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Decks (Magic The Gathering) => Standard => Topic started by: Silent1236 on March 30, 2013, 01:49:52 AM

Title: 4C reanimator (Help always needed :P)
Post by: Silent1236 on March 30, 2013, 01:49:52 AM
Standard Reanimator (quickly thrown together)

60 cards, 0 sideboard


4 {Blood Crypt}
3 {Clifftop Retreat}
4 {Overgrown Tomb}
3 {Rootbound Crag}
2 {Sunpetal Grove}
3 {Temple Garden}
1 {Kessig Wolf Run}
3 {Woodland Cemetery}

23 lands


1 {Angel of Serenity}
3 {Centaur Healer}
2 {Craterhoof Behemoth}
3 {Griselbrand}
4 {Thragtusk}

13 creatures


4 {Grisly Salvage}
2 {Dreadbore}
4 {Faithless Looting}
3 {Lingering Souls}
4 {Mulch}
1 {Rakdos's Return}
2 {Sever the Bloodline}
4 {Unburial Rites}

24 other spells

Sideboard

3 {Abrupt Decay}
2 {Oblivion Ring}
2 {Duress}
2 {Deathrite Shaman}
2 {Acidic Slime}
1 {Rakdos's Return}
3 {Golgari Charm}

15 sideboard cards



Notes:
Just a quick sketch of what I'd like to do with standard goodness.  I honestly really like the shenanigans {Craterhoof Behemoth} can cause.  I'm kinda wanting to drop the {Restoration Angel}, but I'd like some opinions!  And I'm terrible with sideboards, so always need help with that!
Title: Re: 4C reanimator (Help always needed :P)
Post by: MisterJH on March 30, 2013, 01:51:33 AM
Resto angel is the bomb with thragtusk. Not that thragtusk needs anymore ETBs
Title: Re: 4C reanimator (Help always needed :P)
Post by: Hunteroffire9 on March 30, 2013, 08:30:00 AM
I would drop the wurm for {Angel of Serenity} she is amazing and some times better than grasalbrand
Title: Re: 4C reanimator (Help always needed :P)
Post by: Mikefrompluto on March 30, 2013, 10:54:29 AM
I agree on {angel of serenity}. I don't use them because I don't have any, but I may pick some up after rotation. This build looks pretty solid. You could even up {griselbrand} by one to inscrease chances of grabbing one. More often than not, he locks it down for you as soon as he hits.
Title: Re: 4C reanimator (Help always needed :P)
Post by: Bman0121 on March 30, 2013, 11:15:46 AM
Yeah  {Armada Wurm} isnt too good a  {Angel of Serenity} or a up count on  {Restoration Angel} or  {Lingering Souls} would be good
Title: Re: 4C reanimator (Help always needed :P)
Post by: Mike_garzone on March 30, 2013, 11:54:42 AM
I'd drop the resto angel and add in one more armada wurm, or another grisel, as mike from Pluto said
Title: Re: 4C reanimator (Help always needed :P)
Post by: Silent1236 on March 30, 2013, 11:58:49 AM
Hmmmm
-1 {Armada Wurm}
-1 {Restoration Angel}
+1 {Griselbrand}
+1 {Angel of Serenity}
sound good?
Title: Re: 4C reanimator (Help always needed :P)
Post by: Bman0121 on March 30, 2013, 12:03:07 PM
Quote from: Silent1236 on March 30, 2013, 11:58:49 AM
Hmmmm
-1 {Armada Wurm}
-1 {Restoration Angel}
+1 {Griselbrand}
+1 {Angel of Serenity}
sound good?
Yeah but most people have  {Rest in Peace} sideboarded right now so you want to make your sideboard be able to make this deck still win with reanimating
Title: Re: 4C reanimator (Help always needed :P)
Post by: Silent1236 on March 30, 2013, 12:06:54 PM
Quote from: Bman0121 on March 30, 2013, 12:03:07 PM
Quote from: Silent1236 on March 30, 2013, 11:58:49 AM
Hmmmm
-1 {Armada Wurm}
-1 {Restoration Angel}
+1 {Griselbrand}
+1 {Angel of Serenity}
sound good?
Yeah but most people have  {Rest in Peace} sideboarded right now so you want to make your sideboard be able to make this deck still win with reanimating

Yeah, the first two sb cards that came to mind were {Abrupt Decay} and {Deathrite Shaman}
Title: Re: 4C reanimator (Help always needed :P)
Post by: Silent1236 on March 30, 2013, 05:15:29 PM
{Rakdos's Return} or {Aurelia's Fury}?  Or just drop it altogether?
Title: Re: 4C reanimator (Help always needed :P)
Post by: Trunksthemighty on March 30, 2013, 05:34:30 PM
 {Golgari Charm} is great for sb. Takes care of tons of problems. Tokens. Enchantments. And prevents board wipes.
Title: Re: 4C reanimator (Help always needed :P)
Post by: Silent1236 on March 30, 2013, 07:41:12 PM
Quote from: Trunksthemighty on March 30, 2013, 05:34:30 PM
{Golgari Charm} is great for sb. Takes care of tons of problems. Tokens. Enchantments. And prevents board wipes.

Thanks!  That's a card I didn't even think of!
Title: Re: 4C reanimator (Help always needed :P)
Post by: Silent1236 on April 02, 2013, 11:09:53 PM
Updated with sideboard.  Thoughts?
Title: Re: 4C reanimator (Help always needed :P)
Post by: brybry723 on April 03, 2013, 01:21:12 AM
Drop the 2  {Skullcrack} for 2  {Acidic Slime}. Stopping 5 health from a  {Thragtusk} is trivial when they are able to cast it moe times then you have  {Skullcrack}. Plus  {Acidic Slime} can hit important lands on their side of the field as well as take care of any pesky enchantment in the death touching 2/2 body.
Title: Re: 4C reanimator (Help always needed :P)
Post by: Silent1236 on April 03, 2013, 12:07:30 PM
Quote from: brybry723 on April 03, 2013, 01:21:12 AM
Drop the 2  {Skullcrack} for 2  {Acidic Slime}. Stopping 5 health from a  {Thragtusk} is trivial when they are able to cast it moe times then you have  {Skullcrack}. Plus  {Acidic Slime} can hit important lands on their side of the field as well as take care of any pesky enchantment in the death touching 2/2 body.

Why did I think {Acidic Slime} could only hit lands??  ???  haha thanks!  I actually had anti-control in mind with the {Skullcrack} in the form of {Sphinx's Revelation}.  I may run the slime now, though!
Title: Re: 4C reanimator (Help always needed :P)
Post by: Mikefrompluto on April 03, 2013, 12:22:08 PM
Im liking the idea of {acidic slime} in this deck. Can be a valid reanimator target in a pinch.