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Decks (Magic The Gathering) => Commander => Topic started by: Teysa karlov on March 11, 2013, 07:33:43 PM

Title: Reasons for banning
Post by: Teysa karlov on March 11, 2013, 07:33:43 PM
Why is  {Kokusho, the Evening Star} banned in EDH?
Title: Re: Reasons for banning
Post by: Dudecore on March 11, 2013, 07:49:08 PM
He is only banned as a commander. Having access to him the entire game is seen as causing a negative game state, with the amount of Reanimation and flickering.

{Recurring Nightmare} is banned for that reason, and he was unbanned.

Banning thing in EDH is more about the way they can be abused by being able to cast them at all times. You can still tutor {Kokusho, the Evening Star} and abuse him.
Title: Re: Reasons for banning
Post by: Teysa karlov on March 11, 2013, 07:55:02 PM
How about  {Braids, Cabal Minion}?
Title: Re: Reasons for banning
Post by: MisterJH on March 11, 2013, 08:13:40 PM
Quote from: Teysa karlov on March 11, 2013, 07:55:02 PM
How about  {Braids, Cabal Minion}?
Simply no fun when you get her out in a few turns. Ruins the game for anyone not running ramp. I hate braids with such a passion
Title: Re: Reasons for banning
Post by: Teysa karlov on March 11, 2013, 08:16:30 PM
I was not going to use her as commander, just deck list I got given, had the cards I mentioned them in,
Title: Re: Reasons for banning
Post by: MisterJH on March 11, 2013, 08:23:08 PM
I know im just saying thats basically why, shes ssuuuuch a nuisance
Title: Re: Reasons for banning
Post by: Gorzo on March 12, 2013, 02:24:23 AM
Quote from: Teysa karlov on March 11, 2013, 08:16:30 PM
I was not going to use her as commander, just deck list I got given, had the cards I mentioned them in,

Braids is legal to have in your deck, just not as your commander. Just don't expect to see happy faces when you play her ;)
Title: Re: Reasons for banning
Post by: Rasser on March 12, 2013, 02:30:39 AM
Speaking of cards not allowed to use.
Can cards made exclusively in planechase 2012 be used in commander
I.e.  {Krond the Dawn-Clad}
Title: Re: Reasons for banning
Post by: Gorzo on March 12, 2013, 02:35:35 AM
Quote from: Rasser on March 12, 2013, 02:30:39 AM
Speaking of cards not allowed to use.
Can cards made exclusively in planechase 2012 be used in commander
I.e.  {Krond the Dawn-Clad}

Yes, they sure can :) some of them even showed up in the Commander's Arsenal set, like {Vela the Nightclad}
Title: Re: Reasons for banning
Post by: Rasser on March 12, 2013, 02:42:11 AM
Just wondering  {Krond the Dawn-Clad} doesn't mention commander under legalities
Title: Re: Reasons for banning
Post by: Rasser on March 12, 2013, 02:53:11 AM
Checked it out on gatherer. Said it was legal in
legacy
Vintage
Commander
Title: Re: Reasons for banning
Post by: MarduArrow on March 12, 2013, 03:12:56 AM
Pretty sure i know the answer but why  {Griselbrand}
Title: Re: Reasons for banning
Post by: Gorzo on March 12, 2013, 03:24:13 AM
{Griselbrand} is already top-heavy when it comes to his ability's Power balance. Add to that how Commander is a format that starts with 40 life, making what is supposed to be a dangerous downside of 7 damage (over 1/3 of your starting life) into what feels like a meager scraped knee. It turned him into an absurdly efficient and consistent card advantage monster that put blue draw spells to shame.

Long story short: he got banned because "oh you're tapped out? {Animate Dead} on {Griselbrand} for 2 mana, draw 28 or 35 cards, use them to win game! HAVING FUN EVERYONE?"
Title: Re: Reasons for banning
Post by: Fenster on March 12, 2013, 08:03:42 AM
I wonder why {Felidar sovreign} isnt banned though...
Title: Re: Reasons for banning
Post by: MisterJH on March 12, 2013, 08:33:58 AM
Because its so much fun to go 'i cast my commander. Next turn i win!'

Along with {iona, shield of emeria}
"I cast iona. I ban you from playing green spells. You are running mono green. I win'" its a blast
Title: Re: Reasons for banning
Post by: Keyeto on March 12, 2013, 09:58:46 AM
Quote from: Fenster on March 12, 2013, 08:03:42 AM
I wonder why {Felidar sovreign} isnt banned though...
My personal thoughts on this:

1) It doesn't do anything immediately, it's effect doesn't do anything until your next turn (which could be three turns from now in multiplayer)

2) It doesn't have any sort of protection from removal (shroud, protection, etc)

3) it's really only useful in a life gain deck. By the time you have 6 mana to cast him, and/or draw him, you'll likely not have 40 life otherwise.

