Urza's Liberated 75 cards, 15 sideboard 1 {Forest} 4 {Urza's Power Plant} 1 {Eye of Ugin} 4 {Grove of the Burnwillows} 1 {Overgrown Tomb} 4 {Urza's Tower} 1 {Ghost Quarter} 4 {Urza's Mine} 20 lands 1 {Emrakul, the Aeons Torn} 3 {Wurmcoil Engine} 4 creatures 4 {Prophetic Prism} 2 {Whipflare} 4 {Ancient Stirrings} 4 {Karn Liberated} 1 {Oblivion Stone} 4 {Chromatic Star} 1 {All Is Dust} 4 {Expedition Map} 4 {Pyroclasm} 4 {Sylvan Scrying} 4 {Relic of Progenitus} 36 other spells Sideboard 2 {Pithing Needle} 1 {Whipflare} 3 {Torpor Orb} 2 {Slaughter Games} 2 {Wall of Roots} 3 {Nature's Claim} 2 {Combust} 15 sideboard cards Notes: Switch out {chromatic sphere} with {prophetic prism}. It seems to give it the push it needs. Now we can always play our tron pieces over a grove or green land so we can have more mana for ugin and emrakul. I saw the blue tron using them than ran about six games in the tournament rm and only lost to blue hatebear. |
Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: Xaol on March 11, 2013, 05:08:56 PMOk so turn 3 karn then turn 4 {expedition map} for {eye of ugin} then pass turn. EOT fetch {wurmcoil engine} from there you have it made fetch play more urza's land I always fetch towers cause they tap for 3. Most of the time you will blow up karn for his -3 to exile there creatures/lands so I would think we would want more karn vs emrakul after all we have ugin and other spells that will let us pull a colorless card. At least that is from my experience. Emrakul it fun to cast but I would think we would never want 3 in this deck he is easy enough to tutor with one and ulamog is just as rewarding even if he can be countered let's allso remember both eldrazi are legendary so I just don't think we need that many.
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: Richardalcala on March 11, 2013, 06:55:13 PMAwesome! Thanks! I think I may build this deck.Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?Quote from: Xaol on March 11, 2013, 05:08:56 PMOk so turn 3 karn then turn 4 {expedition map} for {eye of ugin} then pass turn. EOT fetch {wurmcoil engine} from there you have it made fetch play more urza's land I always fetch towers cause they tap for 3. Most of the time you will blow up karn for his -3 to exile there creatures/lands so I would think we would want more karn vs emrakul after all we have ugin and other spells that will let us pull a colorless card. At least that is from my experience. Emrakul it fun to cast but I would think we would never want 3 in this deck he is easy enough to tutor with one and ulamog is just as rewarding even if he can be countered let's allso remember both eldrazi are legendary so I just don't think we need that many.
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: Xaol on March 11, 2013, 06:59:37 PMIt is sick like u said I can't think of anything more op than a turn 3 karn. If u can please let me know.Quote from: Richardalcala on March 11, 2013, 06:55:13 PMAwesome! Thanks! I think I may build this deck.Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?Quote from: Xaol on March 11, 2013, 05:08:56 PMOk so turn 3 karn then turn 4 {expedition map} for {eye of ugin} then pass turn. EOT fetch {wurmcoil engine} from there you have it made fetch play more urza's land I always fetch towers cause they tap for 3. Most of the time you will blow up karn for his -3 to exile there creatures/lands so I would think we would want more karn vs emrakul after all we have ugin and other spells that will let us pull a colorless card. At least that is from my experience. Emrakul it fun to cast but I would think we would never want 3 in this deck he is easy enough to tutor with one and ulamog is just as rewarding even if he can be countered let's allso remember both eldrazi are legendary so I just don't think we need that many.
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: Xaol on March 11, 2013, 07:35:41 PM
{Blightsteel Colossus} could also be fun. Potential to win a bit faster than with Karn. Can you break down the cards in your sideboard a bit?
Quote from: Xaol on March 11, 2013, 07:35:41 PMOk affinity gives this deck fits so that explains the artifact hate and the early blokers via roots and wurmcoil those would come in the response is for controll matchups then u have graveyard hate goblins and RDW are not to bad of a matchup they mostly get us down to 8 then run out and we take over with karn. Quarters is for the mirror match then beast is for Lil or any other early pw's. hope that helps.
{Blightsteel Colossus} could also be fun. Potential to win a bit faster than with Karn. Can you break down the cards in your sideboard a bit?
