I will post mechanics that have gained quite a bit of attention, tell me if I missed anything, and if you think something should be on here!
Mechs about to go up!
"NATURE MECHANICS"
Eco-bound-
If you control 3 or more creature types -insert effect here-
Examples:
Diverse blood
Put a +1/+1 counter on target creature for each of its creature types
Ecobound-if you control 3 or more creature types on seprate creatures, that creature gains trample until the end of the turn
Wild goblin
Creature-goblin
Uncommon
Ecobound- when this creature attacks, if you control 3 or more creature types on seprate creatures, you may deal 1 damage to target creature
2/1
Balanced ecosystem
Creatures you control gain +1/+1
Ecobound- if you control 3 or more creature types on seprate creatures, creatures you control gain first strike
_____________________________________
Divergence 2 - each player may pay to copy this spell but replace each instance of a number with 2.
Examples:
Dream share
Sorcery
Draw 2 cards
Diverence 1- Each player may pay to copy this spell but replace each instance of a number with 1
Meaning you can pay 3 total to draw 3 but they can pay 1 to draw 1.
Resounding summons
Sorcery
Put 2 2/2 black zombie creature tokens into play.
Divergence 2- each player may pay to copy this spell but replace each instance of a number with 2.
_____________________________________
Barbaric Rage
Example:
GhoZog, The Barbaric King
Creature - Barbarian
Trample, Haste, First Strike
GhoZog can only be blocked by one creature.
Barbaric Rage (Whenever a creature attacks, they get +X/+X. Where X is this creatures power. Barbaric Rage can work on this creature too.)
5/5
__________________________________________________________________________
"PROGRESS
Research- draw a card at the beginning of your upkeep. You still draw during your draw step
_____________________________________
Scroll #
When this spell is cast, exile it with # scroll counters. You can remove a scroll counter from this card whenever you cold cast it and only once per turn to copy this spell except for this ability.
The idea is based off of the basic idea behind a spell scroll; reduced ability cast (most of the time), but only for a limited time.
Examples:
Feed the flock
Instant
Scroll 2,
Put a 1/1 white bird creature token with flying onto the battlefield
Ward of Silence
Scroll 2,
Counter target spell
Oozing charm
Scroll X,
Put an X/X slime creature token onto the battlefield, where X is the number of scroll counters on target exiled card you own
_____________________________________
Preserve (at the end of your turn you may put a charge counter on this permanent if it is untapped)
Examples:
Relic Guardian
Artifact creature - golem Uncommon
Vigilance, Preserve
<Name> gets +1/+1 for each charge counter on it.
0/2
Ancient beacon
Artifact (common or uncommon)
Preserve
T: add {X} colorless mana to your mana pool where X is the number of charge counters on <name>.
Sacred Retreat
Land (Mythic Rare)
Enters tapped
Preserve
T: add {1}
When <name> becomes tapped during your turn you gain 1 life for each charge counter on it.
_____________________________________
Retention - if you would discard this card you may reveal it instead, if you do your maximum hand size is increased by one this turn.
_____________________________________
Channel - Whenever you recieve combat damage from an opponent, you may exile cards from the top of your library equal to the amount of combat damage recieved. For each instant or sorcery card with converted mana cost equal to combat damage recieved or less among them, you may cast 1 such card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
_____________________________________
Refusal - If this card would be exiled, reveal it and shuffle it back into it's owners library. Draw a card.
_____________________________________
Thwart - Whenever <CARDNAME> is blocking another attacking creature, you may put a -1/-1 counter on <CARDNAME>. If you do, remove that attacking creature from combat.
_____________________________________
Study - At the beginning of your upkeep, any opponent may discard a card. If a player does, tap <CARD NAME> and exile a card from the top of your library face down, you may put that card into your hand at the beginning of your next upkeep.
_____________________________________
Barrier - Whenever [NAME] becomes the target of a spell or ability, you may counter it. At the beginning of your upkeep, you may pay X, where X is the converted mana cost of spells and abilities countered this way. Sacrifice [NAME] and take X damage until you pay the barrier cost.
_____________________________________
Knowlage seek-
Whenever you play an instant/sorcery you may tap this creature. If you do, draw a card. This can only happen once per instant or sorcery
I am, I'm just putting this up now.
Don't worry if it's not up yet! :)
Can you put natures harbinger as a representative of my mechanic as well please?
Can you please tell me which page it is on, or maybe post it in the replies below. That way I'll be able to post it faster.
