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Decks (Magic The Gathering) => Standard => Topic started by: MisterJH on March 29, 2013, 01:30:50 AM

Title: Mono-Green FNM
Post by: MisterJH on March 29, 2013, 01:30:50 AM
Land:
1 {Rogue's Passage}
22 {forest}

Creatures:

4 {Strangleroot Geist}
3 {Wolfir Avenger}
3 {predator ooze}
3 {Vorapede}
3 {Wolfir Silverheart}
4 {Deadbridge Goliath}
3 {Avacyn's Pilgrim}
4 {Arbor Elf}

Spells:

4 {Increasing Savagery}
4 {rancor}
2 {fog}

Sideboard:

4 {pit fight}
4 {Naturalize}
1 {Predator ooze}
3 {Ground Seal}
2 {predator's rapport}
1 {fog}
Title: Re: Mono-Green FNM
Post by: MisterJH on March 29, 2013, 01:35:43 AM
The top 15 cards of the SB are my current iseas for a SB, the other cards are maybeboard
Title: Re: Mono-Green FNM
Post by: Trunksthemighty on March 29, 2013, 07:04:54 AM
 {Predator Ooze}
Title: Re: Mono-Green FNM
Post by: Boyesrobert on March 29, 2013, 10:19:37 AM
{gyre sage}?
Title: Re: Mono-Green FNM
Post by: Bman0121 on March 29, 2013, 10:24:17 AM
 {Gyre Sage} and  {Wolfir Avenger} are awesome cards
Title: Re: Mono-Green FNM
Post by: MisterJH on March 29, 2013, 12:20:23 PM
Wolfir avenger? Im in board. Gyre sage/predator ooze though? Not nearly as much
Title: Re: Mono-Green FNM
Post by: Kaleo42 on March 29, 2013, 12:28:22 PM
{Gyre sage} is like {tarmagoyf}. Same cost for a creature that tends to end up being a 4/5, the only difference is that you have to work to make gyre a 4/5.
Title: Re: Mono-Green FNM
Post by: MisterJH on March 29, 2013, 12:52:38 PM
Gyre would be a 4/5 i know that much, but the only issue is why would i use him over {experiment one} since i dont really need {gyre sage}s mana? Also are there any subs for {avacyn's pilgrim} that produce green mana? It doesnt have to be a creature, just anything. Otherwise {gyre sage} may still make it in.
Title: Re: Mono-Green FNM
Post by: Kaleo42 on March 29, 2013, 12:59:47 PM
The sage helps cast miracles like {revenge of the hunted} which should be included for it's crazy fast win potential.
Title: Re: Mono-Green FNM
Post by: MisterJH on March 29, 2013, 01:04:02 PM
Would you change somberwald and 2 avacyns for 4 gyre sages?
Title: Re: Mono-Green FNM
Post by: Kaleo42 on March 29, 2013, 01:31:31 PM
Yes because it is ramp and aggro where as those two are just ramp
Title: Re: Mono-Green FNM
Post by: MisterJH on March 29, 2013, 01:46:01 PM
Quote from: Kaleo42 on March 29, 2013, 01:31:31 PM
Yes because it is ramp and aggro where as those two are just ramp
I will try it out, logic seems to fit lol
Title: Re: Mono-Green FNM
Post by: MisterJH on March 29, 2013, 09:21:51 PM
Thoughts? This is probably my favorite because of the fun of pure beats
Title: Re: Mono-Green FNM
Post by: MisterJH on March 30, 2013, 04:44:07 PM
Ups

Leaning back toward somberwald sage. The payoff will be there on turn 3 versus turns 4-5 with gyre sage
Title: Re: Mono-Green FNM
Post by: Silent1236 on March 30, 2013, 05:08:38 PM
My friend consistently went
T1 {Arbor Elf}
T2 {Somberwald Sage}
T3 {Vorapede}
T4 {Craterhoof Behemoth}

Man did that get annoying.
Title: Re: Mono-Green FNM
Post by: MisterJH on March 30, 2013, 07:15:18 PM
Thats the plan lol
Title: Re: Mono-Green FNM
Post by: izik99 on March 30, 2013, 08:02:13 PM
Sideboard {Predator Ooze} against {Supreme Verdict} and such.
Title: Re: Mono-Green FNM
Post by: MisterJH on March 30, 2013, 08:51:01 PM
Good idea

