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Magic (The Gathering) => Discussion => Topic started by: prayos on March 08, 2013, 05:42:16 PM

Title: M14 & Dual Lands
Post by: prayos on March 08, 2013, 05:42:16 PM
So, I know we're still about 4 months away or so, but what are the odds the core duals will get another reprint?
Title: Re: M14 & Dual Lands
Post by: Double-O-Scotch on March 08, 2013, 05:51:09 PM
My guess is slim to none... There are so many mana fixers in standard right now, I don't see why they would...
Title: Re: M14 & Dual Lands
Post by: Silent1236 on March 08, 2013, 06:47:45 PM
Roxaboxen90 on YouTube had a speculation video where he broke it down and he thinks we'll possibly see filter lands.
Title: Re: M14 & Dual Lands
Post by: InfinitiveDivinity on March 08, 2013, 06:51:10 PM
Quote from: Silent1236 on March 08, 2013, 06:47:45 PM
Roxaboxen90 on YouTube had a speculation video where he broke it down and he thinks we'll possibly see filter lands.
That would be sweet! I still need some. That would be 10 duals though... And with all of the Shocklands in Standard, idk.
Title: Re: M14 & Dual Lands
Post by: Silent1236 on March 08, 2013, 06:52:04 PM
That's kinda my thought. But would they print a core set with no duals?
Title: Re: M14 & Dual Lands
Post by: Rass on March 08, 2013, 07:29:50 PM
Quote from: Silent1236 on March 08, 2013, 06:47:45 PM
Roxaboxen90 on YouTube had a speculation video where he broke it down and he thinks we'll possibly see filter lands.

Can you link one. No idea what a filter land is
Title: Re: M14 & Dual Lands
Post by: Mikefrompluto on March 08, 2013, 08:05:06 PM
PAIN LANDS.
Title: Re: M14 & Dual Lands
Post by: Double-O-Scotch on March 08, 2013, 08:06:57 PM
Oh! Good. I missed the ol {karplusan forest}
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 08, 2013, 08:07:09 PM
Quote from: Rass on March 08, 2013, 07:29:50 PM
Quote from: Silent1236 on March 08, 2013, 06:47:45 PM
Roxaboxen90 on YouTube had a speculation video where he broke it down and he thinks we'll possibly see filter lands.

Can you link one. No idea what a filter land is

{Mystic Gate}. That'd be great, lower the price for Commander players and Modern. Maybe the new set can have enemy colored filter lands.
Title: Re: M14 & Dual Lands
Post by: Mikefrompluto on March 08, 2013, 08:09:17 PM
Quote from: Double-O-Scotch on March 08, 2013, 08:06:57 PM
Oh! Good. I missed the ol {karplusan forest}

There is 0 credibility to my speculation. It's just me being hopeful solely because I picked up playsets of all ten for really cheap.
Title: Re: M14 & Dual Lands
Post by: Xaol on March 08, 2013, 08:13:21 PM
I hope they do. I need filter lands for my EDH!
Title: Re: M14 & Dual Lands
Post by: Gorzo on March 09, 2013, 02:01:04 AM
I would be incredibly happy if they reprinted filter lands. They're among my favorites as an EDH lover.

Realistically though, it's more likely that we will see the pain lands. But who knows? I'll keep my fingers crossed for filters!
Title: Re: M14 & Dual Lands
Post by: Kaleo42 on March 09, 2013, 06:53:50 AM
Personally i could see the innistrad duals getting core set printing over the existing core set lands.
Title: Re: M14 & Dual Lands
Post by: izik99 on March 09, 2013, 08:03:46 AM
Quote from: Mikefrompluto on March 08, 2013, 08:05:06 PM
PAIN LANDS.

Yes!
Title: Re: M14 & Dual Lands
Post by: Johng4490 on March 09, 2013, 09:41:13 AM
Quote from: Kaleo42 on March 09, 2013, 06:53:50 AM
Personally i could see the innistrad duals getting core set printing over the existing core set lands.
That would sadden me slightly. I'd hate to see their value drop into the <$4 range. Makes proud of them.
Title: Re: M14 & Dual Lands
Post by: Gorzo on March 09, 2013, 12:11:48 PM
Quote from: Johng4490 on March 09, 2013, 09:41:13 AM
Quote from: Kaleo42 on March 09, 2013, 06:53:50 AM
Personally i could see the innistrad duals getting core set printing over the existing core set lands.
That would sadden me slightly. I'd hate to see their value drop into the <$4 range. Makes proud of them.

Their value will likely drop there once they rotate out of standard anyway if they aren't reprinted. If they are reprinted in m14 so they stay in rotation along side shock lands another year, they will probably hold more value for longer than if they aren't reprinted.
Title: Re: M14 & Dual Lands
Post by: Stoneco1d869 on March 09, 2013, 01:23:19 PM
Innistrad lands will drop a bit, but not like the others considering they have been printed multiple times.
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 09, 2013, 02:22:43 PM
It would make sense if whatever duals they put in the core set come in tapped - to increase the importance of paying 2 life for Shocklands. Maybe cycling lands instead of duals? ({Barren Moor})

But Filter Land would be a-ok by me. I just don't know if Wizards would want them in Standard.
Title: Re: M14 & Dual Lands
Post by: rarehuntertay on March 09, 2013, 06:15:49 PM
How bout instead of dual lands, they reprint the fetch lands from onslaught and zendikar?
Title: Re: M14 & Dual Lands
Post by: InfinitiveDivinity on March 09, 2013, 06:24:06 PM
Quote from: rarehuntertay on March 09, 2013, 06:15:49 PM
How bout instead of dual lands, they reprint the fetch lands from onslaught and zendikar?
Lolwut?
Title: Re: M14 & Dual Lands
Post by: Rass on March 09, 2013, 08:01:56 PM
Quote from: rarehuntertay on March 09, 2013, 06:15:49 PM
How bout instead of dual lands, they reprint the fetch lands from onslaught and zendikar?

