: ntheawsome on March 31, 2013, 09:10:26 PM
Player casts card with scroll
Scroll card is exiled before its printed text happens
Player can now pay scroll cost and remove a counter from the exiled card to cast a copy that allows printed text to take effect.
then it shouldn't have a cost for the scroll effect if it happens that way. Unless you pay the extra to put scroll counters on it
Morok, Wanderer of Ghosts
{B}{B}{W}{W}
Creature - Spirit
Deathtouch, Lifelink
3/5
Quote from: Birdbrain on March 31, 2013, 09:11:31 PM
Quote from: ntheawsome on March 31, 2013, 09:10:26 PM
Player casts card with scroll
Scroll card is exiled before its printed text happens
Player can now pay scroll cost and remove a counter from the exiled card to cast a copy that allows printed text to take effect.
then it shouldn't have a cost for the scroll effect if it happens that way
Actually, it should, or else cards with more than scroll 1 are obscenely over powered.
Quote from: ntheawsome on March 31, 2013, 09:13:44 PM
Quote from: Birdbrain on March 31, 2013, 09:11:31 PM
Quote from: ntheawsome on March 31, 2013, 09:10:26 PM
Player casts card with scroll
Scroll card is exiled before its printed text happens
Player can now pay scroll cost and remove a counter from the exiled card to cast a copy that allows printed text to take effect.
then it shouldn't have a cost for the scroll effect if it happens that way
Actually, it should, or else cards with more than scroll 1 are obscenely over powered.
i added unless you pay the cost per scroll counter
And that would be just like paying 5 for a mind rot that delays, which is nerfed. So yea, that one you made is too weak, an should be pumped up somehow
I am trying out lazix
Quote from: Birdbrain on March 31, 2013, 09:15:18 PM
Quote from: ntheawsome on March 31, 2013, 09:13:44 PM
Quote from: Birdbrain on March 31, 2013, 09:11:31 PM
Quote from: ntheawsome on March 31, 2013, 09:10:26 PM
Player casts card with scroll
Scroll card is exiled before its printed text happens
Player can now pay scroll cost and remove a counter from the exiled card to cast a copy that allows printed text to take effect.
then it shouldn't have a cost for the scroll effect if it happens that way
Actually, it should, or else cards with more than scroll 1 are obscenely over powered.
i added unless you pay the cost per scroll counter
And that would be just like paying 5 for a mind rot that delays, which is nerfed. So yea, that are you made is too weak, an should be pumped up somehow
Actually, it gives you mana sink a little later in the game.
With my ledgendary, what if you couldn't put +1/+1 counters on it other ways. I want to test it out first, but yea, we can always nerf it in some way, like removing trample
Quote from: Birdbrain on March 31, 2013, 09:25:10 PM
With my ledgendary, what if you couldn't put +1/+1 counters on it other ways. I want to test it out first, but yea, we can always nerf it in some way, like removing trample
Ok
Or how about this
(Insert mechanic name here)-creatures controller cannot target creature with spells or abilities?
An inverted hexproof
{4}{G}{W}
Enchantment, Rare
At the begging of your upkeep, put a 1/1 green insect token onto the battlefield.
Ecobound- If you control three or more creature that don't share a creature type, put a 3/3 green beast creature token into the battlefield instead.
After trying lazix, here is my final copy:
Lazix, Spirit Warrior
{W}{U}{G}
Legendary Creature-Spirit
Flying, Hexproof
Lazix is indestructible
Whenever Lazix attacks, put a 3/3 Warrior Token onto the battlefield tapped and attacking, sacrifice it at the end of your upkeep.
If Lazix deals combat damage to a player, put a 3/3 warrior token onto the battlefield.
Flavor text~If you want progression, there needs to be war.
3/4
I really like it, I think it should be the progress leader. Because with his warriors coming onto the battlefield every turn, there is progress of killing the opponents creatures. I love it lol
Quote from: All-Mana Mania on March 31, 2013, 09:32:41 PM
After trying lazix, here is my final copy:
Lazix, Spirit Warrior
{W}{U}{G}
Legendary Creature-Spirit
Flying, Hexproof
Lazix is indestructible
Whenever Lazix attacks, put a 4/4 Warrior Tokens with onto the battlefield tapped and attacking, exile it at the end of your combat phase.
3/4
I really like it, I think it should be the progress leader. Because with his warriors coming onto the battlefield every turn, there is progress of killing the opponents creatures. I love it lol
IMHO, too much like Geist of Saint Traft
Quote from: ntheawsome on March 31, 2013, 09:34:23 PM
Quote from: All-Mana Mania on March 31, 2013, 09:32:41 PM
After trying lazix, here is my final copy:
Lazix, Spirit Warrior
{W}{U}{G}
Legendary Creature-Spirit
Flying, Hexproof
Lazix is indestructible
Whenever Lazix attacks, put a 4/4 Warrior Tokens with onto the battlefield tapped and attacking, exile it at the end of your combat phase.
3/4
I really like it, I think it should be the progress leader. Because with his warriors coming onto the battlefield every turn, there is progress of killing the opponents creatures. I love it lol
IMHO, too much like Geist of Saint Traft
Wait, lemme change it. Lol
Quote from: ntheawsome on March 31, 2013, 09:29:03 PM
{4}{G}{W}
Enchantment, Rare
At the begging of your upkeep, put a 1/1 green insect token onto the battlefield.
Ecobound- If you control three or more creature that don't share a creature type, put a 3/3 green beast creature token into the battlefield instead.
i like this. Though it would be interesting as a creature
Updated lazix
Quote from: Birdbrain on March 31, 2013, 09:11:31 PM
Quote from: ntheawsome on March 31, 2013, 09:10:26 PM
Player casts card with scroll
Scroll card is exiled before its printed text happens
Player can now pay scroll cost and remove a counter from the exiled card to cast a copy that allows printed text to take effect.
then it shouldn't have a cost for the scroll effect if it happens that way. Unless you pay the extra to put scroll counters on it
Ntheawesome is right. How about the card can still get scroll counters put into it.
Quote from: FlickerYourOwnIdentity on March 31, 2013, 09:41:54 PM
Quote from: Birdbrain on March 31, 2013, 09:11:31 PM
Quote from: ntheawsome on March 31, 2013, 09:10:26 PM
Player casts card with scroll
Scroll card is exiled before its printed text happens
Player can now pay scroll cost and remove a counter from the exiled card to cast a copy that allows printed text to take effect.
then it shouldn't have a cost for the scroll effect if it happens that way. Unless you pay the extra to put scroll counters on it
Ntheawesome is right. How about the card can still get scroll counters put into it.
im just going to ask how. I'm not going to suggest anything
QuoteNtheawesome is right. How about the card can still get scroll counters put into it.
I like the idea of a rechargeable scroll card. Maybe make just a cycle of recharge scrolls?
We have that one support I made earlier, lemme modify it a bit to fit this better.
By the way guys remember progress got TRAPS!!!
Quote from: ntheawsome on March 31, 2013, 09:34:23 PM
Quote from: All-Mana Mania on March 31, 2013, 09:32:41 PM
After trying lazix, here is my final copy:
Lazix, Spirit Warrior
{W}{U}{G}
Legendary Creature-Spirit
Flying, Hexproof
Lazix is indestructible
Whenever Lazix attacks, put a 4/4 Warrior Tokens with onto the battlefield tapped and attacking, exile it at the end of your combat phase.
3/4
I really like it, I think it should be the progress leader. Because with his warriors coming onto the battlefield every turn, there is progress of killing the opponents creatures. I love it lol
IMHO, too much like Geist of Saint Traft
I don't see any resemblance to progress. I'm sorry, plus I don't think this can even be a card. We have to 2 extreme colors on each side on one card.
{G}
Sudden Growth
Instant
Target creature gets +2/+2 until the end of the turn.
Scroll 1
{G}{G}
Reimbursement {U}{U}{B}{X}
Sorcery Mythic Rare
Distribute X number of scroll counters among any number of exiled spells with scroll.
_____________________________________
Thoughts?
Quote from: FlickerYourOwnIdentity on March 31, 2013, 10:31:34 PM
Quote from: ntheawsome on March 31, 2013, 09:34:23 PM
Quote from: All-Mana Mania on March 31, 2013, 09:32:41 PM
After trying lazix, here is my final copy:
Lazix, Spirit Warrior
{W}{U}{G}
Legendary Creature-Spirit
Flying, Hexproof
Lazix is indestructible
Whenever Lazix attacks, put a 4/4 Warrior Tokens with onto the battlefield tapped and attacking, exile it at the end of your combat phase.
3/4
I really like it, I think it should be the progress leader. Because with his warriors coming onto the battlefield every turn, there is progress of killing the opponents creatures. I love it lol
IMHO, too much like Geist of Saint Traft
I don't see any resemblance to progress. I'm sorry, plus I don't think this can even be a card. We have to 2 extreme colors on each side on one card.
Did you see the new one. And also progress has green in it. You vant make this side these colors and this side the other colors
Quote from: FlickerYourOwnIdentity on March 31, 2013, 10:36:42 PM
Reimbursement {U}{U}{B}{X}
Sorcery Mythic Rare
Distribute X number of scroll counters among any number of exiled spells with scroll.
_____________________________________
Thoughts?
I love the flexibility of scroll. More scroll shenanigans to come.
Time Pact {3}{U}
Rare or mythic
Take an extra turn after this one. Target opponent takes an extra turn after his or her next turn.
I understand where your coming from, and I did say that, and the Alll colors are integrated on each side. Some more then others.
Two things:
1. Spirits don't fit in the theme at all. If they do, someone please point out where.
2. Sure green should be integrated into progress, but in a way that someone just looking at the cards can determine why it's there. The story goes that although progress were highly intellectual, they lacked test subjects for their inventions. Although the rare times in which they tested the invention on themselves, they went into the wild, and stole some of the wildlife, and brought them into their lab for testing. Most of the time they were green aligned, and were turned into mutants, if not killed. The mutants kept their strands of DNA that align them in green. But now a blue and/or black strand of DNA has worked their way into the test subjects.
_____________________________________
Besides the secondary leader (in commander AFTER planeswalker) should not be a mix of the two extremes. It wouldn't work.
Field of Discovery {F}{F}{U}{4}
Enchantment Rare
Whenever a nontoken creature enters the battlefield under your control, gain control of target creature. It is a mutant in addition to its other types.
Flavor Text ~ "The plethora of specimen has dwindled down to nothing. Maybe we should start searching for more on a different plot."
_____________________________________
I wanted to make something that went along with the story, so here you go!
EDIT: in the mana cost, the 2 question mark boxes should be forests!
Catacomb Assassin
{B}{B}{1}
Pay 3 life at the beginning of your upkeep or exile catacomb assassin.
{T}: destroy target creature tapped creature.
{T}: tap target creature
2/1
Trap of the anvil
{5}
{3}{T}: destroy target attacking creature.
Call of the wind
{W}{1}
Instant
Scroll 2
Put a 1/1 flying token onto the battle field that can be an aven, bird, bat or elemental. If it is a aven it has hexproof. If it is a bird it has
Brimstone Hurricane {5}{R}{R}
Instant
Scroll 3 {4}{R}
Brimstone Hurricane deals 7 damage to target creature.
I know this (like natures harbinger) doesn't look that exciting, but this (like natures harbinger) can help Ecobound go off sooner (and I made it a while back in that one thread)
{G}
Natures recruits
Put a 1/1 green creature token into play that's either a: elf, insect, or saproling
Here is something else. That should support nature side well
Natures purification
{G}
Destroy target artifact or enchantment. It's controller searches there library for a basic land card, and puts that onto the battlefield tapped, then, shuffles there library
{W}{W}{2}
Balanced ecosystem
Whenever a creature type comes into play under your control that's not a creature type already on the battlefield, gain 2 life.
Creatures you control gain +1/+1
And just so you know, on this last one. The first effect won't happen as often as you might think. So this is balanced
This is an rare
{W}
Jungle lion
Creature-cat
Ecobound-If you control 3 or more creature types, this creature gains first strike
2/1
Oh, and compare this to {champion of the parish} and {savanah lions}
It's power level is well under the first, and only just above the second
{G}{4}
Gorilla family
Trample
Gorilla families power and toughness are each equal to the number of creatures you control
Ecobound-if you control 3 or more creature types, whenever a creature enters the battlefield under your control, gain 1 life.
*/*
Most creatures with a power and toughness dependent on the number of creatures you control are 4 costed
Tripwire {1}{B/W}
Instant-trap Uncommon
If more than 3 creatures are attacking you, this cards mana cost is {0}
Tap all attacking creatures, prevent all combat damage until the end of the turn. Destroy an opponents creature that has the highest power. If there is a tie, choose from the highest powers.
Flavor text~"The bigger they are, the harder they die."
~Trap Instructor
Quote from: FlickerYourOwnIdentity on April 01, 2013, 11:38:39 AM
Tripwire {1}{B/W}
Instant-trap Uncommon
If more than 3 creatures are attacking you, this cards mana cost is {0}
Tap all attacking creatures, prevent all combat damage until the end of the turn. Destroy an opponents creature that has the highest power. If there is a tie, choose from the highest powers.
Flavor text~"The bigger they are, the harder they die."
~Trap Instructor
Way to op up the mana cost and how many creatures need to attack to trap it
Quote from: Millionlittlee on April 01, 2013, 11:43:19 AM
Quote from: FlickerYourOwnIdentity on April 01, 2013, 11:38:39 AM
Tripwire {1}{B/W}
Instant-trap Uncommon
If more than 3 creatures are attacking you, this cards mana cost is {0}
Tap all attacking creatures, prevent all combat damage until the end of the turn. Destroy an opponents creature that has the highest power. If there is a tie, choose from the highest powers.
