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Decks (Magic The Gathering) => Modern => Topic started by: Richardalcala on March 11, 2013, 09:52:18 AM

Title: Urza's Liberated
Post by: Richardalcala on March 11, 2013, 09:52:18 AM

Urza's Liberated

75 cards, 15 sideboard


1 {Forest}
4 {Urza's Power Plant}
1 {Eye of Ugin}
4 {Grove of the Burnwillows}
1 {Overgrown Tomb}
4 {Urza's Tower}
1 {Ghost Quarter}
4 {Urza's Mine}

20 lands


1 {Emrakul, the Aeons Torn}
3 {Wurmcoil Engine}

4 creatures


4 {Prophetic Prism}
2 {Whipflare}
4 {Ancient Stirrings}
4 {Karn Liberated}
1 {Oblivion Stone}
4 {Chromatic Star}
1 {All Is Dust}
4 {Expedition Map}
4 {Pyroclasm}
4 {Sylvan Scrying}
4 {Relic of Progenitus}

36 other spells


Sideboard

2 {Pithing Needle}
1 {Whipflare}
3 {Torpor Orb}
2 {Slaughter Games}
2 {Wall of Roots}
3 {Nature's Claim}
2 {Combust}

15 sideboard cards



Notes:
Switch out {chromatic sphere} with {prophetic prism}. It seems to give it the push it needs. Now we can always play our tron pieces over a grove or green land so we can have more mana for ugin and emrakul. I saw the blue tron using them than ran about six games in the tournament rm and only lost to blue hatebear.  
Title: Re: Urza's Liberated
Post by: Bman0121 on March 11, 2013, 04:10:29 PM
I would love to just see 3  {Emrakul, the Aeons Torn} instead of the other dudes
Title: Re: Urza's Liberated
Post by: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Title: Re: Urza's Liberated
Post by: Richardalcala on March 11, 2013, 06:55:13 PM
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Ok so turn 3 karn then turn 4 {expedition map} for {eye of ugin} then pass turn. EOT fetch {wurmcoil engine} from there you have it made fetch play more urza's land I always fetch towers cause they tap for 3.  Most of the time you will blow up karn for his -3 to exile there creatures/lands so I would think we would want more karn vs emrakul after all we have ugin and other spells that will let us pull a colorless card. At least that is from my experience. Emrakul it fun to cast but I would think we would never want 3 in this deck he is easy enough to tutor with one and ulamog is just as rewarding even if he can be countered let's allso remember both eldrazi are legendary so I just don't think we need that many. 
Title: Re: Urza's Liberated
Post by: Xaol on March 11, 2013, 06:59:37 PM
Quote from: Richardalcala on March 11, 2013, 06:55:13 PM
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Ok so turn 3 karn then turn 4 {expedition map} for {eye of ugin} then pass turn. EOT fetch {wurmcoil engine} from there you have it made fetch play more urza's land I always fetch towers cause they tap for 3.  Most of the time you will blow up karn for his -3 to exile there creatures/lands so I would think we would want more karn vs emrakul after all we have ugin and other spells that will let us pull a colorless card. At least that is from my experience. Emrakul it fun to cast but I would think we would never want 3 in this deck he is easy enough to tutor with one and ulamog is just as rewarding even if he can be countered let's allso remember both eldrazi are legendary so I just don't think we need that many.
Awesome! Thanks! I think I may build this deck.
Title: Re: Urza's Liberated
Post by: Richardalcala on March 11, 2013, 07:05:22 PM
Quote from: Xaol on March 11, 2013, 06:59:37 PM
Quote from: Richardalcala on March 11, 2013, 06:55:13 PM
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Ok so turn 3 karn then turn 4 {expedition map} for {eye of ugin} then pass turn. EOT fetch {wurmcoil engine} from there you have it made fetch play more urza's land I always fetch towers cause they tap for 3.  Most of the time you will blow up karn for his -3 to exile there creatures/lands so I would think we would want more karn vs emrakul after all we have ugin and other spells that will let us pull a colorless card. At least that is from my experience. Emrakul it fun to cast but I would think we would never want 3 in this deck he is easy enough to tutor with one and ulamog is just as rewarding even if he can be countered let's allso remember both eldrazi are legendary so I just don't think we need that many.
Awesome! Thanks! I think I may build this deck.
It is sick like u said I can't think of anything more op than a turn 3 karn. If u can please let me know.   
Title: Re: Urza's Liberated
Post by: Xaol on March 11, 2013, 07:35:41 PM
{Blightsteel Colossus} could also be fun. Potential to win a bit faster than with Karn. Can you break down the cards in your sideboard a bit?
Title: Re: Urza's Liberated
Post by: Richardalcala on March 11, 2013, 07:51:54 PM
Quote from: Xaol on March 11, 2013, 07:35:41 PM
{Blightsteel Colossus} could also be fun. Potential to win a bit faster than with Karn. Can you break down the cards in your sideboard a bit?
Quote from: Xaol on March 11, 2013, 07:35:41 PM
{Blightsteel Colossus} could also be fun. Potential to win a bit faster than with Karn. Can you break down the cards in your sideboard a bit?
Ok affinity gives this deck fits so that explains the artifact hate and the early blokers via roots and wurmcoil those would come in the response is for controll matchups then u have graveyard hate goblins and RDW are not to bad of a matchup they mostly get us down to 8 then run out and we take over with karn. Quarters is for the mirror match then beast is for Lil or any other early pw's. hope that helps. 
Title: Re: Urza's Liberated
Post by: Xaol on March 11, 2013, 08:00:16 PM
Quote from: Richardalcala on March 11, 2013, 07:51:54 PM
Quote from: Xaol on March 11, 2013, 07:35:41 PM
{Blightsteel Colossus} could also be fun. Potential to win a bit faster than with Karn. Can you break down the cards in your sideboard a bit?
Quote from: Xaol on March 11, 2013, 07:35:41 PM
{Blightsteel Colossus} could also be fun. Potential to win a bit faster than with Karn. Can you break down the cards in your sideboard a bit?
Ok affinity gives this deck fits so that explains the artifact hate and the early blokers via roots and wurmcoil those would come in the response is for controll matchups then u have graveyard hate goblins and RDW are not to bad of a matchup they mostly get us down to 8 then run out and we take over with karn. Quarters is for the mirror match then beast is for Lil or any other early pw's. hope that helps.
It does! I think I will go and get this deck together! Thanks for your help.
Title: Re: Urza's Liberated
Post by: Silent1236 on March 11, 2013, 10:02:37 PM
I may also work towards building this or something similar.  Seems really fun!  Although tron is always fun :P
Title: Re: Urza's Liberated
Post by: Richardalcala on April 12, 2013, 11:14:27 AM
Latest update. Let me know what u think?
Title: Re: Urza's Liberated
Post by: Dstyle1 on April 16, 2013, 01:50:21 AM
Because if this deck I run 1 Painter's Servant} in my side to chord for
Title: Re: Urza's Liberated
Post by: InfinitiveDivinity on April 17, 2013, 01:38:23 PM
Quote from: Dstyle1 on April 16, 2013, 01:50:21 AM
Because if this deck I run 1 {Painter's Servant} in my side to chord for
What does that do for you? Oh damn, it prevents fetching properly. Interesting...
Title: Re: Urza's Liberated
Post by: Richardalcala on April 17, 2013, 05:41:07 PM
Quote from: InfinitiveDivinity on April 17, 2013, 01:38:23 PM
Quote from: Dstyle1 on April 16, 2013, 01:50:21 AM
Because if this deck I run 1 {Painter's Servant} in my side to chord for
What does that do for you? Oh damn, it prevents fetching properly. Interesting...

