I roll 14 on a d20
I roll 3
I'll go first
Play forest
Play {Spire Tracer}
20/5
Draw, play mountain
Play {stromkirk noble}
Pass turn
20/6
Draw
Play forest
20/5
Draw, play mountain
Play {pillar of flame} at your spire tracer
Swing 1 with the noble
Pass turn
20/5
Draw
Play forest
Play{Somberwald Sage}
19/4
Draw, play mountain
{pillar of flame} on the sage
Swing 2 with the noble
20/4
Draw
Play root bound crag
Play {Elvish Archdruid}
17/3
Draw, play mountain
Play {mizzium mortars} on the archdruid
Swing 3 with the noble
Pass turn
20/3
Draw
Play forest
Play {Silklash Spider}
14/2
Draw, play mountain
Play {hellrider}
Swing 7
Blocks?
Block the hellrider
Okay you take 4 from the noble and 2 from hellriders ability
Pass turn
20/3
Draw
Play {kessig wolf run}
Play {Gyre Sage}
8/1
Play mountain
Play {mizzium mortars} on gyre sage
Play{ash zealot}
Swing 10 with the noble, hellrider, and zealot
Response?
Block the noble
Okay you take 5 and 3 from the ability
Second main phase, play {mizzium mortars} on the spider to finish it off
Pass turn
20/0
You sure were lucky to draw all those pillars and mortars!
I know right! Haha