{Force Spike}
Why does nobody play it? Its so good in modern where people tap out a lot (atleast against aggro)
It's not modern legal...
That is pretty good for one mana. Like {Mana Leak} only cheaper. I honestly think those are worse than {Cancel} or {Counterspell}.
this card literally has trainwrecked some edh decks when i played spike against them. ohh you tapped out to play your general/important game changer? force spike.... *reaction* WAIT WHAT? THAT'S A CARD????
Quote from: Birdbrain on March 20, 2013, 05:00:46 PM
Quote from: Silent1236 on March 20, 2013, 04:57:41 PM
It's not modern legal...
why?
Because it just isn't.
To elaborate, modern legal sets are anything from 8th edition to the present. Anything in the modern card frame. Special sets {like Duel Decks) don't count.
Duel Decks don't count unless its was modern legal beforehand.
The big modern one I see is {Spell Pierce}. However, for casual play, I do like {Force Spike}
Quote from: Silent1236 on March 20, 2013, 05:12:31 PM
The big modern one I see is {Spell Pierce}. However, for casual play, I do like {Force Spike}
Same for me.
I use {Flusterstorm} in the sideboard of my legacy deck. {Force Spike} is super conditional but very effective when opponents tap out, ala {Daze}. I also saw {Disrupt} while browsing. Good, yea? Draw a card for {U} and counter a spell.
Quote from: Falcon182 on March 20, 2013, 08:24:17 PM
I use {Flusterstorm} in the sideboard of my legacy deck. {Force Spike} is super conditional but very effective when opponents tap out, ala {Daze}. I also saw {Disrupt} while browsing. Good, yea? Draw a card for {U} and counter a spell.
I like {Disrupt}. I run 2 in my casual mono blue mill. I like it for forcing them to tap another land and even if the spell isn't countered, you still get a draw from it.
And that is some sweet flavor on the Invasion edition!
Quote from: KangaRod on March 21, 2013, 12:36:06 AM
There is really none of the legacy staple counter spells allowed in modern because as a general rule they are not fun to play against
But {Second Sunrise} is? Come on... At least with control decks I don't take 10 minute turns.
Responding to my own post here but I think good counter spells are what make this game function. If there are decks that can win turn 1, why shouldn't I have a turn 1 counter for that?
What modern decks win turn 1?
None that I know of.
I personally dont run counterspells at all in casual games. Not many people like playing against counters.
Quote from: NyghtHawk on March 21, 2013, 01:15:57 AM
What modern decks win turn 1?
None that I know of.
The blistercoil weird combo deck can win turn one I'm pretty sure, I might be wrong.
Quote from: NyghtHawk on March 21, 2013, 01:15:57 AM
What modern decks win turn 1?
None that I know of.
I wasn't saying modern specifically. Just responding to his claim that counter spells are not fun to play against. I think they're important to make sure the game doesn't get out if hand. {Force of Will} being the only turn 0 counter spell is nerve racking as well since there are numerous turn 1 win decks in legacy. If you don't have a {Force of Will} or can't afford them, you just don't get to play an that sucks.
Quote from: Falcon182 on March 21, 2013, 10:27:53 AM
Quote from: NyghtHawk on March 21, 2013, 01:15:57 AM
What modern decks win turn 1?
None that I know of.
I wasn't saying modern specifically. Just responding to his claim that counter spells are not fun to play against. I think they're important to make sure the game doesn't get out if hand. {Force of Will} being the only turn 0 counter spell is nerve racking as well since there are numerous turn 1 win decks in legacy. If you don't have a {Force of Will} or can't afford them, you just don't get to play an that sucks.
Legacy isn't that diabolical. {Force of Will} keeps the format honest, doesn't mean you HAVE to actually have it in your deck - it's the idea that you might. If {Force of Will} was actually in everyone's deck, everyone would win by playing blue, it just isn't true.
Quote from: Dudecore on March 21, 2013, 10:34:19 AM
Quote from: Falcon182 on March 21, 2013, 10:27:53 AM
Quote from: NyghtHawk on March 21, 2013, 01:15:57 AM
What modern decks win turn 1?
None that I know of.
I wasn't saying modern specifically. Just responding to his claim that counter spells are not fun to play against. I think they're important to make sure the game doesn't get out if hand. {Force of Will} being the only turn 0 counter spell is nerve racking as well since there are numerous turn 1 win decks in legacy. If you don't have a {Force of Will} or can't afford them, you just don't get to play an that sucks.
Legacy isn't that diabolical. {Force of Will} keeps the format honest, doesn't mean you HAVE to actually have it in your deck - it's the idea that you might. If {Force of Will} was actually in everyone's deck, everyone would win by playing blue, it just isn't true.
I see your point but how many top 8 or top 16 decks in competitive tournaments don't play any blue?
Stoneblade is still doing well, those decks play {Force of Will}. The meta is always changing, and the region tournaments are played in generally dictate what players play. Blue is a hugely popular color - because it's the only way to reliably stop a huge combo, but sometimes combo decks are 70% of the decks. It really depends.
{Force of Will} is the glue that holds the format together, and it's a real shame that Wizards is letting it die because of the reserve list.
Quote from: Dudecore on March 21, 2013, 11:19:54 AM
Stoneblade is still doing well, those decks play {Force of Will}. The meta is always changing, and the region tournaments are played in generally dictate what players play. Blue is a hugely popular color - because it's the only way to reliably stop a huge combo, but sometimes combo decks are 70% of the decks. It really depends.
{Force of Will} is the glue that holds the format together, and it's a real shame that Wizards is letting it die because of the reserve list.
I've still got my playset from when I was playing back in the 90's otherwise I wouldn't have an opportunity to get them at the price they are now. I think I paid $6 for all 4.
I've got 6 of them myself. I was trading for 2 more, that is when I got ripped off by Kuberr. I think that modern could use {Force of Will}, it is uncommon and not on the reserve list...
I will cry if FOW reprints. I own 12, and they probably would drop hard.
Anyone seen that video on YouTube of that guy that owns like 2 or 3% of all the {force of will}s printed? He's in for it if it sees a reprint.
The only reason I own 12 is because a friend and I share a collection. No one else in our area can really afford to play legacy so we end loaning alot of cards out, otherwise I would sell a playset.
Well that's mighty nice of ya.
I really enjoy legacy, its just that so few people have the money for the cards. I finished my LANDS deck last year and I think I have got to play it like maybe 4 times in a sanctioned tourney.
Its definitely the most enjoyable if you have the money to be competitive. So many different decks you can play, Wizards isn't as liberal with the ban list as they are with Modern (I think I hate moderns banned list as much as Dudedore hates standard,) and cards don't lose value, so its more of an investment.