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Decks (Magic The Gathering) => Standard => Topic started by: Ageniv on February 26, 2013, 10:00:20 PM

Title: Mono-green Beats
Post by: Ageniv on February 26, 2013, 10:00:20 PM

Mono-green Beats

60 cards, 0 sideboard


2 {Rogue's Passage}
22 {Forest}

24 lands


4 {Deadbridge Goliath}
4 {Experiment One}
4 {Champion of Lambholt}
4 {Ulvenwald Tracker}
4 {Young Wolf}
4 {Strangleroot Geist}

24 creatures


4 {Rancor}
4 {Increasing Savagery}
4 {Pit Fight}

12 other spells


Sideboard

Notes:
This deck just pushes past everything with undying and scavenge. It is incredibly strong against midrange because it has aggressive power as well as huge creatures for late game.  Any suggestions?
Title: Re: Mono-green Beats
Post by: MisterJH on February 26, 2013, 10:17:07 PM
How huge does it truly get? Without {increasing savagery} it looks like a majority of your creatures are 1/1. It seems susceptable to kill spells when you do drop the savagery.
Title: Re: Mono-green Beats
Post by: Wsuryanjeska on February 26, 2013, 10:37:32 PM
Rancor?!?!?!?!?!
Title: Re: Mono-green Beats
Post by: MisterJH on February 26, 2013, 10:41:19 PM
Quote from: Wsuryanjeska on February 26, 2013, 10:37:32 PM
Rancor?!?!?!?!?!
{rancor}.
Title: Re: Mono-green Beats
Post by: Ageniv on February 26, 2013, 10:43:25 PM
Quote from: MisterJH on February 26, 2013, 10:17:07 PM
How huge does it truly get? Without {increasing savagery} it looks like a majority of your creatures are 1/1. It seems susceptable to kill spells when you do drop the savagery.
Most of them get larger with undying or I cans avenge onto them. {Champion of Lambholt} just gets bigger by herself. All of the creatures grow as te game progresses.
And what do you suggest taking out for {Rancor} ?
Title: Re: Mono-green Beats
Post by: MisterJH on February 26, 2013, 10:45:57 PM
Either {elvish visionary} or {ulvenwalk tracker}... The visionary really doesnt seem to do much except replace herself but gives you little to work with imo. Doesnt help evolve or have undying or anything.
Title: Re: Mono-green Beats
Post by: Trunksthemighty on February 27, 2013, 07:31:44 AM
 {Predator Ooze} is crazy good. Since you want big creatures  {Primordial Hydra} is great too
Title: Re: Mono-green Beats
Post by: Ageniv on February 27, 2013, 04:50:16 PM
Thanks I will work on it.
Title: Re: Mono-green Beats
Post by: Silent1236 on February 27, 2013, 04:55:53 PM
Quote from: MisterJH on February 26, 2013, 10:17:07 PM
How huge does it truly get? Without {increasing savagery} it looks like a majority of your creatures are 1/1. It seems susceptable to kill spells when you do drop the savagery.

{Experiment One}
{Strangleroot Geist}
{Champion of Lambholt}

{Experiment One} can get huge quick in a build like this.  {Strangleroot Geist} is just a bastard.  I hate playing against that card.  And {Champion of Lambholt} is self explanatory :P

I do think {Rancor} would be a good addition though.
Title: Re: Mono-green Beats
Post by: Wally on February 27, 2013, 05:09:27 PM
 {Prey Upon} is better than  {Pit Fight} (strictly better even)
Title: Re: Mono-green Beats
Post by: Trunksthemighty on February 27, 2013, 05:17:39 PM
Quote from: Wally on February 27, 2013, 05:09:27 PM
{Prey Upon} is better than  {Pit Fight} (strictly better even)
Depends on the case. Pit fight is instant
Title: Re: Mono-green Beats
Post by: whitedrake on February 27, 2013, 05:36:28 PM
Quote from: Wally on February 27, 2013, 05:09:27 PM
{Prey Upon} is better than  {Pit Fight} (strictly better even)

I would not be sure about that strict part Wally...;)

