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Decks (Magic The Gathering) => Standard => Topic started by: Wally on February 16, 2012, 04:23:02 PM

Title: Green/Black Infect
Post by: Wally on February 16, 2012, 04:23:02 PM

Green/Black Infect

89 cards, 15 sideboard


12 {Swamp}
13 {Forest}

25 lands


4 {Glistener Elf}
3 {Plague Stinger}
4 {Plague Myr}
4 {Necropede}
2 {Core Prowler}
3 {Rot Wolf}
1 {Blightwidow}
1 {Phyrexian Swarmlord}
2 {Hand of the Praetors}
1 {Acidic Slime}
1 {Flensermite}
1 {Phyrexian Crusader}
1 {Flesh-Eater Imp}

28 creatures


1 {Contagion Engine}
2 {Spread the Sickness}
2 {Grim Affliction}
2 {Undying Evil}
3 {Hunger of the Howlpack}
1 {Increasing Savagery}
4 {Mutagenic Growth}
4 {Titanic Growth}
1 {Bladed Pinions}
1 {Contagion Clasp}

21 other spells


Sideboard

1 {Glissa, the Traitor}
1 {Phyrexian Swarmlord}
2 {Ichorclaw Myr}
1 {Viridian Corrupter}
1 {Cystbearer}
1 {Blightwidow}
1 {Contagious Nim}
1 {Whispering Specter}
1 {Skinrender}
1 {Pith Driller}
1 {Leeching Bite}
1 {Pistus Strike}
2 {Slice in Twain}

15 sideboard cards



Notes:
Current count: 75 + sideboard
Title: Re: Green/Black Infect
Post by: Wally on February 16, 2012, 05:19:59 PM
After a few of those infect decks popping up I thought I'd upload mine.
I've recently had a few issues vs people with flying decks, hence why it's a few cards big and a few extra things that might normally sit in the sideboard, I've just been leaving them in.
Title: Re: Green/Black Infect
Post by: Sagemaster on February 16, 2012, 06:55:50 PM
Ichor rats?
Title: Re: Green/Black Infect
Post by: Wally on February 17, 2012, 03:04:51 AM
Quote from: Sagemaster on February 16, 2012, 06:55:50 PM
Ichor rats?
I found them too expensive for what they were, I have another hand of p coming so that will help heaps.
Title: Re: Green/Black Infect
Post by: Leevai420 on February 17, 2012, 12:51:20 PM
You have way too many cards. 80 card deck makes big problems. Focus on infect buff and removal.  Hand of praetors, phyrexian cruisader, necropede, go for the throat, titanic growth, green black multi lands, plague stinger, septic rats. Glistner elf, and more green buffs or ramp
Title: Re: Green/Black Infect
Post by: Wally on February 17, 2012, 03:40:44 PM
Quote from: Leevai420 on February 17, 2012, 12:51:20 PM
You have way too many cards. 80 card deck makes big problems. Focus on infect buff and removal.  Hand of praetors, phyrexian cruisader, necropede, go for the throat, titanic growth, green black multi lands, plague stinger, septic rats. Glistner elf, and more green buffs or ramp

I guess I should clarify why I put this deck up here, I'm not the person to post up my bragging awesome deck that will eat your face, that's just not my style.
I have however, posted here to see how I can get this to 60 (If that's even possible)
I would like to keep it standard and of course I don't have unlimited amount of cards to choose from.
What you see is pretty much what I have for infect and buff (with exception of a few cards I just purchased and a few I took out)
There are very few (if any) that are outside of "infect, buff, removal" as you say.
The rest were cards I added to deal with flyers (as I've mentioned)
Green and black multi lands are expensive (well the ones I've seen for standard anyway) and I really haven't had any problems getting mana (or the correct type anyway) that I believe is something I have got sorted, rarely having mana problems.
What I struggle with is knowing what to cut, how to refine the deck to the most efficient way possible to reduce my opposing player to a blubbering mess after a few rounds.

Thanks for your input. (no really) I just need it to be a tad more constructive if possible.

Also can you (anyone) tell me why an 80 card deck is actually so bad ? I mean I can still take down 90% of decks I've played with this and I don't think that's a bad average.

Thanks :)
Title: Re: Green/Black Infect
Post by: Leevai420 on February 17, 2012, 04:03:12 PM
The point of infect is to be quick, u want to attack once or twice and take down your opponent.  You have too Many high cost creatures that don't make a difference until turn 5 or later.
YOur gonna have to spend money to make a competitive deck. If u want u can check out my YouTube page and I have a couple infect decks that may help you figure out yours.
Search leevai666 and you'll find my page.
Title: Re: Green/Black Infect
Post by: Wally on February 17, 2012, 04:13:02 PM
Quote from: Leevai420 on February 17, 2012, 04:03:12 PM
The point of infect is to be quick, u want to attack once or twice and take down your opponent.  You have too Many high cost creatures that don't make a difference until turn 5 or later.
YOur gonna have to spend money to make a competitive deck. If u want u can check out my YouTube page and I have a couple infect decks that may help you figure out yours.
Search leevai666 and you'll find my page.
Thanks! Will do!
Title: Re: Green/Black Infect
Post by: MaDeM MaD on February 17, 2012, 05:08:46 PM
I'd drop as many of the 5 cmc spells and focus on a lower curve. I've always been a fan of {mutegenic growths} opponent thinks your tapped out and your slap him for 2 more infect : )
Title: Re: Green/Black Infect
Post by: MaDeM MaD on February 17, 2012, 05:10:34 PM
Also one of the key cards if you have any is {inkmoth nexus} can pick them up for cheap I. The upcoming red event deck or even the older event deck "rot from within" ??
Title: Re: Green/Black Infect
Post by: Wally on February 17, 2012, 06:30:22 PM
Quote from: MaDeM MaD on February 17, 2012, 05:08:46 PM
I'd drop as many of the 5 cmc spells and focus on a lower curve. I've always been a fan of {mutegenic growths} opponent thinks your tapped out and your slap him for 2 more infect : )