Flavor text~"The bigger they are, the harder they die."
~Trap Instructor
Way to op up the mana cost and how many creatures need to attack to trap it
yea. The power of Ecobound isn't that high. I'm avoiding the battalion power level for a reason
I thought as much, maybe change the cost to {4}{U/W}
You could make the trap activation 2 or 3 or something like that. Just a suggestion, you don't have to take it
Quote from: Birdbrain on April 01, 2013, 11:51:30 AM
You could make the trap activation 2 or 3 or something like that. Just a suggestion, you don't .possess. to take it
like the number of creatures attacking.
Quote from: FlickerYourOwnIdentity on April 01, 2013, 12:07:58 PM
Quote from: Birdbrain on April 01, 2013, 11:51:30 AM
You could make the trap activation 2 or 3 or something like that. Just a suggestion, you don't .possess. to take it
like the number of creatures attacking.
i don't know, do what you want with te card
I dont understand the question.
No wonder I didn't understand it! :D
I just said "do what you want with it"
Basically saying you decide
Oh...
Should there be a tribe of elementals in this set.
Quote from: FlickerYourOwnIdentity on April 01, 2013, 06:15:50 PM
Should there be a tribe of elementals in this set.
if you want there to be
Smoldering Foliage {R}{R}{G}{1}
Enchantment Uncommon
Creatures you control are Elementals in addition to their other types.
Quote from: FlickerYourOwnIdentity on April 01, 2013, 06:51:45 PM
Smoldering Foliage {R}{R}{G}{1}
Enchantment Uncommon
Creatures you control are Elementals in addition to their other types.
oh my gosh! A support card for Ecobound I didn't even think of going in that direction! Plus one
Edit: say you have 3 elf warriors in play. Playing this could set off Ecobound
One option for a bridge card could be something like {primal plasma}. Only adding creature types
I'm thinking Ecobounds wording should be "3 creature types from different sources"
Quote from: Birdbrain on April 01, 2013, 07:07:52 PM
I'm thinking Ecobounds wording should be "3 creature types from different sources"
No
I say {amoeboid changeling}
Quote from: Birdbrain on April 01, 2013, 07:07:52 PM
I'm thinking Ecobounds wording should be "3 creature types from different sources"
I agree changelings would be practically be crawling over ecobound.
I see though that no support cards have been made for scroll. Let me make one
{G}{U}{3}
(No name yet)
Whenever you play an instant or sorcery, each creature you control gains +1/+1 untill the end of the turn
3/3
{B}{3}
Pestilence demon
Creature-demon
Whenever you play an instant or sorcery, target creature gains -1/-1 untill the en of the turn
2/2
Edit: if Ecobound has support cards and scroll doesn't. Ecobound will be more well done than scroll and thus beat the crap out of scroll
Hey support cards have been made!
But there was only one. Cool cards though!
Herald of progress
{U}{1}
Whenever CARDNAME comes into play, you may look at the top 4 cards of you library. You may reveal an instant or sorcery card from among them and add it to your hand. Place the rest at the bottom of you library.
Whenever you play an instant or sorcery, this creature gains flying until the end of the turn
1/1
Here's another one
{B}{B}{3}
Faceless crowd
All creatures target player controls lose there creature types and abilities until the end of the turn
Kari, Grand Huntress {G}{G}{G}
Legendary Creature- Druid Warrior
Whenever another creature enters the battlefield under your control, you may look at the top three cards of your library. You may reveal a creature card with CMC 3 or less and put it into play.
Forestwalk
2/3
Thoughts? I tried to balance it ;)
Should there be white, green is big creatures and ramp, white is army, all that.
So the mana cost might be
{G}{G}{W}
That's just my opinion, do what you want with it.
Quote from: Xaol on April 01, 2013, 08:22:13 PM
Kari, Grand Huntress {G}{G}{G}
Legendary Creature- Druid Warrior
Whenever another creature enters the battlefield under your control, you may look at the top three cards of your library. You may reveal a creature card with CMC 3 or less and put it into play.
Forestwalk
2/3
Thoughts? I tried to balance it ;)
cool card! Plus one
And the reason I made faceless crowd is because what makes a healthy meta is an awnser to everything. And this shuts down Ecobound
Quote from: Birdbrain on April 01, 2013, 08:26:52 PM
Quote from: Xaol on April 01, 2013, 08:22:13 PM
Kari, Grand Huntress {G}{G}{G}
Legendary Creature- Druid Warrior
Whenever another creature enters the battlefield under your control, you may look at the top three cards of your library. You may reveal a creature card with CMC 3 or less and put it into play.
Forestwalk
2/3
Thoughts? I tried to balance it ;)
cool card! Plus one
And the reason I made faceless crowd is because what makes a healthy meta is an awnser to everything. And this shuts down Ecobound
That's what I was thinking :) I liked Faceless Crowd as well.
Although now we Needz an awnser from nature to scroll. After all, having one awnser but not the other would give more .offense. to progress
Raging Villagers
{R}{R}{2}
Creature-Humans
Trample, Haste
Whenever Raging Villagers deals combat damage to a player, put a +1/+1 on Raging Villagers and 2 other creatures.
2/4
Quote from: All-Mana Mania on April 01, 2013, 08:32:07 PM
Raging Villagers
{R}{R}
Creature-Humans
Trample, Haste
Whenever Raging Villagers deals combat damage to a player, put a +1/+1 on Raging Villagers and 2 other creatures.
2/4
I say op for an op card
Quote from: Millionlittlee on April 01, 2013, 08:33:44 PM
Quote from: All-.force. Mania on April 01, 2013, 08:32:07 PM
Raging Villagers
{R}{R}
Creature-Humans
Trample, Haste
Whenever Raging Villagers deals combat damage to a player, put a +1/+1 on Raging Villagers and 2 other creatures.
2/4
I say op for an op card
Yea, it is a rare :P
Quote from: All-.force. Mania on April 01, 2013, 08:34:12 PM
Quote from: Millionlittlee on April 01, 2013, 08:33:44 PM
Quote from: All-.force. Mania on April 01, 2013, 08:32:07 PM
Raging Villagers
{R}{R}
Creature-Humans
Trample, Haste
Whenever Raging Villagers deals combat damage to a player, put a +1/+1 on Raging Villagers and 2 other creatures.
2/4
I say op for an op card
Yea, it is a rare :P
and give it like 2 more cozt
Rapid Growth
{G}{G}{W}{W}{X}
Put X 3/3 Dryad tokens onto the battlefield.
Quote from: Birdbrain on April 01, 2013, 08:34:46 PM
Quote from: All-.force. Mania on April 01, 2013, 08:34:12 PM
Quote from: Millionlittlee on April 01, 2013, 08:33:44 PM
Quote from: All-.force. Mania on April 01, 2013, 08:32:07 PM
Raging Villagers
{R}{R}
Creature-Humans
Trample, Haste
Whenever Raging Villagers deals combat damage to a player, put a +1/+1 on Raging Villagers and 2 other creatures.
2/4
I say op for an op card
Yea, it is a rare :P
and give it like 2 more cozt
Ok
I'd have to say it's a mythic if we just keep it as is. If we need a mythic, then we'll use 2 CMC. Otherwise DEFINENTLY 4 CMC.
Teyversa, Dryad Queen
{G}{G}{3}
Planeswalker-Teyversa
+1:
-3:
-9:
Loyalty Points:3
Quote from: FlickerYourOwnIdentity on April 01, 2013, 08:38:48 PM
I'd have to say it's a mythic if we just keep it as is. If we .covet. a mythic, then we'll use 2 CMC. Otherwise DEFINENTLY 4 CMC.
I changed it
Quote from: All-Mana Mania on April 01, 2013, 08:35:46 PM
Rapid Growth
{G}{G}{W}{W}{X}
Put X 3/3 Dryad tokens onto the battlefield.
i see this as a progress card, but could probably work for an in between card. Good work :)
Quote from: Birdbrain on April 01, 2013, 08:39:58 PM
Quote from: All-.force. Mania on April 01, 2013, 08:35:46 PM
Rapid Growth
{G}{G}{W}{W}{X}
Put X 3/3 Dryad tokens onto the battlefield.
i see this as a progress card, but could probably work for an in between card. Good work :)
Thanks. I was trying to get one of them sphinxs revelation card lol
{U} draw 7 cards
Not too far off of what wizards has printed right?
Quote from: Umbra on April 01, 2013, 08:40:57 PM
{U} draw 7 cards
Not too far off of what wizards has printed right?
Jeez, that would be $1,000,000
Quote from: All-.force. Mania on April 01, 2013, 08:41:57 PM
Quote from: Umbra on April 01, 2013, 08:40:57 PM
{U} draw 7 cards
Not too far off of what wizards has printed right?
Jeez, that would be $1,000,000
unless this hit all players and had a MAJOR drawback. Even all-.ma.na.-mania seems to think its OP
Golosh, Drunken King
{U}{W}{1}
Legendary Creature-Drunken Warrior
Golosh Doesnt untap during his controllers untap step.
{U} or {W}: Put a ?? Counter on Golosh, if Golosh has 4 or more ?? Counters on him, untap him and he gains vigilance first strike and lifelink.
3/5
Quote from: Birdbrain on April 01, 2013, 08:43:15 PM
Quote from: All-.force. Mania on April 01, 2013, 08:41:57 PM
Quote from: Umbra on April 01, 2013, 08:40:57 PM
{U} draw 7 cards
Not too far off of what wizards has printed right?
Jeez, that would be $1,000,000
unless this hit all players and had a MAJOR drawback. Even all-.ma.na.-mania seems to think its OP
I don't know I saw Mana Drain (new coding for text messes up the card search) or {Jace, the Mind Sculptor}. Wizards seem to be pretty autistic sometimes, like {Malignus}? What kind of red mythic is that?
Integrated Spellcipher {3}
Artifact
Whenever a spell with scroll is exiled, put a scroll counter on it.
Yay, extra scroll uses!
I think I know an awnser nature can have for scroll. It isn't an active awnser, but its a defense
{G}{G}{2}
Sheltering elemental
Creature-elemental
Creatures you control gain hexproof
3/3
Quote from: All-Mana Mania on April 01, 2013, 08:45:57 PM
Golosh, Drunken King
{U}{W}{1}
Legendary Creature-Drunken Warrior
Golosh Doesnt untap during his controllers untap step.
{U} or {W}: Put a ?? Counter on Golosh, if Golosh has 4 or more ?? Counters on him, untap him and he gains vigilance first strike and lifelink.
3/5
Goulash. Drunk. Are you insulting Germans now?
Quote from: ntheawsome on April 01, 2013, 09:17:17 PM
Quote from: All-.force. Mania on April 01, 2013, 08:45:57 PM
Golosh, Drunken King
{U}{W}{1}
Legendary Creature-Drunken Warrior
Golosh Doesnt untap during his controllers untap step.
{U} or {W}: Put a ?? Counter on Golosh, if Golosh has 4 or more ?? Counters on him, untap him and he gains vigilance first strike and lifelink.
3/5
Goulash. Drunk. Are you insulting Germans now?
it appears so.
Quote from: Birdbrain on April 01, 2013, 09:17:57 PM
Quote from: ntheawsome on April 01, 2013, 09:17:17 PM
Quote from: All-.force. Mania on April 01, 2013, 08:45:57 PM
Golosh, Drunken King
{U}{W}{1}
Legendary Creature-Drunken Warrior
Golosh Doesnt untap during his controllers untap step.
{U} or {W}: Put a ?? Counter on Golosh, if Golosh has 4 or more ?? Counters on him, untap him and he gains vigilance first strike and lifelink.
3/5
Goulash. Drunk. Are you insulting Germans now?
it appears so.
No, I just think of random names in my head lol. I had no idea that it was kinda like goulash
Back To Nature {G}{W}{W}{4}
Sorcery Mythic Rare
Exile all enchantments, and artifacts.
Remove all counters from all spells.
Flavor Text~"Back to nature I always say."
~<Leader of dryads>
Don't we need more vanilla/French vanilla filler cards?
You know what would be a cool reprint? {Dryad Arbor}
Burn the Trees
{R}{R}{R}{3}
Destroy all forests
Flavor text~You know what our secret weapon is...Fire
Quote from: All-Mana Mania on April 01, 2013, 09:39:56 PM
Burn the Trees
{R}{R}{R}{3}
Destroy all forests
Flavor text~You know what our secret weapon is...Fire
this seems very situational. And thus, underpowered for the cost
Quote from: Birdbrain on April 01, 2013, 09:44:45 PM
Quote from: All-.force. Mania on April 01, 2013, 09:39:56 PM
Burn the Trees
{R}{R}{R}{3}
Destroy all forests
Flavor text~You know what our secret weapon is...Fire
this seems very situational. And thus, underpowered for the .expense.
Ok, i will make it that it cannot be countered
Quote from: All-.force. Mania on April 01, 2013, 09:23:47 PM
Quote from: Birdbrain on April 01, 2013, 09:17:57 PM
Quote from: ntheawsome on April 01, 2013, 09:17:17 PM
Quote from: All-.force. Mania on April 01, 2013, 08:45:57 PM
Golosh, Drunken King
{U}{W}{1}
Legendary Creature-Drunken Warrior
Golosh Doesnt untap during his controllers untap step.
{U} or {W}: Put a ?? Counter on Golosh, if Golosh has 4 or more ?? Counters on him, untap him and he gains vigilance first strike and lifelink.
