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Decks (Magic The Gathering) => Commander => Topic started by: Agrajagzz9 on March 06, 2013, 02:33:52 PM

Title: Borborygmos Edh
Post by: Agrajagzz9 on March 06, 2013, 02:33:52 PM

Borborygmos Edh

100 cards, 0 sideboard


1 {Borborygmos Enraged}
23 {Mountain}
23 {Forest}

46 lands


1 {Rubblehulk}
1 {Wrecking Ogre}
1 {Knollspine Dragon}
1 {Yavimaya Elder}
1 {Groundskeeper}
1 {Spellbreaker Behemoth}
1 {Azusa, Lost but Seeking}
1 {Artisan of Kozilek}
1 {Oracle of Mul Daya}
1 {Rampaging Baloths}
1 {Sylvan Primordial}
1 {Eternal Witness}
1 {Avenger of Zendikar}
1 {Terastodon}

14 creatures


1 {Assault Strobe}
1 {Seek the Horizon}
1 {Harmonize}
1 {Wheel of Fortune}
1 {Seer's Sundial}
1 {Life from the Loam}
1 {Explosive Vegetation}
1 {Exploration}
1 {Memory Jar}
1 {Mind's Eye}
1 {Rites of Flourishing}
1 {Chaos Warp}
1 {Wheel of Fate}
1 {Beast Within}
1 {Burgeoning}
1 {Ranger's Path}
1 {Basilisk Collar}
1 {Sprouting Vines}
1 {Storm Cauldron}
1 {Scroll Rack}
1 {Nostalgic Dreams}
1 {Rampant Growth}
1 {Krosan Grip}
1 {Lightning Greaves}
1 {Whispersilk Cloak}
1 {Swiftfoot Boots}
1 {Illusionist's Bracers}
1 {Creeping Renaissance}
1 {Praetor's Counsel}
1 {Snake Umbra}
1 {Keen Sense}
1 {Temple Bell}
1 {Font of Mythos}
1 {Staff of Nin}
1 {Howling Mine}
1 {Otherworld Atlas}
1 {Mulch}
1 {Quest for Pure Flame}
1 {Gratuitous Violence}

39 other spells


Sideboard

Notes:
Thought I would try a unique general and one who might be hard to break. Let me know what you think
Title: Re: Borborygmos Edh
Post by: Agrajagzz9 on March 06, 2013, 02:34:31 PM
The land base will come later. I feel like its mostly irrelivent anyhow
Title: Re: Borborygmos Edh
Post by: Agrajagzz9 on March 09, 2013, 10:38:59 AM
So after some testing I have realized that this deck might be a little unfair...combining off on like the ninth or tenth turn at the latest for like 100+ damage might be too mean. Perhaps some more friendly revisions?
Title: Re: Borborygmos Edh
Post by: Qpwner on March 09, 2013, 05:45:16 PM
Wow! That has some great synergy.  {Reforge the Soul} and  {Hermit Druid} are all i can think of.
Title: Re: Borborygmos Edh
Post by: Double-O-Scotch on March 09, 2013, 08:02:33 PM
{armillary sphere}
Title: Re: Borborygmos Edh
Post by: KILLERBEE on March 11, 2013, 07:52:28 PM
Borborymos? Always always {Crucible of Worlds}
Title: Re: Borborygmos Edh
Post by: Agrajagzz9 on March 11, 2013, 11:48:10 PM
Quote from: Qpwner on March 09, 2013, 05:45:16 PM
Wow! That has some great synergy.  {Reforge the Soul} and  {Hermit Druid} are all i can think of.
Wow how did I forget reforge the soul!! I also added  {Rites of Spring} and  {Scouting Trek}  to help keep the combo going. The deck can typically kill a table the turn after borborygmos is cast. It basically draws the deck out ad damage kills  {Niv-Mizzet, the Firemind} style
Title: Re: Borborygmos Edh
Post by: Almosteric on March 17, 2013, 02:47:43 AM
Borborygmos is my new favorite cyclops!  And what a fun commander!  Draw draw draw is the name of the game.  {Borderland Ranger}  {Abundance}  {Caravan Vigil} {Cultivate} {Evolution Charm} just to name a few. Also with all of that real estate you'll be piling up you'll need  {Reliquary Tower} {Spellbook} {Venser's Journal}. Just my 2c.
Nice deck!
Title: Re: Borborygmos Edh
Post by: Agrajagzz9 on March 17, 2013, 09:48:30 PM
I do run reliquary tower but spell book and venser's journal don't do much. Typically f I have enough cards in hand to matter I have already won. So far the deck is undefeated in 5 group games. On game it killed the table on turn 6 after a turn one  {Burgeoning} and 6 lands into an  {Oracle of Mul Daya}. So far out of four 5 player games I have never failed to kill everyone.
Title: Re: Borborygmos Edh
Post by: Almosteric on March 17, 2013, 10:15:29 PM
Quote from: Agrajagzz9 on March 17, 2013, 09:48:30 PM
I do run reliquary tower but spell book and venser's journal don't do much. Typically f I have enough cards in hand to matter I have already won. So far the deck is undefeated in 5 group games. On game it killed the table on turn 6 after a turn one  {Burgeoning} and 6 lands into an  {Oracle of Mul Daya}. So far out of four 5 player games I have never failed to kill everyone.

Maybe I've missed something when looking over your list, but just how are you killing five players on turn six when you need to discard lands for the big one eye to deal damage?
Title: Re: Borborygmos Edh
Post by: Agrajagzz9 on March 18, 2013, 11:10:53 AM
Well as I said this was the best draw I have had so far. The deck runs almost 50 lands ATM so my opener was 6 lands and  {Burgeoning} on my next turn draw and cast {Oracle of Mul Daya} reveal and play two lands. The land count is at six. My turn three play two more lands and draw  {Illusionist's Bracers} cast my general. Next turn draw into  {Keen Sense}. Cast on general, cast and equip bracers. Attack, trigger  {Borborygmos Enraged}'s first ability and reveal two lands. Now every time I discard a land my general deals 6 damage and I draw two cards. Combo kill the table
Title: Re: Borborygmos Edh
Post by: Agrajagzz9 on March 18, 2013, 11:13:37 AM
Keen sense and snake umbra typically win me the game but most of the time  {Wheel of Fortune} effects and cards like  {Nostalgic Dreams} or  {Creeping Renaissance} will get me there just as quickly so they aren't always necessary for a combo kill
Title: Re: Borborygmos Edh
Post by: Almosteric on March 18, 2013, 02:49:15 PM
Yea I hear ya, it's a sick combo.  but in order to kill five people at 40 damage you'll need to discard 34 lands. Unfortunately the 21 lethal commander damage is combat only....   
Title: Re: Borborygmos Edh
Post by: Agrajagzz9 on March 18, 2013, 04:11:21 PM
Yeah I hear ya. Sometimes I get lucky an hit a  {Quest for Pure Flame} mid combo and tht makes it easier but that's why I have so much land recursion