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Decks (Magic The Gathering) => Standard => Topic started by: Biggin316 on February 15, 2012, 11:02:43 AM

Title: Overrun
Post by: Biggin316 on February 15, 2012, 11:02:43 AM

Overrun

80 cards, 15 sideboard


23 {Forest}

23 lands


4 {Birds of Paradise}
3 {Vorinclex, Voice of Hunger}
4 {Llanowar Elves}
3 {Garruk's Horde}
3 {Skinshifter}
2 {Primeval Titan}
4 {Garruk's Companion}
4 {Dungrove Elder}

27 creatures


4 {Overrun}
4 {Rampant Growth}
3 {Garruk, Primal Hunter}
4 {Fog}

15 other spells


Sideboard

3 {Plummet}
3 {Naturalize}
3 {Bramblecrush}
3 {Melira, Sylvok Outcast}
3 {Crushing Vines}

15 sideboard cards


Title: Re: Overrun
Post by: Biggin316 on February 15, 2012, 11:04:02 AM
Hey everybody this is a deck I've been working on and was wondering if anybody had any opinions or comments
Title: Re: Overrun
Post by: cltrn81 on February 15, 2012, 11:06:27 AM
All 4 {fog} unnecessary IMO.  You are going to be dropping some big bad creatures...why bother?  Also, {strata scythe} is awesome in a mono-green deck...it is like equipping a creature with a {dungrove elder}.....minus hexproof ofcourse.
Title: Re: Overrun
Post by: BlackJester on February 15, 2012, 12:38:47 PM
{Fog}s buy you time vs aggro. Let's you set up your team then alpha strike, fog on their turn then alpha strike again. I'm a fan.
Title: Re: Overrun
Post by: cltrn81 on February 15, 2012, 12:56:32 PM
Quote from: BlackJester on February 15, 2012, 12:38:47 PM
{Fog}s buy you time vs aggro. Let's you set up your team then alpha strike, fog on their turn then alpha strike again. I'm a fan.

A well constructed deck does not need it.  You may save yourself on one turn but chances are that your opponent will just kill you next turn because you are too busy drawing and casting fog instead of some creatures.  IMHO
Title: Re: Overrun
Post by: BlackJester on February 15, 2012, 02:51:23 PM
Quote from: cltrn81 on February 15, 2012, 12:56:32 PM
Quote from: BlackJester on February 15, 2012, 12:38:47 PM
{Fog}s buy you time vs aggro. Let's you set up your team then alpha strike, fog on their turn then alpha strike again. I'm a fan.

A well constructed deck does not need it.  You may save yourself on one turn but chances are that your opponent will just kill you next turn because you are too busy drawing and casting fog instead of some creatures.  IMHO
See: Turbo Fog.

http://www.wizards.com/magic/Magazine/Article.aspx?x=mtg/daily/deck/191

I'm not saying it's great, in fact it's hella annoying, but it's out there.
Title: Re: Overrun
Post by: Biggin316 on February 15, 2012, 04:37:43 PM
Wow you all are making some good points on the {Fog}s to the point idk what to do with them, but another thing I was looking at was taking the {Birds of Paradise} out and replacing them with {Dawntreader Elk} that way I would have a nice little quick hits in then sacking them for forest that will in return beef up {Dungrove Elder}  plus gain a extra mana with {Vorinclex, Voice of Hunger}.
Title: Re: Overrun
Post by: BlackJester on February 15, 2012, 06:35:21 PM
If that's your plan, keep the birds, doth the elves. Flying + Overrun can be the alpha strike you need to win.
Title: Re: Overrun
Post by: Sagemaster on February 15, 2012, 07:01:55 PM
Bellowing tangle worm!!!!!!!
Title: Re: Overrun
Post by: Sagemaster on February 15, 2012, 07:02:43 PM
And ezuri renegade?
Title: Re: Overrun
Post by: Aphotic Vizage on February 16, 2012, 12:01:27 AM
Definitely consider bellowing tanglewurm, awesome card for mono green. Has won me many games.
Title: Re: Overrun
Post by: BlackJester on February 16, 2012, 12:29:21 AM
Quote from: Aphotic Vizage on February 16, 2012, 12:01:27 AM
Definitely consider bellowing tanglewurm, awesome card for mono green. Has won me many games.
{Bellowing Tanglewurm}
Curly brackets = card linking FTW!