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Decks (Magic The Gathering) => Standard => Topic started by: Maximo on February 12, 2012, 03:37:38 AM

Title: Werewolf Aggro
Post by: Maximo on February 12, 2012, 03:37:38 AM
Werewolf Aggro

60 cards, 0 sideboard


10 {Forest}
1 {Rootbound Crag}
9 {Mountain}

20 lands


1 {Mondronen Shaman}
1 {Forge Devil}
2 {Gatstaf Shepherd}
1 {Scorned Villager}
3 {Mayor of Avabruck}
1 {Hamlet Captain}
1 {Huntmaster of the Fells}
1 {Pyreheart Wolf}
2 {Instigator Gang}
3 {Young Wolf}
4 {Immerwolf}
2 {Daybreak Ranger}
2 {Kruin Outlaw}
4 {Reckless Waif}

28 creatures


4 {Prey Upon}
4 {Moonmist}
3 {Full Moon's Rise}
1 {Nightbird's Clutches}

12 other spells


Sideboard
Title: Re: Werewolf Aggro
Post by: Maximo on February 12, 2012, 03:39:50 AM
First time posting in the app, hard to get used to.. But this is a werewolf deck I'm trying to get together after a draft where I unpacked a huntmaster and the promo was a Mondronen shaman and it just fit. Also balls I forgot the shaman. In now!
Title: Re: Werewolf Aggro
Post by: InfinitiveDivinity on February 12, 2012, 10:13:45 AM

(Skimming in my head)
"Werewolf, Devil? Sure, werewolf, werewolf, werewolf, werewolf, {Predator Ooze}... î,,› Yes! Haha!"
I just thought that was funny, the deck looks pretty good though, lemme take a more thorough look though.
Title: Re: Werewolf Aggro
Post by: InfinitiveDivinity on February 12, 2012, 10:25:26 AM
Not a big expert on {Werebear}s 
But I know you need 4 {Reckless Waif}s, they're one of the best werewolves, they usually hit for 3 on turn 2, also, you need 4 {Mayor of Avabruck}, in case your guys can't seem to flip due to an aggressive enemy and lack of {Moonmist}. Wasn't there a werewolf that came out that tapped for mana? Maybe not, bad sources, worse memory. Um, I'd say drop the Ooze and the Devil to make it more consistent, replace them with the dudes I just said. I think that will do it until someone more skilled than I in werewolf creation comes along. Wait, that sounds weird... Whatever î,,
Title: Re: Werewolf Aggro
Post by: Maximo on February 12, 2012, 11:39:14 AM
Heh. The werewolf that taps for mana is {Scorned Villager} / {Moonscarred Werewolf}. I don't have 4 of those. I /think/ I have more waifs, and I know I have a 4th mayor. I have the predator ooze in because to me, it's one of the most fun cards I've seen, and I like the devil as a little cheap removal in the early game, but I see your point. I could get rid of him in favor of another Waif.
Title: Re: Werewolf Aggro
Post by: BlackJester on February 12, 2012, 11:57:40 AM
I like to ooze too, but you are going to have a hard time casting it in a two color deck.
Title: Re: Werewolf Aggro
Post by: InfinitiveDivinity on February 12, 2012, 12:00:16 PM
Quote from: BlackJester on February 12, 2012, 11:57:40 AM
I like to ooze too, but you are going to have a hard time casting it in a two color deck.
Unless you have {Green Sun's Zenith} î,,...
Title: Re: Werewolf Aggro
Post by: Maximo on February 12, 2012, 12:07:05 PM
True on the Zenith, and also true on the ooze..
Title: Re: Werewolf Aggro
Post by: Richardalcala on February 12, 2012, 06:20:59 PM
I was trying to do a wolf deck too but I could not ever transform my wolf because other players keep casting. Any suggestions appreciated.
Title: Re: Werewolf Aggro
Post by: Maximo on February 12, 2012, 06:47:53 PM
Yessir, rich!

{Moonmist} and {Curse of Exhaustion}!
Title: Re: Werewolf Aggro
Post by: Richardalcala on February 12, 2012, 08:02:20 PM
Thanks max.
Title: Re: Werewolf Aggro
Post by: Maximo on February 12, 2012, 08:15:05 PM
No problem.
Title: Re: Werewolf Aggro
Post by: Maximo on February 13, 2012, 01:36:56 PM
Took out the ooze, popped in another Waif.
Title: Re: Werewolf Aggro
Post by: loop-s-pool on February 13, 2012, 01:50:11 PM
4x {Kruin Outlaw }is a good card because they'll have to start to double up. And double strike doesn't hurt.
Title: Re: Werewolf Aggro
Post by: Maximo on February 13, 2012, 02:11:36 PM
Quote from: loop-s-pool on February 13, 2012, 01:50:11 PM
4x {Kruin Outlaw }is a good card because they'll have to start to double up. And double strike doesn't hurt.

I would love 4 outlaws, but I only have two. :P
Title: Re: Werewolf Aggro
Post by: Maximo on February 13, 2012, 07:50:31 PM
Ooh, apparently some top decks in Hawaii use a huntmaster. Maybe werewolves will become more popular?
Title: Re: Werewolf Aggro
Post by: loop-s-pool on February 13, 2012, 10:54:34 PM
Well if you have any trades I would be happy to get you covered on 2. And a Mayor and also 2 instigator gangs, and a single Huntmaster.
Title: Re: Werewolf Aggro
Post by: Maximo on February 13, 2012, 11:14:38 PM
Oh, heh. I have no real trade Fodder.
Title: Re: Werewolf Aggro
Post by: loop-s-pool on February 13, 2012, 11:15:59 PM
Quote from: Maximo on February 13, 2012, 11:14:38 PM
Oh, heh. I have no real trade Fodder.
I'm also interested in vintage if youre into that sort of thing.
Title: Re: Werewolf Aggro
Post by: Maximo on February 14, 2012, 12:57:12 AM
I just got turned into magic this past fall, so I don't have a very large collection of cards, heh.