They announced it!! They are making another community card!! I voted for creature so go and vote (creature) lol
Land
I wish you can pick planeswalker
For the lazy folks such as myself
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/238
Creature
We are in a creature flux right now, and we are out of cool instants/sorceries.
TEAM INSTANT/SORCERY!!!!!!
I voted instant/sorcery
Contraptions...
Land. Magic is a real estate game!
I voted for land last night :P
An enchantment card that wins the game under conditions most will dislike
Went with instant/sorcery, but my heart wasn't in it.
Ideally I would create a powerful aura that has a built-in protection from getting 2-for-1'ed. {Rancor} is very lonely in that department, and is a green 1-drop. If I had my way, I'd make a white or white/blue 3-4 drop aura that includes a rancor-ish effect.
I picked at random and it was creature
What do you want the color(s) of the card to be?? I want it to be like a red/white/blue hybrid creature card. Mythic legendary creature
Instant/sorcery
LET'S GET INSTANT SPEED {MIND SPRING} UP IN THE HOUSE
Quote from: Bozo_Law on March 11, 2013, 03:17:39 PM
Instant/sorcery
LET'S GET INSTANT SPEED {MIND SPRING} UP IN THE HOUSE
But we already have {Sphinx's Revelation} for 1 more, and it gains you life
Quote from: InfinitiveDivinity on March 11, 2013, 03:27:37 PM
Quote from: Bozo_Law on March 11, 2013, 03:17:39 PM
Instant/sorcery
LET'S GET INSTANT SPEED {MIND SPRING} UP IN THE HOUSE
But we already have {Sphinx's Revelation} for 1 more, and it gains you life
So what?
Quote from: Bozo_Law on March 11, 2013, 03:28:46 PM
Quote from: InfinitiveDivinity on March 11, 2013, 03:27:37 PM
Quote from: Bozo_Law on March 11, 2013, 03:17:39 PM
Instant/sorcery
LET'S GET INSTANT SPEED {MIND SPRING} UP IN THE HOUSE
But we already have {Sphinx's Revelation} for 1 more, and it gains you life
So what?
Just saying, why not make a new card?
I want it to be
R/w w/b b/r and 3 generic
Double strike, lifelink, haste, hexproof
7/7
Lol legendary creature all the way
Quote from: All-Mana Mania on March 11, 2013, 03:46:14 PM
I want it to be
R/w w/b b/r and 3 generic
Double strike, lifelink, haste
7/7
Lol legendary creature all the way
What's black about it?
Quote from: InfinitiveDivinity on March 11, 2013, 03:48:44 PM
Quote from: All-Mana Mania on March 11, 2013, 03:46:14 PM
I want it to be
R/w w/b b/r and 3 generic
Double strike, lifelink, haste
7/7
Lol legendary creature all the way
What's black about it?
Whoops forgot blue was u
Quote from: All-Mana Mania on March 11, 2013, 03:49:41 PM
Quote from: InfinitiveDivinity on March 11, 2013, 03:48:44 PM
Quote from: All-Mana Mania on March 11, 2013, 03:46:14 PM
I want it to be
R/w w/b b/r and 3 generic
Double strike, lifelink, haste
7/7
Lol legendary creature all the way
What's black about it?
Whoops forgot blue was u
None of those are blue abilities...
Quote from: Greg54js on March 11, 2013, 05:20:39 PM
Quote from: All-Mana Mania on March 11, 2013, 03:49:41 PM
Quote from: InfinitiveDivinity on March 11, 2013, 03:48:44 PM
Quote from: All-Mana Mania on March 11, 2013, 03:46:14 PM
I want it to be
R/w w/b b/r and 3 generic
Double strike, lifelink, haste
7/7
Lol legendary creature all the way
What's black about it?
Whoops forgot blue was u
None of those are blue abilities...
