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Decks (Magic The Gathering) => Standard => Topic started by: Talock on March 15, 2013, 08:24:52 AM

Title: Simic Tempo
Post by: Talock on March 15, 2013, 08:24:52 AM

Simic Tempo

75 cards, 15 sideboard


8 {Forest}
4 {Hinterland Harbor}
4 {Island}
4 {Breeding Pool}

20 lands


2 {Snapcaster Mage}
4 {Cloudfin Raptor}
4 {Experiment One}
4 {Young Wolf}
4 {Strangleroot Geist}
3 {Zameck Guildmage}
3 {Wingcrafter}

24 creatures


4 {Rapid Hybridization}
4 {Rancor}
4 {Hunger of the Howlpack}
4 {Simic Charm}

16 other spells


Sideboard

4 {Dispel}
4 {Ground Seal}
4 {Ranger's Guile}
3 {Negate}

15 sideboard cards


Title: Re: Simic Tempo
Post by: Talock on March 15, 2013, 08:25:56 AM
This is a deck I have been taking to FNM I am just wondering how players think it would go in general?
Title: Re: Simic Tempo
Post by: Dudecore on March 15, 2013, 08:31:11 AM
I don't like {Cloudfin Raptor}, he's sort of a dead draw late game, doesn't evolve your creatures and is susceptible to easy removal.

I am not familiar enough with Simic to suggest a replacement, maybe {Wolfir Avenger}? Gives you a flash blocker and something to evolve with. Also dodges {Supreme Verdict} with regeneration, which is the absolute bane of Simic players.
Title: Re: Simic Tempo
Post by: Talock on March 15, 2013, 10:30:25 PM
So took this to FNM last night ended up coming first out of 30+ players very happy with how it performed
Title: Re: Simic Tempo
Post by: Talock on March 17, 2013, 11:36:57 PM
Made some changes I have put in 2 {Unsummon} over {Curiosity}, I have taken out {Plummet} in the sideboard and upped  {Negate} to 4
Title: Re: Simic Tempo
Post by: Talock on March 22, 2013, 08:44:18 AM
FNM update: so the deck hasn't changed all that much and is still proforming ok it has taken FNM 1st once and 2nd twice now but I feel I could get more out of it but I am at the end of my ability to do it so any ideas to maybe make the deck a little smother would be great.

Thanks all for our time.
Title: Re: Simic Tempo
Post by: Bman0121 on March 22, 2013, 08:48:36 AM
 {Master Biomancer} makes no card a late game dead card
Title: Re: Simic Tempo
Post by: iTzTowelie404 on March 22, 2013, 12:19:51 PM
Seems like ur not evolving ur creatures enough.  They max at 3/3 or 3/4 at best, maybe a late game bomb is in order, like the previously mentioned {Master Biomancer}
Title: Re: Simic Tempo
Post by: Almosteric on March 22, 2013, 04:32:35 PM
 {Master Biomancer} seems like a given in any simic deck, and in my opinion after rotation you'll see a lot more of him destroying the field.  Also consider {Forced Adaptation} and  {Bioshift} to move counters around and off your undead.  .my 2c.
Title: Re: Simic Tempo
Post by: Talock on March 22, 2013, 07:33:11 PM
I do like the idea {Master Biomancer} mainly cos I love the art it is one of my favorite card art plus he could be a boss in the deck, my only concerned is he is 4mc I have the worst luck when it comes to mana and that is one reson why this decks highest mana cost is 2 but I will give it a go and see how he fits thanks for the input.

I don't like {Forced Adaptation} only because there is a lot of creep hate in my meta but I will have to try {Bioshift} I totally forgot about this card and it mana cost is on base with the deck so thanks for that its another cool combat trick :)
Title: Re: Simic Tempo
Post by: Almosteric on March 22, 2013, 07:59:30 PM
No problem good sir.
Yea,  if decide to run biomaster (strongly encouraged) you need to be running 23 land to hit the {2}{G}{U} and maybe a set of arbor elves and the underrated mana fixer  {Realmwright}
Title: Re: Simic Tempo
Post by: Talock on March 22, 2013, 08:55:50 PM
The main thing I think I need help with is how to deal with Junk rites and espar control, these decks just seam to to be the hardest match ups for me mostly rites they just always have me on the back foot and that odd for this deck
Title: Re: Simic Tempo
Post by: Almosteric on March 22, 2013, 09:28:07 PM
Well I'm a rites players and honestly I can say I would destroy this deck. Haha. Pretty much the only thing you can do is run a full suite of counters and wraths.  {Dissipate}  {Supreme Verdict} and what not. Although, with the large amount of undying you should be able to maintain board position after wipe.  Also things like  {Cyclonic Rift} {Arrest} and Other bounce effects can slow down the renimator.
Hope this helps.
Title: Re: Simic Tempo
Post by: InfinitiveDivinity on March 24, 2013, 12:24:37 AM
I really want to play {Strangleroot Geist} in SOMETHING before rotation, he's such a bastard 😁
Title: Re: Simic Tempo
Post by: Mike_garzone on March 24, 2013, 12:37:11 AM
Quote from: InfinitiveDivinity on March 24, 2013, 12:24:37 AM
I really want to play {Strangleroot Geist} in SOMETHING before rotation, he's such a bastard 😁

