Jund Vamps 75 cards, 15 sideboard 1 {Kessig Wolf Run} 4 {Blood Crypt} 2 {Cavern of Souls} 4 {Dragonskull Summit} 4 {Woodland Cemetery} 1 {Stomping Ground} 3 {Swamp} 4 {Overgrown Tomb} 23 lands 4 {Vampire Nighthawk} 4 {Stromkirk Captain} 4 {Vampire Nocturnus} 4 {Blood Artist} 4 {Falkenrath Aristocrat} 20 creatures 2 {Madcap Skills} 4 {Farseek} 2 {Rakdos's Return} 4 {Abrupt Decay} 2 {Liliana of the Veil} 3 {Victim of Night} 17 other spells Sideboard 2 {Duress} 2 {Ultimate Price} 2 {Appetite for Brains} 2 {Illness in the Ranks} 1 {Grafdigger's Cage} 2 {Golgari Charm} 2 {Slaughter Games} 2 {Olivia Voldaren} 15 sideboard cards |
Quote from: MaDeM MaD on March 07, 2013, 01:58:45 PM
How does it help Noc go off. I'm confused 😄
Quote from: Mothaelon on March 07, 2013, 03:16:00 PMYessir, it can also help you get that triple black to cast him in the first place, although I don't think this deck has any problems with thatQuote from: MaDeM MaD on March 07, 2013, 01:58:45 PM
How does it help Noc go off. I'm confused 😄
Say you don't have a black on top, ghost quarter so you can search and shuffle and have another chance of getting black on top.