Might as well ask them to just print the original dual lands. 
Title: Re: M14 & Dual Lands
Post by: Gorzo on March 09, 2013, 08:36:50 PM
They will not reprint fetch lands while shock lands are in standard. Period.

There are rumors however that the onslaught fetches will see a reprint in the next few years, to make them available in Modern. Personally, I suspect we will see them when we return to the corrupted Zendikar, whenever that may be - likely no sooner than 2016.
Title: Re: M14 & Dual Lands
Post by: Dmreiss on March 09, 2013, 09:01:04 PM
Quote from: Dudecore on March 09, 2013, 02:22:43 PM
It would make sense if whatever duals they put in the core set come in tapped - to increase the importance of paying 2 life for Shocklands. Maybe cycling lands instead of duals? ({Barren Moor})

But Filter Land would be a-ok by me. I just don't know if Wizards would want them in Standard.

I like the idea of cycling lands.  They have been in more sets than just that one though.
Title: Re: M14 & Dual Lands
Post by: Bozo_Law on March 10, 2013, 12:00:09 AM
I honestly think Filter lands or fetces could be printed onto standard. Remember Lorwyn standard? Imho one of the best standard environments of all time.
Title: Re: M14 & Dual Lands
Post by: izik99 on March 10, 2013, 08:41:45 AM
Quote from: KangaRod on March 10, 2013, 08:09:35 AM
Why wouldn't the reprint the fetches with shock lands in standard?

EVERY turn one would be:
{Marsh Flats}, pay 1 life,  {Godless Shrine}, pay 2 life, {Deathrite Shaman} for free mana next turn. All games would start at 17, not 20.
Title: Re: M14 & Dual Lands
Post by: Silent1236 on March 10, 2013, 11:38:22 AM
Quote from: KangaRod on March 10, 2013, 11:34:48 AM
So?

This lol. It'd give standard a more modern feel. I'd love standard fetches
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 10, 2013, 12:13:25 PM
The core sets are for new players. New players hate paying life. Fetches will more then likely not be included in a core set.
Title: Re: M14 & Dual Lands
Post by: Silent1236 on March 10, 2013, 01:41:25 PM
That's a very good point DC
Title: Re: M14 & Dual Lands
Post by: Mikefrompluto on March 10, 2013, 02:21:36 PM
Painlands were in both 9th and X editions though and those involve paying life. Would a reprint be likely since its been a number of years since weve seen em?
Title: Re: M14 & Dual Lands
Post by: MisterJH on March 10, 2013, 02:22:26 PM
Quote from: Mikefrompluto on March 10, 2013, 02:21:36 PM
Painlands were in both 9th and X editions though and those involve paying life. Would a reprint be likely since its been a number of years since weve seen em?
Im hoping for fetch or filter, but pain lands seem logical
Title: Re: M14 & Dual Lands
Post by: Frothandslosh on March 10, 2013, 02:24:44 PM
I don't get why everyone wants to see lands reprinted, as good as they are. I'm more interested in seeing new lands being printed.
Title: Re: M14 & Dual Lands
Post by: MisterJH on March 10, 2013, 02:28:07 PM
Because filter lands are amaaaazing
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 10, 2013, 02:40:06 PM
Quote from: Mikefrompluto on March 10, 2013, 02:21:36 PM
Painlands were in both 9th and X editions though and those involve paying life. Would a reprint be likely since its been a number of years since weve seen em?

Those were pre-NWO, or close enough. (Read more here (http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/172)) they try hard not to do things like that anymore.

Wizards makes the Core sets as simple as they can now, because they see that as the entry set for new players. New players universally hate paying life - they don't see the advantages.

For that matter, I don't know if they'd understand the advantage of Filter lands, but that is to be determined.

Quote from: Frothandslosh on March 10, 2013, 02:24:44 PM
I don't get why everyone wants to see lands reprinted, as good as they are. I'm more interested in seeing new lands being printed.

I agree. I would like to see new lands myself, but we have 3 sets of duals currently (Tap lands, Shock lands and Gates). I wonder if they'll even do a new cycle of duals. Or just leave it at 2 upon rotation.
Title: Re: M14 & Dual Lands
Post by: Mikefrompluto on March 10, 2013, 02:58:24 PM
Ah I see.
Title: Re: M14 & Dual Lands
Post by: All-Mana Mania on March 10, 2013, 03:00:17 PM
I honestly like dual lands. It gives you a chance to untap without any cost besides you know you need that certain land. Lol so i see new colored dual lands like red/white black/white green/blue and all of the rest lol
Title: Re: M14 & Dual Lands
Post by: Silent1236 on March 10, 2013, 03:10:10 PM
Quote from: Frothandslosh on March 10, 2013, 02:24:44 PM
I don't get why everyone wants to see lands reprinted, as good as they are. I'm more interested in seeing new lands being printed.