What about my mechanic on page 14. Research
Quote from: Zman47 on March 22, 2013, 06:27:26 PM
What about my mechanic on page 14. Research
I'm posting up nature first, then progress, nature has quite a few so it will be a while... Don't worry I'll put that up first for progress.
Ok.
I'm not voting yet. I will if there is a tie that needs to be broken, though right now, there are too few choices for me to realy vote fairly...or if a third nature mechanic pops up
Edit: it's only not fair I vote because I have a mechanic in the pull, and there's no third option to consider
Ok guys, they are all posted, please inform me if I missed anything guys, please vote, and keep posting mechs!
It's on the same page you found the others. One post before it
I'm not voting for it, I'm just pointing out...barbaric rage seems broken. Think about it. 3 creatures with the mechanic in play could cause all our creatures to gain like +8/+8
The Scroll Representatives:
Feed the flock {W}
Instant
Scroll 2, {W}
Put a 1/1 white bird creature token with flying onto the battlefield
Ward of Silence {U}
Scroll 2, {2}{U}{U}
Counter target spell
Oozing charm {X}{G}{G}
Scroll X, {G}{G}
Put an X/X slime creature token onto the battlefield, where X is the number of scroll counters on target exiled card you own
I'm not sure I even know what the scroll mechanic does....I feel stupid.
Is it just a way for you to copy a spell a limited amount of times? Like super rebound kinda? Are those copies counter-able via the rules? Would a split-second type effect be a good counter mechanic for scroll?
Quote from: ntheawsome on March 22, 2013, 08:59:03 PM
The Scroll Representatives:
Feed the flock {W}
Instant
Scroll 2, {W}
Put a 1/1 white bird creature token with flying onto the battlefield
Ward of Silence {U}
Scroll 2, {2}{U}{U}
Oozing charm {X}{G}{G}
Scroll X, {G}{G}
Put an X/X slime creature token onto the battlefield, where X is the number of scroll tokens on target exiled card you own
3 things,
1. I will put them up as some examples, just fix it up.
2. What does ward of silence do...
3. Scroll counters, not scroll tokens.
Do that and I'll put it up! :). Thanks for the support.
Sorry, was half asleep when I posted that.
Quote from: ntheawsome on March 23, 2013, 09:03:48 AM
Sorry, was half asleep when I posted that.
Eh it's ok I was too. Well I still am.
Quote from: Dudecore on March 22, 2013, 10:27:25 PM
I'm not sure I even know what the scroll mechanic does....I feel stupid.
Is it just a way for you to copy a spell a limited amount of times? Like super rebound kinda? Are those copies counter-able via the rules? Would a split-second type effect be a good counter mechanic for scroll?
Yes scroll copies are counterable, you cannot use the ability scroll on the copies, and I still don't quite know what split second does.
I VOTE DIVERGENCE!!!
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRtLOTWKBk4CZD_W3ylEOR5S8K_cK5VD_hFHIcucEvDpCP_2DnF)
hahhahaha
Eco-Bound: 5
Divergence: 4
Barbarian Rage: 0
I vote divergence. :)
I vote Eco-bound
When does the voting end?
Vote Eco bound.
Hey. Just for fun, I'm going to combine the nature mechanics to see what they'd look like together
{G}{3}
Put 2 1/1 green elf creature tokens In play
Divergence 1- any player may pay {2} to copy this spell. Replacing any numbers with the number 1
Ecobound-if you control 3 or more creature types, you may put a 1/1 {G} elf creature token into play each time this spell is copied by an opponent
Quote from: Birdbrain on March 23, 2013, 12:43:52 PM
When does the voting end?
Voting will end when this place has lost intrest, I will say you guys have 2 days, then it will end. If there is a tie at that time, we have a problem....
I vote for diverence
Would there be any space to have the spells controller be able to pay for opponents to NOT be able to copy the spell?
Like:
Unsuit {U}
Return target creature to its owner's hand.
Divergence - Each opponent may CAST a copy of this spell for {1} unless Unsuits controller pays {1} for each opponent who copied the spell this way.
I'm not good at the rules. Just wondering if there is some room to play around.
The idea behind the mechanic is tht the spell is uncontrolled or restrained. It forces a play style where people leave mana open instead of paying a whole bunch into big spells and progressing ahead.
Quote from: Kaleo42 on March 23, 2013, 05:37:47 PM
The idea behind the mechanic is tht the spell is uncontrolled or restrained. It forces a play style where people leave mana open instead of paying a whole bunch into big spells and progressing ahead.