3/5
Goulash. Drunk. Are you insulting Germans now?
it appears so.
No, I just think of random names in my head lol. I had no idea that it was kinda like goulash
Goulash, golash, oh god my sidesm
One more thing before I go to sleep. I vote that the Kari card is the nature leader
Oh and all mana mania. Take a look at this
{acid rain}
Quote from: Birdbrain on April 01, 2013, 10:03:00 PM
Oh and all .force. mania. Take a look at this
{acid rain}
Then we are reprinting this
Progress Planeswalker.
Ishtar, All Knowing. {U}{U}{U}{B}{2}
Planeswalker - Ishtar Mythic Rare
[+2]: Each player reveals a card from their hand.
[-5]: Target player reveals their hand.
[-13]: You gain an emblem that says, "Each opponent plays with their hand revealed. You may look at the top card of all libraries at anytime.
[4]
_____________________________________
Thoughts?
Quote from: FlickerYourOwnIdentity on April 01, 2013, 10:23:19 PM
Progress Planeswalker.
Ishtar, All Knowing. {U}{U}{U}{B}{2}
Planeswalker - Ishtar Mythic Rare
[+2]: Each player reveals a card from their hand.
[-5]: Target player reveals their hand.
[-13]: You gain an emblem that says, "Each opponent plays with their hand revealed. You may look at the top card of all libraries at anytime.
[4]
_____________________________________
Thoughts?
To me, it doesnt say progress. It seems like the mind. I say progress one should have like draw cards, scry 3 and all that.
Teyversa, Dryad Queen
{G}{G}{3}
Planeswalker-Teyversa
+1: You may play an extra land card from your hand.
-3: return up to 3 target creature cards from all graveyards to the battlefield under your control.
-9: Put a X 3/3 dryads onto the battlefield, where X is the amount of creature types on the battlefield multiplied by two.
Loyalty Points:3
Yeah I could see how you would say that's mind, not progress.
Quote from: FlickerYourOwnIdentity on April 01, 2013, 10:34:57 PM
Yeah I could see how you would say that's mind, not progress.
To me, progress seems like growing population, getting stronger and better, determination
Quote from: All-Mana Mania on April 01, 2013, 10:43:54 PM
Quote from: FlickerYourOwnIdentity on April 01, 2013, 10:34:57 PM
Yeah I could see how you would say that's mind, not progress.
To me, progress seems like growing population, getting stronger and better, determination
Since we are telling what we think progress is, I'll say mine.
Seeking, and discovering. Mistakes, and learning. Trial, and error. Mind, over matter. That is what I think progress is.
Quote from: Xaol on April 01, 2013, 08:22:13 PM
Kari, Grand Huntress {G}{G}{G}
Legendary Creature- Druid Warrior
Whenever another creature enters the battlefield under your control, you may look at the top three cards of your library. You may reveal a creature card with CMC 3 or less and put it into play.
Forestwalk
2/3
Thoughts? I tried to balance it ;)
Thoughts? Besides good old Birdbrain here.
Quote from: All-Mana Mania on April 01, 2013, 10:28:41 PM
Teyversa, Dryad Queen
{G}{G}{3}
Planeswalker-Teyversa
+1: You may play an extra .ground. card from your hand.
-3: return up to 3 target creature cards from all graveyards to the battlefield under your control.
-9: Put a X 3/3 dryads onto the battlefield, where X is the amount of creature types on the battlefield multiplied by two.
Loyalty Points:3
3 things.
1. This is DEFINENTLY elf planeswalker.
2. 2nd ability is broken as hell, and it doesnt quite fit...
3. Why does it say .ground. And not land?
Quote from: FlickerYourOwnIdentity on April 02, 2013, 01:58:58 AM
Quote from: All-.force. Mania on April 01, 2013, 10:28:41 PM
Teyversa, Dryad Queen
{G}{G}{3}
Planeswalker-Teyversa
+1: You may play an extra .ground. card from your hand.
-3: return up to 3 target creature cards from all graveyards to the battlefield under your control.
-9: Put a X 3/3 dryads onto the battlefield, where X is the amount of creature types on the battlefield multiplied by two.
Loyalty Points:3
3 things.
1. This is DEFINENTLY elf planeswalker.
2. 2nd ability is broken as hell, and it doesnt quite fit...
3. Why does it say .ground. And not .ground.?
You don't think an extra land for practically free every turn is op? That's 7 mana turn 5, 9, turn 6.
I think maybe forest that enters tapped would be less op, a better tempo without being stupid.
2nd I agree is way too OP as well, playing golgari with this would be... It leaves a bad taste in my mouth
L a n d has been replaced with land
Quote from: Umbra on April 02, 2013, 03:39:26 AM
Quote from: FlickerYourOwnIdentity on April 02, 2013, 01:58:58 AM
Quote from: All-.force. Mania on April 01, 2013, 10:28:41 PM
Teyversa, Dryad Queen
{G}{G}{3}
Planeswalker-Teyversa
+1: You may play an extra .ground. card from your hand.
-3: return up to 3 target creature cards from all graveyards to the battlefield under your control.
-9: Put a X 3/3 dryads onto the battlefield, where X is the amount of creature types on the battlefield multiplied by two.
Loyalty Points:3
3 things.
1. This is DEFINENTLY elf planeswalker.
2. 2nd ability is broken as hell, and it doesnt quite fit...
3. Why does it say .ground. And not .ground.?
You don't think an extra land for practically free every turn is op? That's 7 mana turn 5, 9, turn 6.
I think maybe forest that enters tapped would be less op, a better tempo without being stupid.
2nd I agree is way too OP as well, playing golgari with this would be... It leaves a bad taste in my mouth
L a n d has been replaced with land
also, second ability has a {B} feel to it
{W}{4}
Winged giraffe
Flying
Creature-giraffe
3/4
Hey a love an extra land every turn, it said ground though. Not land
I would make the +1 ability the second ability and put another +1 ability. Anyway, I'm throwing my hat into the ring for the nature planeswalker
Salma, the wild one
{G}{G}{R}{R}
+1: search your library for a land, reveal it, then add it to your hand. Shuffle your library afterward
-4: deal X damage to target creature. Were X is the number of lands you control
-XX: reveal the top X cards of your library. Put all creature cards revealed this way onto the battlefield, an the rest in the graveyard. they gain haste. Exile them at the end of the turn
Starting loyalty: 3
Apostle of the Golden Tome {3}{W}{W}
Creature-Human Shaman
Vigilance
{2}{W}, Sacrifice CARDNAME: Return all exiled cards that have scroll to their owners' hand.
2/3
First ability is what I call a path ability. Which is an ability that supports all of the PW's abilities. Second ability I call a pinch ability, sense your probably use it in a pinch. Third I call a destination ability, sense that's what the path ability is supporting
{W}{2}
Sentry hound
Creature-hound
First strike
Ecobound-if you control 3 creature types from different sources. When your attacked, untap all creatures you control
2/2
I know. It's another card that's like an existing card {reveille squad}. But I'm just making these as play test cards to test the mechanics power
Anyway. The hound only has the ability sometimes while the squad has it all the time. Which allows a push of the power level it can go on
Quote from: ntheawsome on April 02, 2013, 09:13:18 AM
Apostle of the Golden Tome {3}{W}{W}
Creature-Human Shaman
Vigilance
{2}{W}, Sacrifice CARDNAME: Return all exiled cards that have scroll to their owners' hand.
2/3
i know this might be a awnser for scroll. But there are already a couple. What if this was a support card for scroll and instead returned it from the graveyard to the hand?
Also, I think more scroll cards need to be made. The inertia seems to be favoring Ecobound, and neglecting scroll. So lets focuse on making cards for the progress side of things for a while
While still making cards for Ecobound. Though slowing it down untill scroll has caught up
Edit: here. Ill get the ball rolling with a possible common scroll card
{U}
Robot recruits
Put a 1/1 colorless myr artifact creature token onto the battlefield
Scroll 2-{U}{1}
The apostle is a support card for scroll, as the scrolls are exiled and never put into the GY. The ability 'renews' the scroll.
{U}
Aether scroll
Target instant or sorcery without scroll on the stack is shuffled into it's owners library after resolving
{U} scroll 4
Totem Ward {5}
Artifact Rare
Whenever a creature attacks, put a warned counter on it.
{3}{T}: Destroy all creatures with warning counters on them.
Flavor Text~Well it worked so well for those ground worshipping fanatics. So we decided to use it at its full potential.
~<progress planeswalker>
{G}{U}
Advancing biotechnology
Put a +1/+1 counter on target creature
{G}{2}-scroll 2
-----------------------------------------------------
{B}{1}
Glimps the beyond
Sacrifice target creature. Than, return it to the battlefield under its owners control
{B}{2}-scroll 2
Flavor text-"sometimes we have to look to the beyond, to understand what truly matters and progress."
Edit: this should get the ball rolling. Ill step back from scroll now
Monstrous Call {G}{G}{R}{3}
Sorcery Uncommon
Ecobound - as long as you control 3 or more creature types from different sources, search your library for a beast, and put it on the battlefield.
Hey lets find a way to put scroll on creatures
Edit: heck why don't we put it on enchantments too!
I don't think that will work.
Quote from: FlickerYourOwnIdentity on April 02, 2013, 12:54:02 PM
I don't think that will work.
so then...should Ecobound be on non-permanents, or would that give nature an unfair advantage? Sorry, I won't impede on the creative process outside this one thing. Because we need to focus on trying out different things this early in the creative process. However, It doesn't seem fair that Ecobound should be on non-permanents and permanents, and scroll only be on non-permanents
True. I can see how that would happen.
I think when we use divergence. It's creator (kaelo?) should set whatever boundaries (if any) he wants. I promise I won't be so vocal about the nature mechanic for the next set an will chill out
We'll cross that bridge when we get there.
Quote from: Birdbrain on April 02, 2013, 12:23:24 PM
{G}{U}
Advancing biotechnology
Put a +1/+1 counter on target creature
{G}{2}-scroll 2
-----------------------------------------------------
{B}{1}
Glimps the beyond
Sacrifice target creature. Than, return it to the battlefield under its owners control
{B}{2}-scroll 2
Flavor text-"sometimes we have to look to the beyond, to understand what truly matters and progress."
Edit: this should get the ball rolling. Ill step back from scroll now
You can't target a sacrifice.
Trapmaker
{1}{R}
{3}: target creature gets -1/-2 until end of turn.
1/1
Quote from: ntheawsome on April 02, 2013, 01:46:57 PM
Quote from: Birdbrain on April 02, 2013, 12:23:24 PM
{G}{U}
Advancing biotechnology
Put a +1/+1 counter on target creature
{G}{2}-scroll 2
-----------------------------------------------------
{B}{1}
Glimps the beyond
Sacrifice target creature. Than, return it to the battlefield under its owners control
{B}{2}-scroll 2
Flavor text-"sometimes we have to look to the beyond, to understand what truly matters and progress."
Edit: this should get the ball rolling. Ill step back from scroll now
You can't target a sacrifice.
the return targets it when it's in te graveyard. Not being sacrificed. Otherwise, the return part wouldn't work. This is to trigger death triggers, yet keep the creature
See, we need a creature mechanic for progress
OCD mental breakdown moment in 3...2...1...
NO! We've chosen a mech already, so if we choose to rid ourselves of this one NOW then confusion insues! Well have to go through another voting period, and we all know how pointless it is to try to make the scroll mechanic work on creatures! So no we cant change it!
That would be like putting a creature mechanic in izzet. We might be able to do a aggro mechanic in the next set. To signify progress using there advanced technology to strike back at nature. But no, progress alone has the feel of a instant/sorcery mechanic. I'm guessing in the next set progress wins, sense that's when we're using divergence. (Nature going from a state of working together, to divided)
Quote from: FlickerYourOwnIdentity on April 02, 2013, 03:27:58 PM
OCD mental breakdown moment in 3...2...1...
NO! We've chosen a mech already, so if we choose to rid ourselves of this one NOW then confusion insues! Well have to go through another voting period, and we all know how pointless it is to try to make the scroll mechanic work on creatures! So no we cant change it!
Damn, calm down... It was just an idea
Quote from: All-Mana Mania on April 02, 2013, 04:35:02 PM
Quote from: FlickerYourOwnIdentity on April 02, 2013, 03:27:58 PM
OCD mental breakdown moment in 3...2...1...
NO! We've chosen a mech already, so if we choose to rid ourselves of this one NOW then confusion insues! Well have to go through another voting period, and we all know how pointless it is to try to make the scroll mechanic work on creatures! So no we cant change it!
Damn, calm down... It was just an idea
Sorry I've been on a short fuse all day...
Quote from: FlickerYourOwnIdentity on April 02, 2013, 04:57:33 PM
Quote from: All-Mana Mania on April 02, 2013, 04:35:02 PM
Quote from: FlickerYourOwnIdentity on April 02, 2013, 03:27:58 PM
OCD mental breakdown moment in 3...2...1...
NO! We've chosen a mech already, so if we choose to rid ourselves of this one NOW then confusion insues! Well have to go through another voting period, and we all know how pointless it is to try to make the scroll mechanic work on creatures! So no we cant change it!
Damn, calm down... It was just an idea
Sorry I've been on a short fuse all day...
Ok its alright. See to make a good set, we need communication. So if someone makes an idea let us not nlow a fuse. Let us think about the pros and cons of that idea
Quote from: All-Mana Mania on March 31, 2013, 07:55:24 PM
Regrowth
{G}{1}
Return 2 lands from the graveyard to the battlefield.
There is already a card called {Regrowth} that is pretty similar.
My friend has a Regrowth....
