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Magic (The Gathering) => Combo Corner => Topic started by: Teysa karlov on March 05, 2013, 10:58:13 AM

Title: Standrd turn 4 wins
Post by: Teysa karlov on March 05, 2013, 10:58:13 AM
I got milled to death by turn 4 yesterday!!!!
Can anyone work out it was done, the first person who works out how it was done gets +1 karma for work input a epic combo,
Title: Re: Standrd turn 4 wins
Post by: Empathie on March 05, 2013, 12:19:29 PM
Use  {Mind Grind} turn 3 on a deck with no lands. Lol u know its possible
Title: Re: Standrd turn 4 wins
Post by: izik99 on March 05, 2013, 03:14:20 PM
Quote from: Empathie on March 05, 2013, 12:19:29 PM
Use  {Mind Grind} turn 3 on a deck with no lands. Lol u know its possible

Yeah against Charbelcher
Title: Re: Standrd turn 4 wins
Post by: Deathseide on March 05, 2013, 04:52:10 PM
Can tell you how to avoid being milled to death, by having cards like {vigor} and {purity} in your deck, with their shuffle into library effect.
Will take a bit more time to work out a standard T4 mill death combo...
Title: Re: Standrd turn 4 wins
Post by: Teysa karlov on March 05, 2013, 07:41:25 PM
Both decks standard and my deck had 24 land
Title: Re: Standrd turn 4 wins
Post by: Teysa karlov on March 05, 2013, 07:45:26 PM
My opponent had {undercity informer} in his deck
Title: Re: Standrd turn 4 wins
Post by: Baneslayer on March 05, 2013, 07:57:21 PM
He kept sacing with {Undercity Informer}
Title: Re: Standrd turn 4 wins
Post by: Wally on March 05, 2013, 08:01:39 PM
Quote from: Baneslayer on March 05, 2013, 07:57:21 PM
He kept sacing with {Undercity Informer}

Using  {Undead Alchemist} to generate tokens from the mill.
Title: Re: Standrd turn 4 wins
Post by: Teysa karlov on March 05, 2013, 08:06:24 PM
He would not have enough mana to do that way that quick
Title: Re: Standrd turn 4 wins
Post by: Baneslayer on March 05, 2013, 08:07:59 PM
Then used {Battle Hym }
Title: Re: Standrd turn 4 wins
Post by: Baneslayer on March 05, 2013, 08:08:26 PM
Hymn sorry
Title: Re: Standrd turn 4 wins
Post by: Teysa karlov on March 05, 2013, 08:13:25 PM
No but he did uses  {Angel of Glory's Rise}
Title: Re: Standrd turn 4 wins
Post by: Byerley121 on March 05, 2013, 09:53:32 PM
Huminator.  {Angel of Glory's Rise},  {Burning-Tree Emissary},  {Fiend Hunter},  {Undercity Informer}. All these creatures in the graveyard. Reanimate angel. All humans come back. Exile angel with fiend hunter burning tree emissary add 2 mana to sac both the burning tree and the fiend hunter to the under city informer. They mill till they hit a land 2 times. Do this over infinite times. They mill till they hit infinite land.
Title: Re: Standrd turn 4 wins
Post by: Kaleo42 on March 05, 2013, 09:55:59 PM
My buddy plays that deck now.

{burbing tree shaman}
{fiend hunter}
{angel of glory's rise}
{undercity informer}

{mulch}, {faithless looting}, and {grisly salvage} into {unburial rites} and the list above to reanimate te angel put a hunter on the angel and use the shaman mana to have the informer sac the shaman and the hunter who brings backthe angel for a second go.
Title: Re: Standrd turn 4 wins
Post by: Byerley121 on March 05, 2013, 09:57:17 PM
It's so stupid. To play against. And that deck can be damn consistent.
Title: Re: Standrd turn 4 wins
Post by: FlickerYourOwnIdentity on March 05, 2013, 10:06:39 PM
Quote from: Kaleo42 on March 05, 2013, 09:55:59 PM
My buddy plays that deck now.

{burbing tree shaman}
{fiend hunter}
{angel of glory's rise}
{undercity informer}

{mulch}, {faithless looting}, and {grisly salvage} into {unburial rites} and the list above to reanimate te angel put a hunter on the angel and use the shaman mana to have the informer sac the shaman and the hunter who brings backthe angel for a second go.
I love this combo and that you can substitute some of those for other infinite combos, like sub the informer for {Falthenrath Aristocrat} please excuse my spelling, and shamen for {Huntsmaster of the Fells} so you can have infinite life, and infinite creature combo, but in all honesty I like this combo for the mill much better, one because the cards are resonably cheaper, and it is more consistent.  Thanks for showing this combo to me! :)
Title: Re: Standrd turn 4 wins
Post by: Teysa karlov on March 05, 2013, 10:37:21 PM
Quote from: Byerley121 on March 05, 2013, 09:53:32 PM
Huminator.  {Angel of Glory's Rise},  {Burning-Tree Emissary},  {Fiend Hunter},  {Undercity Informer}. All these creatures in the graveyard. Reanimate angel. All humans come back. Exile angel with fiend hunter burning tree emissary add 2 mana to sac both the burning tree and the fiend hunter to the under city informer. They mill till they hit a land 2 times. Do this over infinite times. They mill till they hit infinite land.
This post wins !!!! Surprised it took so long for some one to work it out, it is such an evil combo, but then I run the Orzhov turn 5 win deck so I really can't say much lol