Wouldn't it also be important for mages seeking progress to be able to manipulate the spell also? A sort of tug of war.
Divergence is a nature mech though, why would it seek progress?
Quote from: FlickerYourOwnIdentity on March 23, 2013, 06:11:41 PM
Divergence is a nature mech though, why would it seek progress?
So that the keyword can be used in blue.
It can be blue!
Looks like kaelo's mechanic is going to win. Oh well. I'm glad at least some people liked my mechanic :)
Quote from: Birdbrain on March 23, 2013, 07:11:10 PM
Looks like kaelo's mechanic is going to win. Oh well. I'm glad at least some people liked my mechanic :)
Hey man, I liked your mech!
It was by a slim margin man, I was practically spliting hairs on this decision. It came down to yours can be VERY broken, when in
mid-game.
Quote from: FlickerYourOwnIdentity on March 23, 2013, 07:15:01 PM
Quote from: Birdbrain on March 23, 2013, 07:11:10 PM
Looks like kaelo's mechanic is going to win. Oh well. I'm glad at least some people liked my mechanic :)
Hey man, I liked your mech!
It was by a slim margin man, I was practically spliting hairs on this decision. It came down to yours can be VERY broken, when in
mid-game.
ah. Ok, so if it gets selected, we need to watch for that when designing cards. Although, couldn't the same be said about battalion? It's INSANE when uses correctly. You just have to keep removing. That's where you can balance out my mechanic. Removal cards. Damage cards. Ebb cards (cards that put creatures on top of there opponents deck) bounce cards. These kinds of things are put in the game to balance out mechs like this
With any mechanic. You just have to know how to deal with it. I've found, battalion isn't really that hard to deal with. So it's the same for Ecobound. You deal with it the same way. But if it does get chosen, ill be careful of how I design it
Edit: in fact, since it needs creature types, its weaker than battalion
Edit: I suppose diverse blood is broken. Maybe raise the cost
Edit: let's encourage people to vote on this. I already pm'ed a couple of people about it. Not asking for them to vote for mine of course, just asking them to vote
Echo bound sparked my interest. It gets my vote.
I think we should feature the losing mechanics on one or two cards without the name though. Grind was the dimir mechanic (mill until you hit a land) but was removed and put on a couple cards in the set. Same with pain cast for rakdos
Interesting, but only one though, it's a good idea.
Quote from: FlickerYourOwnIdentity on March 23, 2013, 10:36:09 PM
Interesting, but only one though, it's a good idea.
ok. Like maybe make a card of that barbarian king. Only not with the barbarian rage. But with the mechanic, if that makes any sense. Do you mean only one mechanic? Or one card made?
Like the 2nd place mech gets put into a few cards. Just without the keyword.
New progress mechanic!
Preserve (at the en of your turn you may put a charge counter on this permanent if it is untapped)
Examples
Relic Guardian {4}
Artifact creature - golem Uncommon
Vigilance, Preserve
<Name> gets +1/+1 for each charge counter on it.
0/2
Ancient beacon {3}
Artifact (common or uncommon)
Preserve
T: add {X} to your mana pool where X is the number of charge counters on <name>.
Sacred Retreat
Land (Rare)
Enters tapped
Preserve
T: add {W}
When <name> becomes tapped during your turn you gain 1 life for each charge counter on it.
What about a number so I could be more like this....
{3}
Clockwork paladin
Rare
Vigilance
Preserve 2
CARDNAME gets +1/+1 for each charge counter on it.
1/1
That would be broken after two turns. If it was appropriate for the card you could simply do something like {maelstrom wanderer} and just put the ability down twice.
I'm pretty sure whole mechanic is broken.
It boils down to how many turns do you need to not use the card before you get equivilant value. It is very similar to suspend, fading, and echo. The golem I have shown is a prime example of a balanced card with the ability. At earliest in most standard formats it would come down turn 3 and then be t4 1/3 t5 2/4 (which is about right for {4}) and then 3 turns later you have one turn 6 pr 7 depending when you played it you have a 3/6 which is now great.
It's like a planeswalker in that the opponent can see the ability coming before it breaks the game. As long as enough turns are required to for it to be allowed to be broken then it is fair.
Ok then I think this would be an awesome card
{2}
Clockwork paladin
Rare
Vigilance, Preserve
CARDNAME gets +1/+1 for each charge counter on it.