Please be alpha, please be alpha, PLEASE!
Was I part of your mental breakdown?
No.
Ok. Well, you can tell people that something might not be such a good idea without shouting it. The way you handled it can decrease morale in others in the project, and then it will die
Edit: although I probably did my share in making people lose interest...
Quote from: Birdbrain on April 02, 2013, 06:25:04 PM
Ok. Well, you can tell people that something might not be such a good idea without shouting it. The way you handled it can decrease morale in others in the project, and then it will die
This. +1
I know I decreased morale. Im a terrible person, it says so right here. We weren't even testing for that.
Quote from: FlickerYourOwnIdentity on April 02, 2013, 06:35:49 PM
I know I decreased morale. Im a terrible person, it says so right here. We weren't even testing for that.
dont beat yourself up. Your not a terrible person. Your just human. Humans freak out sometimes. We are emotional beings, and its not natural to suppress emotions. Just learn from it and move on. People don't like it when people wine either. Please, your emotional outburst happened. Lets just learn from it and move on please
I'm going to suggest four cards from the set I'm making, but feel free to change anything about them (or not use them at all).
Knight of Salvation {2}{G}{W}
Creature- Human Knight
Vigilance, Trample
When ~ etb, return target creaturr card from your graveyard to your hand.
4/4
---------------------------------------
Sunfalcon Hunter {3}{B}
Creature- Human
{T}: Destroy target creature and ~.
(And maybe an ecobound)
Ecobound- If you control 3 or more creature types, whenever ~ becomes tapped its indestructible until end of turn.
1/2
---------------------------------------
Desperate Measures {W}
Instant
Choose a creature you don't control. If its power is greater than or equal to your life total, destroy it.
---------------------------------------
Willow of Kindred {1}{G}{G}
Creature- Treedolk
At the beginning of your upkeep, put a 1/1 green Treefolk creature onto the battlefield for each Treefolk you control.
1/1
Quote from: izik99 on April 02, 2013, 07:11:55 PM
I'm going to suggest four cards from the set I'm making, but feel free to change anything about them (or not use them at all).
Knight of Salvation {2}{G}{W}
Creature- Human Knight
Vigilance, Trample
When ~ etb, return target creaturr card from your graveyard to your hand.
4/4
---------------------------------------
Sunfalcon Hunter {3}{B}
Creature- Human
{T}: Destroy target creature and ~.
(And maybe an ecobound)
Ecobound- If you control 3 or more creature types, whenever ~ becomes tapped its indestructible until end of turn.
1/2
---------------------------------------
Desperate Measures {W}
Instant
Choose a creature you don't control. If its power is greater than or equal to your life total, destroy it.
---------------------------------------
Willow of Kindred {1}{G}{G}
Creature- Treedolk
At the beginning of your upkeep, put a 1/1 green Treefolk creature onto the battlefield for each Treefolk you control.
1/1
I like them
I just realized something. You know that card that says instants and sorceries are exiled instead of going to the graveyard. Or {Selective Memory}, would this be helpful to scroll?
Quote from: FlickerYourOwnIdentity on April 02, 2013, 07:25:12 PM
I just realized something. You know that card that says instants and sorceries are exiled instead of going to the graveyard. Or {Selective Memory}, would this be helpful to scroll?
if that helps scroll, would that make the scroll cards free?
Acually I figured out that you have to cast the spell to gain its scroll counters.
Quote from: FlickerYourOwnIdentity on April 02, 2013, 07:40:04 PM
Acually I figured out that you have to cast the spell to gain its scroll counters.
yea. I realized that too when I realized someone could scroll every scroll card in there deck with just one card. Lets make that clear in the wording
Edit: if we don't fix it in the wording, it will have too many rules attached to it and be a headache
What exactly is wrong with the wording?
Here is the current wording
Scroll X, {Y}
When you cast ~ exile it with X scroll counters. Whenever you could cast ~, you may pay {Y} and remove a scroll counter to cast a copy of it without this ability.
So, in theory, creatures etc. could have scroll.
Oh. Well I just wanted to make sure you couldn't break it with {selective memories}
Recurring Nightmares {B}{B}
Sorcery Uncommon
Target creature gains -3/-0 until the end of the turn.
Scroll 3:{B}{B}{B}
Flavor Text~"Hush little animal don't say a word, I'm gonna make you a ectophasticameobeeastic."
-Lullaby Book Experiment 228.0064
{3}
Robot command
Colorless instant
Untap target artifact creature
{4}-scroll 3
Something new and unusual I want to try out. I think the cost should be higher than what you would pay in other colors sense you can pay for it with anything. And I think the effects should be limited to not give colors things they shouldn't have
I think we're at the part of the creative process were we want to come up with new and unusual things. So creative freedom for both sides fitting with the theme even loosely. What weird things can we come up with? Lets see how many we can!
Flying Squirrel
{U}{G}{1}
Creature-Squirrel
Flying Trample
4/1
{G}{1}
Shaman of the deep forest
Creature: treefolk shaman
Tap two untapped creature's you control: tap or untap target basic land
1/1
After this, I'm branching out into other colors. I think I've been favoring green too much...
Edit: and may I add this is definitely a rare, possible mythic
Quote from: Birdbrain on April 03, 2013, 08:43:05 AM
{G}{1}
Shaman of the deep forest
Creature: treefolk shaman
Tap two untapped creature you control: untap a basic land
Tap an untapped creature you control: tap target land
1/1
After this, I'm branching out into other colors. I think I've been favoring green too much...
Edit: and may I add this is definitely a rare, possible mythic
Second ability is rediculous. Make it a super infinantly rare card.
Fixed the card. Made it so you have to tap 2 for both
Just realized. The nature side is a creature matters theme. The progress side is a instant/sorceries matters theme
I think we have been subliminally lead to that conclusion
Quote from: ntheawsome on April 03, 2013, 10:16:47 AM
I think we have been subliminally lead to that conclusion
i hate subliminal messages
Unstable Intern {U}{R}{R}
Creature-Human Uncommon
{T}{U}{R}{3}: Choose an artifact from your hand, and put it on the battlefield under your control. Sacrifice it at the beginning of the next upkeep.
FT~"Just when you think he has something."
Progress's laboratory
Land
Whenever this land comes into play under your control. Send target land you control to its owners hand
Whenever an opponent plays a creature. You may untap this land
{T}: add one mana of any color to your mana pool. You lose 1 life
----------
Natures abode
Land
When this land comes into play under your control, return target land you control to its owners hand
Whenever an opponent plays an instant or sorcery. Untap this land
{T}: add 1 mana of any color to your mana pool. Target opponent gains 1 life
That moment when someone plays both at the same time...
Quote from: FlickerYourOwnIdentity on April 03, 2013, 12:27:35 PM
That moment when someone plays both at the same time...
i was just thinking I should change the nature one to giving the opponent life
I think that would be more characteristic.
Oh. And everyone. Ignore what I said about the portions. I'm throwing that out the window, because If there are too many cards in a set, we can just redistribute them to the next set
Edit: I don't like it that I'm one of the few people working on this. I feel like I'm designing it by myself, with little help, and its too much work to do alone
After this, I'm going to wait a while before making more card designs. Because I think I messed up and flatlined this project...
{W/G} {W/G} {W/G}{3}
Queen Bee
Creature-insect
Flying
At the beginning of your upkeep, put a 1/1 white and green flying insect creature token into play.
For every 1 point of damage you're dealt, put a 1/1 white and green flying insect creature token into play
3/3
---------------------
{U}{R}{2}
Research scientist
Whenever you play an instant or sorcery, put a +1/+1 counter on CARDNAME
Remove a +1/+1 counter from CARDNAME: add {R} to your mana pool
2/2
Escape from Reality {3}{W}{U}
Instant
Scroll 7, {1}hybrid W/U
Exile target creature you control, then return it onto the battlefield under your control
Existing on (insert plane name here) is easy come, easy go.
Ever Growing destiny
{W}{G}
Instant
Put a +1/+1 counter on target creature.
{W}{G}{1}-Scroll 3
Uncommon
I changed a.i queen into a card callee queen bee. It's a 3/3 white creature that puts out flying insects into play at the beginning of your turn or when your damaged for each point of damage. Looking at the card top down, this made more sense
Edit: bees all work together for the good of the hive. They even go so far as to sacrifice themselves so the hive is safe. And when the hive is attacked, the bees closest to the queen will swarm around the queen to protect her. If ou ask me, these are very white qualities
Needs a wording change.
Whenever a source deals damage to you, put that many 1/1 white insect creature tokens with flying play
Should be
Whenever a source deals damage to you, put 1/1 white insect creature tokens with flying onto the battlefield equal to the amount of damage you were delt.
Fixed it while reducing the number of words
*you're
It's ok; I'm not trying to be mean.
It's ok. Your not being mean...just kidding you're not being mean
Edit: oh, also. Honey bees won't attack until they feel threatened. Another white quality
Quote from: Birdbrain on April 04, 2013, 09:14:37 AM
Edit: oh, also. Honey bees won't attack until they feel threatened. Another white quality
Yes but they are a insect so I think {W}/{G} is a bit better...Just throwing it out...
I can see an insect being green. If any variation is necessary, then green/white
Quote from: FlickerYourOwnIdentity on April 04, 2013, 01:44:39 PM
I can see an insect being green. If any variation is necessary, then green/white
how about it cost green white hybrid?
Quote from: Birdbrain on April 04, 2013, 02:09:11 PM
Quote from: FlickerYourOwnIdentity on April 04, 2013, 01:44:39 PM
I can see an insect being green. If any variation is necessary, then green/white
how about it cost green white hybrid?
That sounds good. :)
From now on. I'm posting my creations in the "make your own card!!!!" Thread, and ill let you guys use whichever ones you want, because I think I've designed too many already, and should let others design this set as well
Edit: this is just an idea, you don't have to use it. What if there were progress cards that did stuff depending on the number of cards you have exiled, or did stuff when you exiled a card?
Edit: just trying to think up more support for scroll. Anybody else have any ideas? This is a thread for ideas from many people, not just me
Biotechnic Harmony {4}{U}{G}{G}
Enchantment, mythic rare
Whenever you copy a spell, put a 1/1 creature token with one creature type of your choice onto the battlefield.
At the beginning of your upkeep, if you control ten or more creatures that don't share a creature type, you win the game.
Chains of Flamewood {2}
Artifact-Equipment
Equip {3}
Equipped creature can't attack or block.
Equipped creature has "tap: deal one damage to target creature or player and add one mana of any color to your mana pool"
Power Surge {U}{R}{2}
Instant Uncommon
Scroll 3: {R}{R}{U}
Target creature you control gains +X/+X, where X is equal to the number of artifacts you control.
Flavor Text~"Well, it wasn't supposed to happen, but we are ok with that."
What is Scroll?
Quote from: ntheawsome on April 04, 2013, 05:42:06 PM
Biotechnic Harmony {4}{U}{G}{G}
Enchantment, mythic rare
Whenever you copy a spell, put a 1/1 creature token with one creature type of your choice onto the battlefield.
At the beginning of your upkeep, if you control ten or more creatures that don't share a creature type, you win the game.
Chains of Flamewood {2}
Artifact-Equipment
Equip {3}
Equipped creature can't attack or block.
Equipped creature has "tap: deal one damage to target creature or player and add one mana of any color to your mana pool"
i love the first card. Harmony between both sides!
Quote from: Bozo_Law on April 04, 2013, 06:34:29 PM
What is Scroll?
basicly when a card with scroll is cast, it is immediately exiled with scroll counters. Than, you can remove a scroll conter once per turn to put a copy of the spell on the stack without scroll
The harmony colors are white green and blue. Almost bant- like town called kaadras was wiped out after mysterious event. The survivors of the disaster now live in a makeshift village of tents, being hunted by both sides.
This plane is going to have a rich and full story it looks like
Yes, I am a vorthos at heart.
Diminishing Habitat {2}{R}
Sorcery
Deal damage to target creature equal to the amount of lands you control.
Quote from: ntheawsome on April 04, 2013, 08:40:24 PM
Yes, I am a vorthos at heart.
im going to see if I can come up with a compelling part of the history, like you did
Gates of DEATH
{B}{B}{B}
Rare
Enchantment
At the bigginging of each players upkeep that player must sacrifice a creature or pay 3 life.
I'm starting to see a shift from nature vs progress, into mind vs matter. Should we switch the theme.
Quote from: FlickerYourOwnIdentity on April 04, 2013, 10:32:00 PM
I'm starting to see a shift from nature vs progress, into mind vs matter. Should we switch the theme.
i vote no. I like the current theme. What are others opinions
{U}{4}
(No name yet)
Creature- human wizard
This creatures power and toughness is equal to the number of cards you have exiled
{T} {U}{1}, exile a permanent: put a permanent from your hand into play whose converted mana cost is up to 1 more than the exiled permanent
*/*
Maybe we can show this set to wizards of the cost. It would be cool if they ran with it. Even if they made changes
Quote from: Birdbrain on April 05, 2013, 08:01:19 AM
Maybe we can show this set to wizards of the cost. It would be cool if they ran with it. Even if they made changes
That would be sweet! :D
Btw awesome card I would totally make a deck around that!
Quote from: Iandtormentor on April 05, 2013, 08:43:59 AM
Quote from: Birdbrain on April 05, 2013, 08:01:19 AM
Maybe we can show this set to wizards of the cost. It would be cool if they ran with it. Even if they made changes
That would be sweet! :D
Btw awesome card I would totally make a deck around that!
its supposed to go in a scroll deck. That's what I designed it for
I just realized we need counter spells
{U}{1}
Negation scroll
Counter target spell of converted mana cost X or less were X is the number of cards you have exiled
---------------------------------
{G}
Natures grace
Counter target spell that targets a creature you control
You gain 4 life
Edit: anybody else going to voice there opinion about changing the theme?
