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Decks (Magic The Gathering) => Modern => Topic started by: KangaRod on March 10, 2013, 01:10:26 PM

Title: RG Aggro
Post by: KangaRod on March 10, 2013, 01:10:26 PM

RG Aggro

75 cards, 15 sideboard


1 {Verdant Catacombs}
2 {Copperline Gorge}
5 {Forest}
4 {Stomping Ground}
6 {Mountain}

18 lands


4 {Hellspark Elemental}
4 {Experiment One}
4 {Goblin Guide}
4 {Stormblood Berserker}
4 {Ghor-Clan Rampager}
4 {Kird Ape}
4 {Flinthoof Boar}
4 {Burning-Tree Emissary}

32 creatures


4 {Rancor}
2 {Searing Blaze}
4 {Lightning Bolt}

10 other spells


Sideboard

2 {Searing Blaze}
3 {Skullcrack}
3 {Deglamer}
2 {Molten Rain}
2 {Dismember}
3 {Relic of Progenitus}

15 sideboard cards



Notes:
Will get tarmogoyf's eventually.
Title: Re: RG Aggro
Post by: Silent1236 on March 10, 2013, 03:20:18 PM
How does 10 fetches with 10 other lands work?  It almost seems like you'd be paying a lot of life to fetch a basic most of the time.
Title: Re: RG Aggro
Post by: Bman0121 on March 11, 2013, 04:14:34 PM
 {Keldon Marauders} would be sweet right after you cast your  {Burning-Tree Emissary}
Title: Re: RG Aggro
Post by: Bman0121 on March 13, 2013, 07:29:49 AM
Quote from: KangaRod on March 13, 2013, 06:38:58 AM
Do you think the  {Keldon Marauders} would be better than the  {Strangleroot Geist}?

I really feel like he's good enough for modern but nobody wants to give him a chance.

I also cut the 10 land fetch suite and added the appropriate  {Mountain} and  {Forest} as well as a set of  {Rootbound Crag} just until I can afford the fetchlands
I think he is better than  {Stormblood Berserker}
Title: Re: RG Aggro
Post by: Bman0121 on May 18, 2013, 01:35:32 AM
Bloodthrist was okay in standard but leaving it  {Keldon Marauders} will always at least push 2 damage through is a for sure 3/3 for 2 and the vanishing doesnt really matter if you are killing your opponent before turn 5
Title: Re: RG Aggro
Post by: Antirayman on May 18, 2013, 04:58:12 PM
 {Tarmogoyf}
Title: Re: RG Aggro
Post by: IntoFire on May 19, 2013, 09:31:04 AM
 {Skarrg Guildmage}?
Title: Re: RG Aggro
Post by: Wally on May 19, 2013, 10:36:28 PM
 {Volt Charge} could give your guys with counters a little more legs. Also  {Shrine of Burning Rage} is just so much fun, most stuff you have here contains red anyway.
(But being our resident red player, I'm sure you are familiar with both)