iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Perseas24 on February 11, 2013, 12:52:54 AM

Title: Bant Control
Post by: Perseas24 on February 11, 2013, 12:52:54 AM

Bant Control

60 cards, 0 sideboard


2 {Sunpetal Grove}
4 {Hallowed Fountain}
2 {Plains}
4 {Hinterland Harbor}
2 {Alchemist's Refuge}
4 {Glacial Fortress}
6 {Island}

24 lands


1 {Snapcaster Mage}
1 {Drogskol Reaver}
2 {Thragtusk}

4 creatures


4 {Dissipate}
2 {Mystic Genesis}
1 {Sphinx's Revelation}
2 {Detention Sphere}
2 {Terminus}
2 {Entreat the Angels}
2 {Chromatic Lantern}
2 {Tamiyo, the Moon Sage}
2 {Think Twice}
3 {Cyclonic Rift}
2 {Supreme Verdict}
1 {Supreme Verdict}
1 {Elixir of Immortality}
3 {Jace, Architect of Thought}
3 {Syncopate}

32 other spells


Sideboard

Notes:
My first attempt at control. Any suggestions would be great. I am looking to add another snapcaster Mage or 2.
Title: Re: Bant Control
Post by: Coffee Vampire on February 11, 2013, 01:15:03 AM
You should get rid of the {Drogskol Reaver} and add {Angel of Serenity}. This is because angel has immediate board impact, and can get back thragtusks. You already have the lifegain and card draw that {Sphinx's Revelation} provides.

I would remove {Elixir of Immortality} and add another revelation. Also {Mystic Genesis} is good, but for the same cost you could cast {Thragtusk}. Both spells generally net you a 2-for-1, but thragtusk gains you life, and can be grabbed by angel of serenity. Having 4 thrags in bant is solid. Cliche, but solid. Also I recomend trying out {Farseek}. It is important to fix colors in tri-colored decks, and a turn 4 5-drop puts you ahead. Probably removing {Syncopate} for farseek would be good. You probably only need 4 counterspells since you have {Snapcaster Mage}.
Title: Re: Bant Control
Post by: Calebestes on February 12, 2013, 06:44:14 AM
Drop drog, snap, syncopate, genesis, lantern, rifts, elixir would be alright for mirror matchups.  Add 2 thrags, 3 angels, 4 resto angels, 4 far seeks, sphinxs.  Should be alright then.
Title: Re: Bant Control
Post by: Everforward on February 12, 2013, 01:34:55 PM
 Board wipes are we're they should be, I would drop the {chromatic lanterns} aladd 2 more thragtusk a along with one more sphinxes revelation, maybe drop the {syncopates} they become less potent late game, not sure what I think of the mystic genesis probably add angels of serenity instead. I personally really like {elixir of imortality}, past killing mill it gives you 5 life when you need it and if your deck has board dominance it lets you recycle all of your spells. Not sure what I think about {cyclonic rifts} though haven't seen the deck played enough to make a judgement, definetly need {farseeks}
Also drop drogskol for another creature, maybe snapcaster
Title: Re: Bant Control
Post by: Calebestes on February 12, 2013, 06:18:02 PM
Ya he may be good on board wipes, I run 7 and I can deal with most Aggro decks.  I'm thinking about running 1 more.