What about green options for big threats? A  {Quirion Dryad} just wrecked my day... Is there any way for green to lock down things like that?
Title: Re: Mono-Green FNM
Post by: Bman0121 on March 30, 2013, 09:31:58 PM
 {Garruk, Primal Hunter} is really good at refilling your hand or making a beater
Title: Re: Mono-Green FNM
Post by: MisterJH on March 30, 2013, 10:13:56 PM
If only garruk wasnt so expensive..
Title: Re: Mono-Green FNM
Post by: Bman0121 on March 30, 2013, 11:31:21 PM
 {Nightshade Peddler} and  {Ulvenwald Tracker} combo really good with undying and  {Blessings of Nature} prevents undying.  {Lair Delve} is really cool and if you droped  {Blessings of Nature} and  {Increasing Savagery} for  {Ulvenwald Tracker} and  {Nightshade Peddler} you would never lose value of a  {Lair Delve}. Unless you added  {Rancor} which is another sweet mono green card.  {Predator Ooze} with  {Nightshade Peddler} is really cool
Title: Re: Mono-Green FNM
Post by: MisterJH on March 31, 2013, 12:15:21 AM
I like how the decks at right now i just have no way of dealing with a 9/9 {quirion dryad}
Title: Re: Mono-Green FNM
Post by: MisterJH on March 31, 2013, 12:15:54 AM
I also totally forgot about rancor.. Might have to add that right now
Title: Re: Mono-Green FNM
Post by: MisterJH on March 31, 2013, 12:28:30 AM
Before {rancor} i went 7-2 against: gruul aggro, mono red aggro, UG delver(lost 1-2), simic control(or maybe bant, idr)
Title: Re: Mono-Green FNM
Post by: MisterJH on March 31, 2013, 03:02:28 PM
I have a week before i start making trades for this deck now(i thought i had 2-3 days but the bank had to screw us over so we cant close on the house till friday ;() so suggestions and playtesting shall continue!! Have not playtested with {rancor} however
Title: Re: Mono-Green FNM
Post by: MisterJH on April 01, 2013, 11:05:12 PM
Up
Title: Re: Mono-Green FNM
Post by: iTzTowelie404 on April 02, 2013, 12:54:17 AM
Up to 4 {Rancor} and down to probably 2 {Lair Delve} unless its working for u.  To deal with a big dryad, like previously mentioned, {Nightshade Peddler} makes a great blocker against huge guys
Title: Re: Mono-Green FNM
Post by: Wally on April 02, 2013, 09:48:24 AM
 {Ambush Viper} and  {Wasteland Viper} are great creature base removal for green.

I'd also stick a set of  {Naturalize} in your sideboard at least to side in against white control decks that play  {Oblivion Ring} and  {Detention Sphere}
Title: Re: Mono-Green FNM
Post by: Desolatus on April 02, 2013, 10:47:08 PM
Quote from: Wally on April 02, 2013, 09:48:24 AM
{Ambush Viper} and  {Wasteland Viper} are great creature base removal for green.

I'd also stick a set of  {Naturalize} in your sideboard at least to side in against white control decks that play  {Oblivion Ring} and  {Detention Sphere}

Wally, you consistently give good advice.

+1 to you, sir.
Title: Re: Mono-Green FNM
Post by: MisterJH on April 02, 2013, 10:53:18 PM
Agreed, thank you for assisting multiple times now. I also +1d you.
Title: Re: Mono-Green FNM
Post by: MisterJH on April 12, 2013, 11:48:54 AM
Its actually putting some hurt on some quite expensive and competitive decks on cockatrice
Title: Re: Mono-Green FNM
Post by: Wackaman9001 on April 12, 2013, 01:26:43 PM
I suggest ditching the pilgrims for something like {Aerial Predation} of {tower defense} in case of flyover
Title: Re: Mono-Green FNM
Post by: MisterJH on April 12, 2013, 01:41:36 PM
First turn ramp is often a game changer in this deck, i have pit fight for my removal in case of a big flyer threat or a {quirion dryad}/ something that theyre just saving and letting brew. {olivia voldaren} is a good example of where {pit fight} does work etc.. I may add 2 {aerial predation} to the SB but i really want to avoid removing {ground seal} when reanimator is a big deal, so im lost since {naturalize} generally serves me as well as {aerial predation} would. I may go 3-3-3 with {naturalize} {pit fight} and {aerial predation}
Title: Re: Mono-Green FNM
Post by: MisterJH on April 13, 2013, 02:02:13 AM
Meant to send tht as a PM -.- woops
Title: Re: Mono-Green FNM
Post by: MisterJH on April 17, 2013, 12:14:38 AM
Bump, went less rampy, more midrangey
Title: Re: Mono-Green FNM
Post by: Silent1236 on April 17, 2013, 12:16:56 AM
So glad to see good ol' {Deadbridge Goliath}! :D I love that card!
Title: Re: Mono-Green FNM
Post by: MisterJH on April 17, 2013, 12:46:13 AM
Hes a tank, im thinking he may be somewhat underrated
Title: Re: Mono-Green FNM
Post by: MisterJH on April 24, 2013, 03:42:45 PM
Bump for other mono green guy