4) If you play him and win, the other players are likely to just keep playing for "second place" and hardly consider it a victory.

Just thoughts on the card. I've never played against him, but these reasons make sense to me.
Title: Re: Reasons for banning
Post by: Teysa karlov on March 12, 2013, 10:06:04 AM
Quote from: Keyeto on March 12, 2013, 09:58:46 AM
Quote from: Fenster on March 12, 2013, 08:03:42 AM
I wonder why {Felidar sovreign} isnt banned though...
My personal thoughts on this:

1) It doesn't do anything immediately, it's effect doesn't do anything until your next turn (which could be three turns from now in multiplayer)

2) It doesn't have any sort of protection from removal (shroud, protection, etc)

3) it's really only useful in a life gain deck. By the time you have 6 mana to cast him, and/or draw him, you'll likely not have 40 life otherwise.

4) If you play him and win, the other players are likely to just keep playing for "second place" and hardly consider it a victory.

Just thoughts on the card. I've never played against him, but these reasons make sense to me.
my local EDH group say that for some one to win with {Felidar sovreign} they need 80 life, so it's more fun
Title: Re: Reasons for banning
Post by: Stoneco1d869 on March 12, 2013, 10:44:13 PM
Quote from: MisterJH on March 12, 2013, 08:33:58 AM
Because its so much fun to go 'i cast my commander. Next turn i win!'

Along with {iona, shield of emeria}
"I cast iona. I ban you from playing green spells. You are running mono green. I win'" its a blast

If someone is able to throw down Iona and you are playing mono, I say you get what you deserve:) lol
Title: Re: Reasons for banning
Post by: Dudecore on March 12, 2013, 10:54:39 PM
Quote from: Stoneco1d869 on March 12, 2013, 10:44:13 PM
Quote from: MisterJH on March 12, 2013, 08:33:58 AM
Because its so much fun to go 'i cast my commander. Next turn i win!'

Along with {iona, shield of emeria}
"I cast iona. I ban you from playing green spells. You are running mono green. I win'" its a blast

If someone is able to throw down Iona and you are playing mono, I say you get what you deserve:) lol

Not really, mono decks should be allowed to compete also. {Karakas} is banned, and sometimes you can stop it. {Kaalia of the Vast} makes it uncounterable.
Title: Re: Reasons for banning
Post by: MisterJH on March 12, 2013, 11:25:37 PM
Exactly why the heck shouldnt mono decks be allowed in? Or even dual colored decks where most spells are both colors? Its such a craphead move, i say if you played iona and got exiled from your playgroup YOU get what YOU deserve
Title: Re: Reasons for banning
Post by: Dudecore on March 12, 2013, 11:31:53 PM
Quote from: MisterJH on March 12, 2013, 11:25:37 PM
Exactly why the heck shouldnt mono decks be allowed in? Or even dual colored decks where most spells are both colors? Its such a craphead move, i say if you played iona and got exiled from your playgroup YOU get what YOU deserve

That's a bit extreme, but I understand. Our playgroup banned it, most playgroups do. Same could be said about cards like {Bribery}, they swing the game pretty early. You can even bribe an {Iona, Shield of Emeria} for yourself....you know, if youre lame like that.

Also, it's a multiplayer game, if Iona locks someone out, you could always play the political game to get back in. It's just a weak sauce move.
Title: Re: Reasons for banning
Post by: Wackaman9001 on March 13, 2013, 08:34:56 AM
Quote from: Dudecore on March 12, 2013, 11:31:53 PM
Quote from: MisterJH on March 12, 2013, 11:25:37 PM
Exactly why the heck shouldnt mono decks be allowed in? Or even dual colored decks where most spells are both colors? Its such a craphead move, i say if you played iona and got exiled from your playgroup YOU get what YOU deserve

That's a bit extreme, but I understand. Our playgroup banned it, most playgroups do. Same could be said about cards like {Bribery}, they swing the game pretty early. You can even bribe an {Iona, Shield of Emeria} for yourself....you know, if youre lame like that.

