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Decks (Magic The Gathering) => Standard => Topic started by: Drgnwr1 on February 13, 2013, 03:52:49 PM

Title: Dimir Need Help
Post by: Drgnwr1 on February 13, 2013, 03:52:49 PM

Dimir Need Help

60 cards, 0 sideboard


10 {Swamp}
6 {Island}
4 {Dimir Guildgate}
4 {Drowned Catacomb}

24 lands


2 {Invisible Stalker}
2 {Nightveil Specter}
2 {Balustrade Spy}
2 {Wight of Precinct Six}
2 {Daggerdrome Imp}
1 {Duskmantle Guildmage}
3 {Vampire Nighthawk}
2 {Shadow Alley Denizen}
3 {Consuming Aberration}

19 creatures


3 {Essence Harvest}
1 {Trepanation Blade}
1 {Mind Grind}
1 {Ætherize}
1 {Cyclonic Rift}
2 {Thought Scour}
1 {Sands of Delirium}
3 {Grisly Spectacle}
3 {Psychic Strike}
1 {Jace, Memory Adept}

17 other spells


Sideboard

Notes:
Just started playing a few months ago, and I have all these cards in paper. However, I would like to make this deck better, just don't really know in what direction to go, besides adding Watery Grave when I manage to get my hands on them. Any help would be nice.
Title: Re: Dimir Need Help
Post by: Coheed015 on February 13, 2013, 04:15:50 PM
Quote from: Drgnwr1 on February 13, 2013, 03:52:49 PM

Dimir Need Help

60 cards, 0 sideboard


13 {Swamp}
4 {Dimir Guildgate}
9 {Island}

26 lands


3 {Consuming Aberration}
2 {Deathcult Rogue}
2 {Shadow Alley Denizen}
1 {Duskmantle Guildmage}
2 {Harbor Bandit}
2 {Wight of Precinct Six}
2 {Nightveil Specter}
3 {Vampire Nighthawk}
2 {Balustrade Spy}
2 {Daggerdrome Imp}

21 creatures


3 {Psychic Strike}
1 {Cyclonic Rift}
4 {Grisly Spectacle}
1 {Ætherize}
1 {Mind Grind}
1 {Jace, Memory Adept}
2 {Shadow Slice}

13 other spells


Sideboard

Notes:
Just started playing a few months ago, and I have all these cards in paper. However, I would like to make this deck better, just don't really know in what direction to go, besides adding Drowned Catacomb and Watery Grave when I manage to get my hands on them. Any help would be nice.