There is also one more difference (besides of instant speed), u can actually let fight two of ur own creatures with  {Pit Fight}. You cannot do that with  {Prey Upon}...;)
Title: Re: Mono-green Beats
Post by: Wally on February 27, 2013, 06:47:02 PM
Haha good point!
Speed can be important. I usually play prey upon in my post combat main phase anyway.
But being able to fight a creature at the end of your opponents turn could really make a difference.
Title: Re: Mono-green Beats
Post by: InfinitiveDivinity on February 27, 2013, 07:16:22 PM
Quote from: MisterJH on February 26, 2013, 10:41:19 PM
Quote from: Wsuryanjeska on February 26, 2013, 10:37:32 PM
Rancor?!?!?!?!?!
{rancor}.
For the 9th time yes! It's too good dude!
Title: Re: Mono-green Beats
Post by: Wsuryanjeska on February 27, 2013, 08:16:05 PM
Lose the visionary, it has zero synergy here! Also, {revenge of the hunted} wins games in mono green.
Title: Re: Mono-green Beats
Post by: Ageniv on February 27, 2013, 08:44:36 PM
I prefer {Pit Fight} due to the instant speed.
Also added {Rancor}.
Sideboard so far.
4x {Areial Predation}
Any suggestions?
Title: Re: Mono-green Beats
Post by: Wsuryanjeska on February 27, 2013, 10:01:44 PM
I don't think you need 4 pit fight when you have 4 trackers, I would cut it down to 2 and add more creatures
Title: Re: Mono-green Beats
Post by: Ageniv on February 27, 2013, 10:15:42 PM
I'm already at 24 creatures. The fight bear is to susceptible to removal for me to count him as removal himself which is why I play four {Pit Fight}s.
Title: Re: Mono-green Beats
Post by: Wsuryanjeska on February 27, 2013, 11:39:58 PM
16 of your 24 creatures are 1/1's, do you have any idea how weak that is? I built a mono green deck for my roommate to play at gameday and it got 5th place, so I kinda know what I'm talking about when it comes to mono green. If you want to keep the pit fights, you're gonna want to lose the trackers for creatures that can actually do some damage. I recommend silverhearts, or vorapedes. Garruk relentless is amazing in here too if you can afford him
Title: Re: Mono-green Beats
Post by: InfinitiveDivinity on February 28, 2013, 01:05:52 AM
Quote from: Ageniv on February 27, 2013, 08:44:36 PM
I prefer {Pit Fight} due to the instant speed.
Also added {Rancor}.
Sideboard so far.
4x {Areial Predation}
Any suggestions?
{Crushing Vines} is way more versatile! The Lifegain on Aerial is so minuscule it's irrelevant.
Title: Re: Mono-green Beats
Post by: whitedrake on February 28, 2013, 01:47:20 AM
Quote from: Wally on February 27, 2013, 06:47:02 PM
Haha good point!
Speed can be important. I usually play prey upon in my post combat main phase anyway.
But being able to fight a creature at the end of your opponents turn could really make a difference.

Or Wally imagine this situation, u have  undied {Strangleroot Geist},  {Predator Ooze} and  {Champion of Lambholt} on the battlefield which u have attacked with last turn... And u decided u need to have blocker for some reason or prevent ur geist from being exiled by pillars... Play  {Pit Fight} on ur ooze and geist... And what will happen... Geist came as untapped 3/2 in opponents turn, ooze and champion got extra +1/+1 counters for two mana... Not that bad... U cannot do that with  {Prey Upon}...:D
Title: Re: Mono-green Beats
Post by: Ageniv on February 28, 2013, 09:56:24 PM
Quote from: InfinitiveDivinity on February 28, 2013, 01:05:52 AM
Quote from: Ageniv on February 27, 2013, 08:44:36 PM
I prefer {Pit Fight} due to the instant speed.
Also added {Rancor}.
Sideboard so far.
4x {Areial Predation}
Any suggestions?
{Crushing Vines} is way more versatile! The Lifegain on Aerial is so minuscule it's irrelevant.
Thanks I will change that
Title: Re: Mono-green Beats
Post by: Wally on February 28, 2013, 10:01:25 PM
Quote from: whitedrake on February 28, 2013, 01:47:20 AM
Quote from: Wally on February 27, 2013, 06:47:02 PM
Haha good point!
Speed can be important. I usually play prey upon in my post combat main phase anyway.
But being able to fight a creature at the end of your opponents turn could really make a difference.

Or Wally imagine this situation, u have  undied {Strangleroot Geist},  {Predator Ooze} and  {Champion of Lambholt} on the battlefield which u have attacked with last turn... And u decided u need to have blocker for some reason or prevent ur geist from being exiled by pillars... Play  {Pit Fight} on ur ooze and geist... And what will happen... Geist came as untapped 3/2 in opponents turn, ooze and champion got extra +1/+1 counters for two mana... Not that bad... U cannot do that with  {Prey Upon}...:D

Indeed you cannot. Very nice!
Title: Re: Mono-green Beats
Post by: Ageniv on February 28, 2013, 10:04:03 PM
Quote from: Wsuryanjeska on February 27, 2013, 11:39:58 PM
16 of your 24 creatures are 1/1's, do you have any idea how weak that is? I built a mono green deck for my roommate to play at gameday and it got 5th place, so I kinda know what I'm talking about when it comes to mono green. If you want to keep the pit fights, you're gonna want to lose the trackers for creatures that can actually do some damage. I recommend silverhearts, or vorapedes. Garruk relentless is amazing in here too if you can afford him
I can't afford Garrukie and the silverheart is to susceptible to removal in my oppinion. I almost want it to seem like I am playing twice the number of creatures. Another note I would like to make it that I have 12 ways to give a creature 5+ counters. I think that that can finish just as well as silverheart. However I do like the {Vorapede} suggestion. I will try to get my hands on some.
Title: Re: Mono-green Beats
Post by: Ageniv on February 28, 2013, 10:10:11 PM
You gave your oppinion and I responded. That is no reason to get angry.
Title: Re: Mono-green Beats
Post by: MisterJH on February 28, 2013, 10:12:46 PM
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Title: Re: Mono-green Beats
Post by: Ageniv on February 28, 2013, 10:22:37 PM
Quote from: MisterJH on February 28, 2013, 10:12:46 PM
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Flashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.
Title: Re: Mono-green Beats
Post by: Wsuryanjeska on February 28, 2013, 10:52:48 PM
Quote from: Ageniv on February 28, 2013, 10:22:37 PM
Quote from: MisterJH on February 28, 2013, 10:12:46 PM
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Flashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.