Because there honestly doesn't seem like there's a whole lot left. We've got fetches, pain, filter, enemy, gates, shocks, artifact, cycle, and M1x lands already.  I'm sure I'm forgetting some, but what else could they do?
Title: Re: M14 & Dual Lands
Post by: Barzini on March 10, 2013, 03:26:40 PM
This topic got me thinking, what about lands using a discard, graveyard or reveal mechanics?

Something along the lines of "discard/remove from the graveyard/reveal X cards that this land could generate or it comes into play tapped."

Still, pain lands seem to be a logical next step if they are going the reprint route.
Title: Re: M14 & Dual Lands
Post by: Quackmaster5 on March 10, 2013, 05:01:16 PM
What are the possibilities of shards lands? I mean, with the meta being mostly three colored and they already brought back exalted which was a shards mechanic, could they possibly forgo the rare duals and reprint shards? Or would that be pointless with the gates already being the uncommon lands of the standard block? 

FYI I would LOVE to see some rare shards lands.
Title: Re: M14 & Dual Lands
Post by: MisterJH on March 10, 2013, 05:05:35 PM
Some shards with a shockish effect to enter untapped maybe?
Title: Re: M14 & Dual Lands
Post by: InfinitiveDivinity on March 10, 2013, 05:13:17 PM
Quote from: Silent1236 on March 10, 2013, 03:10:10 PM
Quote from: Frothandslosh on March 10, 2013, 02:24:44 PM
I don't get why everyone wants to see lands reprinted, as good as they are. I'm more interested in seeing new lands being printed.

Because there honestly doesn't seem like there's a whole lot left. We've got fetches, pain, filter, enemy, gates, shocks, artifact, cycle, and M1x lands already.  I'm sure I'm forgetting some, but what else could they do?
{Grove of the Burnwillows} never got a cycle, they can always still do those.
Title: Re: M14 & Dual Lands
Post by: Quackmaster5 on March 10, 2013, 05:13:58 PM
They wouldn't do that but maybe a dual land approach where it depends on what types of land is in play already or maybe if you have a permanent of one of its colors in play.

ie I have  {Guul Draz Assassin} in play already so  {Crumbling Necropolis} comes into play untapped.
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 10, 2013, 05:19:49 PM
Quote from: InfinitiveDivinity on March 10, 2013, 05:13:17 PM
Quote from: Silent1236 on March 10, 2013, 03:10:10 PM
Quote from: Frothandslosh on March 10, 2013, 02:24:44 PM
I don't get why everyone wants to see lands reprinted, as good as they are. I'm more interested in seeing new lands being printed.

Because there honestly doesn't seem like there's a whole lot left. We've got fetches, pain, filter, enemy, gates, shocks, artifact, cycle, and M1x lands already.  I'm sure I'm forgetting some, but what else could they do?
{Grove of the Burnwillows} never got a cycle, they can always still do those.

That would be great. Perhaps they'll do it in the Commander product? Cant wait for a new round of {Punishing Fire} abuse.

Quote from: MisterJH on March 10, 2013, 05:05:35 PM
Some shards with a shockish effect to enter untapped maybe?

It could be possible. Whatever lands they end up being will likely work in tandem with the fall set.
Title: Re: M14 & Dual Lands
Post by: InfinitiveDivinity on March 10, 2013, 05:23:38 PM
I just really don't want Bolt Lands.
Title: Re: M14 & Dual Lands
Post by: MisterJH on March 10, 2013, 05:27:14 PM
What are bolt lands?
Title: Re: M14 & Dual Lands
Post by: InfinitiveDivinity on March 10, 2013, 05:29:04 PM
Quote from: MisterJH on March 10, 2013, 05:27:14 PM
What are bolt lands?
They don't exist, they're lands that would {Lightning Bolt} you instead of {Shock}
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 10, 2013, 05:30:53 PM
Overall, I don't see anything going into the core set that isn't pretty straight forward and doesn't penalize new players. I don't think Shocklands, bolt lands or anything that doesn't give cool effects and fun stuff to new dudes.

Duels of the Planeswalkers is a product for new players, intro packs, core sets and deckbuilders tool kit.

Edit: Kids at the LGS trade their shocks for tap lands all the time, they don't see what the big deal is. When I explain how they can fetch it with {Farseek}, they say "but I don't play Farseek", when I explain how it's the best way to assure their mana is fixed - "well I don't want to lose life". When I ask them how many games they've lost by 2 life " I dunno".

Cycling lands and Filter lands might not be obvious to new players, they would likely be adopted by them eventually or just pass on them. They definitely won't play things that harm them.
Title: Re: M14 & Dual Lands
Post by: MisterJH on March 10, 2013, 05:33:25 PM
Quote from: InfinitiveDivinity on March 10, 2013, 05:29:04 PM
Quote from: MisterJH on March 10, 2013, 05:27:14 PM
What are bolt lands?
They don't exist, their lands that would {Lightning Bolt} you instead of {Shock}
So thats why they're called shock lands...
Title: Re: M14 & Dual Lands
Post by: reezel on March 10, 2013, 05:47:41 PM
Am I the only one who just wants the core reprinted along with the Innistrad 5?
Title: Re: M14 & Dual Lands
Post by: MarduArrow on March 11, 2013, 11:57:13 AM
I want to see more stuff in the wedge colours (and not just lands)
Title: Re: M14 & Dual Lands
Post by: Double-O-Scotch on March 11, 2013, 12:07:10 PM
Perhaps painlands that give the option of 3 different mana instead of the regular two...
Title: Re: M14 & Dual Lands
Post by: loop-s-pool on March 16, 2013, 01:54:20 AM
Quote from: KangaRod on March 11, 2013, 01:04:45 PM
Quote from: S717 on March 11, 2013, 11:57:13 AM
I want to see more stuff in the wedge colours (and not just lands)

