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Decks (Magic The Gathering) => Commander => Topic started by: Teysa karlov on March 10, 2013, 11:55:15 AM

Title: League Deck
Post by: Teysa karlov on March 10, 2013, 11:55:15 AM

League Deck

100 cards, 0 sideboard


1 {Teysa, Orzhov Scion}
1 {Orzhov Guildgate}
1 {Barren Moor}
1 {Crypt of Agadeem}
1 {Haunted Fengraf}
1 {Vault of the Archangel}
1 {Rogue's Passage}
1 {Isolated Chapel}
1 {Thespian's Stage}
17 {Swamp}
15 {Plains}
1 {Spawning Pool}
1 {Godless Shrine}
1 {Reliquary Tower}

43 lands


1 {Nearheath Pilgrim}
1 {Healer of the Pride}
1 {Village Bell-Ringer}
1 {Cartel Aristocrat}
1 {Blood Artist}
1 {Butcher of Malakir}
1 {Knight of Obligation}
1 {Voracious Hatchling}
1 {High Priest of Penance}
1 {Drana, Kalastria Bloodchief}
1 {Deathpact Angel}
1 {Alms Beast}
1 {Vampire Nighthawk}
1 {Rhox Faithmender}
1 {Divinity of Pride}
1 {Vizkopa Guildmage}
1 {Obzedat, Ghost Council}
1 {Crypt Ghast}
1 {Harvest Gwyllion}
1 {Gwyllion Hedge-Mage}
1 {Basilica Guards}
1 {Desecration Demon}
1 {Treasury Thrull}
1 {Vish Kal, Blood Arbiter}
1 {Nightsky Mimic}

25 creatures


1 {Angelic Edict}
1 {Cauldron of Souls}
1 {Bloodchief Ascension}
1 {Banishing Stroke}
1 {Grave Betrayal}
1 {Mindcrank}
1 {Diabolic Tutor}
1 {Syphon Mind}
1 {Gideon, Champion of Justice}
1 {Liliana of the Dark Realms}
1 {Batwing Brume}
1 {Martial Law}
1 {Tragic Slip}
1 {Orzhov Keyrune}
1 {Lingering Souls}
1 {Sanguine Bond}
1 {Diabolic Revelation}
1 {Chalice of Life}
1 {Oblivion Ring}
1 {Doom Blade}
1 {Merciless Eviction}
1 {Immortal Servitude}
1 {Unburial Rites}
1 {Blind Obedience}
1 {Increasing Ambition}
1 {Sorin, Lord of Innistrad}
1 {Orzhov Charm}
1 {Unmake}
1 {Sign in Blood}
1 {Exquisite Blood}
1 {Murder}

31 other spells


Sideboard
Title: Re: League Deck
Post by: Teysa karlov on March 10, 2013, 11:56:50 AM
This is the first EDH deck ive ever made properly! It needs some serious Imptovements !!!!!! Is Orzhov themed please help
Title: Re: League Deck
Post by: Gorzo on March 10, 2013, 01:33:20 PM
{Darkest Hour} is a must. This makes it so that all of creatures, including your white spirit tokens, are black and thus create more spirit tokens when they die with Teysa out.  If you're a fan of infinite combos, you can add {Blasting Station} to the unlimited supply of spirit tokens this creates.

I would also try to get a copy of {Sheoldred, Whispering One}, as she is a staple in any black deck.
Title: Re: League Deck
Post by: izik99 on March 10, 2013, 01:47:25 PM
{Grave Titan} is another staple
Title: Re: League Deck
Post by: Dudecore on March 10, 2013, 02:55:04 PM
I'd add more tutors ({Vampiric Tutor}, {Grim Tutor} (if you can afford it) to get all of the pieces in order.

Also, if you wanna go crazy {The Abyss} (expensive) to just control the board like crazy and you'll have plenty of tokens to feed it.
Title: Re: League Deck
Post by: Keyeto on March 10, 2013, 05:07:01 PM
{Skeletal Vampire} is great fun with Teysa.
Title: Re: League Deck
Post by: Teysa karlov on March 11, 2013, 02:53:51 PM
Quote from: Dudecore on March 10, 2013, 02:55:04 PM
I'd add more tutors ({Vampiric Tutor}, {Grim Tutor} (if you can afford it) to get all of the pieces in order.

Also, if you wanna go crazy {The Abyss} (expensive) to just control the board like crazy and you'll have plenty of tokens to feed it.
I have the other three black tutors,

Oh and with  {The Abyss} if you pay for it Dudecore ill use it XD lol I wish I had that much money!!!!
Title: Re: League Deck
Post by: Agrajagzz9 on March 20, 2013, 01:53:49 PM
 {Darkest Hour} doesn't work here. You must sac white creatures for teysa but this make all creatures MONO black so they can be used for teysa. Just some judge perspective.
Title: Re: League Deck
Post by: Karrthus on March 20, 2013, 02:48:41 PM
I would feel comfortable dropping 3-4 lands from a deck like this to add those suggestions. Running 39-40 lands is about what I typically run unless I have alot of fatties no ramp.
Title: Re: League Deck
Post by: Gorzo on March 20, 2013, 03:04:00 PM
Quote from: Agrajagzz9 on March 20, 2013, 01:53:49 PM
{Darkest Hour} doesn't work here. You must sac white creatures for teysa but this make all creatures MONO black so they can be used for teysa. Just some judge perspective.

I feel a "judge" would have read the 2nd half of Teysa, or at least the 2nd sentence of my post explaining how darkest hour works with Teysa to be benefinicial.

Do not proclaim yourself as something you are not, sir.
Title: Re: League Deck
Post by: Greg54js on March 20, 2013, 04:04:08 PM
Quote from: Agrajagzz9 on March 20, 2013, 01:53:49 PM
{Darkest Hour} doesn't work here. You must sac white creatures for teysa but this make all creatures MONO black so they can be used for teysa. Just some judge perspective.

it does NOT make creatures MONO black. it adds black to them so they work like dual colored creatures. imagine that they had {W}/{B} hybrid cost are they mono colored?
Title: Re: League Deck
Post by: Keyeto on March 20, 2013, 04:20:49 PM
Quote from: Greg54js on March 20, 2013, 04:04:08 PM
Quote from: Agrajagzz9 on March 20, 2013, 01:53:49 PM
{Darkest Hour} doesn't work here. You must sac white creatures for teysa but this make all creatures MONO black so they can be used for teysa. Just some judge perspective.

it does NOT make creatures MONO black. it adds black to them so they work like dual colored creatures. imagine that they had {W}/{B} hybrid cost are they mono colored?
Actually, they will be mono black. It doesn't say "in addition to their other colors". However, the "Judge perspective" here seems to have overlooked what Gorzo said (and recommended the card for in the first place). Tokens that constantly replac themselves while Teysa is on the field.
Title: Re: League Deck
Post by: Agrajagzz9 on March 21, 2013, 01:51:28 PM
The reason taysa is good is because she can exile guys. Tokens that replace themselves are good and all but what real use are then in edh without her first ability. I wouldn't play a card that makes half my general worthless. Also I am an L1 btw