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Decks (Magic The Gathering) => Modern => Topic started by: Its_over_9000 on March 19, 2013, 04:04:48 AM

Title: 4-color Izzet Control
Post by: Its_over_9000 on March 19, 2013, 04:04:48 AM

4-color Izzet Control

60 cards, 0 sideboard


4 {Terramorphic Expanse}
2 {Sulfur Falls}
4 {Mountain}
4 {Island}
4 {Forest}
4 {Plains}

22 lands


3 {Llanowar Elves}
3 {Viridian Emissary}
2 {Snapcaster Mage}
2 {Ondu Giant}
2 {Niv-Mizzet, Dracogenius}
2 {Niv-Mizzet, the Firemind}

14 creatures


2 {Lightning Bolt}
2 {Unsummon}
2 {Think Twice}
3 {Mana Leak}
2 {Hindering Light}
2 {Train of Thought}
2 {Slagstorm}
2 {Invoke the Firemind}
2 {Oblivion Ring}
3 {Curiosity}
2 {Isochron Scepter}

24 other spells


Sideboard
Title: Re: 4-color Izzet Control
Post by: DeathlyFoiend on March 20, 2013, 07:19:09 AM
First,  {Evolving Wilds} is a for of if your playing 4 colors basic lands.
Title: Re: 4-color Izzet Control
Post by: Its_over_9000 on March 20, 2013, 07:58:12 PM
I have terramorphic expanse. It does the exact same thing
Title: Re: 4-color Izzet Control
Post by: DeathlyFoiend on March 20, 2013, 08:41:28 PM
Which is why you also run Evolving Wilds at 2+. Just because a card does the exact thing doesn't mean that running more isn't good. Running those cards get the lands you need earlier on and allow for consistency. I would say run less If you had a better mana base with more mana fixing but your mana base is all over the place and is practically filled with basic lands.