1 Drop Servitude 60 cards, 0 sideboard
5 {Mountain} 4 {Sacred Foundry} 5 {Plains} 2 {Slayers' Stronghold} 4 {Clifftop Retreat}
20 lands
4 {Goblin Arsonist} 4 {Legion Loyalist} 4 {Stromkirk Noble} 4 {Boros Elite} 4 {Vexing Devil}
20 creatures
4 {Immortal Servitude} 4 {Skullcrack} 4 {Aurelia's Fury} 4 {Cloudshift} 4 {Boros Charm}
20 other spells
Sideboard
Notes: This is what I came up with after testing the 1 drop deck the other person made its really good and a lot of fun
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Bump
Too many spells. Cloud shift doesn't belong, try using reckless waif
I have cloudshift for trolling with vexing devil
{Cloudshift} doesn't work with {vexing Devil}.
If you play vexing devil and the opponent chooses to let him stay on the battlefield, cloud shifting him just gives the opponent the choice again.
Quote from: Hays413 on February 15, 2013, 05:45:50 PM
{Cloudshift} doesn't work with {vexing Devil}.
If you play vexing devil and the opponent chooses to let him stay on the battlefield, cloud shifting him just gives the opponent the choice again.
Most people don't let him say so I cloudshift
Quote from: Seth5000 on February 15, 2013, 06:18:53 PM
Quote from: Hays413 on February 15, 2013, 05:45:50 PM
{Cloudshift} doesn't work with {vexing Devil}.
If you play vexing devil and the opponent chooses to let him stay on the battlefield, cloud shifting him just gives the opponent the choice again.
Most people don't let him say so I cloudshift
You're doing it wrong...
When Vexing Devil enters the battlefield, its ability triggers and gives the opponent the choice of either allowing it to stay on the battlefield, or taking 4 damage so its controller sacrifices it. If you allow the opponent to make a decision on whether or not they take 4 damage, you cannot cast Fling "in response" to that choice before the creature is sacrificed. That's because when a spell or ability starts resolving, you have to wait until all parts of the spell or ability are complete before you get priority again.
If you cast Fling by sacrificing the Devil, it will be before the player makes a choice, and they won't choose to take 4 from the ability because the Devil has already been sacrificed for Fling.
If you cast Undying Evil on the Devil, it will be before the player chooses whether to take 4 damage, and then they're probably not going to take 4 damage only to have the Devil come back as a 5/4.
If you cast Cloudshift on the Devil, it will be before the first ability resolves, and the player will only have to worry about taking 4 damage for the new ability that triggers when the Devil returns from exile, and can gladly ignore the earlier ability on the stack by doing nothing as it resolves.
Yeah I agree. {Cloudshift} on {vexing devil} doesn't make sense. If they let the devil stick the first time, they'll let it stick again. You'll have wasted valuable card slot.
There's no way to abuse vexing devil with cards like the ones above. The paying four life and sac'ing are not separate nor can they be separated, further, in between the taking four life and sac'ing the devil, you don't have priority, opponent does.
For some helpful thoughts though, at least you can take out Cloudshift and have room for other cards. Because in this deck, Cloudshift does utterly nothing.
Definitely recommend {Recless Waif}, total beast on turn one... Well provided they don't have a one drop, but the chances are good they don't.