Dark deflection
{B}
As an additional cast to CARDNAME you may pay any amount of life.
Counter target spell unless its controller pays {X}. where X is is the amount of life payed when casting this spell.
Crud. I just realized natures grace has already been made. And the already made version is better {rangers guile}
Edit: fixed
Unless you guys want to continue along with the mind over matter theme I'd say its time to start play testing
{G}{1}
Odd spores
Hexproof
A deck can have any number of cards named CARDNAME.
When CARDNAME comes into play, search your library for two cards named CARDNAME, reveal them, then add them to your hand. Shuffle your library afterward
0/1
Quote from: Birdbrain on April 07, 2013, 01:00:46 PM
{G}{1}
Odd sproes
Hexproof
A deck can have any number of cards named CARDNAME.
When CARDNAME comes into play, search your library for two cards named CARDNAME, reveal them, then add them to your hand. Shuffle your library afterward
0/1
Maybe a 1/1?
Wait who is playtesting if so?
Mutation {B}{U}{G}
Enchantment-Aura Uncommon
Enchant target creature.
Enchanted creature gains +2/+2 and is a mutant in addition to its other types.
Blade of the forest
{2}
Rare
Legendary artifact-sword
Equip creature gets +1/+2 if its green if its white I gets +2/+1. It also has {T}: add {G}{G} to your mana pool.
Equip: {3} you may only equip CARDNAME if you control a green or white permanent.
Quote from: Iandtormentor on April 07, 2013, 01:28:25 PM
Quote from: Birdbrain on April 07, 2013, 01:00:46 PM
{G}{1}
Odd sproes
Hexproof
A deck can have any number of cards named CARDNAME.
When CARDNAME comes into play, search your library for two cards named CARDNAME, reveal them, then add them to your hand. Shuffle your library afterward
0/1
Maybe a 1/1?
well...it has hexproof and also {cathar's crusade}. These are the reasons I made it a 0/1
We have another {squadron hawk}! HORRAY!!!!!!!!!
Quote from: FlickerYourOwnIdentity on April 07, 2013, 01:59:27 PM
We have another {squadron hawk}! HORRAY!!!!!!!!!
its better than squadron hawk. An I honestly didnt think of that when I made this. Lol
Edit: here's something that might go with it
{R}{R}{3}
Discard your hand. Target creature or player takes X damage were X is the number of cards discarded this way. Draw X cards.
Fate of the Unworthy {2}{B}{B}
Sorcery Common
Destroy target creature, it's controller loses 2 life
I know, underpowered. But we need some cards that aren't the best. This card has its use in limited.
The Swarm {G/W} {G/W} {G/W}
Creature-Insect Uncommon
CARDNAME gains +1/+1 for each card named CARDNAME on the field.
Flavor Text~"BUZZ"
1/1
Quote from: FlickerYourOwnIdentity on April 07, 2013, 02:10:25 PM
The Swarm {G/W}{G/W}{G/W}
Creature-Insect Uncommon
CARDNAME gains +1/+1 for each card named CARDNAME on the field.
Flavor Text~"BUZZ"
1/1
Hehe, this isn't even good for limited. We need more filler cards, such as commons and uncommons.
Quote from: ntheawsome on April 07, 2013, 02:12:21 PM
Quote from: FlickerYourOwnIdentity on April 07, 2013, 02:10:25 PM
The Swarm {G/W}{G/W}{G/W}
Creature-Insect Uncommon
CARDNAME gains +1/+1 for each card named CARDNAME on the field.
Flavor Text~"BUZZ"
1/1
Hehe, this isn't even good for limited. We need more filler cards, such as commons and uncommons.
what if it was "each creature gains +1/+1 for each creature with the same name as itself on the battlefield."?
Quote from: ntheawsome on April 07, 2013, 02:08:57 PM
Fate of the Unworthy {2}{B}{B}
Sorcery Common
Destroy target creature, it's controller loses 2 life
I know, underpowered. But we need some cards that aren't the best. This card has its use in limited.
your right we need some underpowered cards. And some artifacts...
Conversion Chamber {5}
Artifact Common
{4}: Target creature is a mutant in addition to its other types
{4}: Target mutant gains +1/+1 until the end of the turn.
Flavor Text~"The power is temporary, but you'll stay deformed, and weird forever!"
~<progress planeswalker>
Ever Since Reading the Arcana article about stained glass, I've been dying to design some cards that incorporate beautiful glass designs if they were to be illustrated.
Photofilter {4}
Artifact
Replace all instances of color words with a single color of your choice. This does not affect color symbols in abilities.(The colors are White, Blue, Black, Red, and Green)
Quote from: Birdbrain on April 07, 2013, 02:14:42 PM
Quote from: ntheawsome on April 07, 2013, 02:12:21 PM
Quote from: FlickerYourOwnIdentity on April 07, 2013, 02:10:25 PM
The Swarm {G/W}{G/W}{G/W}
Creature-Insect Uncommon
CARDNAME gains +1/+1 for each card named CARDNAME on the field.
Flavor Text~"BUZZ"
1/1
Hehe, this isn't even good for limited. We need more filler cards, such as commons and uncommons.
what if it was "each creature gains +1/+1 for each creature with the same name as itself on the battlefield."?
It is like that, or do you mean the wording.
Quote from: FlickerYourOwnIdentity on April 07, 2013, 02:22:31 PM
Quote from: Birdbrain on April 07, 2013, 02:14:42 PM
Quote from: ntheawsome on April 07, 2013, 02:12:21 PM
Quote from: FlickerYourOwnIdentity on April 07, 2013, 02:10:25 PM
The Swarm {G/W}{G/W}{G/W}
Creature-Insect Uncommon
CARDNAME gains +1/+1 for each card named CARDNAME on the field.
Flavor Text~"BUZZ"
1/1
Hehe, this isn't even good for limited. We need more filler cards, such as commons and uncommons.
what if it was "each creature gains +1/+1 for each creature with the same name as itself on the battlefield."?
It is like that, or do you mean the wording.
if you ment it to be like how Birdbrain said it, it should read
"Creatures you control named CARDNAME get +1/+1 for each other creature named CARNDNAME on the battlefield"
Metallic spies
{4}
Artifact creature-spy
When CARDNAME etb your opponent discards a card at random. then, reveals his/her hand.
2/4
Quote from: ntheawsome on April 07, 2013, 02:26:34 PM
Quote from: FlickerYourOwnIdentity on April 07, 2013, 02:22:31 PM
Quote from: Birdbrain on April 07, 2013, 02:14:42 PM
Quote from: ntheawsome on April 07, 2013, 02:12:21 PM
Quote from: FlickerYourOwnIdentity on April 07, 2013, 02:10:25 PM
The Swarm {G/W}{G/W}{G/W}
Creature-Insect Uncommon
CARDNAME gains +1/+1 for each card named CARDNAME on the field.
Flavor Text~"BUZZ"
1/1
Hehe, this isn't even good for limited. We need more filler cards, such as commons and uncommons.
what if it was "each creature gains +1/+1 for each creature with the same name as itself on the battlefield."?
It is like that, or do you mean the wording.
if you ment it to be like how Birdbrain said it, it should read
"Creatures you control named CARDNAME get +1/+1 for each other creature named CARNDNAME on the battlefield"
no...say you have 4 {were bear} each would get +4/+4. Say you have 2 {Serra angel}, each would get +2/+2 and so on
oh, ok. This card would break creature tokens.
How about non-token creatures than?
Edit: when I get the time, I'm ping to go back and count how many cards of each color have been made so we can balance it out
Edit: flicker. Did you make that card because you want to make an odd spores deck or something?
Quote from: Birdbrain on April 07, 2013, 02:44:59 PM
How about non-token creatures than?
Edit: when I get the time, I'm ping to go back and count how many cards of each color have been made so we can balance it out
Edit: flicker. Did you make that card because you want to make an odd spores deck or something?
Well acually I was making a {ravenous rats}, but a worse version.
Quote from: FlickerYourOwnIdentity on April 07, 2013, 03:03:10 PM
Quote from: Birdbrain on April 07, 2013, 02:44:59 PM
How about non-token creatures than?
Edit: when I get the time, I'm ping to go back and count how many cards of each color have been made so we can balance it out
Edit: flicker. Did you make that card because you want to make an odd spores deck or something?
Well acually I was making a {ravenous rats}, but a worse version.
you mean {relentless rats}?
To answer your question, yes I did mean that.
Well. MaRo did give a bunch of good reasons why bad cards need to exist. So lets leave it alone
Hunk of steel
{0}
Artifact
{1} hunk of steel becomes a 1/1 creature until End of turn
{9}
Scrap yard heap
CARDNAME costs 1 less for each artifact in your graveyard
{T}: add {2} to your mana pool
{T}, exile CARDNAME: shuffle all artifacts in your graveyard into your library
Edt: this is my attempt at making a bad card that's not totally useless. And might actualy fit into the right deck
Quote from: Birdbrain on April 07, 2013, 03:33:44 PM
{9}
Scrap yard heap
CARDNAME costs 1 less for each artifact in your graveyard
{T}: add {2} to your mana pool
{T}, exile CARDNAME: shuffle all artifacts in your graveyard into your library
Edt: this is my attempt at making a bad card that's not totally useless. And might actualy fit into the right deck
I actual really like this! ;D
Quote from: Iandtormentor on April 07, 2013, 04:15:26 PM
Quote from: Birdbrain on April 07, 2013, 03:33:44 PM
{9}
Scrap yard heap
CARDNAME costs 1 less for each artifact in your graveyard
{T}: add {2} to your mana pool
{T}, exile CARDNAME: shuffle all artifacts in your graveyard into your library
Edt: this is my attempt at making a bad card that's not totally useless. And might actualy fit into the right deck
I actual really like this! ;D
you must be a Johnny than. Your player type
Quote from: Birdbrain on April 07, 2013, 04:17:30 PM
Quote from: Iandtormentor on April 07, 2013, 04:15:26 PM
Quote from: Birdbrain on April 07, 2013, 03:33:44 PM
{9}
Scrap yard heap
CARDNAME costs 1 less for each artifact in your graveyard
{T}: add {2} to your mana pool
{T}, exile CARDNAME: shuffle all artifacts in your graveyard into your library
Edt: this is my attempt at making a bad card that's not totally useless. And might actualy fit into the right deck
I actual really like this! ;D
you must be a Johnny than. Your player type
Hmmmm guess so I would make a deck around this and other artifacts-in-graveyards-matter cards bc it's 2 colorless is pretty good.
Oh...I was trying to make a bad card. Lol. Guess I messed up :P
Edit: maybe trying to make bad cards with uses Is a good way to make creative cards...
I say we bring in {Craw Worm} as a reprint.
Quote from: FlickerYourOwnIdentity on April 07, 2013, 05:20:21 PM
I say we bring in {Craw Worm} as a reprint.
why not. Lets also count the number of cards in each color so we can balance the set out
Quote from: Birdbrain on April 07, 2013, 05:26:15 PM
Quote from: FlickerYourOwnIdentity on April 07, 2013, 05:20:21 PM
I say we bring in {Craw Worm} as a reprint.
why not. Lets also count the number of cards in each color so we can balance the set out
^^^^^^^
Forbidon Vial {3}
Artifact Rare
{B}{3}: Sacrifice a creature, target Player gains control of CARDNAME
During controller's upkeep, sacrifice a creature
Flavor Text~Open me, and release the plague. Open me, and kill your enemies. But to open me, give me your soul.
~Vial's Inscription
Quote from: FlickerYourOwnIdentity on April 07, 2013, 06:34:43 PM
Forbidon Vial {3}
Artifact Rare
{B}{3}: Sacrifice a creature, target Player gains control of CARDNAME
During controller's upkeep, sacrifice a creature
Flavor Text~Open me, and release the plague. Open me, and kill your enemies. But to open me, give me your soul.
~Vial's Inscription
Can you make it's ability {3}???
I just realized...there's no Ecobound cards for {B}. Now before we make some, lets think about this. How can we make Ecobound work for {B}? That color is about self-indulgence. Yet Ecobound is about strength from diversity...how can we make them work together? Maybe black realizes it needs to use others to accomplish its goals? How would it use others? Sacrifice? No, that would make it too finicky an swingy in black...hmmmmm...
Anyone have any ideas?
Edit: maybe tapping others to benefit itself?
{B}{B}{1}
(Not sure of name yet)
Creature-demon
Haste, death touch
Ecobound- of you control 3 or more creature types from seprate sources, this creature gains, "tap 2 untapped creatures you control: CARDNAME gains +1/+1 untill the end of the turn
2/2
Group Homicide {2}{B}
Sorcery
Destroy target creature
Ecobound-if you control three creatures that don't share a creature type, that creature's controller loses life equal to that creature's CMC
Quote from: ntheawsome on April 07, 2013, 07:52:44 PM
Group Homicide {2}{B}
Sorcery
Destroy target creature
Ecobound-if you control three creatures that don't share a creature type, that creature's controller loses life equal to that creature's CMC
ill agree to puting Ecobound on instants and sorceries if someone can find a way to put scroll on permanents. And not have it be haunt confusing
Quote from: Birdbrain on April 07, 2013, 07:58:00 PM
Quote from: ntheawsome on April 07, 2013, 07:52:44 PM
Group Homicide {2}{B}
Sorcery
Destroy target creature
Ecobound-if you control three creatures that don't share a creature type, that creature's controller loses life equal to that creature's CMC
ill agree to puting Ecobound on instants and sorceries if someone can find a way to put scroll on permanents. And not have it be haunt confusing
You can't. Scroll casts a copy of a spell. If a permanent resolved, what happens now?
