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Decks (Magic The Gathering) => Standard => Topic started by: Desolatus on March 12, 2013, 12:07:57 AM

Title: Gloom and Doom (Gloom Surgeon Challenge)
Post by: Desolatus on March 12, 2013, 12:07:57 AM

Gloom and Doom (Gloom Surgeon Challenge)

60 cards, 0 sideboard


4 {Godless Shrine}
4 {Isolated Chapel}
4 {Drowned Catacomb}
4 {Glacial Fortress}
4 {Hallowed Fountain}
3 {Rogue's Passage}

23 lands


4 {Judge's Familiar}
4 {Gloom Surgeon}
3 {Snapcaster Mage}

11 creatures


3 {Supreme Verdict}
3 {Dissipate}
2 {Runechanter's Pike}
2 {Holy Mantle}
4 {Syncopate}
3 {Ethereal Armor}
4 {Faith's Shield}
4 {Blind Obedience}
1 {Ultimate Price}

26 other spells


Sideboard

Notes:
When confronted with a creature who shouldn't take combat damage, the answer is simple: Give 'em some protection. The original idea had something to do with {Switcheroo}, but I couldn't make a consistent way of hitting it with combat damage to exile their deck, so I just made 'em hard to hit. Tell me what you think!
Title: Re: Gloom and Doom (Gloom Surgeon Challenge)
Post by: InfinitiveDivinity on March 12, 2013, 05:09:21 AM
If you instant speed a {Switcharoo} after blockers are declared, and you're the one with {Gloom Surgeon}, after they switch, will damage still be dealt? I.E. Will they exile cards AND potentially lose a guy?