I Hear You Like Card Advantage...
24 {Island}
24 lands
2 {Guard Gomazoa} 4 {Hedron Crab} 4 {Wall of Frost} 4 {Fog Bank}
14 creatures
4 {Jace's Erasure} 4 {Font of Mythos} 4 {Howling Mine} 4 {Forced Fruition} 4 {Thought Scour} 2 {Jace, Memory Adept}
22 other spells
Sideboard
4 {Tome Scour} 4 {Telemin Performance} 2 {Archive Trap} 1 {Jace, Memory Adept} 4 {Ghost Quarter}
15 sideboard cards
Notes: Choke on it and DIE!
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Fetch lands for the crab! Even {Terramorphic Expanse} and {Evolving Wilds} still do wonders, the fetches just allow untapped Islands.
I kinda could see {Jace's Erasure} in here.
Quote from: Silent1236 on March 04, 2013, 05:30:46 PM
I kinda could see {Jace's Erasure} in here.
That would actually be really good, normally I don't like that card
{Forced Fruition}, {Howling Mine}, and {Font of Mythos} just seem like they'd work well with it.
Edit: whoops, {Forced Fruition} does nothing with {Jace's Erasure}
This is a lot like the Jace deck from the DOTP.
I put in 4 erasures, it made a great addition to the deck. Also, What is the DOTP?
DOTP = Duel of the Planeswalkers.
Console MtG.
Oh... Yeah, I really liked the idea of flooding my opponent's hand. It was a lot of fun to play with, and I thought that it could make a very good deck with some tweaking
xD I love that you said that. Most people want they're opponent to havery few cards in hand. I love the thought of giving them all the cards they want, and then punish them for it
Maybe use {Ghost Quarter}. Either on your own side to trigger the crab, or to get rid of {Reliquary Tower} in case it pops up
I considered adding white board wipes such as terminus and supreme edicts in place of walls to take care of my opponents creatures. Is that smart or should I keep it the way it is?