I know!
{U}{B}
(No name yet)
Creature-illusion
Scroll 4-{U}{B}
Whenever a scroll counter is removed from CARDNAME. Put a token that's a copy of CARDNAME into play.
Whenever CARDNAME comes into play, target player discards the top 3 cards of there library
1/1
Edit: I don't want to ruin things for everyone. So I thought about solutions sense flicker tried to make an Ecobound instant
Quote from: Birdbrain on April 07, 2013, 08:23:25 PM
I know!
{U}{B}
(No name yet)
Creature-illusion
Scroll 4-{U}{B}
Whenever a scroll counter is removed from CARDNAME. Target player puts the top 3 cards of there library into the graveyard.
Whenever CARDNAME has no scroll counters, it comes into play.
1/3
Edit: I don't want to ruin things for everyone. So I thought about solutions sense flicker tried to make an Ecobound instant
Unfortunately, that isn't how scroll works, that's just quasi suspend. Plus, I designed that ecobound sorcery.
He knows I just designed one a while ago.
I bet he momentarily forgot about you. Thus living up to his name "Birdbrain"
What if it had an ETB effect, and reverse-flickered when a counter is removed?
Edit: or it put a token of itself into play each time a counter is removed? The power level would have to be below the curve though
Just got in on this thread but maybe something like this to add scroll to permanents.
Wall of willows. {1}{G}{G}
Creature- wall.
0/5
When wall of willows enters the battlefield put a 0/1 sapling token into play with scroll {G}, remove a scroll counter, draw a card.
Mother of willows. {1}{G}{G}
Scroll 4 {G} put a 0/1 sapling into play.
Quote from: Almosteric on April 07, 2013, 10:03:28 PM
Just got in on this thread but maybe something like this to add scroll to permanents.
Wall of willows. {1}{G}{G}
Creature- wall.
0/5
When wall of willows enters the battlefield put a 0/1 sapling token into play with scroll {G}, remove a scroll counter, draw a card.
You do realize what scroll does right?
I'm not saying that in a bad way, some people get fuzzy on it when they first get into the thread.
Yea I understand what it does, you cast the spell, exile it with a # of scroll counters then play the scroll counters anytime you could cast the spell and copy that spell.
I had to go back and re read/write the card idea. I think the second version has a better grasp of the mechanic and you get your permanent.
Maybe creatures putting tokens of themselves into play could be the progress mech for the next set? Just a suggestion. Progress might need an aggro mechanic in the next set sense it has a control mech in this one. Just like Ecobound is an aggro mechanic, and divergence is a control mechanic
It's all looking very very cool, great job on all of these creations! Edit : all of you!
I updated the card I made, hope you dig it.
This is a card for the second set to go along with divergence
{R}{R}{3}
Pyro clastic flow
Sorcery
For every land target player has untapped, deal 2 damage to each creature they control an 1 damage to them. Creatures destroyed this way are exiled.
They can tap in response. It would have to be worded as "Deal 1 damage for each untapped land target player controls and each mana in that players mana pool.
The way it was worded would work well as an instant. Maybe with a slightly less CMC. That way the opponent can make a choice to tap his/her lands in response.
What of it said "when this card is cast" that way it checks when its cast, and isn't deminished from them tapping lands?
I think that would do it yup!
Also I've been thinking of more support cards for the biobound mech. What do you think of this guy.
Tree Temple Healer. {1}{G}{W}
Creature-Elf Shaman
{T} Tree Temple Healer becomes all creature types until end of turn.
1/2
(Edited)
Quote from: Almosteric on April 08, 2013, 04:40:33 PM
I think that would do it yup!
Also I've been thinking of more support cards for the biobound mech. What do you think of this guy.
Tree Temple Healer. {1}{G}{W}
Creature-Elf Shaman
{T} creatures you control become all types until end of turn.
1/2
Making everything a changeling in this set would make this a rare, a very expensive rare. It is broken. Maybe just make that card all creature types would make it a less broken but still pretty good common.
Thanks, Edited!
I actually designed Ecobound with changelings in mind. It wouldn't be broken. It would still require 3 creatures. And all creature types wouldn't enhance it in any way
Edit: in conclusion. The old version of that card is absolutely, positively NOT broken, and can be used as it was
And the new version is a pile of crap, an wont support Ecobound at all. Because the tree already has a creature type, an it counts only one creature type per creature
Can you tell me what all of these mechanics do?
Ecobound-if you control 3 or more creature types from different creatures (insert effect here)
Scroll-...well basicly it exiles when you play it with scroll counters. Any time you can play it you can remove a scroll counter to put a copy of the spell on the stack. Sorry, I don't know the offical wording because I only made Ecobound
Quote from: Birdbrain on April 08, 2013, 05:21:16 PM
I actually designed Ecobound with changelings in mind. It wouldn't be broken. It would still require 3 creatures. And all creature types wouldn't enhance it in any way
Edit: in conclusion. The old version of that card is absolutely, positively NOT broken, and can be used as it was
And the new version is a pile of crap, an wont support Ecobound at all. Because the tree already has a creature type, an it counts only one creature type per creature
Well, let's think on this. Ok done!
Old version I see now, if fine as is, nice card
The only reason I'm limiting Ecobound so much is I want to test the waters with it first, to see were the power level needs to be. Than after we get a feel for it, loosen the restrictions and go nuts with it. Muahahahahahahanaha!!!!!
That's not an evil laugh, your not evil.
I on the other hand....
Quote from: FlickerYourOwnIdentity on April 08, 2013, 06:50:06 PM
Quote from: Birdbrain on April 08, 2013, 05:21:16 PM
I actually designed Ecobound with changelings in mind. It wouldn't be broken. It would still require 3 creatures. And all creature types wouldn't enhance it in any way
Edit: in conclusion. The old version of that card is absolutely, positively NOT broken, and can be used as it was
And the new version is a pile of crap, an wont support Ecobound at all. Because the tree already has a creature type, an it counts only one creature type per creature
Well, let's think on this. Ok done!
Old version I see now, if fine as is, nice card
Thanks! I'm really enjoying this, I think the set is awesome! Something I've been thinking about for a few hours.
Demonic scribbler. {3}{B}
Creature-demon
Demonic scribbler can't block, whenever combat damage is delt to demonic scribbler remover a scroll counter from target exiled spell, that spell can not be cast.
3/2
"The past is already written, but I hold the eraser"
Quote from: Almosteric on April 08, 2013, 07:46:50 PM
Quote from: FlickerYourOwnIdentity on April 08, 2013, 06:50:06 PM
Quote from: Birdbrain on April 08, 2013, 05:21:16 PM
I actually designed Ecobound with changelings in mind. It wouldn't be broken. It would still require 3 creatures. And all creature types wouldn't enhance it in any way
Edit: in conclusion. The old version of that card is absolutely, positively NOT broken, and can be used as it was
And the new version is a pile of crap, an wont support Ecobound at all. Because the tree already has a creature type, an it counts only one creature type per creature
Well, let's think on this. Ok done!
Old version I see now, if fine as is, nice card
Thanks! I'm really enjoying this, I think the set is awesome! Something I've been thinking about for a few hours.
Demonic scribbler. {3}{B}
Demonic scribbler can't block, whenever combat damage is delt to demonic scribbler remover a scroll counter from target exiled spell.
3/2
"The past is already written, but I hold the eraser"
does this trigger scroll?
Development site
Land
CARDNAME comes into play tapped.
When CARDNAME comes into play, pick a basic land type. CARDNAME is a copy of the choosen land.
{T}: add 1 mana of the choosen color to your mana pool
--------------------------------------------------------------
Natures expanse
Land
{T}: look at the top 5 cards of your library. You may reveal a land card from them, and add it to your hand, put the rest at the bottom of your library.
{T}: add {1} or {2} to your mana pool. Use this mana only to play creatures
That wasn't the intention. Edited.
Quote from: Birdbrain on April 08, 2013, 07:48:04 PM
Quote from: Almosteric on April 08, 2013, 07:46:50 PM
Quote from: FlickerYourOwnIdentity on April 08, 2013, 06:50:06 PM
Quote from: Birdbrain on April 08, 2013, 05:21:16 PM
I actually designed Ecobound with changelings in mind. It wouldn't be broken. It would still require 3 creatures. And all creature types wouldn't enhance it in any way
Edit: in conclusion. The old version of that card is absolutely, positively NOT broken, and can be used as it was
And the new version is a pile of crap, an wont support Ecobound at all. Because the tree already has a creature type, an it counts only one creature type per creature
Well, let's think on this. Ok done!
Old version I see now, if fine as is, nice card
Thanks! I'm really enjoying this, I think the set is awesome! Something I've been thinking about for a few hours.
Demonic scribbler. {3}{B}
Demonic scribbler can't block, whenever combat damage is delt to demonic scribbler remover a scroll counter from target exiled spell.
3/2
"The past is already written, but I hold the eraser"
does this trigger scroll?
Nope. The scroll counters are removed as a cost to copy the spell. This reduces the possible time you copy the spell by 1.
Metallic recruit
{1}
First strike
1/1
Flavor text: mindless, heartless, mersiless, ageless, and perfect!-vaxton
Vaxton, darksteel smith
{B}{U}{R}{2}
Legendary creature-human
{3}, sacrifice a artifact, pay 3 life: target artifact is indestructible.
{1} pay 1 life: put a 1/1 myr artifact creature token onto the battle field.
3/5
Vaxton seems like a BA! Nice card.
Has anyone made any equipment yet?
I hate to break up the creative process but...we need to olaytest now. Or else this set could get realy, realy, realy screwed up
Quote from: Birdbrain on April 08, 2013, 07:55:16 PM
Development site
Land
CARDNAME comes into play tapped.
When CARDNAME comes into play, pick a basic land type. CARDNAME is a copy of the choosen land.
{T}: add 1 mana of the choosen color to your mana pool
--------------------------------------------------------------
Natures expanse
Land
{T}: look at the top 5 cards of your library. You may reveal a land card from them, and add it to your hand, put the rest at the bottom of your library.
{T}: add {1} or {2} to your mana pool. Use this mana only to play creatures
Natures expanse is very broken.
Don't think I just throw that around all the time, that's only been recent.
Maybe....
Nature's Expanse
Land Rare
When CARDNAME etb, reveal the top 3 cards of your library. You may choose any number of basic lands, and put them in your hand.
{T}: Add {2} to your mana pool. Only use this mana to cast creature spell
Flavor Text~The vast expanse of green, with the sun glinting off the tip of each blade of grass. So beautiful, so untouched, so pure.
Is {ancient ziggurat} broken?
Edit: and the lands don't come into play
Wilderness Pack. {3}
Artifact-equipment
Equip {2}
If equipped creature is green, it gains +2/+3 and haste
If equipped creature is blue, it gains flying and firststrike
Flavor text. We packed as much as we could carry, you can never be too prepared.
-travel guide
Quote from: Birdbrain on April 08, 2013, 08:48:51 PM
I hate to break up the creative process but...we need to olaytest now. Or else this set could get realy, realy, realy screwed up
Dude, we still need more cards.
Like more black for ecobound, and more a little more red for progress. Maybe more white all around.
Quote from: FlickerYourOwnIdentity on April 08, 2013, 08:53:40 PM
Quote from: Birdbrain on April 08, 2013, 08:48:51 PM
I hate to break up the creative process but...we need to olaytest now. Or else this set could get realy, realy, realy screwed up
Dude, we still need more cards.
Like more black for ecobound, and more a little more red for progress. Maybe more white all around.
yes. And we need to play test to see what holes need to be filled. If you fill it up, and don't fix the holes, the set will be broken
Edit: if we just keep pumping out cards. The set might not even coehernt enough to work
Edit: I don't want to see a bunch of cards have to get thrown out later and us have to start ALL OVER AGAIN!!!!!
Edit: we also need to make sure the cards work well enough together to make decks out of, or if there just out there. Plus, too many cards would leave some cards untested and possibly broken
Ok, explain that first then.
Who's in playtesting groups.
Quote from: FlickerYourOwnIdentity on April 08, 2013, 09:11:28 PM
Ok, explain that first then.
Who's in playtesting groups.
How do you mean?
Quote from: FlickerYourOwnIdentity on April 08, 2013, 09:11:28 PM
Ok, explain that first then.
Who's in playtesting groups.
ummm....I thought that was open to everyone. The more people, the more opinions we have
Ok I'm guessing skype?
How are we play testing these cards?
Wall games would be too complicated, and skype can connect us faster.
Quote from: Iandtormentor on April 08, 2013, 09:15:57 PM
Quote from: ntheawsome on April 08, 2013, 09:14:43 PM
How are we play testing these cards?
Ya, how?
buy a bunch of index cards. Cut them down to card size. Write the card information on them. And stick them in sleeves behind real cards
Edit: also, flicker. Lets play test the non-permanent Ecobound cards just to see how they preform and feel
We should make a simple
PDF and just medifire it to all who want to be involved we can print them ourselves.
I would volunteer but IMTG on a phone.
Quote from: Birdbrain on April 08, 2013, 09:17:54 PM
Quote from: Iandtormentor on April 08, 2013, 09:15:57 PM
Quote from: ntheawsome on April 08, 2013, 09:14:43 PM
How are we play testing these cards?