I bet the next block will be big on the tri colour stuff

I'd be shocked seeing as how we've just come from a multicolor block.
Title: Re: M14 & Dual Lands
Post by: Hunteroffire9 on March 16, 2013, 10:16:53 AM
Quote from: reezel on March 10, 2013, 05:47:41 PM
Am I the only one who just wants the core reprinted along with the Innistrad 5?
I do 2
Title: Re: M14 & Dual Lands
Post by: Silent1236 on March 16, 2013, 10:38:01 AM
Maybe they'll just reprint full arts instead of duals :P
Title: Re: M14 & Dual Lands
Post by: Fenster on March 16, 2013, 10:46:17 AM
Fyllart in core set?
Im down with that!
Title: Re: M14 & Dual Lands
Post by: Hays413 on March 18, 2013, 08:57:41 PM
Quote from: KangaRod on March 18, 2013, 08:46:40 PM
Yeah. Why don't they just make all basic lands full art from now on?

Because WoTC have specifically said they won't.
Title: Re: M14 & Dual Lands
Post by: Hays413 on March 18, 2013, 09:07:56 PM
Quote from: Hays413 on March 18, 2013, 08:57:41 PM
Quote from: KangaRod on March 18, 2013, 08:46:40 PM
Yeah. Why don't they just make all basic lands full art from now on?

Because WoTC have specifically said they won't.

Actually I misquoted, not that they won't, but not for a while...


"RZage @maro254 Why aren't all basic lands Zendikar-onward full-art? It was a great gimmick, but it's way too awesome to be just a one-time thing!"


"I often talk about the role of design in making fun game play. There's another equally important role that I don't talk about as much. Design has to not only make sets that people will enjoy when they play them, but we also have to make sets that people want to buy. There are numerous ways to do this, but a very successful one is to find elements of the game people like and withhold them for some amount of time. (Magic is luckily large enough that we do not need all aspects of the game at any one point in time.) When you bring those elements back, the players get very excited. Lands with extended art fall into this category. They are awesome and we will bring them back someday. They weren't a one-time thing. It's important, though, to have things in our arsenal that players are eager to have return."
-MARO 15 Aug 11.

Given the space between Unhinged and Zen, don't expect full arts again for a couple years.
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 18, 2013, 09:39:35 PM
I actually asked Mark Rosewater once, and he responded. This is how it went:

QuoteHi Mark. First time, long time. I had a number of questions if you'd be so kind. 1) How come all tokens are not double-sided? If you're already printing the front, why not print another token on the rear to cut down on printing more cards? 2) If double-sided "purified" creatures were too costly to make in Avacyn, how come each pack comes with an advertisement card? 3) Why aren't all vanilla creatures full art? For that matter, how come land is not all full art? You should showcase the art.

Welcome. Now let's get to your questions.

1) The tokens are printed on the backside of the ad cards. The ads are what pay for the card. Brand allows R&D to do whatever we want with the backside of the ad cards and one of the things we've chosen to do is make tokens. Why no double-sided tokens? Because the ad cards have to actually have ads on them as that what pays for them.

2) We didn't make double-faced cards for thematic reasons in Avacyn Restored not financial reasons. Also, the ad cards are a different card stock than the normal, playable cards.

3) One of our jobs is to make every set exciting. One of the ways we do that is find things that excite players. We use those things for a while and then put them away to bring back later to excite the players again. That's the nature of an ongoing trading card game.
Title: Re: M14 & Dual Lands
Post by: Hays413 on March 18, 2013, 09:43:00 PM
WORD!

I would love full art vanilla creatures! Be so cool, wouldn't make them are more playable since vanilla creatures are so underpowered these days. BUT if they were full art, I'd totally play some just because lol
Title: Re: M14 & Dual Lands
Post by: Bookmeister on March 18, 2013, 10:19:35 PM
Ok noob question. What are vanilla creatures?
Title: Re: M14 & Dual Lands
Post by: Frothandslosh on March 18, 2013, 10:21:01 PM
Quote from: Bookmeister on March 18, 2013, 10:19:35 PM
Ok noob question. What are vanilla creatures?

Creatures with no rules text.

Example: {Grizzly Bears}
Title: Re: M14 & Dual Lands
Post by: Hays413 on March 18, 2013, 10:23:27 PM
That^

And respect to Grizzly Bears!
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 18, 2013, 10:25:07 PM
Yeah. Vanilla is a creature with no abilities. They did a cycle of full art ones in Future Sight. I still think they should all be that way.   

{Blind Phantasm}
Title: Re: M14 & Dual Lands
Post by: FlickerYourOwnIdentity on March 18, 2013, 10:28:20 PM
What is Mark Rosewater's e-mail anyway?