I've been thinking the same!
Title: Re: Simic Tempo
Post by: Drewy on March 24, 2013, 01:47:36 AM
Competitive yet fairly inexpensive? Ok i think i know what im making.
Title: Re: Simic Tempo
Post by: Talock on March 27, 2013, 02:21:28 AM
Quote from: Drewy on March 24, 2013, 01:47:36 AM
Competitive yet fairly inexpensive? Ok i think i know what im making.
Yeah that's the idea of it and it is playing really well still after a month, most of the players at my local store still don't really know how to deal with it.

It's a good deck but more so it is really fun to play its just got a little bit of everything.

P.s. if you do build it and play it please let me know how you go would love to hear another player's thoughts after playing it a faw times :D
Title: Re: Simic Tempo
Post by: Talock on March 27, 2013, 02:28:28 AM
Quote from: InfinitiveDivinity on March 24, 2013, 12:24:37 AM
I really want to play {Strangleroot Geist} in SOMETHING before rotation, he's such a bastard 😁
{Strangleroot Geist} was one of the cards that made me build this deck, I want to find a home for him where he really helped the deck.
Title: Re: Simic Tempo
Post by: Drewy on March 27, 2013, 03:51:34 AM
Quote from: Talock on March 27, 2013, 02:21:28 AM
Quote from: Drewy on March 24, 2013, 01:47:36 AM
Competitive yet fairly inexpensive? Ok i think i know what im making.
Yeah that's the idea of it and it is playing really well still after a month, most of the players at my local store still don't really know how to deal with it.

It's a good deck but more so it is really fun to play its just got a little bit of everything.

P.s. if you do build it and play it please let me know how you go would love to hear another player's thoughts after playing it a faw times :D
Will do, btw how is this deck dealt with? I need to know what to be cautious of
Title: Re: Simic Tempo
Post by: FlickerYourOwnIdentity on March 27, 2013, 09:00:44 AM
I love the bioman.  Him and {Infinite Reflection} can annoy my casual friends in my elves.
Title: Re: Simic Tempo
Post by: Wally on March 27, 2013, 06:45:04 PM
Put 4x {Ground Seal} in your sideboard to add in your deck and totally shut down rites.
Title: Re: Simic Tempo
Post by: Talock on March 28, 2013, 12:32:02 AM
Quote from: Wally on March 27, 2013, 06:45:04 PM
Put 4x {Ground Seal} in your sideboard to add in your deck and totally shut down rites.
yes nice I totally forgot about this card Ty for that i'll try it out
Title: Re: Simic Tempo
Post by: Talock on March 28, 2013, 12:41:27 AM
Quote from: Drewy on March 27, 2013, 03:51:34 AM
Quote from: Talock on March 27, 2013, 02:21:28 AM
Quote from: Drewy on March 24, 2013, 01:47:36 AM
Competitive yet fairly inexpensive? Ok i think i know what im making.
Yeah that's the idea of it and it is playing really well still after a month, most of the players at my local store still don't really know how to deal with it.

It's a good deck but more so it is really fun to play its just got a little bit of everything.

P.s. if you do build it and play it please let me know how you go would love to hear another player's thoughts after playing it a faw times :D
Will do, btw how is this deck dealt with? I need to know what to be cautious of
I don't really know to tell you the truth. I am only really have trouble with rites and control decks and they are not overwhelming my deck just hard match ups, I still haven't find one thing that really deals with it(be it deck/card/effect ect) but if I do I will let you know and if any one else finds something please let me know. :)
Title: Re: Simic Tempo
Post by: Talock on March 29, 2013, 09:33:21 AM
FNM and deck updated: so another FNM down the deck took 1st again so still proforming well and changed the sideboard a bit again, but over all still very happy with it :)
Title: Re: Simic Tempo
Post by: Talock on April 02, 2013, 01:52:44 AM
Deck update: had a few games with a mate of mine he has made a crazy good espar control and it's the first deck to stop this one dead so I have made chages that have put our games on a 50-50 match up but still hard games but good fun
Title: Re: Simic Tempo
Post by: Talock on April 04, 2013, 08:51:53 AM
Deck update for FNM: so I have been talking to some of the other players at my local and the feeling I am getting is my deck might be seeing same hate this week so I have decided to change it just a bit to throw players out, I have made a bit of money from this deck so I have added 2 {Snapcaster Mage} to it from more crazy tricks I was going to add more but I think with only 12 spells he can target 2 is the right number. I have also updated the sideboard again but as we all know that a every changing based on meta.