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Decks (Magic The Gathering) => Standard => Topic started by: Byerley121 on March 17, 2013, 12:15:09 AM

Title: Esper Control 2.12
Post by: Byerley121 on March 17, 2013, 12:15:09 AM

Esper Control 2.12

75 cards, 15 sideboard


1 {Isolated Chapel}
2 {Island}
4 {Plains}
3 {Godless Shrine}
2 {Watery Grave}
4 {Nephalia Drownyard}
4 {Glacial Fortress}
3 {Hallowed Fountain}
4 {Drowned Catacomb}

27 lands


3 {Snapcaster Mage}
3 {Restoration Angel}
4 {Augur of Bolas}

10 creatures


1 {Dramatic Rescue}
3 {Terminus}
2 {Devour Flesh}
2 {Dissipate}
4 {Azorius Charm}
1 {Ultimate Price}
4 {Supreme Verdict}
4 {Sphinx's Revelation}
2 {Think Twice}

23 other spells


Sideboard

2 {Witchbane Orb}
1 {Dimir Charm}
1 {Human Frailty}
2 {Duress}
4 {Defang}
2 {Jace, Memory Adept}
1 {Rest in Peace}
1 {Negate}
1 {Psychic Spiral}

15 sideboard cards



Notes:
I need suggestions.
Title: Re: Esper Control 2.12
Post by: Desolatus on March 17, 2013, 12:41:41 AM
How about {Lingering Souls}?

What are you looking for? What are you having problems with?
Title: Re: Esper Control 2.12
Post by: Byerley121 on March 17, 2013, 11:04:54 AM
It may seem ambitious but 4 revelations is working very well for me. I agree about memory adept but I only own one. I may try terminus over lilli, or should it be devour flesh?
And the worst matchup is blue white control. As well as u/w/r midrange, which might be solved with witch bane orb. I also have trouble with pike, which is why I was leaning toward planar cleansing.
Title: Re: Esper Control 2.12
Post by: Dudecore on March 17, 2013, 11:23:39 AM
{Devour Flesh} has helped me stabilize so hard. I love that card. {Terminus} rules for undying creatures that pop up all over - {Strangleroot Geist} and {Geralf's Messenger} - also the amount of indestructible.
Title: Re: Esper Control 2.12
Post by: Byerley121 on March 17, 2013, 11:43:32 AM
Yay, what about Stoney silence. It seems breath nice in the current meta game.
Title: Re: Esper Control 2.12
Post by: Byerley121 on March 17, 2013, 05:27:35 PM
Yay devour flesh is defiantly what should be in here. I still can't decide on stony silence or angel of serenity in the sideboard.
Title: Re: Esper Control 2.12
Post by: Byerley121 on March 17, 2013, 09:12:43 PM
Pike, door to nothingness, and the ones you mentioned. I may just work one in. I have also looked into human fatality seeing naya humans making a comeback.
Title: Re: Esper Control 2.12
Post by: Byerley121 on March 18, 2013, 06:04:00 PM
The real win con is to stabilize and mill them out. But, I have won with damage from angels. I had previously thought about  {Drogskol Reaver} but when I ran it previously I found I would mill my self out against the control mirror. However it's worth another try. I will look into it.
Title: Re: Esper Control 2.12
Post by: Byerley121 on March 18, 2013, 09:59:20 PM
I gave it some thought, because it does shut down the reckoner. I'll have to try it out. Just liked pacifism.