I know he won't answer me, but might as well try.
Title: Re: M14 & Dual Lands
Post by: Hays413 on March 18, 2013, 10:29:41 PM
Quote from: Dudecore on March 18, 2013, 10:25:07 PM
Yeah. Vanilla is a creature with no abilities. They did a cycle of full art ones in Future Sight. I still think they should all be that way.   

{Blind Phantasm}

I could almost agree. I mean I completely agree with MARO's reasoning. And I'm a little biased because I have unhinged and butt loads of Zen lands, so I like them being special.
But since there are fewer and fewer vanillas I'd like to see it. At least for a block anyway.
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 18, 2013, 10:32:36 PM
Quote from: FlickerYourOwnIdentity on March 18, 2013, 10:28:20 PM
What is Mark Rosewater's e-mail anyway?

I know he won't answer me, but might as well try.

I asked him on his Tumblr. That is located here. (http://markrosewater.tumblr.com)
Title: Re: M14 & Dual Lands
Post by: All-Mana Mania on March 18, 2013, 10:32:46 PM
Quote from: Dudecore on March 18, 2013, 09:39:35 PM
I actually asked Mark Rosewater once, and he responded. This is how it went:

QuoteHi Mark. First time, long time. I had a number of questions if you'd be so kind. 1) How come all tokens are not double-sided? If you're already printing the front, why not print another token on the rear to cut down on printing more cards? 2) If double-sided "purified" creatures were too costly to make in Avacyn, how come each pack comes with an advertisement card? 3) Why aren't all vanilla creatures full art? For that matter, how come land is not all full art? You should showcase the art.

Welcome. Now let's get to your questions.

1) The tokens are printed on the backside of the ad cards. The ads are what pay for the card. Brand allows R&D to do whatever we want with the backside of the ad cards and one of the things we've chosen to do is make tokens. Why no double-sided tokens? Because the ad cards have to actually have ads on them as that what pays for them.

2) We didn't make double-faced cards for thematic reasons in Avacyn Restored not financial reasons. Also, the ad cards are a different card stock than the normal, playable cards.

3) One of our jobs is to make every set exciting. One of the ways we do that is find things that excite players. We use those things for a while and then put them away to bring back later to excite the players again. That's the nature of an ongoing trading card game.



How did you ask him?? I have so many questions!!
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 18, 2013, 10:38:07 PM
I can understand the reason for it, to get people to open packs. I was like 99% sure they'd do full art in Dragon's Maze - because everyone raves about how cool the art is for those lands. I agree, Ive got tons of original Ravnica and Return to Ravnica foil lands. Alas they did not, I feel like it's a missed opportunity.

Also, I wish they wouldn't print vanilla creatures anymore, but if they HAD to - then full art. That's the only time I'd be happy to pull {Vizzerdrix}.
Title: Re: M14 & Dual Lands
Post by: Hays413 on March 18, 2013, 10:40:15 PM
Quote from: Dudecore on March 18, 2013, 10:38:07 PM
I can understand the reason for it, to get people to open packs. I was like 99% sure they'd do full art in Dragon's Maze - because everyone raves about how cool the art is for those lands. I agree, Ive got tons of original Ravnica and Return to Ravnica foil lands. Alas they did not, I feel like it's a missed opportunity.

Also, I wish they wouldn't print vanilla creatures anymore, but if they HAD to - then full art. That's the only time I'd be happy to pull {Vizzerdrix}.

Bahaha oh Vizzy, such jank!
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 18, 2013, 10:42:21 PM
Quote from: All-Mana Mania on March 18, 2013, 10:32:46 PM
Quote from: Dudecore on March 18, 2013, 09:39:35 PM
I actually asked Mark Rosewater once, and he responded. This is how it went:

QuoteHi Mark. First time, long time. I had a number of questions if you'd be so kind. 1) How come all tokens are not double-sided? If you're already printing the front, why not print another token on the rear to cut down on printing more cards? 2) If double-sided "purified" creatures were too costly to make in Avacyn, how come each pack comes with an advertisement card? 3) Why aren't all vanilla creatures full art? For that matter, how come land is not all full art? You should showcase the art.

Welcome. Now let's get to your questions.

1) The tokens are printed on the backside of the ad cards. The ads are what pay for the card. Brand allows R&D to do whatever we want with the backside of the ad cards and one of the things we've chosen to do is make tokens. Why no double-sided tokens? Because the ad cards have to actually have ads on them as that what pays for them.

2) We didn't make double-faced cards for thematic reasons in Avacyn Restored not financial reasons. Also, the ad cards are a different card stock than the normal, playable cards.

3) One of our jobs is to make every set exciting. One of the ways we do that is find things that excite players. We use those things for a while and then put them away to bring back later to excite the players again. That's the nature of an ongoing trading card game.



How did you ask him?? I have so many questions!!

Ask him on his Tumblr (http://markrosewater.tumblr.com). He's answered probably 3 or 4 of my questions. You can also mail him cards (with a self-addressed return envelope) and he will sign them.