1/1
I said I'd vote only if there was a tie. So I vote for...Ecobound
Quote from: Birdbrain on March 25, 2013, 08:49:23 AM
I said I'd vote only if there was a tie. So I vote for...Ecobound
That depends, people aren't usually aloud to vote for themselves.... Someones pm-ing people to vote, you'll have to wait a bit.
Nice try though! :)
Ok. I vote divergence then. Lets break this tie
D wins, correct?
Quote from: Birdbrain on March 25, 2013, 08:52:26 AM
Ok. I vote divergence then
I DIDN'T SAY THAT!
Ok listen, you can vote for your own in 3 days, that also means Kaleo can vote for his own. So you just want me too put you both up 1.
Quote from: FlickerYourOwnIdentity on March 25, 2013, 08:54:07 AM
Quote from: Birdbrain on March 25, 2013, 08:52:26 AM
Ok. I vote divergence then
I DIDN'T SAY THAT!
Ok listen, you can vote for your own in 3 days, that also means Kaleo can vote for his own. So you just want me too put you both up 1.
no. Because I might want to vote for divergence in 3 days
Quote from: Birdbrain on March 25, 2013, 08:55:07 AM
Quote from: FlickerYourOwnIdentity on March 25, 2013, 08:54:07 AM
Quote from: Birdbrain on March 25, 2013, 08:52:26 AM
Ok. I vote divergence then
I DIDN'T SAY THAT!
Ok listen, you can vote for your own in 3 days, that also means Kaleo can vote for his own. So you just want me too put you both up 1.
no. Because I might want to vote for divergence in 3 days
Ok, so 3 days, then you 2 may vote.
I will lmao if you both vote Barbaric Rage...
Quote from: FlickerYourOwnIdentity on March 25, 2013, 09:02:53 AM
Quote from: Birdbrain on March 25, 2013, 08:55:07 AM
Quote from: FlickerYourOwnIdentity on March 25, 2013, 08:54:07 AM
Quote from: Birdbrain on March 25, 2013, 08:52:26 AM
Ok. I vote divergence then
I DIDN'T SAY THAT!
Ok listen, you can vote for your own in 3 days, that also means Kaleo can vote for his own. So you just want me too put you both up 1.
no. Because I might want to vote for divergence in 3 days
Ok, so 3 days, then you 2 may vote.
I will lmao if you both vote Barbaric Rage...
me too. The card it's on though is fine by itself, and isn't broken by itself
I vote eco-bound! Seems like an interesting mechanic.
Quote from: FlickerYourOwnIdentity on March 23, 2013, 04:34:45 PM
Quote from: Birdbrain on March 23, 2013, 12:43:52 PM
When does the voting end?
Voting will end when this place has lost intrest, I will say you guys have 2 days, then it will end. If there is a tie at that time, we have a problem....
i think I know how we could solve that problem
Use one in the first set, and another in the second
I realy do like divergence and think it would be an interesting mechanic
Quote from: Birdbrain on March 25, 2013, 09:23:33 AM
Quote from: FlickerYourOwnIdentity on March 23, 2013, 04:34:45 PM
Quote from: Birdbrain on March 23, 2013, 12:43:52 PM
When does the voting end?
Voting will end when this place has lost intrest, I will say you guys have 2 days, then it will end. If there is a tie at that time, we have a problem....
i think I know how we could solve that problem
Use one in the first set, and another in the second
:D
Good idea! In fact i thought we were going to put second place in the first set, but without the mech name. Could we do that, and put second place as 2nd set mech.
Flicker, doesn't echo-bound have 4 votes?
Quote from: FlickerYourOwnIdentity on March 25, 2013, 09:31:48 AM
Good idea! In fact i thought we were going to put second place in the first set, but without the mech name. Could we do that, and put second place as 2nd set mech.
yes let's do that. I want my mech to win, but I also love how divergence captures the wildness of nature. So lets put first place in the first set, and second place in the second set
Echo-bound won right?
Quote from: Iandtormentor on March 25, 2013, 09:41:08 AM
Echo-bound won right?
i cast 4,000,000,000,000,000,000,000,000,000,000,0
00,000,000,000,000,000,000,000,000,000,000,000*a googleplex votes for divergence :P
I wish but It will be in the second set :P
Quote from: Birdbrain on March 25, 2013, 09:46:27 AM
Quote from: Iandtormentor on March 25, 2013, 09:41:08 AM
Echo-bound won right?
i cast 4,000,000,000,000,000,000,000,000,000,000,0
00,000,000,000,000,000,000,000,000,000,000,000*a googleplex votes for divergence :P
Oh god...
