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Plus => Fun Stuff => Topic started by: Frothandslosh on March 18, 2013, 03:37:50 PM

Title: You Make The Card 4
Post by: Frothandslosh on March 18, 2013, 03:37:50 PM
The results are in, and they're crazy close!

Land beat out Enchantment by an amazingly slim margin, so WotC decided to pit the two card types against each other in another vote!

On this thread, post which one you're voting for (or voting for again, be it the case) AND a design of what you'd want to see that card look like and do.

EXAMPLE 1:
Land

Legendary Land

{T}: Add {1} to your mana pool.

{T}, put an instant or sorcery spell in your hand on top of your library: Add {X} to your mana pool, where X is that spell's converted mana cost.

EXAMPLE 2:
Enchantment

{W}
Enchantment- Aura

Enchant Creature

Enchanted creature gets +0/+2 and vigilance.

When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.
Title: Re: You Make The Card 4
Post by: Trunksthemighty on March 18, 2013, 04:52:37 PM
Quote from: Frothandslosh on March 18, 2013, 03:37:50 PM
The results are in, and they're crazy close!

Land beat out Enchantment by an amazingly slim margin, so WotC decided to pit the two card types against each other in another vote!

On this thread, post which one you're voting for (or voting for again, be it the case) AND a design of what you'd want to see that card look like and do.

EXAMPLE 1:
Land

Legendary Land

{T}: Add {1} to your mana pool.

{T}, put an instant or sorcery spell in your hand on top of your library: Add {X} to your mana pool, where X is that spell's converted mana cost.

EXAMPLE 2:
Enchantment

{W}
Enchantment- Aura

Enchant Creature

Enchanted creature gets +0/+2 and vigilance.

When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.
That enchantment is actually a really good idea. An anti-rancor lol
Title: Re: You Make The Card 4
Post by: Birdbrain on March 18, 2013, 05:04:31 PM
Land

Aether plane

Legendary land

CARDNAME comes into play tapped

{T}{2}: all lands you control become a 1/1 elemental creature who's color is equal to the color of mana it would provide untill the end of the turn. Those creatures have haste

{T}: add 1 mana of any color to your mana pool. Put a 1/1 elemental creature of the choosen color in play under target opponents control
Title: Re: You Make The Card 4
Post by: prayos on March 18, 2013, 05:07:36 PM
Quote from: Trunksthemighty on March 18, 2013, 04:52:37 PM
Quote from: Frothandslosh on March 18, 2013, 03:37:50 PM
The results are in, and they're crazy close!

Land beat out Enchantment by an amazingly slim margin, so WotC decided to pit the two card types against each other in another vote!

On this thread, post which one you're voting for (or voting for again, be it the case) AND a design of what you'd want to see that card look like and do.

EXAMPLE 1:
Land

Legendary Land

{T}: Add {1} to your mana pool.

{T}, put an instant or sorcery spell in your hand on top of your library: Add {X} to your mana pool, where X is that spell's converted mana cost.

EXAMPLE 2:
Enchantment

{W}
Enchantment- Aura

Enchant Creature

Enchanted creature gets +0/+2 and vigilance.

When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.
That enchantment is actually a really good idea. An anti-rancor lol

OMG, that aura + rancor would be the tits.
Title: Re: You Make The Card 4
Post by: MisterJH on March 18, 2013, 05:11:16 PM
Vote enchant or you are terrible
Title: Re: You Make The Card 4
Post by: Birdbrain on March 18, 2013, 05:18:03 PM
Quote from: prayos on March 18, 2013, 05:07:36 PM
Quote from: Trunksthemighty on March 18, 2013, 04:52:37 PM
Quote from: Frothandslosh on March 18, 2013, 03:37:50 PM
The results are in, and they're crazy close!

Land beat out Enchantment by an amazingly slim margin, so WotC decided to pit the two card types against each other in another vote!

On this thread, post which one you're voting for (or voting for again, be it the case) AND a design of what you'd want to see that card look like and do.

EXAMPLE 1:
Land

Legendary Land

{T}: Add {1} to your mana pool.

{T}, put an instant or sorcery spell in your hand on top of your library: Add {X} to your mana pool, where X is that spell's converted mana cost.

EXAMPLE 2:
Enchantment

{W}
Enchantment- Aura

Enchant Creature

Enchanted creature gets +0/+2 and vigilance.

When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.
That enchantment is actually a really good idea. An anti-rancor lol

OMG, that aura + rancor would be the tits.
it is a good card. I agree
Title: Re: You Make The Card 4
Post by: rarehuntertay on March 18, 2013, 06:25:39 PM
Land!!!
Title: Re: You Make The Card 4
Post by: FlickerYourOwnIdentity on March 18, 2013, 06:27:46 PM
Quote from: rarehuntertay on March 18, 2013, 06:25:39 PM
Land!!!
NNNNNNOOOOOOOOOOOOOOOOOOOOO
Title: Re: You Make The Card 4
Post by: Birdbrain on March 20, 2013, 05:17:50 PM
Quote from: FlickerYourOwnIdentity on March 18, 2013, 06:27:46 PM
Quote from: rarehuntertay on March 18, 2013, 06:25:39 PM
Land!!!
NNNNNNOOOOOOOOOOOOOOOOOOOOO
yes. I want land
Title: Re: You Make The Card 4
Post by: Baneslayer on March 20, 2013, 06:03:43 PM
Enchantment!!!!!!!!!!!!!
Title: Re: You Make The Card 4
Post by: Silent1236 on March 20, 2013, 06:56:02 PM
Quote from: rarehuntertay on March 18, 2013, 06:25:39 PM
Land!!!

:D  YEAH!!
Title: Re: You Make The Card 4
Post by: Xaol on March 20, 2013, 07:07:55 PM
Enchantment. Think about it. Lands can only do a few things without getting nerfed really badly:
-fix mana
-fetch lands
-small utility (see {Moorland Haunt})
The You Design won't mean we get a crazy good land card if we pick land. Land doesn't have a mana cost, so it is really, really easily nerfed to compensate. There are benefits to picking enchantments:
Enchantments do more
-become creatures
-draw you cards {Rhystic Study}
-Protect you {Lightmine Field}
Enchantments are versatile enough that they can just do so much. We have so many more options if we pick enchantment that it blows land out of the water.
Additionally, the fact that enchantments have a mana cost means that our enchantment can have a really cool and fun ability, and WotC won't feel like it's too broken due to the fact that they can change it's mana cost.
A vote for enchantment is truly the way to go.
Title: Re: You Make The Card 4
Post by: MisterJH on March 22, 2013, 01:46:29 PM
If you pick land you truly are just copping out. What could you possibly want to do with a land that doesnt involve ruining the game. Cmon.
Title: Re: You Make The Card 4
Post by: Mikefrompluto on March 24, 2013, 11:11:18 AM
Quote from: MisterJH on March 22, 2013, 01:46:29 PM
If you pick land you truly are just copping out. What could you possibly want to do with a land that doesnt involve ruining the game. Cmon.

Well that's a tad bit harsh.
Title: Re: You Make The Card 4
Post by: MisterJH on March 24, 2013, 01:07:49 PM
Yes it was, i was feeling forceful at the time. Land wouldnt be that bad, i like legendary lands
Title: Re: You Make The Card 4
Post by: Mike_garzone on March 24, 2013, 01:17:00 PM
Enchantment! That paired with rancor in a deck would be frustrating to deal with