Yeah I had a few similar ones for 1 mana till I made it standard and had to drop them, hence why I've pulled in the +1 token buff cards from the new sets. (also work well with proliferate)
Might have to see if I have one of those anywhere tho. Almost sounds like a worthy trade off.
Also might need to track down some of those lands.
Thanks :)
Title: Re: Green/Black Infect
Post by: Leevai420 on February 17, 2012, 06:39:20 PM
FYI inkmoth nexus is NOT cheap. They run 10 bucks each.
Title: Re: Green/Black Infect
Post by: Coffee Vampire on February 17, 2012, 06:41:42 PM
{Evolving Wilds} is slow for an infect deck. You should invest in maybe some {Woodland Cemetery}s. And if you are just playing against a friend then sub in some {Verdant Catacombs} instead of evolving wilds. It is just the same for this deck but it comes untapped. At a small price of course ;)
Title: Re: Green/Black Infect
Post by: Wally on February 17, 2012, 07:00:42 PM
Quote from: Coffee Vampire on February 17, 2012, 06:41:42 PM
{Evolving Wilds} is slow for an infect deck. You should invest in maybe some {Woodland Cemetery}s. And if you are just playing against a friend then sub in some {Verdant Catacombs} instead of evolving wilds. It is just the same for this deck but it comes untapped. At a small price of course ;)
You are right, however, with just two colours I should be able to get away with a good balance of both without using them.
Possibly still had them in after trying a splash blue proliferate, but those artifacts seem to have that covered now.

All those lands look to cost a pretty penny. esp for 4!
Title: Re: Green/Black Infect
Post by: Wally on February 17, 2012, 10:21:31 PM
Updated with new cards.
Title: Re: Green/Black Infect
Post by: Prophylaxis on February 17, 2012, 11:26:10 PM
This deck has made it into the playtesting gauntlet against the precon deck Dark Sacrifice.

Expect results soon.
Title: Re: Green/Black Infect
Post by: MaDeM MaD on February 18, 2012, 12:00:37 AM
Quote from: Prophylaxis on February 17, 2012, 11:26:10 PM
This deck has made it into the playtesting gauntlet against the precon deck Dark Sacrifice.

Expect results soon.

Nice, I really liked the first one
Title: Re: Green/Black Infect
Post by: Wally on February 18, 2012, 01:25:05 AM
Quote from: Prophylaxis on February 17, 2012, 11:26:10 PM
This deck has made it into the playtesting gauntlet against the precon deck Dark Sacrifice.

Expect results soon.

Wow thanks man! I'm honoured! I hope it does alright :)
Glhf
Title: Re: Green/Black Infect
Post by: Wally on February 18, 2012, 01:31:10 AM
Lol just checked I got hammered.
More work needed it seems :)
Title: Re: Green/Black Infect
Post by: Prophylaxis on February 18, 2012, 02:46:54 PM
Let me see what I can do...


http://ertaislament.com/2010/11/13/ertais-meddling-phyrexian-poison-scars-of-mirrodin/

Read this.

http://ertaislament.com/2011/03/23/whispers-of-the-muse-prophylaxiss-phyrexian-poison/

Hey look, that's me!

http://ertaislament.com/2012/01/03/whispers-of-the-muse-fangss-phyrexian-poison-som/

Another improvement.

I believe that all of these will help.
Title: Re: Green/Black Infect
Post by: Wally on February 18, 2012, 08:59:35 PM
Quote from: Prophylaxis on February 18, 2012, 02:46:54 PM
I believe that all of these will help.

Thanks for that, all were great reads, and it's interesting to see the directions other people went.
I must say that I didnt start with a precon deck so I was on the back foot from the start, so that didn't help.

Also I don't know how I missed {plague myr} but they would be awesome in this deck rather than those {ichorclaw myr}s
Might need to look into that.
Thanks again

Also. Thoughts on somehow including {undying evil}?
Title: Re: Green/Black Infect
Post by: Prophylaxis on February 20, 2012, 12:27:50 AM
I would run {Ichorclaw Myr} too. The Myr is quite strong.
Title: Re: Green/Black Infect
Post by: Wally on February 24, 2012, 05:04:13 PM
So I played this at a Standard FNM last night. It did really well!
Thanks for all your help. I even beat my friends red goblin/direct damage deck that can end the game in 3 turns and rarely sees turn 6. :)
I did run the with either the orb or the cage in depending who I was against. (with nothing taken out) but it didn't seem to matter, as most of the games didn't see more than 6 mana and were over by then.
Title: Re: Green/Black Infect
Post by: Wally on March 02, 2012, 08:02:06 AM
Updated. Possibly the final build. It plays quite well, pretty happy with it. It does need the odd mulligan, but even so it plays really well and easy to recover from a bad start because everything is so cheap :)

Thanks again for all the help and suggestions.