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Decks (Magic The Gathering) => Standard => Topic started by: Jdogtoocool on March 09, 2013, 07:22:01 PM

Title: Bant Auras Jd2k
Post by: Jdogtoocool on March 09, 2013, 07:22:01 PM

Bant Auras Jd2k

75 cards, 15 sideboard


4 {Cavern of Souls}
2 {Forest}
4 {Temple Garden}
4 {Breeding Pool}
2 {Sunpetal Grove}
4 {Hallowed Fountain}
1 {Glacial Fortress}
1 {Cathedral of War}

22 lands


4 {Avacyn's Pilgrim}
4 {Invisible Stalker}
4 {Geist of Saint Traft}
2 {Silverblade Paladin}
3 {Mwonvuli Beast Tracker}

17 creatures


4 {Ethereal Armor}
4 {Abundant Growth}
4 {Rancor}
4 {Gift of Orzhova}
2 {Detention Sphere}
1 {Garruk Relentless}
2 {Revenge of the Hunted}

21 other spells


Sideboard

3 {Negate}
3 {Feeling of Dread}
3 {Rest in Peace}
2 {Blind Obedience}
1 {Detention Sphere}
3 {Nevermore}

15 sideboard cards



Notes:
Took Jon Stern's winning deck from the Atlantic City Gran Prix 2013 and added my own twist to it. I'd like to main board some of the sideboard but don't know what to take out.
Title: Re: Bant Auras Jd2k
Post by: Leevai420 on March 10, 2013, 12:03:28 PM
Take out gift of orzhova an revenge. To make room for more selesnya charms, azorious or simic charms. U really want ur curve as low as possible since this deck plays more like a combo than aggro.
Title: Re: Bant Auras Jd2k
Post by: Jdogtoocool on March 10, 2013, 01:09:34 PM
Quote from: Leevai420 on March 10, 2013, 12:03:28 PM
Take out gift of orzhova an revenge. To make room for more selesnya charms, azorious or simic charms. U really want ur curve as low as possible since this deck plays more like a combo than aggro.

To me it feels like an agro deck, and playing the charms just feels like it would be a different deck entirely. I play one just in case I don't catch a turn 1 pilgrim or elf and I have to flash in a creature for {devour flesh}