Dimir 75 cards, 15 sideboard 1 {Rogue's Passage} 2 {Nephalia Drownyard} 4 {Watery Grave} 7 {Swamp} 5 {Island} 4 {Drowned Catacomb} 23 lands 2 {Deathrite Shaman} 2 {Invisible Stalker} 2 {Nightveil Specter} 2 {Balustrade Spy} 2 {Wight of Precinct Six} 1 {Duskmantle Guildmage} 3 {Vampire Nighthawk} 3 {Consuming Aberration} 17 creatures 1 {Immortal Servitude} 1 {Paranoid Delusions} 2 {Duress} 3 {Essence Harvest} 1 {Trepanation Blade} 1 {Mind Grind} 3 {Thought Scour} 1 {Sands of Delirium} 3 {Grisly Spectacle} 3 {Psychic Strike} 1 {Jace, Memory Adept} 20 other spells Sideboard 2 {Essence Scatter} 2 {Negate} 2 {Dimir Charm} 1 {Cyclonic Rift} 1 {Ætherize} 2 {Cremate} 2 {Psychic Spiral} 2 {Appetite for Brains} 1 {Paranoid Delusions} 15 sideboard cards Notes: The idea is to mill them down, then throw out the consuming and either using the essence harvest, or swinging in. Making him unblockable if needed through rogue's passage. With the side board, in the event that I face more of an aggro style deck, pull out some of my higher cost spells for more counters.any thoughts to help improve this would be appreciated |