There ya go :)
I'm Team Land. We need a mythic one! (Because the entire MtG community will pretend Implicit Maze doesn't exist)
I voted for land also, hopefully something along the lines of {Grove of the Burnwillows}, since I've never played or owned that card...
Quote from: rarehuntertay on March 11, 2013, 06:52:50 PM
I voted for land also, hopefully something along the lines of {Grove of the Burnwillows}, since I've never played or owned that card...
Lol. Land was my second choice. I want it to be like a land to a 2 of any mana to your mana pool. Each oponent gains 2 life
I've heard some talk about people wanting a red two drop creature to go along with {Dark Confidant}, {Stoneforge Mystic}, {Snapcaster Mage}, and {Tarmogoyf} in terms of power level.
I want a rakdos, dimir or orzhov enchantment that can change the game state for both player, idk how exactly since i have 3 possible guild assosciations
Quote from: Darius on March 11, 2013, 08:50:41 PM
I've heard some talk about people wanting a red two drop creature to go along with {Dark Confidant}, {Stoneforge Mystic}, {Snapcaster Mage}, and {Tarmogoyf} in terms of power level.
That would be phenomenal... But what ever the card is, I'm getting a playset... Just to say I helped design it :)
I voted creature, and am hoping a {G} creature gets created
1 red/blue 3 generic
Double strike, haste, hexproof
Whenever ? Deals combat damage to a player you may cast an instant or sorcery card from a graveyard. Exile it at the end of turn.
Whenever ? Dies return all exiled cards to their owners hands.
3/4
Quote from: All-Mana Mania on March 12, 2013, 04:38:45 PM
1 red/blue 1 generic
Double strike, haste, hexproof
Whenever ? Deals combat damage to a player you may cast an instant or sorcery card from your graveyard.
3/4
wow! What happens to the card after its cast a second time? I'd definitely use this as is
Enchantment
Quote from: Birdbrain on March 12, 2013, 05:03:33 PM
Quote from: All-Mana Mania on March 12, 2013, 04:38:45 PM
1 red/blue 1 generic
Double strike, haste, hexproof
Whenever ? Deals combat damage to a player you may cast an instant or sorcery card from your graveyard.
3/4
wow! What happens to the card after its cast a second time? I'd definitely use this as is
Probably exiled
Quote from: All-Mana Mania on March 12, 2013, 04:38:45 PM
1 red/blue 1 generic
Double strike, haste, hexproof
Whenever ? Deals combat damage to a player you may cast an instant or sorcery card from your graveyard.
3/4
Woah. That's pretty broken. 2 mana for a 3/4 is good to begin with.
I'd play it
And the flavor text "oh lookie here, more experiments to do!"
Just updated the card
Quote from: All-Mana Mania on March 12, 2013, 04:38:45 PM
1 red/blue 2 generic
Double strike, haste, hexproof
Whenever ? Deals combat damage to a player you may cast an instant or sorcery card from a graveyard. Exile it at the end of turn.
Whenever ? Dies return apl exiled permanents to their owners hands
3/4
The only problem is that Instants and Sorceries aren't Permanents. If you're trying to have the user get back their exiled spells that he exiled, I would word it like this: "When ? dies, return all cards exiled by ? to their owners hands." This also prevents him from being absurdly broken by being able to bring back {Sever the Bloodline}d/{Oblivion Ring}ed/etc. cards. If he sends back all of the exiled cards he's just too strong. Balance 😉
Maybe we'll finally get some sort of "{T}, pay whatever mana, draw a card" land.
Quote from: bravado883 on March 14, 2013, 01:11:22 PM
Quote from: Gorzo on March 11, 2013, 02:20:07 PM
Went with instant/sorcery, but my heart wasn't in it.
Ideally I would create a powerful aura that has a built-in protection from getting 2-for-1'ed. {Rancor} is very lonely in that department, and is a green 1-drop. If I had my way, I'd make a white or white/blue 3-4 drop aura that includes a rancor-ish effect.
