3 {Sunpetal Grove} 4 {Sacred Foundry} 4 {Clifftop Retreat} 3 {Temple Garden} 4 {Stomping Ground} 1 {Mountain} 4 {Rootbound Crag} 1 {Plains}
24 lands
3 {Hound of Griselbrand} 4 {Silverblade Paladin} 4 {Vexing Devil} 3 {Ash Zealot} 4 {Fencing Ace} 2 {Thundermaw Hellkite} 3 {Hellraiser Goblin}
23 creatures
3 {Madcap Skills} 3 {Selesnya Charm} 4 {Rancor} 3 {Boros Charm}
13 other spells
Sideboard
Notes: My second build for DS mechanic.
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{Ajani, Caller of the Pride} can give DS to ur non DS-ers and make ur DS-ers hit for 2 more damage per turn, seems like it could fit for sure. Also {Markov Blademaster} can get big and ridiculous with a rancor or madcap on her
Was considering Blademaster I had it in my first build but I droped him bcs of {Hellraiser Goblin} and do not regret that...;) {Ajani, Caller of the Pride} is good suggestion...
Seems to me your only really efficient soul bond for the paladin would be thundermaw which is so good alone, I feel like the spot u have for a set of paladins could be shared by paladin and blademaster
Mhmm could look like that but pairing mostly I pair it with {Ash Zealot} or {Hellraiser Goblin}... If I would cut on paladin then it would be better to drop him... Maybe I could playtest it with blademaster play set... But paladin is quite versatile here...
I mean neither really do much extra with double strike unless they have trample, and in the same case, a blademaster could do that same, plus she scales each time she comes in for damage, making her a target you have to deal with. Play ajani and blademaster I think if you are going with the full on DS mechanic. And maybe no zealot. I completely understand the goblin though, board state haste is a big deal, and it's on a creature.
I feel like if you drop the paladins, you could drop a plains for kessig wolf run as well
Quote from: Sawyerrr on March 22, 2013, 04:17:40 PM
I feel like if you drop the paladins, you could drop a plains for kessig wolf run as well
Wolf run has no point u r killing turn 4-5... Mostly...;)
Quote from: Potticus on March 22, 2013, 04:26:48 PM
Is drop vexing devils for burning tree emissary, the card is insane and even more with lightning mauler. Vexing devil is always not what you want. Either it's a useless burn or it's a 4/4 that's just going to get removed.
{Burning-Tree Emissary} is nice card but not really for this deck...
Mhmm first I would have to find space for both of them and they woul not make that much of work as for example t2 {Fencing Ace} t3 {Rancor} and {Ash Zealot}...
I would love to play him if it would give {R}{W} instead of {G}{R}...:D
Yeah but if you don't win by tht time you are out of gas with nothing left to spend mana on..
I had it there an it only messed with my mana base...;) but of course I can test it once more...;)
If you're going to run BTE you need more targets to cast for free. You've already said {Lightning Mauler}. {Flinthoof Boar} is another good option. Pretty much reworking the deck so it can work around and with BTE is the only way to make it viable.
I have no intention to play BTE... He does not fit here...;)