Sedris, Traitor to Vithia 100 cards, 0 sideboard 1 {Sedris, the Traitor King} 1 {Akoum Refuge} 1 {Crumbling Necropolis} 1 {Desolate Lighthouse} 1 {Dimir Aqueduct} 1 {Drowned Catacomb} 1 {Ebon Stronghold} 1 {Frost Marsh} 10 {Island} 1 {Izzet Guildgate} 1 {Jwar Isle Refuge} 1 {Lavaclaw Reaches} 6 {Mountain} 1 {Rakdos Carnarium} 1 {Rupture Spire} 9 {Swamp} 1 {Terramorphic Expanse} 38 lands 1 {Anger} 1 {Arcanis the Omnipotent} 1 {Artisan of Kozilek} 1 {Avatar of Slaughter} 1 {Avatar of Woe} 1 {Balefire Dragon} 1 {Braids, Cabal Minion} 1 {Butcher of Malakir} 1 {Consecrated Sphinx} 1 {Demon of Death's Gate} 1 {Doomed Necromancer} 1 {Enclave Cryptologist} 1 {Evil Twin} 1 {Flayer of the Hatebound} 1 {Grave Titan} 1 {It That Betrays} 1 {Jin-Gitaxias, Core Augur} 1 {Massacre Wurm} 1 {Merfolk Looter} 1 {Pathrazer of Ulamog} 1 {River Kelpie} 1 {Rune-Scarred Demon} 1 {Sheoldred, Whispering One} 1 {Solemn Simulacrum} 1 {Sphinx of Uthuun} 1 {Stormtide Leviathan} 1 {Thraximundar} 27 creatures 1 {Animate Dead} 1 {Barter in Blood} 1 {Blasphemous Act} 1 {Buried Alive} 1 {Capsize} 1 {Careful Consideration} 1 {Chainer's Edict} 1 {Compulsion} 1 {Compulsive Research} 1 {Conjurer's Closet} 1 {Demonic Collusion} 1 {Diabolic Edict} 1 {Diabolic Tutor} 1 {Dread Return} 1 {Fact or Fiction} 1 {Faithless Looting} 1 {Forbid} 1 {Foresee} 1 {Frantic Search} 1 {Grave Pact} 1 {Innocent Blood} 1 {Liliana Vess} 1 {Mask of Riddles} 1 {Nicol Bolas, Planeswalker} 1 {Necromancy} 1 {Painful Quandary} 1 {Phyrexian Arena} 1 {Reanimate} 1 {Rise from the Grave} 1 {Stitch Together} 1 {Terminate} 1 {Thirst for Knowledge} 1 {Torrent of Souls} 1 {Warstorm Surge} 34 other spells Sideboard Notes: Been meaning to post the final results of the deck. This version works the best in my playgroup, and is a lot of fun. Tons of drawing and discarding, and reanimation. There are a few cards I keep on standby if the deck needs tweaked for an opponent, but other than that, the deck works very nicely, even against more fast-paced opponents. |
Quote from: Stoneco1d869 on March 04, 2013, 02:49:17 AM
I have a Sedris deck that I am very much considering dismantling. How exactly does your deck stand a chance against fast decks?
What is the minimum amount of land you will start a game with when drawing your first hand??