Mono-green Beats 60 cards, 0 sideboard 2 {Rogue's Passage} 22 {Forest} 24 lands 4 {Deadbridge Goliath} 4 {Experiment One} 4 {Champion of Lambholt} 4 {Ulvenwald Tracker} 4 {Young Wolf} 4 {Strangleroot Geist} 24 creatures 4 {Rancor} 4 {Increasing Savagery} 4 {Pit Fight} 12 other spells Sideboard Notes: This deck just pushes past everything with undying and scavenge. It is incredibly strong against midrange because it has aggressive power as well as huge creatures for late game. Any suggestions? |
Quote from: Wsuryanjeska on February 26, 2013, 10:37:32 PM{rancor}.
Rancor?!?!?!?!?!
Quote from: MisterJH on February 26, 2013, 10:17:07 PMMost of them get larger with undying or I cans avenge onto them. {Champion of Lambholt} just gets bigger by herself. All of the creatures grow as te game progresses.
How huge does it truly get? Without {increasing savagery} it looks like a majority of your creatures are 1/1. It seems susceptable to kill spells when you do drop the savagery.
Quote from: MisterJH on February 26, 2013, 10:17:07 PM
How huge does it truly get? Without {increasing savagery} it looks like a majority of your creatures are 1/1. It seems susceptable to kill spells when you do drop the savagery.
Quote from: Wally on February 27, 2013, 05:09:27 PMDepends on the case. Pit fight is instant
{Prey Upon} is better than {Pit Fight} (strictly better even)
Quote from: Wally on February 27, 2013, 05:09:27 PM
{Prey Upon} is better than {Pit Fight} (strictly better even)
Quote from: MisterJH on February 26, 2013, 10:41:19 PMFor the 9th time yes! It's too good dude!Quote from: Wsuryanjeska on February 26, 2013, 10:37:32 PM{rancor}.
Rancor?!?!?!?!?!
Quote from: Ageniv on February 27, 2013, 08:44:36 PM{Crushing Vines} is way more versatile! The Lifegain on Aerial is so minuscule it's irrelevant.
I prefer {Pit Fight} due to the instant speed.
Also added {Rancor}.
Sideboard so far.
4x {Areial Predation}
Any suggestions?
Quote from: Wally on February 27, 2013, 06:47:02 PM
Haha good point!
Speed can be important. I usually play prey upon in my post combat main phase anyway.
But being able to fight a creature at the end of your opponents turn could really make a difference.
Quote from: InfinitiveDivinity on February 28, 2013, 01:05:52 AMThanks I will change thatQuote from: Ageniv on February 27, 2013, 08:44:36 PM{Crushing Vines} is way more versatile! The Lifegain on Aerial is so minuscule it's irrelevant.
I prefer {Pit Fight} due to the instant speed.
Also added {Rancor}.
Sideboard so far.
4x {Areial Predation}
Any suggestions?
Quote from: whitedrake on February 28, 2013, 01:47:20 AMQuote from: Wally on February 27, 2013, 06:47:02 PM
Haha good point!
Speed can be important. I usually play prey upon in my post combat main phase anyway.
But being able to fight a creature at the end of your opponents turn could really make a difference.
Or Wally imagine this situation, u have undied {Strangleroot Geist}, {Predator Ooze} and {Champion of Lambholt} on the battlefield which u have attacked with last turn... And u decided u need to have blocker for some reason or prevent ur geist from being exiled by pillars... Play {Pit Fight} on ur ooze and geist... And what will happen... Geist came as untapped 3/2 in opponents turn, ooze and champion got extra +1/+1 counters for two mana... Not that bad... U cannot do that with {Prey Upon}...:D
Quote from: Wsuryanjeska on February 27, 2013, 11:39:58 PMI can't afford Garrukie and the silverheart is to susceptible to removal in my oppinion. I almost want it to seem like I am playing twice the number of creatures. Another note I would like to make it that I have 12 ways to give a creature 5+ counters. I think that that can finish just as well as silverheart. However I do like the {Vorapede} suggestion. I will try to get my hands on some.
16 of your 24 creatures are 1/1's, do you have any idea how weak that is? I built a mono green deck for my roommate to play at gameday and it got 5th place, so I kinda know what I'm talking about when it comes to mono green. If you want to keep the pit fights, you're gonna want to lose the trackers for creatures that can actually do some damage. I recommend silverhearts, or vorapedes. Garruk relentless is amazing in here too if you can afford him
Quote from: MisterJH on February 28, 2013, 10:12:46 PMFlashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Quote from: Ageniv on February 28, 2013, 10:22:37 PMQuote from: MisterJH on February 28, 2013, 10:12:46 PMFlashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.
Quote from: Wsuryanjeska on February 28, 2013, 10:52:48 PMQuote from: Ageniv on February 28, 2013, 10:22:37 PMQuote from: MisterJH on February 28, 2013, 10:12:46 PMFlashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.
Anything you target with those counters is just as susceptible to removal as the silverhearts. The difference is, if they cant deal with the silverheart, its gonna have much more of an impact on the game then a few +1 counters. And honestly, putting 5 +1 counters on something isn't nearly as helpful as you might think in the standard environment. When people are gaining 5 life every turn with their thrags and Restos, it's not gonna do you a whole lot of good.
Quote from: Iandtormentor on February 28, 2013, 11:00:08 PMQuote from: Wsuryanjeska on February 28, 2013, 10:52:48 PMQuote from: Ageniv on February 28, 2013, 10:22:37 PMQuote from: MisterJH on February 28, 2013, 10:12:46 PMFlashback savagery. For an additional four. It's not strictly speaking 12 ways but for all practical purposes it is.
What are your '12 ways to get 5+ counters'? 8 from {increasing savagery} and 4 from {deadbridge goliath}? Around turn 4 you should be kicking off then, idk how fast standard is but i guess thats not bad
Most of the games I play with this last a while due partially to the fact that a lot of the creatures had undying so I usually have enought time to get a creature large enough to finish games.
Anything you target with those counters is just as susceptible to removal as the silverhearts. The difference is, if they cant deal with the silverheart, its gonna have much more of an impact on the game then a few +1 counters. And honestly, putting 5 +1 counters on something isn't nearly as helpful as you might think in the standard environment. When people are gaining 5 life every turn with their thrags and Restos, it's not gonna do you a whole lot of good.
Well I think {Champion of Lambholt} with ten +1/+1 counters a 5/5 {Experiment One} and two strangleroots is gonna be pretty bad for your opponent even if they have the ol' thrag/resto
Quote from: Ageniv on March 01, 2013, 01:30:46 AM
If I land an {Increasing Savagery} onto a {Champion of Lambhot} and I can untap with it then that is one heck of a lot of damage.
Quote from: Wsuryanjeska on March 01, 2013, 02:50:05 AMQuote from: Ageniv on March 01, 2013, 01:30:46 AM
If I land an {Increasing Savagery} onto a {Champion of Lambhot} and I can untap with it then that is one heck of a lot of damage.
And that's still mildly threatening in today's standard environment, for the same reasons you choose to not use wolfir silverhearts.