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Decks (Magic The Gathering) => Standard => Topic started by: Almosteric on March 20, 2013, 03:54:44 AM

Title: Naya Enchant.
Post by: Almosteric on March 20, 2013, 03:54:44 AM

Naya Enchant.

75 cards, 15 sideboard


2 {Temple Garden}
2 {Mountain}
2 {Rootbound Crag}
4 {Clifftop Retreat}
4 {Sacred Foundry}
1 {Forest}
1 {Plains}
4 {Stomping Ground}
2 {Kessig Wolf Run}

22 lands


4 {Vexing Devil}
4 {Wasteland Viper}
3 {Fencing Ace}
3 {Lightning Mauler}
2 {Flinthoof Boar}
3 {Skinbrand Goblin}
2 {Pyreheart Wolf}
1 {Ghor-Clan Rampager}

22 creatures


4 {Boros Charm}
2 {Volcanic Strength}
4 {Madcap Skills}
3 {Alpha Authority}
3 {Ethereal Armor}

16 other spells


Sideboard

3 {Guildscorn Ward}
4 {Pillar of Flame}
2 {Naturalize}
2 {Rancor}
4 {Strangleroot Geist}

15 sideboard cards



Notes:
Unless I find myself with three more sphinx's revs this is what I'm taking to standard this Thursday.
Title: Re: Naya Enchant.
Post by: wvEricP on March 20, 2013, 09:27:11 AM
I like this build, aggressive and can keep up a late game presence too.

The  {Silverblade Paladin} and  {Vexing Devil}

Combo will be mean turn 3 slapping for 8 damage. Drop a rancor or ethereal on it and it have a parking lot party
Title: Re: Naya Enchant.
Post by: InfinitiveDivinity on March 20, 2013, 09:46:55 AM
{Alpha Authority} eh? I completely forgot about that card.
Title: Re: Naya Enchant.
Post by: Almosteric on March 20, 2013, 02:48:53 PM
Quote from: InfinitiveDivinity on March 20, 2013, 09:46:55 AM
{Alpha Authority} eh? I completely forgot about that card.

It's pretty sweet actually. With either  {Pyreheart Wolf} or  {Madcap Skills} you've got yourself an unblockable hexproof.

Thinking of dropping  {Experiment One} for  {Wasteland Viper}. Thoughts?
Title: Re: Naya Enchant.
Post by: Almosteric on March 20, 2013, 11:30:00 PM
Updates.

First off Ditched  {Experiment One} for  {Wasteland Viper}, much better choice. Deathtouch with  {Ethereal Armor} is aces.

Second, {silver blade paladin} is just too slow he's gone.

Lastly, dropped  {Firefist Striker} for  {Skinbrand Goblin} same 2/1 body but less battalion and more blood rush.  Options are good!


Still looking for any suggestions. Thanks.
Title: Re: Naya Enchant.
Post by: Sawyerrr on March 21, 2013, 12:51:26 AM
 {Ghor-Clan Rampager} for sure
Title: Re: Naya Enchant.
Post by: Almosteric on March 21, 2013, 01:33:36 AM
Quote from: Sawyerrr on March 21, 2013, 12:51:26 AM
{Ghor-Clan Rampager} for sure

10-4.
Title: Re: Naya Enchant.
Post by: Almosteric on March 21, 2013, 09:47:18 PM
So the deck runs pretty well. It's really fast when it goes off. Went 2-2 today didn't place due to 22 people playing. The problems I've encountered are board wipes and spot removal.
+2 boros charm
-1  {Ethereal Armor}
-1 plains