Don't get it?
Title: Re: Urza's Liberated
Post by: InfinitiveDivinity on April 17, 2013, 05:52:53 PM
Quote from: Richardalcala on April 17, 2013, 05:41:07 PM
Quote from: InfinitiveDivinity on April 17, 2013, 01:38:23 PM
Quote from: Dstyle1 on April 16, 2013, 01:50:21 AM
Because if this deck I run 1 {Painter's Servant} in my side to chord for
What does that do for you? Oh damn, it prevents fetching properly. Interesting...

Don't get it?
It shuts down {Ancient Stirrings} and {Eye of Ugin} because it makes all of the cards in your deck a specific color, even lands, they are no longer colorless.
Title: Re: Urza's Liberated
Post by: Crapshooter on April 17, 2013, 08:32:59 PM
Quote from: Richardalcala on March 11, 2013, 07:05:22 PM
Quote from: Xaol on March 11, 2013, 06:59:37 PM
Quote from: Richardalcala on March 11, 2013, 06:55:13 PM
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Ok so turn 3 karn then turn 4 {expedition map} for {eye of ugin} then pass turn. EOT fetch {wurmcoil engine} from there you have it made fetch play more urza's land I always fetch towers cause they tap for 3.  Most of the time you will blow up karn for his -3 to exile there creatures/lands so I would think we would want more karn vs emrakul after all we have ugin and other spells that will let us pull a colorless card. At least that is from my experience. Emrakul it fun to cast but I would think we would never want 3 in this deck he is easy enough to tutor with one and ulamog is just as rewarding even if he can be countered let's allso remember both eldrazi are legendary so I just don't think we need that many.
Awesome! Thanks! I think I may build this deck.
It is sick like u said I can't think of anything more op than a turn 3 karn. If u can please let me know.

Turn 1-3 summoning trap, hard cast by t3 hitting an  {Emrakul, the Aeons Torn} or  {Blightsteel Colossus}
Title: Re: Urza's Liberated
Post by: Dstyle1 on April 18, 2013, 06:06:55 AM
Fortunately only thing that gets summoning trapped is a wurmcoil. I save my counters for karn. I can survive a wurmcoil.
Title: Re: Urza's Liberated
Post by: Richardalcala on April 18, 2013, 07:37:17 PM
Quote from: InfinitiveDivinity on April 17, 2013, 05:52:53 PM
Quote from: Richardalcala on April 17, 2013, 05:41:07 PM
Quote from: InfinitiveDivinity on April 17, 2013, 01:38:23 PM
Quote from: Dstyle1 on April 16, 2013, 01:50:21 AM
Because if this deck I run 1 {Painter's Servant} in my side to chord for
What does that do for you? Oh damn, it prevents fetching properly. Interesting...

Don't get it?
It shuts down {Ancient Stirrings} and {Eye of Ugin} because it makes all of the cards in your deck a specific color, even lands, they are no longer colorless.

That why (torpor orb) has 3 copies in the SB. Lol
Title: Re: Urza's Liberated
Post by: Crapshooter on April 18, 2013, 11:10:33 PM
Quote from: Dstyle1 on April 18, 2013, 06:06:55 AM
Fortunately only thing that gets summoning trapped is a wurmcoil. I save my counters for karn. I can survive a wurmcoil.
[/quote

What?  {Summoning Trap} good for you.
Title: Re: Urza's Liberated
Post by: Richardalcala on April 21, 2013, 10:02:52 AM
Quote from: Crapshooter on April 18, 2013, 11:10:33 PM
Quote from: Dstyle1 on April 18, 2013, 06:06:55 AM
Fortunately only thing that gets summoning trapped is a wurmcoil. I save my counters for karn. I can survive a wurmcoil.
[/quote

What?  {Summoning Trap} good for you.
I am thinking of getting a {cavern of souls} for the blue matchups.