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Decks (Magic The Gathering) => Standard => Topic started by: Desolatus on March 12, 2013, 07:32:53 PM

Title: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Desolatus on March 12, 2013, 07:32:53 PM
FNM: Naya Aggro (Suggestions Encouraged)

75 cards, 15 sideboard


2 {Kessig Wolf Run}
1 {Forest}
4 {Rootbound Crag}
1 {Plains}
4 {Temple Garden}
4 {Stomping Ground}
4 {Sacred Foundry}
3 {Clifftop Retreat}

23 lands


3 {Hellrider}
4 {Loxodon Smiter}
4 {Flinthoof Boar}
4 {Avacyn's Pilgrim}
3 {Lightning Mauler}
4 {Stromkirk Noble}
4 {Burning-Tree Emissary}

26 creatures


3 {Searing Spear}
2 {Selesnya Charm}
3 {Boros Charm}
3 {Pillar of Flame}

11 other spells


Sideboard

1 {Boros Charm}
2 {Selesnya Charm}
2 {Oblivion Ring}
2 {Ray of Revelation}
4 {Stromkirk Noble}
1 {Hellrider}
1 {Searing Spear}
2 {Fiend Hunter}

15 sideboard cards


Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Greg54js on March 12, 2013, 08:17:02 PM
So how consistent is your aggro? Also what about loxodon smiter?
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Desolatus on March 12, 2013, 08:21:07 PM
Quote from: Greg54js on March 12, 2013, 08:17:02 PM
So how consistent is your aggro? Also what about loxodon smiter?

It pretty consistently explodes in the first couple of turns, but I have trouble making a mid-to-late game impact.

I hadn't really thought about Lox. I wonder if it would make a better addition than the Medic?
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Calebestes on March 12, 2013, 08:47:44 PM
Mid to late game, Aggro decks lose.  Plain and simple.  If you haven't killed them by. Turn 5 you will most likely lose.  Aggro decks don't have enough card draw.
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Desolatus on March 12, 2013, 08:54:53 PM
Quote from: Calebestes on March 12, 2013, 08:47:44 PM
Mid to late game, Aggro decks lose.  Plain and simple.  If you haven't killed them by. Turn 5 you will most likely lose.  Aggro decks don't have enough card draw.
I have a relatively good chance of swinging 7 on turn 2, 12 on turn 3, and with Hellrider on turn 4, deal 21. I think I have enough straight burn and removal to keep the first few turns in my favor, but what is your opinion?
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: InfinitiveDivinity on March 12, 2013, 09:52:59 PM
Go-go {Abrupt Decay}!  Haha jk, what about possibly {Huntmaster of the Fells}?
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Desolatus on March 12, 2013, 10:03:30 PM
Quote from: InfinitiveDivinity on March 12, 2013, 09:52:59 PM
Go-go {Abrupt Decay}!  Haha jk, what about possibly {Huntmaster of the Fells}?

I'm considering playtesting with The Master, but he's not really "Aggro". I should be trying to kill my opponents on turn 4, not try to stabilize. I feel like I would rather run {Boros Reckoner}, but then again, who wouldn't?

I'm going to keep play-testing. I welcome any challengers. With Cockatrice down, I've lost my online method of testing but I could set up a wall game should anyone be patient enough to give me a hand.
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Greg54js on March 12, 2013, 10:30:41 PM
My friend had an awesome naya mid-aggro deck. He had huntmasters thalia tusk resto and charms to make the deck resistant. Unfortunately he didn't run any basics
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Harmon74 on March 12, 2013, 10:35:26 PM
What about {Experiment One}?  It's a human, and it evolves, and it can regenerate.
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Desolatus on March 12, 2013, 10:39:22 PM
Well, i don't know if that's the route I want to go. I'd like to just end you as quickly was possible. Maybe {Flinthoof Boar}? I'm thinking more haste in general. Possibly the {R/B} {R/B} 2/1 Haste human. I'm going to have to play around with possibly adding more direct damage. If possible i would like to still end the game in my favor after a T4 {Supreme Verdict}, so I'm thinking of cutting the creature count to add {Pillar of Flame}, or is this going to just make me slower? Decisions, decisions. :/
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Harmon74 on March 12, 2013, 10:39:42 PM
Also, I like {Loxodon Smiter}, and {Flinthoof Boar}, and {Avacyn's Pilgrim}, but smiter, and boar are not human.
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Desolatus on March 12, 2013, 10:44:06 PM
Quote from: Harmon74 on March 12, 2013, 10:39:42 PM
Also, I like {Loxodon Smiter}, and {Flinthoof Boar}, and {Avacyn's Pilgrim}, but smiter, and boar are not human.
I've been thinking about making this less about humans anyway.

Let me think about how to rework this..
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: InfinitiveDivinity on March 12, 2013, 10:49:42 PM
Cockatrice isn't down btw
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: Desolatus on March 12, 2013, 10:52:34 PM
Quote from: InfinitiveDivinity on March 12, 2013, 10:49:42 PM
Cockatrice isn't down btw
Cockatrice is back up?

Modified the Decklist, tell me what you think!
Title: Re: FNM: Naya Aggro (Suggestions Encouraged)
Post by: InfinitiveDivinity on March 12, 2013, 11:56:27 PM
Quote from: Desolatus on March 12, 2013, 10:52:34 PM
Quote from: InfinitiveDivinity on March 12, 2013, 10:49:42 PM
Cockatrice isn't down btw
Cockatrice is back up?

Modified the Decklist, tell me what you think!
They just switched servers, go to www.woogerworks.com, register, then open the login screen on Cockatrice and swap out the "www.cockatrice.com" with "www.woogerworks.com" and then if any login information such as your username or password changed, edit those. Should work just fine after that.