Ya, how?
buy a bunch of index cards. Cut them down to card size. Write the card information on them. And stick them in sleeves behind real cards
Wait, are we playtesting with each other.
Yes. And lets try to break the cards. Make as wild of creations as we can. And see what supports what. And what synergies with what kind of deck
Quote from: Birdbrain on April 08, 2013, 09:21:19 PM
Yes. And lets try to break the cards. Make as wild of creations as we can. And see what supports what. And what synergies with what kind of deck
????
Quote from: FlickerYourOwnIdentity on April 08, 2013, 09:24:29 PM
Quote from: Birdbrain on April 08, 2013, 09:21:19 PM
Yes. And lets try to break the cards. Make as wild of creations as we can. And see what supports what. And what synergies with what kind of deck
????
Attempt to break cards: testing there full potential
Testing synergies: making sure the set is cohesive enough to build many different deck types out of
Wall game would be good. I am off to go break some biotech bant. Will put up a match in the wall game section of the forum soon.
Quote from: ntheawsome on April 08, 2013, 09:29:44 PM
Wall game would be good. I am off to go break some biotech bant. Will put up a match in the wall game section of the forum soon.
Guess Ecobound has got a nick-name now. Cool
Quote from: Birdbrain on April 08, 2013, 09:32:17 PM
Quote from: ntheawsome on April 08, 2013, 09:29:44 PM
Wall game would be good. I am off to go break some biotech bant. Will put up a match in the wall game section of the forum soon.
Guess Ecobound has got a nick-name now. Cool
Biotech bant is my pet name for ecobound/scroll synergy. And I am quite tired now, so ill make this sometime in the near future.
Oh. Lol. I want to make a gorrila family + queen bee deck
Quote from: FlickerYourOwnIdentity on April 08, 2013, 09:24:29 PM
Quote from: Birdbrain on April 08, 2013, 09:21:19 PM
Yes. And lets try to break the cards. Make as wild of creations as we can. And see what supports what. And what synergies with what kind of deck
????
I agree, we can fill out what were missing after we find, and possibly scrap the ones that are broken. We also need a tally or a Sticky list of what cards are in the set....... (Couch couch mods).
I know, but in your version you look through 5 cards for one LAND every turn.
Quote from: FlickerYourOwnIdentity on April 08, 2013, 10:12:34 PM
I know, but in your version you look through 5 cards for one LAND every turn.
oh, we can make you pay {1} to balance it out
And I wasn't just looking for ones to scrap. Things can be adjusted. Besides, wizards prints nasty combos all the time. The trick is t scraping them, the trick is either making an awnser, or nerfing it a bit so its playable
How about paying {2} and looking at the top 3 cards
Quote from: FlickerYourOwnIdentity on April 08, 2013, 10:23:48 PM
How about paying {2} and looking at the top 3 cards
can we at least play test it at {1}?
And how about top 4?
It doesn't put the land into play you know
Does this deck look good?
3 knight of the tree folk
4 nature's herald
2 sudden growth
3 field of discovery
4 nature's recruit
3 Kari, nature's huntress
4 Advancing biotechnology
3 flying squirrel
3 shaman of the deep forest
3 craw wurm
4 commune with nature
8 islands
14 forests
What the heck is knight of the tree folk??!
You made it
??!! What page?
O wait never mind you didn't check page 1
Oh. All mana made it. I like that card
Doesn't look like there's much Ecobound in there to take advantage of natures rectruits though...
Ya, what do you think of the deck???
It was most of the green and blue cards :-\
And as I was looking at the cards I noticed that we are seriously lacking in mono blue card.
Quote from: Iandtormentor on April 08, 2013, 10:48:08 PM
And as I was looking at the cards I noticed that we are seriously lacking in mono blue card.
this is good! Lets keep going trying to make decks out of this to test where we need to go
Edit: try building around the holes to see if its possible
So here one is
Minor water elemental
{U}
When minor water elamental enters the battle field tap target permanent.
1/1
Quote from: Iandtormentor on April 08, 2013, 10:51:20 PM
So here one is
Minor water elemental
{U}
When minor water elamental enters the battle field tap target permanent.
1/1
whats the ratio to mechanic cards to non-mechanic cards? And how many of each color have been made?
Edit: we need to find every hole. Not just solve as we go, but keep looking
Quote from: Almosteric on April 08, 2013, 04:40:33 PM
I think that would do it yup!
Also I've been thinking of more support cards for the biobound mech. What do you think of this guy.
Tree Temple Healer. {1}{G}{W}
Creature-Elf Shaman
{T} Tree Temple Healer becomes all creature types until end of turn.
1/2
(Edited)
Wait so we changed this card back to its origional form right?
And do we need duel lands?
Quote from: FlickerYourOwnIdentity on April 08, 2013, 10:55:26 PM
Quote from: Almosteric on April 08, 2013, 04:40:33 PM
I think that would do it yup!
Also I've been thinking of more support cards for the biobound mech. What do you think of this guy.
Tree Temple Healer. {1}{G}{W}
Creature-Elf Shaman
{T} Tree Temple Healer becomes all creature types until end of turn.
1/2
(Edited)
Wait so we changed this card back to its origional form right?
yes. It was useless as the new form
Lets all try to make decks out of what we have. I'm spent. Talk to you guys whenever
Quote from: FlickerYourOwnIdentity on April 08, 2013, 10:57:10 PM
And do we need duel lands?
Maybe. We could test how these decks do with and without duel lands to see if there needed
Edit: and to everyone, I'm only trying to keep this on track. Once we fill the holes and balance out the mechanic ratios and do all that's neccisary, I'm sure this will be more fun than I'm making this out to be. Everyone has done such wonderful work, which none of us could do alone. Everyone is appreciated...
Ok I setup a thread on wall games to playtest.
One last thing.
Play testing points out holes. If we keep to the color pie in finding solutions we can come up with creative solutions. It's how fighting cards were born. They needed green removal that felt green
Like MaRo says. Restrictions breed creativity. Because without them, the brain just goes in the same place over and over
{3}
Vaxton's body guard
First strike
3/1
4 Kiri, Grand Huntress
4 Shamen of the Deep Forest
8 Odd Spores
4 Nature's Herald
4 Tree Temple Healer
2 Back To Nature
4 Diverse Blood
2 Rapid Growth
3 Blade of the Forest
3 Nature's Abode
9 Plains
11 Forests
_____________________________________
thoughts on my deck of DOOM!
Unexpected eruption
{R}{R}{2}
Sorcery
Deal 3 damage to two target creatures.
4 Metallic recruit
3 Vaxton, darksteel smith
3 robot command
4 metallic spies
4 hunk of steel
4 vaxton's body guard
3 trap of the anvil
4 robot recruits
4 Recurring Nightmares
3 unexpected eruption
8 swamps
8 islands
8 mountains
Hey guys I started a thread were we can post community set decks!
Hellkite Recluse {5}{R}{R}
Creature - dragon
Haste
When CARDNAME enters the battlefield it deals damage to target player equal to the number of different creature types they control.
5/5
Quote from: Almosteric on April 08, 2013, 11:55:57 PM
Hellkite Recluse {5}{R}{R}
Creature - dragon
Haste
When CARDNAME enters the battlefield it deals damage to target player equal to the number of different creature types they control.
5/5
Sweet
It's really cool to see these deck lists coming together. Some of the synergy is amazing!
I'm surprised, nobodies has yelled at me for being OP yet.
Quote from: FlickerYourOwnIdentity on April 09, 2013, 12:00:01 AM
I'm surprised, nobodies has yelled at me for being OP yet.
Your being way too OP!!!!! *yell* *yell*
Quote from: Iandtormentor on April 09, 2013, 12:01:08 AM
Quote from: FlickerYourOwnIdentity on April 09, 2013, 12:00:01 AM
I'm surprised, nobodies has yelled at me for being OP yet.
Your being way too OP!!!!! *yell* *yell*
Oh haha.
Well it's close enough.
Does anyone have a name for this set? I've seen some back story and the nature vs progress theme.
Quote from: Almosteric on April 09, 2013, 12:06:06 AM
Does anyone have a name for this set? I've seen some back story and the nature vs progress theme.
No, we tried, we just came up with random crap.
More vanillaish cards.
Cat like reflexes {1}{W}
Instant
Target attacking creature gains first strike until end of turn.
Dawn of Nowhere. {B}{B}{B}
Sorcery
Player reveled his or her hand then discards the card with the lowest CMC
Rising Tidesmith. {U}
Creature- elemental
{T} tap target creature or land
1/1
Bleak beginnings {2}{B}{R}
Sorcery
Destroy target land
"Progress only happens when you're willing to break ground"
The way I see it is a city, trying to thrive by expanding itself into the wild....except the wild fights back.
The progress, use machines and brains to get what they need from the plane, to make themselves rich and extort the natural.
Nature is holding strong while being pushed back into smaller territory forcing themselves to work as a team beasts, elves, and other types.
Will progress win and suck every drop of the land for their own bennifit or will nature "find a way"
I think the theme is a lot like the destruction of rainforests IRL.
I say we call it Extinction
You've read the full story for the first set, right?
Like the one we voted on...
Just did thanks. I'm still catching up on what's been discussed. Fun stuff was a part of the forum I hadn't really frequented before. I am having fun tho!
Quote from: Almosteric on April 09, 2013, 12:41:26 AM
Just did thanks. I'm still catching up on what's been discussed. Fun stuff was a part of the forum I hadn't really frequented before. I am having fun tho!
I got one of my posts moved here, and now this is where I usually go.
I know it's crazy to ask but has anyone made a list (they can copy and paste )of the cards that have been created so far? I'd like to see them all in one place vs going thru 26 pages to find a card. : /
Quote from: Almosteric on April 09, 2013, 12:53:40 AM
I know it's crazy to ask but has anyone made a list (they can copy and paste )of the cards that have been created so far? I'd like to see them all in one place vs going thru 26 pages to find a card. : /
I keep telling myself to do this but the I look at the list and...change my mind.
Mybe you can help?
I'll start a new thread if you want to.
Totally, should we split up pages then PM the list to combine. then post a new thread. I'll take pages 1-10 and handle them.
I'll PM you when I've got the list.
I'll do 11-20
Put up the thread
If you all haven't noticed LAND and I have been putting this sets cards in a different thread, without the discussion. Feel free to add new cards (but only catds!) to the list after we have had a chance to talk about them here. Also, Please PM us if you notice an edit that needs to be made (I know for sure I need to make a few). Thanks!
And I realize now that the diverse blood card I made desperately needs to be changed...
Natures herald isn't broken because its a 1/1
Augur of bolas is a 1/3 and therefore is an insane early blocker. So you have added card advantage. Natures herald being a 1/1 doesn't add any card advantage an therefore can get away with top 4 cards of the deck
If you want. Ill compromise on gorrila family by taking away trample and giving it another mechanic...not hexproof or shroud though
I'm not going to try and organize this anymore. It's just not worth it
On the topic of diverse blood. How about just adding "for up to three of its creature types."
Something more like this.
Diverse blood 1GW
Instant
Target creature gets a +1+1 counter for up to 3 of its creature types.
Quote from: Birdbrain on April 09, 2013, 05:34:10 AM
I'm not going to try and organize this anymore. It's just not worth it
why is this?
Quote from: ntheawsome on April 09, 2013, 01:44:36 PM
Quote from: Birdbrain on April 09, 2013, 05:34:10 AM
I'm not going to try and organize this anymore. It's just not worth it
why is this?
its just too stressful, and this should be fun. I think someone else should step up and try and do this. I don't like it, and don't need this
Take a break dude, no one can work all the time!
More cards whacha think....
{B}{1}
Nercono cannibal
Creature- deranged human
This creature gains deathtouch if an opponent has ecobound
2/1
Black market trader {B}{B}{B}{B}
Creature- master thief
If black market thief would deal combat damage, you may gain control of target artifact, un tap it, it gains haste, exile it at the beginning of your next end step
2/3
Sun blind hawk {W}{W}
Flying
1/2
Dying on the vine {G}
Instant
If three or more creatures you controlled died this turn, return one of them to the battlefield tapped.
I like black market theif man, I'll be working on some artifacts, we don't exactly have many.
Hey I also like your idea to nerf diverse blood.
And Birdbrain, take a day off or something, or two, just relax.
Besides it is organized for now, in a few days we'll start pulling people back from playtesting and we will stat some problems, I already have a small list.
Cool, thanks. I'll move them to the card list. Unless we've got a suggestion.
We don't always have to throw out broken things. 3 solutions are:
1. Nerf it
2. Make an awnser, if it mechanically fits into a. Enemy that needs more cards
3. Make it mythic rare, though there are a small number of mythic rare slots. Oh and...everything should be play tested throughly! everything! Even if we can break something, there may already be an awnser hiding in the depths of the set
There needs to be more ramp.
The only ramp we have is a mythic, and it is scrictly for a creature deck.
Yes ramp, and more vanilla creatures.
Here's a ramp idea.
Terraform. {U}
Sorcery
As an additional cost to cast this spell, sacrifice an island. Search your Library for up to two basic lands and put one into play tapped and the other into your hand.
Quote from: Almosteric on April 10, 2013, 12:30:36 PM
Yes ramp, and more vanilla creatures.
Here's a ramp idea.
Terraform. {U}
Sorcery
As an additional cost to cast this spell, sacrifice an island. Search your Library for up to two basic lands and put them into play.
compared to {rampant growth}...I would say this is rare or higher...
Think it should be 1U?
Or put one into play tapped the other onto hand?
Both?
Quote from: Almosteric on April 10, 2013, 12:45:46 PM
Think it should be 1U?
Or put one into play tapped the other onto hand?