Anything you target with those counters is just as susceptible to removal as the silverhearts. The difference is, if they cant deal with the silverheart, its gonna have much more of an impact on the game then a few +1 counters. And honestly, putting 5 +1 counters on something isn't nearly as helpful as you might think in the standard environment. When people are gaining 5 life every turn with their thrags and Restos, it's not gonna do you a whole lot of good.
Title: Re: Mono-green Beats
Post by: Iandtormentor on February 28, 2013, 11:00:08 PM
Quote from: Wsuryanjeska on February 28, 2013, 10:52:48 PM
Quote from: Ageniv on February 28, 2013, 10:22:37 PM
Quote from: MisterJH on February 28, 2013, 10:12:46 PM
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Flashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.

Anything you target with those counters is just as susceptible to removal as the silverhearts. The difference is, if they cant deal with the silverheart, its gonna have much more of an impact on the game then a few +1 counters. And honestly, putting 5 +1 counters on something isn't nearly as helpful as you might think in the standard environment. When people are gaining 5 life every turn with their thrags and Restos, it's not gonna do you a whole lot of good.

Well I think  {Champion of Lambholt} with ten +1/+1 counters a 4/4  {Experiment One} and two strangleroots one with is undying +1/+1 other without is gonna be pretty bad for your opponent even if they have the ol' thrag/resto.

And this is very possible board state for this deck
Title: Re: Mono-green Beats
Post by: Wsuryanjeska on February 28, 2013, 11:01:50 PM
Quote from: Iandtormentor on February 28, 2013, 11:00:08 PM
Quote from: Wsuryanjeska on February 28, 2013, 10:52:48 PM
Quote from: Ageniv on February 28, 2013, 10:22:37 PM
Quote from: MisterJH on February 28, 2013, 10:12:46 PM
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Flashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.

Anything you target with those counters is just as susceptible to removal as the silverhearts. The difference is, if they cant deal with the silverheart, its gonna have much more of an impact on the game then a few +1 counters. And honestly, putting 5 +1 counters on something isn't nearly as helpful as you might think in the standard environment. When people are gaining 5 life every turn with their thrags and Restos, it's not gonna do you a whole lot of good.

Well I think  {Champion of Lambholt} with ten +1/+1 counters a 5/5  {Experiment One} and two strangleroots is gonna be pretty bad for your opponent even if they have the ol' thrag/resto

I don't know where you're playing standard at, sounds like fantasy land to me
Title: Re: Mono-green Beats
Post by: Iandtormentor on February 28, 2013, 11:05:41 PM
Ok I changed it a little but  {Increasing Savagery} can give ten +1/+1 counters.
Title: Re: Mono-green Beats
Post by: Ageniv on March 01, 2013, 01:30:46 AM
If I land an {Increasing Savagery} onto a {Champion of Lambhot} and I can untap with it then that is one heck of a lot of damage.
Title: Re: Mono-green Beats
Post by: Wsuryanjeska on March 01, 2013, 02:50:05 AM
Quote from: Ageniv on March 01, 2013, 01:30:46 AM
If I land an {Increasing Savagery} onto a {Champion of Lambhot} and I can untap with it then that is one heck of a lot of damage.

And that's still mildly threatening in today's standard environment, for the same reasons you choose to not use wolfir silverhearts.
Title: Re: Mono-green Beats
Post by: whitedrake on March 01, 2013, 04:51:05 AM
Quote from: Wsuryanjeska on March 01, 2013, 02:50:05 AM
Quote from: Ageniv on March 01, 2013, 01:30:46 AM
If I land an {Increasing Savagery} onto a {Champion of Lambhot} and I can untap with it then that is one heck of a lot of damage.

And that's still mildly threatening in today's standard environment, for the same reasons you choose to not use wolfir silverhearts.

Honestly if he would be able to keep champion with 5 counters on board for one or two turns then opponent cannot survive...

The reason why people do not play so many green decks is ton of removal.... I love mono green but unfortunately with all board hate it is hard to play it...;)
Title: Re: Mono-green Beats
Post by: Wsuryanjeska on March 01, 2013, 02:48:48 PM
^This.
Title: Re: Mono-green Beats
Post by: Iandtormentor on March 01, 2013, 03:01:57 PM
Sense gatecrash had simic 1/1 counters have gotten good. For instance if my opponent just wiped the board I a few turns later I may be able to have the champ {young wolf} young wolf has five 1/1 counters ({increasing savagery}) he has gotten mana swamped so no creatures plays murder on my young wolf I play {bioshift} to move all 1/1 counters to the champ. What I'm saying is he could run {bioshift} instead of silverheart.