I went Dimir for my pre release and it was awesome. Here's the issue for this to work you gotta have counters and board wipes while you mill and have a defense up . Your creatures work but I find it best to keep the board controlled to your liking till you bring out Aberration. I like to just use essence harvest or a sac outlet that deals damage to your opponent and you don't even have to swing ^.^ I'll give you more card ideas once I get home .
Title: Re: Dimir Need Help
Post by: Drgnwr1 on February 13, 2013, 11:26:22 PM
I pulled some of the swamps and islands (2 of each) for 4 drowned catacombs. Then also the 2 shadow slice and another island for 3 essence harvest.
Title: Re: Dimir Need Help
Post by: Zalast on February 14, 2013, 08:55:51 PM
For board wipe I suggest  {Mutilate} if you have enough swamps. You could use some draw in the form of  {Think Twice},  {Thought Scour} or  {Curiosity} maybe. Possibly use an  {Artful Dodge} to sneak in a big attack in.
Title: Re: Dimir Need Help
Post by: Wally on February 14, 2013, 10:41:26 PM
 {Fog Bank} is really cheap and sets up a great defense.
I'd also look at  {Jace's Phantasm} for some air power and distraction while setting up your big guys.
{Unsummon} is still a great card. Setting your opponent back a turn. Just be careful using it around creatures with enter the bf utilities.
Just some thoughts.
Title: Re: Dimir Need Help
Post by: All-Mana Mania on February 14, 2013, 10:57:13 PM
I say 1 nore mind grind.
Title: Re: Dimir Need Help
Post by: iTzTowelie404 on February 15, 2013, 12:42:22 AM
More cyclonic rifts and aetherize can help completely wreck ur opponent or save ur life if they swing with everything.  Aetherize is very solid and easy to come by
Title: Re: Dimir Need Help
Post by: Drgnwr1 on February 15, 2013, 01:19:18 AM
The deck has been updated with some changes I have been able to make over the past couple of days.  Along with the invisible stalker, I was thinking of adding paranoid delusions (have 2) for more milling and/or some last thoughts for drawing for ciphering onto them
Title: Re: Dimir Need Help
Post by: Zalast on February 15, 2013, 03:50:49 AM
Quote from: Drgnwr1 on February 15, 2013, 01:19:18 AM
The deck has been updated with some changes I have been able to make over the past couple of days.  Along with the invisible stalker, I was thinking of adding paranoid delusions (have 2) for more milling and/or some last thoughts for drawing for ciphering onto them
The stalker a are good with paranoid delusions. The only issue I see is you mana ramp, board control, and card advantage. You need to be able to draw your win condition regularly and have a way to defend it. Still unless you show us the updated deck it's hard to give opinions blind about where you should go
Title: Re: Dimir Need Help
Post by: Drgnwr1 on February 15, 2013, 11:27:06 AM
The deck as posted is the updated deck, coheed quoted me and that deck is the original
Title: Re: Dimir Need Help
Post by: Coheed015 on February 15, 2013, 12:35:17 PM
Quote from: Drgnwr1 on February 15, 2013, 11:27:06 AM
The deck as posted is the updated deck, coheed quoted me and that deck is the original

Wow , you've updated it quite well . I'll test it out once I'm off work and give you the feedback later on tonight once I finish out some other test I gotta run first .
Title: Re: Dimir Need Help
Post by: Drgnwr1 on February 16, 2013, 12:58:16 PM
I took this deck to fnm last night and it performed decently.  Though now I have some ideas on what I need to have in my sideboard.  What is a good u/b card for removing enchantments?  Since my deck has none, and I went up against some detain/control decks that had  {Detention Sphere}, {Oblivion Ring}, and  {Pacifism} thrown at me and I couldn't do anything about them.
Title: Re: Dimir Need Help
Post by: Trunksthemighty on February 16, 2013, 02:49:32 PM
Quote from: Drgnwr1 on February 16, 2013, 12:58:16 PM
I took this deck to fnm last night and it performed decently.  Though now I have some ideas on what I need to have in my sideboard.  What is a good u/b card for removing enchantments?  Since my deck has none, and I went up against some detain/control decks that had  {Detention Sphere}, {Oblivion Ring}, and  {Pacifism} thrown at me and I couldn't do anything about them.

Nothing to really remove them. You could run things like  {Duress} or  {Appetite for Brains} to try to fish them out before they can use them. Or you can try  {Redirect}
Title: Re: Dimir Need Help
Post by: Coheed015 on February 16, 2013, 05:01:41 PM
Quote from: Trunksthemighty on February 16, 2013, 02:49:32 PM
Quote from: Drgnwr1 on February 16, 2013, 12:58:16 PM
I took this deck to fnm last night and it performed decently.  Though now I have some ideas on what I need to have in my sideboard.  What is a good u/b card for removing enchantments?  Since my deck has none, and I went up against some detain/control decks that had  {Detention Sphere}, {Oblivion Ring}, and  {Pacifism} thrown at me and I couldn't do anything about them.

Nothing to really remove them. You could run things like  {Duress} or  {Appetite for Brains} to try to fish them out before they can use them. Or you can try  {Redirect}

Well that's just about all the options you've got on the colors . Try to play around it .

Also , try to take out the Gates for  {Watery Grave}. Getting it on a turn where the drop matter and if it was a gate , than you just lost the ability to respond on your turn or oppneneats next turn .