Gloom and Doom (Gloom Surgeon Challenge) 60 cards, 0 sideboard 4 {Godless Shrine} 4 {Isolated Chapel} 4 {Drowned Catacomb} 4 {Glacial Fortress} 4 {Hallowed Fountain} 3 {Rogue's Passage} 23 lands 4 {Judge's Familiar} 4 {Gloom Surgeon} 3 {Snapcaster Mage} 11 creatures 3 {Supreme Verdict} 3 {Dissipate} 2 {Runechanter's Pike} 2 {Holy Mantle} 4 {Syncopate} 3 {Ethereal Armor} 4 {Faith's Shield} 4 {Blind Obedience} 1 {Ultimate Price} 26 other spells Sideboard Notes: When confronted with a creature who shouldn't take combat damage, the answer is simple: Give 'em some protection. The original idea had something to do with {Switcheroo}, but I couldn't make a consistent way of hitting it with combat damage to exile their deck, so I just made 'em hard to hit. Tell me what you think! |