Also, it's a multiplayer game, if Iona locks someone out, you could always play the political game to get back in. It's just a weak sauce move.
Tons of mono decks run removal from artifacts, and it's not like she blocks abilities  every card in magic has a response, and sometimes that response has to be a lucky draw or .politics.
Title: Re: Reasons for banning
Post by: Stoneco1d869 on March 13, 2013, 08:45:38 AM
I just think mono decks require less thought due to no mana fixing issues. Iona is tuff to get around and she prevents someone from at least casting their commander, but her high mana cost makes me less worried. Plus you can always counter her, board wipe or remove her..
Title: Re: Reasons for banning
Post by: Dudecore on March 13, 2013, 10:18:26 AM
Quote from: Stoneco1d869 on March 13, 2013, 08:45:38 AM
I just think mono decks require less thought due to no mana fixing issues. Iona is tuff to get around and she prevents someone from at least casting their commander, but her high mana cost makes me less worried. Plus you can always counter her, board wipe or remove her..

I beg to differ about mana fixing being a requirement of "thought", it isn't that difficult to fix mana in a 2 or 3 color deck. I think everyone's impression is that for every threat, there is an answer is correct - doesn't mean that some cards can't draw more ire then others.

Also, what "thought" goes into cheating her on the battlefield with {Kaalia of the Vast} and locking everyone out? Casting her is a different story, you should have a counter or something up. But {Cavern of Souls} is a thing. As far as mono-decks having Artifact based creature removal - I don't know any that do.

The simple fact is, does it ruin the game? No.
Is it impossible to stop? No. Does it make the game more enjoyable? No. It is a card from the new generation of Magic design - huge card which it's only drawback is its mana cost. It's lame and lacking any sense of originality.
Title: Re: Reasons for banning
Post by: Double-O-Scotch on March 13, 2013, 01:24:45 PM
Which begs the question... Why is {griselbrand} banned and {Necropotence} not banned. In my experience, it's always been easier to destroy a creature than to destroy an enchantment and the fact that you can {dark ritual} for it turn 1 just makes it seem too overpowering. Don't get me wrong. I love seeing the ice age logo on cards hit the battlefield but necro just makes me annnngry...
Title: Re: Reasons for banning
Post by: Stoneco1d869 on March 13, 2013, 03:31:40 PM
I disagree about mana in multi colored decks. Yes a two color deck is easier and so on, but you don't have to worry about not getting the color needed in a mono color deck. That is my point.

For example, lets use  {Necropotence} since Double O mentioned it. Assuming you hit your land drop every turn, this card can be dropped turn 3. This is amazing in EDH. Heck you can even have tutored for it.

Now lets assume you have a dual colored deck. Even if you hit your land drop every turn it is unlikely that you hit 3 of the color needed because your odds are reduced. There will be games, and in my experience many, that it will take many turns until you hit 3 of one certain color. This is the problem that multi colored decks incur.

This is also the reason that many players avoid cards with three + of any on specific color. But again this is just my opinion.

So yes In your situation she can be put out early, but when I refer to mono colored decks I'm referring to there consistency of putting out "needed" mana.
Title: Re: Reasons for banning
Post by: Stoneco1d869 on March 13, 2013, 03:34:27 PM
Quote from: Double-O-Scotch on March 13, 2013, 01:24:45 PM
Which begs the question... Why is {griselbrand} banned and {Necropotence} not banned. In my experience, it's always been easier to destroy a creature than to destroy an enchantment and the fact that you can {dark ritual} for it turn 1 just makes it seem too overpowering. Don't get me wrong. I love seeing the ice age logo on cards hit the battlefield but necro just makes me annnngry...

Yes getting one out early is game changing for sure, but the difference is that  {Griselbrand} has the potential to recoup the life lost while bashing in the head of your opponent as well.

I could see him being unbanned as a commander.
Title: Re: Reasons for banning
Post by: Gorzo on March 13, 2013, 04:34:18 PM
Quote from: Double-O-Scotch on March 13, 2013, 01:24:45 PM
Which begs the question... Why is {griselbrand} banned and {Necropotence} not banned. In my experience, it's always been easier to destroy a creature than to destroy an enchantment and the fact that you can {dark ritual} for it turn 1 just makes it seem too overpowering. Don't get me wrong. I love seeing the ice age logo on cards hit the battlefield but necro just makes me annnngry...

The 1 and only reason is that with {Necropotence}, you don't get the cards you draw until YOUR next end step. Meaning you can't do crap with what you draw until your next turn, save for the instants, and you just wrecked your own life total and made yourself a target. However, {Griselbrand} is true instant speed, giving you the ultimate speed luxery. That is what pushes Griselbrand over the top. The fact that he's a gigantic flying lifelink demon is just gravy on top of that.
Title: Re: Reasons for banning
Post by: Double-O-Scotch on March 13, 2013, 05:15:30 PM
Touché, sir.
Title: Re: Reasons for banning
Post by: wvEricP on March 20, 2013, 07:23:17 PM
Quote from: MisterJH on March 12, 2013, 08:33:58 AM
Because its so much fun to go 'i cast my commander. Next turn i win!'

