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Decks (Magic The Gathering) => Standard => Topic started by: Mikefrompluto on March 04, 2013, 03:08:39 PM

Title: Junk Rites
Post by: Mikefrompluto on March 04, 2013, 03:08:39 PM

Junk Rites

60 cards, 0 sideboard


4 {Watery Grave}
3 {Temple Garden}
4 {Plains}
4 {Overgrown Tomb}
4 {Swamp}
5 {Forest}

24 lands


1 {Drogskol Reaver}
2 {Thrull Parasite}
1 {Jarad, Golgari Lich Lord}
3 {Centaur Healer}
2 {Cartel Aristocrat}
2 {Mikaeus, the Unhallowed}
2 {Deathrite Shaman}
1 {Avacyn, Angel of Hope}
2 {Griselbrand}
2 {Armada Wurm}

18 creatures


3 {Lingering Souls}
4 {Tracker's Instincts}
3 {Grisly Salvage}
4 {Unburial Rites}
4 {Mulch}

18 other spells


Sideboard

Notes:

Title: Re: Junk Rites
Post by: Mikefrompluto on March 04, 2013, 03:11:46 PM
Posted for reference. The {watery grave}s serve a few purposes. One, for a "does he have a couterspell" psych out. Two, for flashing back {tracker's instinct} if needed. And three, because I don't have any {godless shrine}s hahah. {Lingering souls} for early chumping and for {cartel aristocrat} fodder, and {centaur healer} for the life gain, a sturdy blocker, or a decent {jarad golgari lich lord} target. The rest is self explanatory.
Title: Re: Junk Rites
Post by: izik99 on March 04, 2013, 08:01:08 PM
 {Moldgraf Monstrosity} cuz its awesome.
{Defy Death} cuz if you cant find the rites you lose.
Title: Re: Junk Rites
Post by: Mikefrompluto on March 04, 2013, 08:04:22 PM
With salvage, mulch, and instinct, hitting rites isn't ever a problem. I do like the molgraf though.