Junk Rites 60 cards, 0 sideboard
4 {Watery Grave} 3 {Temple Garden} 4 {Plains} 4 {Overgrown Tomb} 4 {Swamp} 5 {Forest}
24 lands
1 {Drogskol Reaver} 2 {Thrull Parasite} 1 {Jarad, Golgari Lich Lord} 3 {Centaur Healer} 2 {Cartel Aristocrat} 2 {Mikaeus, the Unhallowed} 2 {Deathrite Shaman} 1 {Avacyn, Angel of Hope} 2 {Griselbrand} 2 {Armada Wurm}
18 creatures
3 {Lingering Souls} 4 {Tracker's Instincts} 3 {Grisly Salvage} 4 {Unburial Rites} 4 {Mulch}
18 other spells
Sideboard
Notes:
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Posted for reference. The {watery grave}s serve a few purposes. One, for a "does he have a couterspell" psych out. Two, for flashing back {tracker's instinct} if needed. And three, because I don't have any {godless shrine}s hahah. {Lingering souls} for early chumping and for {cartel aristocrat} fodder, and {centaur healer} for the life gain, a sturdy blocker, or a decent {jarad golgari lich lord} target. The rest is self explanatory.
{Moldgraf Monstrosity} cuz its awesome.
{Defy Death} cuz if you cant find the rites you lose.
With salvage, mulch, and instinct, hitting rites isn't ever a problem. I do like the molgraf though.