Both?
what if it was hand OR into play tapped?
Quote from: Birdbrain on April 10, 2013, 12:48:24 PM
Quote from: Almosteric on April 10, 2013, 12:45:46 PM
Think it should be 1U?
Or put one into play tapped the other onto hand?
Both?
what if it was hand OR into play tapped?
Unless it was with a landfall card in play I'd always choose into play. So I've edited it to one and one.
I'm working on some duel lands. What should these do that sets them apart from all other duel lands. By the way, there ancient cultures themed. To kind of harken back to this planes long past
Edit: never mind I figured it out..you pay a extra cost to get both types of mana
Ancient cultures sounds awesome! Maybe they could work kinda like the urza's lands.
Like if you control more then one, they have more abilitys.
Quote from: Almosteric on April 10, 2013, 03:50:01 PM
Ancient cultures sounds awesome! Maybe they could work kinda like the urza's lands.
Like if you control more then one, they have more abilitys.
possibly. Maybe everyone should submit an idea, we could vote on two. Play test both, and keep the one we like
Mine, each has an extra cost, depending on the color combo. Like the only one I have complete
Pyramid to the beyond
Land: swamp, plains
{T}: add {W} or {B} to your mana pool
{T}, sacrifice a creature: add both {W} and {B} to your mana pool
Edit: or maybe exile a creature in your graveyard. I don't know
Quote from: Birdbrain on April 10, 2013, 03:53:02 PM
Quote from: Almosteric on April 10, 2013, 03:50:01 PM
Ancient cultures sounds awesome! Maybe they could work kinda like the urza's lands.
Like if you control more then one, they have more abilitys.
possibly. Maybe everyone should submit an idea, we could vote on two. Play test both, and keep the one we like
Mine, each has an extra cost, depending on the color combo. Like the only one I have complete
Pyramid to the beyond
Land: swamp, plains
{T}: add {W} or {B} to your mana pool
{T}, sacrifice a creature: add both {W} and {B} to your mana pool
Edit: or maybe exile a creature in your graveyard. I don't know
Exile DEFINENTLY, it fits the idea of pyramids, as tombs better.
Should we nerf it a bit. It's got alpha duel land style, except extra. Should it come in tapped?
No. I was thinking it could come into play tapped unless you pay some kind of price. But it has to be the same with all the...ruins lands I'm going to call them
Edit: and not life either
Edit: self mill seems out as It would boost the pyramid
I like it! How about this one.
Towers of Babel
Ancient land, ruin
{T} to add {R} or {U} to your mana pool
{T},Discard a card from your hand, add both {R} and {U} to your mana pool
My version of the blue green one was called marsh temple. Good job though, although I'm not sure discarding a card feels {G} {U}. Maybe {R} {U}
The mountain plains one i have is called star gate. The mountain forest one I have is called hill top ruins (inspired by machu pichu) black green is jungle stone hinge, and green white is jungle wood hinge
That's all I have so far :/
RU for sure! Thanks!
What if they came into play tapped unls you exiled the top 2 cards of your library?
Quote from: Almosteric on April 10, 2013, 04:24:15 PM
I like it! How about this one.
Evenpoint Drift
Ancient land
{T} to add {R} or {U} to your mama pool
{T},Discard a card from your hand, add both {R}{U} to your mana pool
When the world started to drift into the sea, lands we knew became wild again.
guess the name could work for now. Though I wanted to name it after some existing ruin. Which one fits those colors? We should let people vote on the name if I come up with something
Then again, I don't know of any marsh temples :/
For sure dude, I'm open to all ideas comments criticism and suggestions! The only way this works is if we all work together!
Ok. Well, for some reason when I think of {u}{R} and ancient cultures, the Maya pop into my head for some reason. So maybe something inspired by the Mayan ziggurats?
I can get behind that! Check this out. "The ziggurat at Babylon was named Etemenanki. This meant "Foundation of heaven and Earth" in Sumerian."
Quote from: Almosteric on April 10, 2013, 06:10:10 PM
I can get behind that! Check this out. "The ziggurat at Babylon was named Etemenanki. This meant "Foundation of heaven and Earth" in Sumerian."
i wonder if that's the birthplace of all languages mentioned in the bible...well anyway. Can it be inspired from the Mayan ziggurats?
Never mind. The one in Babylon seems to fit it more if it might be the Tower of Babel
I like it! Edited.
Didnt mean directly use the name, but ok.
You don't have to change it, just saying I would have said stairway to omniscience
Edit: and what's a mama pool :P
Edit: actualy, I think I'll call the white green one temple ruins. Inspired by the western wall
You could tap two untapped creatures as its cost for both
Edit: and considering the kind of entertainment it provided, I think the red black one should be inspired by the coluseum
Strangely, Ancient Rome has a more boros feel to it
Quote from: Birdbrain on April 10, 2013, 08:17:56 PM
Didnt mean directly use the name, but ok.
You don't have to change it, just saying I would have said stairway to omniscience
Edit: and what's a mama pool :P
Edit: actualy, I think I'll call the white green one temple ruins. Inspired by the western wall
Edit: and considering the kind of entertainment it provided, I think the red black one should be inspired by the coluseum
Strangely, Ancient Rome has a more boros feel to it
Haha. I'm not worried, your been working on this thread for a log time, I just jumped in but I would love to keep helping. ideas are often made with the help of others, great things are done with many. Think Henery Ford had help when he revolutionized the auto Industry? Haha.
Quote from: Almosteric on April 10, 2013, 09:15:38 PM
Quote from: Birdbrain on April 10, 2013, 08:17:56 PM
Didnt mean directly use the name, but ok.
You don't have to change it, just saying I would have said stairway to omniscience
Edit: and what's a mama pool :P
Edit: actualy, I think I'll call the white green one temple ruins. Inspired by the western wall
Edit: and considering the kind of entertainment it provided, I think the red black one should be inspired by the coluseum
Strangely, Ancient Rome has a more boros feel to it
Haha. I'm not worried, your been working on this thread for a log time, I just jumped in but I would love to keep helping. ideas are often made with the help of others, great things are done with many. Think Henery Ford had help when he revolutionized the auto Industry? Haha.
oddly enough. Henry Ford started out fixing bicycles. Untill one fateful day, someone asked him to repair a car
Anyway. What do you think of these ideas, and do you have any suggestions for the rest?
The two remaining are white blue, and blue black
Wait. White blue could be inspired by the Parthenon
I haven't had any time to Make cards and playset them, so I do t have any opinion of the cards we've "printed" other then reading and thinking of course. Maybe for the BW one we could do something about the moon and constellations. We haven't made many black cards and it might just fit into the land theme.
Something like.
NAME
Ruin - plains swamp
{T} to add {B} or {W}
{T} look at the top card of an opponents library add {1}
This makes it a little more of a late game card, something like looking into the starts to predict the future.
Quote from: Almosteric on April 10, 2013, 09:35:14 PM
I haven't had any time to Make cards and playset them, so I do t have any opinion of the cards we've "printed" other then reading and thinking of course. Maybe for the BW one we could do something about the moon and constellations. We haven't made many black cards and it might just fit into the land theme.
Something like.
NAME
Ruin - plains swamp
Tap to add {B} or {W}
Tap look at the top card of your deck add {1} {1}
This makes it a little more of a late game card, something like looking into the starts to predict the future.
breaking the theme of an extra cost for both eh? +1 for out of the box thinking
Speaking of which......
Predication scholar {3}{U}
Merfolk wizard.
Every third turn predication scholar is unblockable.
The moon controls the tides, and the tides control my rage....
3/4
Although when a theme is started with a cycle, then people think it weird to stop it, and making it so you look at the top card of your deck as payment would make it broken compared to the others because they pay, and there is no payment with this one
Oh. Your breaking the theme all together. Everyone. Which version would you prefer to play with...
It actually works with the land theme! If its about ancient civilization.
Oh, and as far as it being broken. There is a downside that it won't add W and B but colorless. Less broken would be 1. Haha
Quote from: Almosteric on April 10, 2013, 09:56:46 PM
It actually works with the land theme! If its about ancient civilization.
true, it does
Blue might be about astronomy as well. It's seems blue to look for knowlage about our universe in the heavens
I admit though, I like my idea too, so ill let everyone else decide which version they like better. And if mine is out voted, well, though sh** for me
Quote from: Almosteric on April 10, 2013, 09:58:55 PM
Oh, and as far as it being broken. There is a downside that it won't add W and B but colorless. Less broken would be 1. Haha
true
We can make the UW one that and need it enough so, it's not an advantage. I just type these ideas as they come to me. Haha.
Maybe more like. "Tap look at the top card of an opp lib. If its an instant card add 1 to your mana pool.
I dig the ideas of making the lands more Utilitarian then the bacics. They are mystical ruins.
I like the idea of the {W}{B} one being a pyramid though because it just seems right for those colors
Again, lets let everyone else decide
I'm sure we might be able to find a way to fit your astronomy thing in. Like maybe...observatory field, or something like that
Though considering how much knowlage was gained from staring at the heavens...
Yes. Astronomy definitely fits into this set
Very cool, we're still working on ramp as well.
Star map compass. {3}
Artifact
Whenever you copy an exiled card, draw a card"
"Ancient cultures made great advances in knowledge and physics by observing the stars."
Quote from: Almosteric on April 10, 2013, 10:28:02 PM
Very cool, we're still working on ramp as well.
Star map compas. {3}
Artifact
Ecobound- during your upkeep, look at the top card of your libary. If its a land card reveal it and put it into your hand.
"Progress smogress, cultivation grows."
this seems more fitting on the progress side. (In my opinion)
Ancient cultures made great advances in knowlage and physics by observing the stars. The Greeks even made a device which accurately predicts when te next eclipse would be based on there observations of the heavens
They even took knowlage from ancient Babylon to help create thi device
Think of all the advances people have made: proving that the world was round, not flat; calculus; gravity; light; ect, ect. I could go on an on. This device just doesn't seem to fit on the nature side
The theme is nature versus progress
thinking compass, Immediately goes to nature. This is why it's good to talk things out. We can change it so it reads. Whenever you cast an exiled scroll card, draw a card.
Edited.
May I suggest a wording change? "Whenever you copy an exiled card, draw a card"
Cause the other wording seemed a little bit ambiguous to me.
Lost Scriptures {4}
Artifact
At the beginning of each upkeep, put a scroll counter on each exiled card with scroll you own.
Whenever you are delt combat damage, remove a scroll counter from each exiled card you own.
A card were you can draw 3 or 4 cards a turn while playing free spells seems cool
By the way. Which duel land idea do you guys like better? Mine or Eric's?
Quote from: Birdbrain on April 11, 2013, 08:38:01 PM
A card were you can draw 3 or 4 cards a turn while playing free spells seems cool
By the way. Which duel land idea do you guys like better? Mine or Eric's?
I gotta say, I like the idea behind Eric's, but the activation cost might need to be reworked
Well, that's one for Eric's land. Any others?
There needs o be a majority, and sense there's three other people working on this, besides eric and i. we should get the opinion of at least one more person.
How about this
Add {B}{W} to your mana pool lose 2 life
Well that's relatively close to my template so I'm just going to combine them
Astral aligned pyramid
{T}: add {W} or {B} to your mana pool. You lose 1 life
{T}, exile a creature from your graveyard: add {W}{B} to your mana pool
{T}: look at the top card of target players library
Edit: is everyone ok with this compromise?
Language dividing tower
{T}: add {U} or {R} to your mana pool. You lose 1 life.
{T}, discard a card: add {U}{R} to your mana pool
{T}: shuffle a card from your hand into your library, draw a card
What do you guys think? Not sure about last ability, needed something that says division of language
This one I'm certain about
Temple ruins
{T}: add {G} or {W} to your mana pool. You lose 1 life
{T}, tap 2 untapped creatures you control: add {G}{W} to your mana pool
{T}: prevent the next 1 damage to target creature or player this turn
Any suggestions for the others? I can't make these all by myself. By the way, Eric was fine with the compromise
Edit: by Eric I mean almosteric
Sunstone monument
{T}: add {U} or {W} to your mana pool, you lose one life
{T}: return target creature to your hand, add {U}{W} to your mana pool
{T}: each player draws a card and gains one life.
Quote from: ntheawsome on April 12, 2013, 10:32:59 PM
Sunstone monument
{Tap}: add {U} or {W} to your mana pool, you lose one life
{Tap}: return target creature to your hand, add {U}{W} to your mana pool
{Tap}: each player draws a card and gains one life.
should the land cancel out its own cost? What do you guys think?
Edit: though the language dividing tower already draws, and this assisits it....
Quote from: Birdbrain on April 13, 2013, 07:42:44 AM
Quote from: ntheawsome on April 12, 2013, 10:32:59 PM
Sunstone monument
{Tap}: add {U} or {W} to your mana pool, you lose one life
{Tap}: return target creature to your hand, add {U}{W} to your mana pool
{Tap}: each player draws a card and gains one life.
should the land cancel out its own cost? What do you guys think?
Edit: though the language dividing tower already draws, and this assisits it....
No I don't think it should but btw I like the lands. :D
Quote from: Birdbrain on April 12, 2013, 08:25:23 PM
Language dividing tower
{T}: add {U} or {R} to your mana pool. You lose 1 life.
{T}, discard a card: add {U}{R} to your mana pool
{T}: shuffle a card from your hand into your library, draw a card
What do you guys think? Not sure about last ability, needed something that says division of language
{T}: Target creature gains shroud until end of turn.
They are seperated by language barriers
Hey everyone. What holes have you found? And what seems broken? And how do you plan we fix it?