Any Chance For Standard Tfog?? 75 cards, 15 sideboard 1 {Alchemist's Refuge} 4 {Temple Garden} 4 {Hinterland Harbor} 4 {Sunpetal Grove} 4 {Breeding Pool} 4 {Glacial Fortress} 4 {Hallowed Fountain} 25 lands 2 {Gideon, Champion of Justice} 2 {Blind Obedience} 3 {Safe Passage} 2 {Clinging Mists} 3 {Jace, Architect of Thought} 3 {Supreme Verdict} 2 {Garruk, Primal Hunter} 3 {Tamiyo, the Moon Sage} 3 {Farseek} 3 {Sphinx's Revelation} 2 {Terminus} 4 {Fog} 2 {Psychic Spiral} 1 {Urban Evolution} 35 other spells Sideboard 4 {Negate} 2 {Dispel} 1 {Psychic Spiral} 3 {Witchbane Orb} 1 {Eliixir of Immortality} 1 {Terminus} 1 {Gideon, Champion of Justice} 2 {Jace, Memory Adept} 15 sideboard cards Notes: Kinda wanting to go with turbo fog in standard. What's everyone think? |
Quote from: Mike_garzone on March 10, 2013, 10:40:45 PM
That looks a really solid build man, and fun to play with! Why the lone forest?
Quote from: Mike_garzone on March 10, 2013, 10:53:40 PM
Ahh apologies thought it was blue white not black blue!
Quote from: Pete on March 10, 2013, 11:02:17 PM
{Reliquary Tower} instead of forest?
Quote from: Kaleo42 on March 11, 2013, 12:43:19 PM
Youre fog you dont actually need a wincon. The original intent for Tfog was to win game one through very slow mill and then draw game two before their sideboard cards become relevant. The biggest thing is you want recyclable cards, what they are will very from player to player, but if you can recylce it then you run the risk of stagnating something important like a revelation or walker. For this reason I dont run anything easily exilable (5 power dudes in this format) as well as a 1 or 2 of {bramble crush} as a non discriminating answer to o-ring, walkers, etc. It's also super mean to crush their shockland t3 after a t2 {farseek} and watch their land enter tapped as well as be behind a turn.
Quote from: Kaleo42 on March 11, 2013, 01:48:13 PM
Wait fog not take super long? I dont undersrand. The only fast matches ive seen is where the opponent is smart and scoops when you stabalize if theyre playing aggro.
Quote from: Kaleo42 on March 11, 2013, 03:56:47 AM
As an experienced tfog player I have two very important words of advise.
{blind obediance} is a must. The extort on fog spells serves as a win con and pads your life. As well as cancelling haste which is the biggest issue for fog decks.
DO NOT run the tower. No max hand size means no end of turn discard which means no graveyard to shuffle back which means your accelerated card draw will wind up milling you.
Quote from: whitedrake on March 12, 2013, 07:35:48 AM
Only one more thing {Safe Passage} and {Druid's Deliverance} will not protect ur Plabeswalkers... Unfortunately... I would rather play {Clinging Mists}, {Moonmist} or {Terrifying Presence}...;)
Quote from: Kaleo42 on March 11, 2013, 12:43:19 PMYeah, fog doesnt actually hve a wincon ;) the game ends when your opponents get so bored they leave the table and forgeit the game ;)
Youre fog you dont actually need a wincon. The original intent for Tfog was to win game one through very slow mill and then draw game two before their sideboard cards become relevant. The biggest thing is you want recyclable cards, what they are will very from player to player, but if you can recylce it then you run the risk of stagnating something important like a revelation or walker. For this reason I dont run anything easily exilable (5 power dudes in this format) as well as a 1 or 2 of {bramble crush} as a non discriminating answer to o-ring, walkers, etc. It's also super mean to crush their shockland t3 after a t2 {farseek} and watch their land enter tapped as well as be behind a turn.
Quote from: Silent1236 on March 11, 2013, 11:43:14 AM
Oh wow, I didn't even think of {Blind Obedience}! Thanks!
I'm kinda split on the Jaces though. {Jace, Architect of Thought} is a better draw, but {Jace, Memory Adept} is a win con, or at least accelerates the win.