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Magic (The Gathering) => Combo Corner => Topic started by: Vyse on February 11, 2013, 07:33:50 PM

Title: Turn 2 dominance
Post by: Vyse on February 11, 2013, 07:33:50 PM
Play forest or stomping ground, then {Arbor Elf} Turn two play either forest or mountain then  {Burning-Tree Emissary}. Gain r and g, tap arbor for either red or green and cast  {Infernal Plunge} for r, r, r on arbor and cast  {Thundermaw Hellkite}. You have a 2/2 and a 5/5 flyer on turn 2 :)  you could actually cast a flint hoof or signal the clans too
Title: Re: Turn 2 dominance
Post by: Jackson get out on February 13, 2013, 03:40:44 PM
Quote from: Vyse on February 11, 2013, 07:33:50 PM
Play forest or stomping ground, then {Arbor Elf} Turn two play either forest or mountain then  {Burning-Tree Emissary}. Gain r and g, tap arbor for either red or green and cast  {Infernal Plunge} for r, r, r on arbor and cast  {Thundermaw Hellkite}. You have a 2/2 and a 5/5 flyer on turn 2 :)  you could actually cast a flint hoof or signal the clans too

Holy .poo. great combo! That's crazy
Title: Re: Turn 2 dominance
Post by: Birdbrain on February 14, 2013, 09:03:40 PM
+1. I was looking for a way to use my {burning tree emissary} besides drop 4 in one turn and follow it with a {thunder bolt} and a 1 cost green card
Title: Re: Turn 2 dominance
Post by: Mintkid219 on February 15, 2013, 07:29:35 PM
Quote from: Vyse on February 11, 2013, 07:33:50 PM
Play forest or stomping ground, then {Arbor Elf} Turn two play either forest or mountain then  {Burning-Tree Emissary}. Gain r and g, tap arbor for either red or green and cast  {Infernal Plunge} for r, r, r on arbor and cast  {Thundermaw Hellkite}. You have a 2/2 and a 5/5 flyer on turn 2 :)  you could actually cast a flint hoof or signal the clans too
*scoops*