3 {Borborygmos Enraged}
4 {Borderland Ranger}
4 {Mulch}
4 {Faithless Looting}
2 {Creeping Renaissance}
3 {Urban Evolution}
4 {Farseek}
3 {Reforge the Soul}
3 {Gruul Keyrune}
4 {Bonfire of the Damned}
26 lands
3 {Desolate Lighthouse}
4 {Stomping Ground}
4 {Rootbound Crag}
2 {Breeding Pool}
2 {Hinterland Harbor}
1 {Steam Vents}
2 {Sulfur Falls}
4 {Forest}
4 {Mountain}
{Creeping Renaissance} seems sooooo fun to cast choosing lands!
Evolving wilds works well with creeping renaissance and borb as well
Quote from: Empathie on March 29, 2013, 02:36:53 PM
Evolving wilds works well with creeping renaissance and borb as well
Very true if i add {Evolving Wilds} ican play the most powerful card in the history of magic an island
How will you win against an aggro deck?
Quote from: Boyesrobert on March 29, 2013, 02:57:24 PM
How will you win against an aggro deck?
You dont..... I could add {Thragtusk}
Deck name made me LOL
Well I know my rdw deck tends to win in 4-5 turns, so thraggy doesn't really help there