Mark Rosewater is an amazing dude. He answers Tumblr on his own free time. He records a podcast called "Drive to Work" - on his drive to work! He pretty much engages the MtG community during every waking hour.
Title: Re: M14 & Dual Lands
Post by: FlickerYourOwnIdentity on March 18, 2013, 10:47:37 PM
Cool thanks! :)
Title: Re: M14 & Dual Lands
Post by: All-Mana Mania on March 18, 2013, 10:53:06 PM
Im sending him the dual deck planeswalkers!! They will become like $100 lol
Title: Re: M14 & Dual Lands
Post by: All-Mana Mania on March 18, 2013, 10:56:23 PM
What is his tumblr
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 18, 2013, 10:57:28 PM
Quote from: All-Mana Mania on March 18, 2013, 10:56:23 PM
What is his tumblr

Linked it twice: MarkRosewater.Tumblr.com
Title: Re: M14 & Dual Lands
Post by: Metalhead212 on March 18, 2013, 11:24:09 PM
Not sure if this was covered already but I believe at one point it was stated that anything Urza block and before, for the most part, wouldn't ever see a reprint. Which sucks, but at the same time allows for priced to stay lucrative in the secondary market...which to a certain extent is a good thing.
Title: Re: M14 & Dual Lands
Post by: Quisequise on March 18, 2013, 11:24:16 PM
Quote from: Dudecore on March 18, 2013, 10:57:28 PM
Quote from: All-Mana Mania on March 18, 2013, 10:56:23 PM
What is his tumblr

Linked it twice: MarkRosewater.Tumblr.com


And if you get the chance, definitely check out his podcast.
Title: Re: M14 & Dual Lands
Post by: prayos on March 19, 2013, 09:33:53 AM
Quote from: Dudecore on March 18, 2013, 09:39:35 PM
I actually asked Mark Rosewater once, and he responded. This is how it went:

QuoteHi Mark. First time, long time. I had a number of questions if you'd be so kind. 1) How come all tokens are not double-sided? If you're already printing the front, why not print another token on the rear to cut down on printing more cards? 2) If double-sided "purified" creatures were too costly to make in Avacyn, how come each pack comes with an advertisement card? 3) Why aren't all vanilla creatures full art? For that matter, how come land is not all full art? You should showcase the art.

Welcome. Now let's get to your questions.

1) The tokens are printed on the backside of the ad cards. The ads are what pay for the card. Brand allows R&D to do whatever we want with the backside of the ad cards and one of the things we've chosen to do is make tokens. Why no double-sided tokens? Because the ad cards have to actually have ads on them as that what pays for them.

2) We didn't make double-faced cards for thematic reasons in Avacyn Restored not financial reasons. Also, the ad cards are a different card stock than the normal, playable cards.

3) One of our jobs is to make every set exciting. One of the ways we do that is find things that excite players. We use those things for a while and then put them away to bring back later to excite the players again. That's the nature of an ongoing trading card game.

I don't buy number 1.  Why do we have to have ad cards to pay for anything?  We pay upwards of $4/pack.  Are they not making enough money from that?
Title: Re: M14 & Dual Lands
Post by: Falcon182 on March 19, 2013, 11:14:18 AM
Quote from: prayos on March 19, 2013, 09:33:53 AM
Quote from: Dudecore on March 18, 2013, 09:39:35 PM
I actually asked Mark Rosewater once, and he responded. This is how it went:

QuoteHi Mark. First time, long time. I had a number of questions if you'd be so kind. 1) How come all tokens are not double-sided? If you're already printing the front, why not print another token on the rear to cut down on printing more cards? 2) If double-sided "purified" creatures were too costly to make in Avacyn, how come each pack comes with an advertisement card? 3) Why aren't all vanilla creatures full art? For that matter, how come land is not all full art? You should showcase the art.

Welcome. Now let's get to your questions.

1) The tokens are printed on the backside of the ad cards. The ads are what pay for the card. Brand allows R&D to do whatever we want with the backside of the ad cards and one of the things we've chosen to do is make tokens. Why no double-sided tokens? Because the ad cards have to actually have ads on them as that what pays for them.

2) We didn't make double-faced cards for thematic reasons in Avacyn Restored not financial reasons. Also, the ad cards are a different card stock than the normal, playable cards.

3) One of our jobs is to make every set exciting. One of the ways we do that is find things that excite players. We use those things for a while and then put them away to bring back later to excite the players again. That's the nature of an ongoing trading card game.

I don't buy number 1.  Why do we have to have ad cards to pay for anything?  We pay upwards of $4/pack.  Are they not making enough money from that?

If they were advertising something else, like ultra pro sleeves or something I could see that, but really they're just advertising their own products, which people would have already had to buy to see that advertisement. This doesn't make sense to me... It's like putting an ad poster for a car... Inside a car you've just purchased!
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 19, 2013, 12:05:21 PM
Hasbro gives Wizards a certain advertising budget - that is what they use some of it on. It makes sense. Wizards uses the same budget for pre-release and retail space (like Walmart).

They do have ultra pro ads and also ads for their own stuff of course - you still need to advertise your own products even if players are consuming them.
Title: Re: M14 & Dual Lands
Post by: Double-O-Scotch on March 19, 2013, 12:18:16 PM
I still think that ad money would be better spent if I found a {aisling leprechaun} in my lucky charms. Ad cards in boosters is like those test bottles of booze attached to a big 40oz of the same kind. Only worse...lol
Title: Re: M14 & Dual Lands
Post by: izik99 on March 21, 2013, 05:48:26 PM
They should make these:

Amazing Land

When amazing land enters the battlefield, search your library for a Forest card and a Mountain card and exile them.