{Angelic Destiny}?
This^^ is why I voted enchantment, but I wouldn't be upset over artifact either. So what rarity will it end up? Most likely mythic, sadly
Totally forgot about angelic destiny :P Still, more playable auras would be nice. But I'd really like too see what kind of instants/Sorceries the player-world can come up with - I love {Vanish Into Memory} which came out of the last "you make the card."
Where is {vanish in to memory} useful? I think it can be used for getting a few extra cards, but you also have to throw them away when it comes back.
Quote from: Wackaman9001 on March 14, 2013, 03:50:36 PM
Where is {vanish in to memory} useful? I think it can be used for getting a few extra cards, but you also have to throw them away when it comes back.
Use it after a pump spell like {giant growth}, or targeting a massively top-heavy creature like {Ball Lightning}, or targeting a token that will never come back at all... It can be used in many ways, and at the very worst, it functions as a "draw X cards, discard X cards, plus flicker a creature" which is incredibly useful.
Or with a creature with high power and low toughness. There are some 5/1's that woul be perfect targets
For the red card to complete the 2 drop cycle what effect would it need? I was thinking something like at the beginning of your upkeep ? deals 2 damage to target creature or player. 2/1 of course.
Quote from: loop-s-pool on March 15, 2013, 01:31:55 PM
For the red card to complete the 2 drop cycle what effect would it need? I was thinking something like at the beginning of your upkeep ? deals 2 damage to target creature or player. 2/1 of course.
It would have to at least be as good as {Hellspark Elemental}.
Quote from: KangaRod on March 15, 2013, 03:22:18 PM
Would a {Hellspark Elemental} that didn't get exiled after being unearthed be too good?
Most definitely.
Quote from: KangaRod on March 15, 2013, 03:22:18 PM
Would a {Hellspark Elemental} that didn't get exiled after being unearthed be too good?
thats a good strategy. Unearth the elemental, then vanish it so it stays in play
Quote from: Wackaman9001 on March 14, 2013, 03:50:36 PM
Where is {vanish in to memory} useful? I think it can be used for getting a few extra cards, but you also have to throw them away when it comes back.
Could also be good for something like {Primordial Hydra}
Well, it seems that the card is either going to be an enchantment or a land.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/239
Quote from: Darius on March 18, 2013, 05:03:25 PM
Well, it seems that the card is either going to be an enchantment or a land.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/239
Yes Enchantment
I voted enchantment, you know we need another goodie
Also enchantment.
Twice now lol
Land!
Gotta go with enchantment. There are so many possibilities there to be creative with wild, new things. With land, it feels a bit more restricted - what can a land potentially do that an enchantment couldn't potentially do and then some? Not have a mana cost, I guess, sure, but that's being greedy! And that greed comes with a price of what the card's power level comes to.
Quote from: Gorzo on March 18, 2013, 09:24:07 PM
Gotta go with enchantment. There are so many possibilities there to be creative with wild, new things. With land, it feels a bit more restricted - what can a land potentially do that an enchantment couldn't potentially do and then some? Not have a mana cost, I guess, sure, but that's being greedy! And that greed comes with a price of what the card's power level comes to.
I want to take this challenge and make up something creative, and balanced with the land thing. Though I agree there is more design space with enchantment, and that will probably be what gets choosen. I'm sure whatever gets made will be cool
When is the next voting?
Quote from: Raven316 on March 18, 2013, 09:39:42 PM
When is the next voting?
The current vote (Echantment vs. Land) ends Friday I believe. Then I assume the next vote (color?) starts Monday.
{0}
Enchantment
All enchantment cards are lands in addition to their other types. (Even when off the battlefield.)
I just blew your mind, didn't I?
Broken!
I voted land
Yeah we need an enchantment. Theres already a creature, Artifact and Instant. Land just seems abit boring to me unless its as good {Kessig Wolf Run} or that one that turns into a 1/1 flying infect creature.