I never said this wasnt allowed.
Well, I think divergence is winning...
Well i vote infinitely for eco bound
Quote from: FlickerYourOwnIdentity on March 25, 2013, 11:30:01 AM
Quote from: Birdbrain on March 25, 2013, 09:46:27 AM
Quote from: Iandtormentor on March 25, 2013, 09:41:08 AM
Echo-bound won right?
i cast 4,000,000,000,000,000,000,000,000,000,000,0
00,000,000,000,000,000,000,000,000,000,000,000*a googleplex votes for divergence :P
Oh god...
I never said this wasnt allowed.
Well, I think divergence is winning...
you said I couldn't vote yet. And anyway, that was supposed to make people laugh
Quote from: Birdbrain on March 25, 2013, 11:37:56 AM
Quote from: FlickerYourOwnIdentity on March 25, 2013, 11:30:01 AM
Quote from: Birdbrain on March 25, 2013, 09:46:27 AM
Quote from: Iandtormentor on March 25, 2013, 09:41:08 AM
Echo-bound won right?
i cast 4,000,000,000,000,000,000,000,000,000,000,0
00,000,000,000,000,000,000,000,000,000,000,000*a googleplex votes for divergence :P
Oh god...
I never said this wasnt allowed.
Well, I think divergence is winning...
you said I couldn't vote yet. And anyway, that was supposed to make people laugh
Lol I'm just screwing with you
Ad im screwing with you guys too. Nahh im not. Lol jk
I'm not in love with either mechanic. I think ecobound has more room at being the nature mechanic, because it feels that way. I like the idea of tokens with creature types. I also think it has much potential to abused. If it were to be the mechanic - then removal needs to be common numerous. It promotes aggro, and leaves not much there for the control player.
Divergence is a solid mechanic, it just doesn't strike me as very nature oriented. That is the part I don't understand. How is letting people copy spells a nature theme? And if the spells themselves are the wild part, can't players tame them?
All and all, I am going to conscientiously object to the democratic process, as I do not believe in it.
Good luck all.
Well. What kind of mechanic would you suggest?
And I think we could use metalcraft as a way to judge Ecobounds power level. Lets ignore battalion when designing it. For now
Quote from: Birdbrain on March 25, 2013, 11:58:47 AM
Well. What kind of mechanic would you suggest?
I honestly think there is room for both. Different playstyles for the nature aligned players. There is some crossover too,
divergence can actually help opponents reach threshold for
eco-bound.
Quote from: Dudecore on March 25, 2013, 11:53:00 AM
I'm not in love with either mechanic. I think ecobound has more room at being the nature mechanic, because it feels that way. I like the idea of tokens with creature types. I also think it has much potential to abused. If it were to be the mechanic - then removal needs to be common numerous. It promotes aggro, and leaves not much there for the control player.
Divergence is a solid mechanic, it just doesn't strike me as very nature oriented. That is the part I don't understand. How is letting people copy spells a nature theme? And if the spells themselves are the wild part, can't players tame them?
All and all, I am going to conscientiously object to the democratic process, as I do not believe in it.
Good luck all.
I know I asked Kaleo if he was sure that he said nature mechanic. But he said it promoted the unpredictability of nature. Oh well.
Quote from: FlickerYourOwnIdentity on March 25, 2013, 12:02:42 PM
Quote from: Dudecore on March 25, 2013, 11:53:00 AM
I'm not in love with either mechanic. I think ecobound has more room at being the nature mechanic, because it feels that way. I like the idea of tokens with creature types. I also think it has much potential to abused. If it were to be the mechanic - then removal needs to be common numerous. It promotes aggro, and leaves not much there for the control player.
Divergence is a solid mechanic, it just doesn't strike me as very nature oriented. That is the part I don't understand. How is letting people copy spells a nature theme? And if the spells themselves are the wild part, can't players tame them?
All and all, I am going to conscientiously object to the democratic process, as I do not believe in it.
Good luck all.
I know I asked Kaleo if he was sure that he said nature mechanic. But he said it promoted the unpredictability of nature. Oh well.
if you use the right effects, it could feel very at home as nature
Ok guys I recently found out something recently pointed out to me among pm-ing. Read the revelation in the stickied topic.
This only applies if we are using clans.