{T}: Add {R} or {G} to your mana pool.
Title: Re: M14 & Dual Lands
Post by: Guypocolypse on March 21, 2013, 05:59:31 PM
Quote from: izik99 on March 21, 2013, 05:48:26 PM
They should make these:

Amazing Land

When amazing land enters the battlefield, search your library for a Forest card and a Mountain card and exile them.

{T}: Add {R} or {G} to your mana pool.
But you two for one yourself...
Title: Re: M14 & Dual Lands
Post by: izik99 on March 21, 2013, 06:00:39 PM
Quote from: Guypocolypse on March 21, 2013, 05:59:31 PM
Quote from: izik99 on March 21, 2013, 05:48:26 PM
They should make these:

Amazing Land

When amazing land enters the battlefield, search your library for a Forest card and a Mountain card and exile them.

{T}: Add {R} or {G} to your mana pool.
But you two for one yourself...

What do you mean?
Title: Re: M14 & Dual Lands
Post by: All-Mana Mania on March 21, 2013, 06:02:11 PM
Quote from: izik99 on March 21, 2013, 06:00:39 PM
Quote from: Guypocolypse on March 21, 2013, 05:59:31 PM
Quote from: izik99 on March 21, 2013, 05:48:26 PM
They should make these:

Amazing Land

When amazing land enters the battlefield, search your library for a Forest card and a Mountain card and exile them.

{T}: Add {R} or {G} to your mana pool.
But you two for one yourself...

What do you mean?


You are exiling two lands for one mainly. Why not exile a forest or a mountain
Title: Re: M14 & Dual Lands
Post by: xStrayKnightx on March 21, 2013, 06:06:08 PM
Quote from: All-Mana Mania on March 21, 2013, 06:02:11 PM
Quote from: izik99 on March 21, 2013, 06:00:39 PM
Quote from: Guypocolypse on March 21, 2013, 05:59:31 PM
Quote from: izik99 on March 21, 2013, 05:48:26 PM
They should make these:

Amazing Land

When amazing land enters the battlefield, search your library for a Forest card and a Mountain card and exile them.

{T}: Add {R} or {G} to your mana pool.
But you two for one yourself...

What do you mean?


You are exiling two lands for one mainly. Why not exile a forest or a mountain

Or exile the nonbasic for the two basics.
Title: Re: M14 & Dual Lands
Post by: InfinitiveDivinity on March 21, 2013, 06:10:51 PM
Quote from: xStrayKnightx on March 21, 2013, 06:06:08 PM
Quote from: All-Mana Mania on March 21, 2013, 06:02:11 PM
Quote from: izik99 on March 21, 2013, 06:00:39 PM
Quote from: Guypocolypse on March 21, 2013, 05:59:31 PM
Quote from: izik99 on March 21, 2013, 05:48:26 PM
They should make these:

Amazing Land

When amazing land enters the battlefield, search your library for a Forest card and a Mountain card and exile them.

{T}: Add {R} or {G} to your mana pool.
But you two for one yourself...

What do you mean?


You are exiling two lands for one mainly. Why not exile a forest or a mountain

Or exile the nonbasic for the two basics.
The clause is an if-else without an else, it needs an out if you don't feel like exiling lands, also it's broken if you don't run the named lands, you just gave Tron a better {Grove of the Burnwillows}
Title: Re: M14 & Dual Lands
Post by: Greg54js on March 21, 2013, 06:13:16 PM
Quote from: S717 on March 11, 2013, 11:57:13 AM
I want to see more stuff in the wedge colours (and not just lands)
i think we'll see versions of {crumbling necropolis} and other tri lands from shards in the core as it seems magic is headed into a multicolored deck building realm
Title: Re: M14 & Dual Lands
Post by: Guypocolypse on March 21, 2013, 06:14:24 PM
Quote from: Greg54js on March 21, 2013, 06:13:16 PM
Quote from: S717 on March 11, 2013, 11:57:13 AM
I want to see more stuff in the wedge colours (and not just lands)
i think we'll see versions of {crumbling necropolis} and other tri lands from shards in the core as it seems magic is headed into a multicolored deck building realm
I very much so hope this happens
Title: Re: M14 & Dual Lands
Post by: Greg54js on March 21, 2013, 06:55:32 PM
Quote from: Guypocolypse on March 21, 2013, 06:14:24 PM
Quote from: Greg54js on March 21, 2013, 06:13:16 PM
Quote from: S717 on March 11, 2013, 11:57:13 AM
I want to see more stuff in the wedge colours (and not just lands)
i think we'll see versions of {crumbling necropolis} and other tri lands from shards in the core as it seems magic is headed into a multicolored deck building realm
I very much so hope this happens
i'm right there with you. i could always use good multi lands in EDH
Title: Re: M14 & Dual Lands
Post by: Guypocolypse on March 21, 2013, 06:56:37 PM
Quote from: Greg54js on March 21, 2013, 06:55:32 PM
Quote from: Guypocolypse on March 21, 2013, 06:14:24 PM
Quote from: Greg54js on March 21, 2013, 06:13:16 PM
Quote from: S717 on March 11, 2013, 11:57:13 AM
I want to see more stuff in the wedge colours (and not just lands)
i think we'll see versions of {crumbling necropolis} and other tri lands from shards in the core as it seems magic is headed into a multicolored deck building realm
I very much so hope this happens
i'm right there with you. i could always use good multi lands in EDH
They would be so good in standard too
Title: Re: M14 & Dual Lands
Post by: Greg54js on March 21, 2013, 06:58:37 PM
Quote from: Guypocolypse on March 21, 2013, 06:56:37 PM
Quote from: Greg54js on March 21, 2013, 06:55:32 PM
Quote from: Guypocolypse on March 21, 2013, 06:14:24 PM
Quote from: Greg54js on March 21, 2013, 06:13:16 PM
Quote from: S717 on March 11, 2013, 11:57:13 AM
I want to see more stuff in the wedge colours (and not just lands)
i think we'll see versions of {crumbling necropolis} and other tri lands from shards in the core as it seems magic is headed into a multicolored deck building realm
I very much so hope this happens
i'm right there with you. i could always use good multi lands in EDH
They would be so good in standard too
oh no doubt.. I just don't play standard that often ;)
Title: Re: M14 & Dual Lands
Post by: xStrayKnightx on March 21, 2013, 08:11:20 PM
I'd love to have all the lands in my EDH decks nonbasic. Removes issues like the Landwalk ability, and usually gives you some sort of benefit on the side.
Title: Re: M14 & Dual Lands
Post by: Bozo_Law on March 21, 2013, 08:35:05 PM
I think  Onslaught Fetches will get reprinted. Don't run all over me. Remember Lorwyn Standard?
http://www.youtube.com/watch?v=ju_LZGBN5qU (http://www.youtube.com/watch?v=ju_LZGBN5qU)
Mana was so good that stnadard that people played {Rhox War Monk} and {Cruel Ultimatum} in the same deck with almost NO problems.
Title: Re: M14 & Dual Lands
Post by: Wally on March 26, 2013, 07:48:14 AM
I honestly wouldn't be surprised if they don't print any dual lands. There seems to be a huge focus on dual lands in the current block, and yet no one plays the guildgates. When the inistrad lands and the m13 duals cycle people may possibly look at playing them more.

