Jund Aggro 75 cards, 15 sideboard
3 {Woodland Cemetery} 2 {Kessig Wolf Run} 3 {Rootbound Crag} 3 {Overgrown Tomb} 4 {Blood Crypt} 4 {Dragonskull Summit} 3 {Stomping Ground}
22 lands
4 {Hellrider} 4 {Rakdos Shred-Freak} 2 {Olivia Voldaren} 4 {Lightning Mauler} 4 {Burning-Tree Emissary} 4 {Ghor-Clan Rampager} 4 {Flinthoof Boar} 4 {Rakdos Cackler} 4 {Dreg Mangler}
34 creatures
4 {Madcap Skills}
4 other spells
Sideboard
3 {Gruul Charm} 4 {Skullcrack} 4 {Abrupt Decay} 4 {Searing Spear}
15 sideboard cards
|
I would lose the shred freaks, they don't work well with the BTE and honestly they just aren't all that good, if I were you I would try to tailor your mana base to be a bit more green-friendly, and try to make room for experiment 1 (maybe replace the cacklers, cause experiments are quite a bit better), and try to fit in strangleroot Geist (even though he doesn't work well with the BTE either, he is SO damn good. And rancor mainboard is almost a must. Great deck though looks like it could really do some work!
I also can't decide if I want to replace {Olivia Voldaren} for {Thundermaw Hellkite}
Idk if I would use either, those are both midrange cards and you're going for Aggro, maybe try {falkenrath aristocrat} instead of either of those?
If anything drop the Olivia and the madcap skills, they aren't doing much for the speed of the deck. I suggest swapping them out for 3 {Searing Spear} and 3 {Dreadbore}/ {Abrupt Decay} because you need to open up your opponents board so that your multitude of haste creature have free range. (Oh and shriek feind isn't that bad in your deck it's like {Strangleroot Geist} without the undying and it matches your land base)