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Decks (Magic The Gathering) => Standard => Topic started by: Kaleo42 on February 24, 2013, 12:02:53 AM

Title: FNM: 5 Color Control
Post by: Kaleo42 on February 24, 2013, 12:02:53 AM

FNM: 5 Color Control

75 cards, 15 sideboard


1 {Sacred Foundry}
1 {Plains}
1 {Island}
1 {Stomping Ground}
1 {Hallowed Fountain}
1 {Watery Grave}
4 {Hinterland Harbor}
1 {Forest}
1 {Godless Shrine}
4 {Temple Garden}
2 {Kessig Wolf Run}
4 {Breeding Pool}
1 {Mountain}
1 {Steam Vents}
1 {Swamp}

25 lands


3 {Rhox Faithmender}
3 {Snapcaster Mage}
2 {Borderland Ranger}
4 {Thragtusk}
3 {Restoration Angel}

15 creatures


2 {Supreme Verdict}
3 {Terminus}
4 {Farseek}
2 {Aurelia's Fury}
3 {Azorius Charm}
2 {Abrupt Decay}
4 {Sphinx's Revelation}

20 other spells


Sideboard

1 {Terminus}
1 {Negate}
3 {Rakdos Charm}
1 {Witchbane Orb}
1 {Blind Obedience}
1 {Slaughter Games}
1 {Sigarda, Host of Herons}
1 {Gisela, Blade of Goldnight}
3 {Centaur Healer}
2 {Dispel}

15 sideboard cards



Notes:
This is my new competitive deck. The meta changed and we restructured our dual land distribution.
Title: Re: FNM: 5 Color Control
Post by: Hunteroffire9 on February 24, 2013, 09:39:09 AM
Looks great, but is'nt your
Rdw matchup a little hard?
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on February 24, 2013, 12:52:40 PM
The ramp really helps to thin my deck and make for {sphinx's revelation}s just big enough to save me a draw more lifegain. This is still early stages though.
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on February 25, 2013, 04:22:18 PM
Updated
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on February 26, 2013, 11:33:13 AM
Updated once more. This is a very difficult deck to design and has to be maintained as the meta shifts.
Title: Re: FNM: 5 Color Control
Post by: loop-s-pool on February 26, 2013, 12:58:17 PM
What's the W/L ratio against RDW? How about Boros Aggro?
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on February 26, 2013, 03:22:07 PM
So far
Rackdos 1-2 (missed land drop on immportant {terminus})

RDW 2-0

Naya 2-1

Boros 2-0

Aristocrats 2-0

Esper control 1-2

Jund 0-2 (pre-revisions)
Title: Re: FNM: 5 Color Control
Post by: Calebestes on February 27, 2013, 01:11:17 AM
Honestly it looks like Bant control.  Just do a wolfrun Bant with fury instead of wolfrun.  Abrupt decay is good but not good enough to make it 5 color.
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on February 27, 2013, 03:14:51 AM
Abrupt hits everything super previlant in my meta and the black is more for the versitility of sideboard at this point. Im still playing with the possibilities, but I really enjoy the confusion in my opponent's eyes when I have 4-5 different colors down in turn 3. Once people figure out what Im doing I'll consider refining into the necessary colors. Also by then I'll have a better idea of what I need to counter and therefore what colors are best to play.
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 09, 2013, 03:18:29 AM
Deck is performing great! Minor updates
Title: Re: FNM: 5 Color Control
Post by: Dadforgame on March 09, 2013, 03:02:05 PM
5CC with no Nicol Bolas in the main..*shuns*
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 09, 2013, 03:12:00 PM
Bant base not grixis base. I have a different 5 color build for bolas
Title: Re: FNM: 5 Color Control
Post by: Greg54js on March 10, 2013, 02:54:05 PM
Quote from: Kaleo42 on March 09, 2013, 03:12:00 PM
Bant base not grixis base. I have a different 5 color build for bolas
please post the bolas build :)
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 10, 2013, 03:54:59 PM
Quote from: Greg54js on March 10, 2013, 02:54:05 PM
Quote from: Kaleo42 on March 09, 2013, 03:12:00 PM
Bant base not grixis base. I have a different 5 color build for bolas
please post the bolas build :)
Heading into work, but hopefully within the hour ill have it up
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 14, 2013, 08:30:19 PM
Quote from: Greg54js on March 10, 2013, 02:54:05 PM
Quote from: Kaleo42 on March 09, 2013, 03:12:00 PM
Bant base not grixis base. I have a different 5 color build for bolas
please post the bolas build :)
I built it that day but forgot to post it until tonight.
Title: Re: FNM: 5 Color Control
Post by: Bman0121 on March 14, 2013, 09:23:34 PM
Would drop  {Garruk, Primal Hunter} for  {Nicol Bolas, Planeswalker} so you have a huge threat that will easily win you the game
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 14, 2013, 11:11:31 PM
Thats exactly what garruk does and it doesnt require me to have 2 of my least releant color.
Title: Re: FNM: 5 Color Control
Post by: Greg54js on March 15, 2013, 05:49:11 AM
Quote from: Kaleo42 on March 14, 2013, 11:11:31 PM
Thats exactly what garruk does and it doesnt require me to have 2 of my least releant color.
Kaleo what is the name of the 5 color bolas deck
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 15, 2013, 08:36:04 AM
Professor X
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 16, 2013, 03:47:43 AM
5-0 at fnm

Beat elven ramp fairly easy, one wrath and then turn aggro with kessig.

