UR Worldfire 60 cards, 0 sideboard 4 {Evolving Wilds} 6 {Island} 7 {Mountain} 4 {Steam Vents} 21 lands 2 {Talrand, Sky Summoner} 4 {Augur of Bolas} 6 creatures 4 {Counterlash} 2 {Infernal Plunge} 4 {Geistflame} 4 {Krenko's Command} 3 {Worldfire} 2 {Mizzium Mortars} 3 {Negate} 4 {Pillar of Flame} 3 {Gilded Lotus} 4 {Amass the Components} 33 other spells Sideboard Notes: The basic idea is to play a {pillar of flame} or {mizzium mortars}, then {geistflame} on top of that, then {counterlash} the pillar/mizzium and drop {worldfire}. It resolves, and then the {geistflame} resolves. I wanted something a bit more consistent, so I went from four color worldfire to two color. Haven't tested it a whole bunch but it does fairly well against slower decks. Aggro is just too fast for it. Im considering splashing white for {oblivion ring}, {supreme verdict}, and miracled {terminus}. |
Quote from: MisterJH on February 25, 2013, 04:40:45 PM
I like WR worldfire jus cuz
Quote from: Bman0121 on February 26, 2013, 09:28:27 AM
{Worldfire} and {Thragtusk} are the best worldfire tricks