Quote from: FlickerYourOwnIdentity on March 25, 2013, 12:06:20 PM
Ok guys I recently found out something recently pointed out to me among pm-ing. Read the revelation in the stickied topic.
This only applies if we are using clans.
i can't find it
Also. I realized it could be abused, which is why I made it a threshold, rather then a "this many=this much"
The threshold balances it. Hey! That's something else we could look at when getting a feel for a balanced power level. Threshold
Edit: I think it should only go on creatures now that I think about it. It would be too hard to balance it on other card types
Bird you found it, in fact you quoted, and said I like the idea, but I don't like the clans.
?
Quote from: FlickerYourOwnIdentity on March 25, 2013, 12:55:32 PM
Bird you found it, in fact you quoted, and said I like the idea, but I don't like the clans.
What do you mean??
I saw it. Yea i agree flicker
Quote from: FlickerYourOwnIdentity on March 25, 2013, 12:55:32 PM
Bird you found it, in fact you quoted, and said I like the idea, but I don't like the clans.
oh. Stupid me living up to my screen name again :P
Quote from: Birdbrain on March 25, 2013, 02:01:30 PM
Quote from: FlickerYourOwnIdentity on March 25, 2013, 12:55:32 PM
Bird you found it, in fact you quoted, and said I like the idea, but I don't like the clans.
oh. Stupid me living up to my screen name again :P
Cheer up bird!!!
I vote for my own officially
Voting ends tomorrow for nature. Get progress started guys.
Ok guys official voting starts now!
I vote retention! :)
Research: 0
Scroll: 2
Retention: 1
Channel: 0
Refusal: 0
Thwart: 1
Study: 0
Barrier: 0
Knowledge Seek: 0
what does research do?
Never mind. I'm going to think about
Quote from: Birdbrain on March 27, 2013, 01:03:16 PM
what does research do?
Never mind. I'm going to think about
It draws a card on upkeep, its on the front post.
I'm submitting a mechanic
Knowlage seek-
Whenever you play an instant/sorcery you may tap this creature. If you do, draw a card. This can only happen once per instant or sorcery
Why only once per instant/sorcery.
Ok. Lets leave that out for now than
No it's cool, but why only once a turn.
I thought it might be broken otherwise. And it's not once per turn. It's once per instant/sorcery
The point of it is you will have options mid-late game. When your opponents would have 1 or 2 cards. Your sitting on 3 or 4 or more. And this you can take control of the mid-late game
Ok, that makes more sense...
It's also an attempt at parrelel design for Ecobound. Not blatantly so though. Progress and nature are on opposite sides. Which is why I attempted parrelel design
I vote for scroll
Scroll is a cool mechanic
Quote from: Iandtormentor on March 27, 2013, 07:29:01 PM
Quote from: Birdbrain on March 27, 2013, 07:15:46 PM
Scroll is a cool mechanic
Are you voting on it???
if towards the end of the voting period if no one votes for knowledge seek than yes, I will
Congratulations guys! Eco-Bound has won!!!
Vote scroll for progress mechanic.
Thwart
Updated...
Ok I'm counting the ones from the other thread if you have not voted on this one.
Last day for voting guys, card making starts tomorrow.
Should we start making mechanics for the third set? I suggest a mechanic called (insert creature type here) friend.
Basicly. If a goblin had elf friend. It would recive bonuses and effects from both elf support cards and goblin support cards. And to make it useable, you would have to put multipule creature friend effects on a single creature. Making for the card to have flexible usage ^_^
Basicly. A goblin with elf friend would be counted as both an elf and a goblin for tribal effects
For Thaysby and Ice Scythe.
Ecobound won for nature, and Scroll won for progress.
sweet :) I think I'll lean towards progress at this point
Quote from: IceScythe on May 01, 2013, 10:56:40 PM
sweet :) I think I'll lean towards progress at this point
Progress has it bad, we were in the middle of playtesting, to address problems with the set, but nobody came back after playtesting. So we didn't get problems. We are in the middle of card creation, and we need good progress cards.
Tell me when you feel filled in on with whats going on, I'll pull up the cards we created.
hmm, ok. progress should have a lot of artifacts and artifact creatures I presume, and are they all colorless, or are they affiliated with blue at all?
Quote from: IceScythe on May 01, 2013, 11:05:00 PM
hmm, ok. progress should have a lot of artifacts and artifact creatures I presume, and are they all colorless, or are they affiliated with blue at all?
Posted a reply to this on the stickied topic.