Beat orzhov bleed with relative ease.

Beat sylvan crypt. This was an interesting deck. The basic idea was {crypt ghast} and dork ramp into big dudes like {sylvan primordial}. The land destruction sub theme was threatening but some well played {slaughter games} and {snapcaster mage} got it.

Beat werewolves. Lost game one to rush and then brought in extra creatures that were bigger than his to buy time into {terminus}. Games two and three were easy.

Beat american control. This was difficult to play but over all a fairly easy match when you play carefully.

Oddly {rhox faithmender} made a huge impact on the games tonight. The extra life, the blocking, and the durability to survive and then get pumped with kessig.
Title: Re: FNM: 5 Color Control
Post by: SixShotVixXen on March 16, 2013, 03:51:13 AM
very nice indeed sir. the only problem is it gives me a headache... ughhhh.
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 16, 2013, 04:14:47 AM
Quote from: SixShotVixXen on March 16, 2013, 03:51:13 AM
very nice indeed sir. the only problem is it gives me a headache... ughhhh.
The hardest part about playing this deck is t2 {farseek}. I take a good minute to get my land on turn two just because that shapes the rest of the game.
Title: Re: FNM: 5 Color Control
Post by: SixShotVixXen on March 16, 2013, 04:25:17 AM
its just so many colors.. ughh. the girly female in me is like :0 COLORS!
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 16, 2013, 12:35:56 PM
I see it as options. A game Ive started playing is every time I hear about a new deck I think to my self "what does my deck do to beat that?" Sure some matches are easier than others, but I consistently have solid answers to every deck. Sometimes I have to change cards in the board for mainboard cards just to meet the meta ({rhox faithmender} is an example of that), but in general I have the appropriate answers for anything I play against.
Title: Re: FNM: 5 Color Control
Post by: SixShotVixXen on March 16, 2013, 04:13:14 PM
 uhmm thats one way to go about it. but great job on the deck!!! & good luckin FNM
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 28, 2013, 02:21:28 PM
Made some slight changes, had kinda a crappy fnm last week but for stupid reasons. I got paired up against esper mill which is a losing match 9/10 times and then experienced the worst draws in the decks history in round 5. All in all i ended 3-2 but those last two rounds really sucked.
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 28, 2013, 05:49:00 PM
Video deck techs found here:
30min: http://www.youtube.com/watch?v=6-9e_cVfuOM
10min: http://www.youtube.com/watch?v=AJ9NKSBYhOA&feature=youtu.be
Title: Re: FNM: 5 Color Control
Post by: Dudecore on March 28, 2013, 07:10:55 PM
Quote from: Kaleo42 on March 28, 2013, 05:49:00 PM
Video deck techs found here:
30min: http://www.youtube.com/watch?v=6-9e_cVfuOM
10min: http://www.youtube.com/watch?v=AJ9NKSBYhOA&feature=youtu.be

I can't really hear you.
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 28, 2013, 07:15:46 PM
Yea poor sound quality on my gf's computer. The next ones will be a lot better. This was kind of just a test.
Title: Re: FNM: 5 Color Control
Post by: Bozo_Law on March 28, 2013, 07:28:47 PM
I like how you're not running {Chromatic Lantern}. I always thought that Lantern was absolutely atrocious and the mana was already good enough without it, and I feel {Farseek}, although very different, is a million times better. I also don't like {Aurelia's Fury}. It is extremely situational. I'd definitely play a card like {Bonfire of the Damned}, which is good even without miracle  and insane in the late game. I know that Fury is part of a {Silence} effect but it is often not relevant considering how most of the important spells are instants at the moment. I would probably go up to three {Supreme Verdict}s in the maindeck and maybe go up to the fourth MD {Azorius Charm} or maybe {Planar Cleansing}, which blows out a good amount of archetypes. I'd actually consider one or two maindeck copies of {Rest in Peace} considering how Junk Reanimator has become a large amount of the metagame in standard, and according to most events ie PTQs, Grand Prixs, Pro Tours and Daily/Premier events, Reanimator is 14% of the metagame. Aggro decks are 51% of the metagame so I'd definitely add more {Supreme Verdict}s.
Title: Re: FNM: 5 Color Control
Post by: Kaleo42 on March 28, 2013, 07:31:57 PM
I love the lanturn, but it isnt worth slot in a deck like this.