G/R Werewolves 60 cards, 0 sideboard 2 {Kessig Wolf Run} 6 {Mountain} 4 {Rootbound Crag} 4 {Copperline Gorge} 6 {Forest} 22 lands 4 {Birds of Paradise} 2 {Kruin Outlaw} 3 {Immerwolf} 2 {Instigator Gang} 3 {Mayor of Avabruck} 1 {Mondronen Shaman} 4 {Reckless Waif} 2 {Daybreak Ranger} 4 {Huntmaster of the Fells} 25 creatures 4 {Fling} 2 {Green Sun's Zenith} 3 {Full Moon's Rise} 4 {Moonmist} 13 other spells Sideboard |
Quote from: InfinitiveDivinity on February 14, 2012, 11:38:49 PM
Idk if you want to run {Immerwolf} with {Huntmaster of the Fells}. Immerwolf takes away from Huntmaster.
Quote from: Nikhandy on February 21, 2012, 01:28:31 PMIt's a static +1/+1, not a counter. They could be brought back with undying.Quote from: InfinitiveDivinity on February 14, 2012, 11:38:49 PM
Idk if you want to run {Immerwolf} with {Huntmaster of the Fells}. Immerwolf takes away from Huntmaster.
I'm pretty sure they would do good together, immerwolf says non-human werewolves can't transform, and hint master is a human werewolf. So if huntmaster transforms, you get tokens, and immerwolf also supplies a +1 +1 counter on the tokens as well as huntmaster