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Decks (Magic The Gathering) => Commander => Topic started by: Backstabby1986 on March 27, 2013, 10:43:18 PM

Title: Counter-mainia
Post by: Backstabby1986 on March 27, 2013, 10:43:18 PM

Counter-mainia

100 cards, 0 sideboard


1 {Arcanis the Omnipotent}
40 {Island}

40 lands


1 {Callous Oppressor}
1 {Archivist}
1 {Archaeomancer}
1 {Belltower Sphinx}
1 {Callow Jushi}
1 {Consecrated Sphinx}
1 {Jace's Phantasm}

7 creatures


1 {Counterlash}
1 {Tamiyo, the Moon Sage}
1 {Declaration of Naught}
1 {Reminisce}
1 {Put Away}
1 {Psychic Spiral}
1 {Foil}
1 {Dream Fracture}
1 {Fuel for the Cause}
1 {Quest for Ancient Secrets}
1 {Cyclonic Rift}
1 {Jace, Memory Adept}
1 {Mental Misstep}
1 {Vision Charm}
1 {Faerie Trickery}
1 {Dismal Failure}
1 {Scattering Stroke}
1 {Memory Lapse}
1 {Dream Fracture}
1 {Negate}
1 {Exclude}
1 {Bone to Ash}
1 {Jace's Ingenuity}
1 {Lost in the Mist}
1 {Discombobulate}
1 {Geist Snatch}
1 {Howling Mine}
1 {Telemin Performance}
1 {Disrupt}
1 {Traumatize}
1 {Jace's Erasure}
1 {Cryptic Command}
1 {Induce Paranoia}
1 {Lay Bare}
1 {Forbid}
1 {Forced Fruition}
1 {Tunnel Vision}
1 {Convolute}
1 {Dissipate}
1 {Essence Scatter}
1 {Counterspell}
1 {Last Word}
1 {Cancel}
1 {Muddle the Mixture}
1 {Controvert}
1 {Font of Mythos}
1 {Hinder}
1 {Desertion}
1 {Dismiss}
1 {Thought Scour}
1 {Jace Beleren}
1 {Mana Leak}

52 other spells


Sideboard
Title: Re: Counter-mainia
Post by: Gorzo on March 27, 2013, 10:57:18 PM
With your goal being to counter as many things as possible, I highly recommend {Ertai, Wizard Adept}.

Draw spells like {Blue Sun's Zenith} are very important too, or you will find yourself out of spells very quickly.
Title: Re: Counter-mainia
Post by: Dudecore on March 27, 2013, 11:01:35 PM
{Kira, Great Glass-Spinner} (commander) + {Arcane Laboratory} + {Erayo, Soratami Ascendant} lockout is possible if you're a hardon. Those cards individually are pretty cool anyway.
Title: Re: Counter-mainia
Post by: Bman0121 on March 29, 2013, 10:30:27 AM
 {Force of Will}