Along with {iona, shield of emeria}
"I cast iona. I ban you from playing green spells. You are running mono green. I win'" its a blast

I run Iona in a legacy angel deck, I love seeing people cry when I say their mono deck is useless to them
Title: Re: Reasons for banning
Post by: MarduArrow on March 21, 2013, 12:18:49 AM
Quote from: Dudecore on March 12, 2013, 10:54:39 PM
Quote from: Stoneco1d869 on March 12, 2013, 10:44:13 PM
Quote from: MisterJH on March 12, 2013, 08:33:58 AM
Because its so much fun to go 'i cast my commander. Next turn i win!'

Along with {iona, shield of emeria}
"I cast iona. I ban you from playing green spells. You are running mono green. I win'" its a blast

If someone is able to throw down Iona and you are playing mono, I say you get what you deserve:) lol

Not really, mono decks should be allowed to compete also. {Karakas} is banned, and sometimes you can stop it. {Kaalia of the Vast} makes it uncounterable.

The reason I run it with Kaalia is because all the people I play with love their no max hand size and counter spells (most of which are blue) I mean really, theres nothing more demoralizing than "I play my general" {spell crumple} and of course next time I drop my general my cousin drops his, which happens to be {thraximundar} and forces me to sac the one creature I have on the field, long story short: it's a defensive measure
Title: Re: Reasons for banning
Post by: xStrayKnightx on March 21, 2013, 08:08:01 PM
I play Iona, usually against counter- or mill-related Blue or land-destruction Red.

I treat her as a defensive measure myself, and she works. I don't know anyone who runs a mono deck, so it's hardly an issue, more of a temporary obstacle.
Title: Re: Reasons for banning
Post by: MarduArrow on March 21, 2013, 11:44:02 PM
Quote from: xStrayKnightx on March 21, 2013, 08:08:01 PM
I play Iona, usually against counter- or mill-related Blue or land-destruction Red.

I treat her as a defensive measure myself, and she works. I don't know anyone who runs a mono deck, so it's hardly an issue, more of a temporary obstacle.

That's another thing, pretty much no one runs a mono colour edh deck
Title: Re: Reasons for banning
Post by: xStrayKnightx on March 22, 2013, 12:45:52 AM
That's exactly right. I understand how people would find her infuriating though. I run her, but I'll be taking her out of my deck, provided I can find a card to trade her for. Restricting what people can do can easily make a game boring, and I play for enjoyment.
Title: Re: Reasons for banning
Post by: iTzTowelie404 on March 22, 2013, 12:30:04 PM
Quote from: S717 on March 21, 2013, 11:44:02 PM
Quote from: xStrayKnightx on March 21, 2013, 08:08:01 PM
I play Iona, usually against counter- or mill-related Blue or land-destruction Red.

I treat her as a defensive measure myself, and she works. I don't know anyone who runs a mono deck, so it's hardly an issue, more of a temporary obstacle.

That's another thing, pretty much no one runs a mono colour edh deck

I run a mono blue mana ramp into awesome stuff edh deck, with like 1 counterspell in the whole deck, and it's awesome and can do some crazy things
Title: Re: Reasons for banning
Post by: Dudecore on March 22, 2013, 02:14:27 PM
I've got a mono-blue {Kira, Great Glass-Spinner} deck.
Title: Re: Reasons for banning
Post by: ApexPredator on March 22, 2013, 02:39:11 PM
Quote from: Dudecore on March 22, 2013, 02:14:27 PM
I've got a mono-blue {Kira, Great Glass-Spinner} deck.
My buddy is working in an EDH with her. I'm thinking of making a blue { Braids, Conjurer Adept} deck.
Title: Re: Reasons for banning
Post by: Gorzo on March 22, 2013, 04:14:07 PM
There's absolutely nothing wrong with mono color decks. They can be super fun.

Been working on a {Talrand, Sky Summoner} deck, myself.
Title: Re: Reasons for banning
Post by: Double-O-Scotch on March 22, 2013, 04:18:50 PM
Ooh, talrand is broken with Iso scepter! I can only imagine the abuse lol
Title: Re: Reasons for banning
Post by: Keyeto on March 22, 2013, 04:20:11 PM
My buddy has a {Kaho, Minamo Historian} EDH deck. Filled to the brim with counters, bounce effects, and the lovely Erayo + Arcane Laboratory combo. Thing has never lost 1v1.