Never played a wall game and would like to try.
Ill play
Rolled a three on a d6
Rolled a 2
I'll go first
Keep
Play swamp
20/6
Keep/draw
Play Stomping Ground/pay 2 life
Play {spire tracer}
18/6
Draw
Island
{Delver of Secrets}
20/5
Draw
Stomping Ground tapped
Swing for 1
20/6
Draw
Delver doesn't flip
Island
Swing for 1
19/5
Draw
Rootbound Crag
Play {Domri Rade} +1(Reveal {Gyre Sage}
17/6
Draw
Swamp
19/5
Draw
Domri +1(5)
No creature revealed
{Gyre Sage}
Swing for 1
17/6
Draw
Island
18/5
Draw
Domri +1(6)
Reveal {Elvish Archdruid}
Forest
Play Archdruid/evolve Gyre
17/6
Draw
Reveal {Rapid Hybridization} delver flips
{Rapid Hybridization} you Druid
{Clone} copying {Insectile Aberration}
Swing with original aberration to domri.
18/4
Draw
Domri +1(4) reveal {Somberwald Sage}
Gyre Sage evolved with the Frog Lizzard
Tap Gyre Sage to play 2nd Gyre Sage
Play Somberwald Sage
17/6
Draw
Island
{Archaeomancer} getting back {Rapid Hybridization}
{Rapid Hybridization} the sage
Both aberrations going to domri
18/3
Which Sage?
Domri is dead look at my post
Right, sorry only got half a post at first. Which Sage do you destroy?
G sage
Sorry bout the half post
Ok, assuming you're destroying the Sage with the counters.
Draw
Tap Somberwald for 3
Tap 2 land
Play {Thundermaw Hellkite}
Tap both your fliers
Swing with the maw for 5
Swing with the first Lizzard for 3
Swing with Gyre for 1
Swing with the Tracer for 1
17/6
Block lizard with {Archaeomancer}
Draw
{Think twice} {Vampire Nighthawk}
Swing with both aberrations
11/3
Draw
Tap Somberwald for 3
Tap Gyre for 1
Tap 4 land
Play {Craterhoof Behemotj}
Swing with Hoof for 11 trample
Swing with the Maw for 11 trample
Swing with both Lizzards for 9 trample each (18)
Swing with Tracer for 7 trample
Gg
Yes