Quote from: Richardalcala on March 11, 2013, 07:51:54 PMIt does! I think I will go and get this deck together! Thanks for your help.Quote from: Xaol on March 11, 2013, 07:35:41 PM
{Blightsteel Colossus} could also be fun. Potential to win a bit faster than with Karn. Can you break down the cards in your sideboard a bit?Quote from: Xaol on March 11, 2013, 07:35:41 PMOk affinity gives this deck fits so that explains the artifact hate and the early blokers via roots and wurmcoil those would come in the response is for controll matchups then u have graveyard hate goblins and RDW are not to bad of a matchup they mostly get us down to 8 then run out and we take over with karn. Quarters is for the mirror match then beast is for Lil or any other early pw's. hope that helps.
{Blightsteel Colossus} could also be fun. Potential to win a bit faster than with Karn. Can you break down the cards in your sideboard a bit?
Quote from: Dstyle1 on April 16, 2013, 01:50:21 AMWhat does that do for you? Oh damn, it prevents fetching properly. Interesting...
Because if this deck I run 1 {Painter's Servant} in my side to chord for
Quote from: InfinitiveDivinity on April 17, 2013, 01:38:23 PMQuote from: Dstyle1 on April 16, 2013, 01:50:21 AMWhat does that do for you? Oh damn, it prevents fetching properly. Interesting...
Because if this deck I run 1 {Painter's Servant} in my side to chord for
Quote from: Richardalcala on April 17, 2013, 05:41:07 PMIt shuts down {Ancient Stirrings} and {Eye of Ugin} because it makes all of the cards in your deck a specific color, even lands, they are no longer colorless.Quote from: InfinitiveDivinity on April 17, 2013, 01:38:23 PMQuote from: Dstyle1 on April 16, 2013, 01:50:21 AMWhat does that do for you? Oh damn, it prevents fetching properly. Interesting...
Because if this deck I run 1 {Painter's Servant} in my side to chord for
Don't get it?
Quote from: Richardalcala on March 11, 2013, 07:05:22 PMQuote from: Xaol on March 11, 2013, 06:59:37 PMIt is sick like u said I can't think of anything more op than a turn 3 karn. If u can please let me know.Quote from: Richardalcala on March 11, 2013, 06:55:13 PMAwesome! Thanks! I think I may build this deck.Quote from: Xaol on March 11, 2013, 05:08:56 PM
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?Quote from: Xaol on March 11, 2013, 05:08:56 PMOk so turn 3 karn then turn 4 {expedition map} for {eye of ugin} then pass turn. EOT fetch {wurmcoil engine} from there you have it made fetch play more urza's land I always fetch towers cause they tap for 3. Most of the time you will blow up karn for his -3 to exile there creatures/lands so I would think we would want more karn vs emrakul after all we have ugin and other spells that will let us pull a colorless card. At least that is from my experience. Emrakul it fun to cast but I would think we would never want 3 in this deck he is easy enough to tutor with one and ulamog is just as rewarding even if he can be countered let's allso remember both eldrazi are legendary so I just don't think we need that many.
This deck looks awesome! Turn three karn must be sick. Correct me if I'm wrong, but it looks like the only expensive cards are:
{Karn Liberated}
The 2x eldrazi and {Wurmcoil Engine}
If you had more {Emrakul, the Aeons Torn}, would you run it over the other eldrazi and {Wurmcoil Engine}?
Quote from: InfinitiveDivinity on April 17, 2013, 05:52:53 PMQuote from: Richardalcala on April 17, 2013, 05:41:07 PMIt shuts down {Ancient Stirrings} and {Eye of Ugin} because it makes all of the cards in your deck a specific color, even lands, they are no longer colorless.Quote from: InfinitiveDivinity on April 17, 2013, 01:38:23 PMQuote from: Dstyle1 on April 16, 2013, 01:50:21 AMWhat does that do for you? Oh damn, it prevents fetching properly. Interesting...
Because if this deck I run 1 {Painter's Servant} in my side to chord for
Don't get it?
Quote from: Dstyle1 on April 18, 2013, 06:06:55 AM
Fortunately only thing that gets summoning trapped is a wurmcoil. I save my counters for karn. I can survive a wurmcoil.
[/quote
What? {Summoning Trap} good for you.
Quote from: Crapshooter on April 18, 2013, 11:10:33 PMQuote from: Dstyle1 on April 18, 2013, 06:06:55 AMI am thinking of getting a {cavern of souls} for the blue matchups.
Fortunately only thing that gets summoning trapped is a wurmcoil. I save my counters for karn. I can survive a wurmcoil.
[/quote
What? {Summoning Trap} good for you.