There is a huge focus on the guildgates especially with the dragons maze set, from where I sit it looks like they want people to play them, so maybe they will force it by no more duals for a bit?
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 26, 2013, 08:25:17 AM
Quote from: Wally on March 26, 2013, 07:48:14 AM
I honestly wouldn't be surprised if they don't print any dual lands. There seems to be a huge focus on dual lands in the current block, and yet no one plays the guildgates. When the inistrad lands and the m13 duals cycle people may possibly look at playing them more.

There is a huge focus on the guildgates especially with the dragons maze set, from where I sit it looks like they want people to play them, so maybe they will force it by no more duals for a bit?

I agree. I see this being the most likely outcome, especially since they can push Shocklands on more players. With the Taplands now, new players cringe at the idea of taking 2 damage.
Title: Re: M14 & Dual Lands
Post by: Dmreiss on March 26, 2013, 09:04:35 AM
But the guild gates are horrible.  They slow the game down and the cards that take advantage of them are lackluster at best.

I am thinking we will have the m10 dual lands again.  Like has been said, the core set is for beginners and that would be the easiest way to get them playing multi-colorized decks.
Title: Re: M14 & Dual Lands
Post by: Hays413 on March 26, 2013, 11:07:42 AM
Quote from: Dmreiss on March 26, 2013, 09:04:35 AM
But the guild gates are horrible.  They slow the game down and the cards that take advantage of them are lackluster at best.

I am thinking we will have the m10 dual lands again.  Like has been said, the core set is for beginners and that would be the easiest way to get them playing multi-colorized decks.

Actually I was thinking, if they want players to use the gates, I support them. I support ALL who use the gates!!!

...just means I have better odds of winning...
Title: Re: M14 & Dual Lands
Post by: Dmreiss on March 26, 2013, 11:28:27 AM
Quote from: Hays413 on March 26, 2013, 11:07:42 AM
Quote from: Dmreiss on March 26, 2013, 09:04:35 AM
But the guild gates are horrible.  They slow the game down and the cards that take advantage of them are lackluster at best.

I am thinking we will have the m10 dual lands again.  Like has been said, the core set is for beginners and that would be the easiest way to get them playing multi-colorized decks.
I see what you did there.  That is just cruel.

Actually I was thinking, if they want players to use the gates, I support them. I support ALL who use the gates!!!

...just means I have better odds of winning...
Title: Re: M14 & Dual Lands
Post by: Dudecore on March 26, 2013, 11:58:35 AM
Gates aren't horrible when they become the only option. i have a feeling they will print a gate fetch in Dragon's Maze.

And if they reprint the core lands, what about all the enemy colored decks?
Title: Re: M14 & Dual Lands
Post by: Umbra on March 26, 2013, 12:00:39 PM
Quote from: prayos on March 08, 2013, 05:42:16 PM
So, I know we're still about 4 months away or so, but what are the odds the core duals will get another reprint?

They've reprinted so many times, I think it's time to say "good night sweet prince, and may {entreat the angels} sing thee to thy rest"
Title: Re: M14 & Dual Lands
Post by: Wally on March 26, 2013, 12:18:38 PM
Reinforcing this point. I think we have it too good right now. The fact you can quite happily build decks with no basic lands and still not use the guildgates (in standard) is insane. It is supposed to be the most restricted constructed format and yet we have too many options.
When the others rotate, gates will (may) be a viable option. You will see more of them just because they are solid mana fixing, and still available.
There will possibly be a number more cards that interact with gates and will hopefully be more beneficial to the deck with this last set for the block.